Freeze>Throw is a pretty awesome warp explosion replacement.
Modifié par RamsenC, 03 avril 2010 - 02:42 .
Modifié par RamsenC, 03 avril 2010 - 02:42 .
RamsenC wrote...
Hot damn thats a lot of flamethrower ammo. You are very good at having fun at this game (and also at playing it). At 4:10 did you strip those three collectors with a single warp?
Freeze>Throw is a pretty awesome warp explosion replacement.
Modifié par RamsenC, 03 avril 2010 - 03:06 .
lexicality wrote...
Not because I'm misunderstanding what a sport is about and not because I want another medal or trophy but simply because I'm an adrenaline junkie perfectionist wanting to push myself along the bleeding edge of my limits and to excel in anything and everything I do.
Kronner wrote...
Any game with auto-regenerating health and shields cannot be difficult, BioWare also included medi-gel, so that makes it even easier for those that use it.
Insanity is still much better than in Mass Effect 1, that was beyond ridiculous.
One of the things I hate about ME2 is that squadmates simply suck, they are basically your extended abilities carriers, nothing more. Best assassin in the galaxy and yet he cannot take cover properly. Immersion breaking stuff.
I would love to be able to go alone on all missions, just to avoid seeing squadmates suck so much.
thisisme8 wrote...
RamsenC wrote...
iamdoingthat wrote...
lexicality wrote...
Anyone else think insanity is too easy?
Any 'fun' builds to make it more challenging?
Not a build, but some ground rules:
1. No medi-gel.
2. No warp explosions.
3. No heavy weapons.
4. No Collector Ship weapon training. (Just don't use the weapon you choose.)
These are good rules, but I would change no heavy weapons to no Cain just because the other ones aren't so bad. I just like the extra layer of fun the occasional heavy weapon adds.
Ahem....
Two possible issues:davidshooter wrote...
Kronner wrote...
Any game with auto-regenerating health and shields cannot be difficult, BioWare also included medi-gel, so that makes it even easier for those that use it.
Insanity is still much better than in Mass Effect 1, that was beyond ridiculous.
One of the things I hate about ME2 is that squadmates simply suck, they are basically your extended abilities carriers, nothing more. Best assassin in the galaxy and yet he cannot take cover properly. Immersion breaking stuff.
I would love to be able to go alone on all missions, just to avoid seeing squadmates suck so much.
I totally agree with all of this. I just don't understand why it's so hard to program the game so the squad actually follows my directions when I have them "turned off". Last night I was on the collector ship platform level and gave both squad mates the order to take cover as the first platform came in. I took one sniper shot and as the game went into it's reload animation I see Miranda jumping over the cover and running toward a collector - I pause and spin around and Garrus is already up and going around the back - this kind of thing happens all the time. Is there some programming reason why this is hard to acomplish? It seems like it should be easy. They stay put until I move them again.
Extended ability carriers is a perfect description - I would also love the option to do missions alone or even with just one squadmate.
ODST Steve wrote...
You could play without using your class's unique power.
WillieStyle wrote...
Two possible issues:davidshooter wrote...
Kronner wrote...
Any game with auto-regenerating health and shields cannot be difficult, BioWare also included medi-gel, so that makes it even easier for those that use it.
Insanity is still much better than in Mass Effect 1, that was beyond ridiculous.
One of the things I hate about ME2 is that squadmates simply suck, they are basically your extended abilities carriers, nothing more. Best assassin in the galaxy and yet he cannot take cover properly. Immersion breaking stuff.
I would love to be able to go alone on all missions, just to avoid seeing squadmates suck so much.
I totally agree with all of this. I just don't understand why it's so hard to program the game so the squad actually follows my directions when I have them "turned off". Last night I was on the collector ship platform level and gave both squad mates the order to take cover as the first platform came in. I took one sniper shot and as the game went into it's reload animation I see Miranda jumping over the cover and running toward a collector - I pause and spin around and Garrus is already up and going around the back - this kind of thing happens all the time. Is there some programming reason why this is hard to acomplish? It seems like it should be easy. They stay put until I move them again.
Extended ability carriers is a perfect description - I would also love the option to do missions alone or even with just one squadmate.
1) If you give squadmates commands before enemies spawn, they will ignore them once combat begins. Try to order them to take cover AFTER the first platform appears.
