kraidy1117 wrote...
Every review complained about the combat system, the inventory, the MAKO, the texture pop-ins and such.ME2 fixed that.Bioware goesx by majority when it it comes to making a game. Look at the MAKO. Only a minority liked it, so should they keep the MAKO in just because some people like it? No, don't bring characters into this because it is alot diffrent. Gameplay was a mess in ME. Why do you think Bioware re-did the whole combat system? It's because there was alot of complaints.
Why you brought up characters is beyond me, but seeing as Tali was added just for the fan base I would say yes Bioware listens to the majority, not the minority. It has nothing to do with right or wrong, it has to do with how people enjoy it and like it.
But it seems BioWare missed the point in a lot of the complaints. Most people didn't hate the Mako itself, but the terrain we had to drive on and the samey missions we had to perform with it. This resulted in the Mako being scrapped entirely rather than fixed and now lots of fans are saying they miss the Mako and the open exploration that came with it and that the N7 missions and the Hammerhead is a poor substitute. If the Mako had less awkward terrain and some more original locations and missions, then it would be fine. But BioWare didn't do that: they just threw it out the window and replaced it with as silly little action-platform section as DLC.
Same with the elevators. Everybody was ****ing "elevators this" and "elevators that" so BioWare ditched the elevators and returned to bland loading screens, completely avoiding the fact that the problem wasn't the elevators themselves so much as the fact they took so long. Many fans have said that if the elevators were shorter they wouldn't be a problem and that they're a far better and smoother transition between areas than a loading screen is. Once again, the ME2 devs missed the point and ditched something rather than make it work.
And that really sums up a lot of problems with ME2: BioWare read what people were saying, but it seems they didn't really pay attention to what the real problem was, and their solutions weren't even solutions so much as they were a complete scrapping and something completely different.
klossen4 wrote...
bioware just do it your way.
Up until ME2 I would have agreed with it. While still a good game, Mass Effect 2 is, in my mind, BioWare first failure*
* = unless you count Pinnacle Station. Though that was technically Demiurge so... yeah.
Modifié par Terror_K, 02 avril 2010 - 11:32 .