Aller au contenu

Photo

Polygons and parties


  • Veuillez vous connecter pour répondre
1 réponse à ce sujet

#1
Princemarthx

Princemarthx
  • Members
  • 14 messages
I have two questions and rather than make two threads I'll make two threads.

The first question is for the artists. How many polygons can a custom model like a weapon be without slowing down the framerate?

Second question is more for the scripters. When you generate your character via scripts is there a way to load party members with them or do they have to appear via cutscene interaction?

#2
DarthParametric

DarthParametric
  • Members
  • 1 409 messages
Neither question belongs in this sub-forum. The first should be in the Custom Content sub-forum and the second in the Toolset Scripting sub-forum.



However, to answer your first question, vanilla weapon models average around 800-1500 triangles, depending on complexity. I wouldn't go over about 2500 tris for custom weapons. You should be using normal maps for detail, so your models shouldn't need to be poly-heavy.