2) If a squadmate is behind cover, and you take the same position, they will "leave it to you" and try to find cover else where. Try ordering them to take cover in that original position while you take cover further up.
A seperate aside on keeping squadmates alive.
Try to aggressively target all enemies on screen. If you "tank" them yourself, your squadmates are a lot less likely to get killed. Also, rocket launchers die asap. The squadmae AI doesn't anticipate the stun/knockback from rockets.
Guest_m14567_*
Tlazolteotl wrote...
Sakhalin wrote...
Insanity in ME2 is a lot easier than Insanity in ME1 IMO. Haven't done an Insanity run on NG+ though...but I probably should. I want a challenge. >
Really? Which class did you play?
'cos god mode (immunity) made the game dumb.
Modifié par darknoon5, 03 avril 2010 - 08:18 .
Kronner wrote...
Any game with auto-regenerating health
and shields cannot be difficult, BioWare also included medi-gel, so
that makes it even easier for those that use it.
Insanity is still much better than in Mass Effect 1, that was beyond ridiculous.
One
of the things I hate about ME2 is that squadmates simply suck, they are
basically your extended abilities carriers, nothing more. Best assassin
in the galaxy and yet he cannot take cover properly. Immersion breaking
stuff.
I would love to be able to go alone on all missions, just to avoid seeing squadmates suck so much.
Modifié par greghorvath, 03 avril 2010 - 08:54 .
m14567 wrote...
Tlazolteotl wrote...
Sakhalin wrote...
Insanity in ME2 is a lot easier than Insanity in ME1 IMO. Haven't done an Insanity run on NG+ though...but I probably should. I want a challenge. >
Really? Which class did you play?
'cos god mode (immunity) made the game dumb.
Low level ME 1 insanity could be tough. For instance going to recruit Liara first and having to fight a Geth Armature being way harder than anything in ME 2.
Guest_m14567_*
Tlazolteotl wrote...
m14567 wrote...
Tlazolteotl wrote...
Sakhalin wrote...
Insanity in ME2 is a lot easier than Insanity in ME1 IMO. Haven't done an Insanity run on NG+ though...but I probably should. I want a challenge. >
Really? Which class did you play?
'cos god mode (immunity) made the game dumb.
Low level ME 1 insanity could be tough. For instance going to recruit Liara first and having to fight a Geth Armature being way harder than anything in ME 2.
Just run left at the start of that fight, then take your foes down 1 at a time.
They're too stupid to move around the obstacles to get to you.
At least in ME2 the enemies try to get around cover. Eventually.
Guest_m14567_*
Tlazolteotl wrote...
Lots of stuff can splatter you in under a second in ME2 if you don't take cover.
Also unlike ME2, ME1 has equipment juggling. And necessary defensive powers. And only unlocks insanity after completing veteran and hardcore.
You should already know what you're doing. I.e. have half decent armour with barrier/immunity. Or biotic/tech spam. Either way = the armature can't do jack.
cruc1al wrote...
thisisme8 wrote...
RamsenC wrote...
iamdoingthat wrote...
lexicality wrote...
Anyone else think insanity is too easy?
Any 'fun' builds to make it more challenging?
Not a build, but some ground rules:
1. No medi-gel.
2. No warp explosions.
3. No heavy weapons.
4. No Collector Ship weapon training. (Just don't use the weapon you choose.)
These are good rules, but I would change no heavy weapons to no Cain just because the other ones aren't so bad. I just like the extra layer of fun the occasional heavy weapon adds.
Ahem....
The flamer didn't really help you there, you would've been better off popping headshots with the vindicator.
The krogan boss could be far harder then the armature.At least for a non biotic squad at low levels.m14567 wrote...
I'm not saying it can't be done, enemy shields will eventually regenerate and that is what makes the armature so hard especially at low levels. Additionally, the snipers and armature can insta-gibb you, nothing in ME 2 can do that.
IMO, at low levels, ME2 insanity is far easier than ME1
Modifié par tonnactus, 03 avril 2010 - 11:51 .
I call shenanigans.casedawgz wrote...
Overall I found Insanity to be easier than the max difficulty settings of comparable games. Insane in Gears of War is nigh on impossible, as is Veteran in Call of Duty. Nightmare on Dragon Age also kicks the hell out of ME2's insanity.