GodWood wrote...
Terror_K wrote...
While repetition is gone, there's a notable lack of sidequests in ME2 with any real depth, and the N7 missions lack the polish and decent well-thought-out integration that the ones in ME1 had, i.e. they're not properly introduced or concluded, have barely any dialogue, don't really feature any interesting NPC's, rarely have any moral choices or input from squaddies, and overall feel slapped together and rushed.
You just described the ME1 sidemissions.
ME2's weren't great but that doesn't mean ME1's were particularly any good either.
No, ME1 side-missions were repetitive and samey, which is different from what ME2 side-missions suffered from. ME1 sidequests were better set up, usually with Admiral Hackett or an NPC such as Admiral Kahoku or Nassana Dantius, etc. giving you them through conversations. They were thus better integrated than ME2's "scan until you find something" method. ME1's side-missions were usually admittedly just landing on a planet and killing people in one of three base designs, but there was usually at least some dialogue somewhere and sometimes even a moral choice or input from your squaddies (such as Kaidan commenting on L2 implants with the biotic terrorists for example) and had some interesting NPC's to interact with. They felt samey and cut'n'paste, but at least they were presented in a way that at least tried to give them some depth and integration to make them feel real and hide this as much as they could (it didn't always work, but the attempt was at least made).
ME2's N7 missions were more varied, which was great, but were pretty much never set up at all and only really found by scanning for things. There's barely any dialogue from Shepard, let alone anybody else, and no interesting NPC's at the heart of it to either antagonize you or be saved and thank you or anything else, and with a couple of rare exceptions there were no real moral decisions or any feeling that these would impact ME3 in an import. Squaddies pretty much had nothing to add beyond generic lines of curiosity and vague comments that could suit any situation. The missions themselves were more varied, yes, and the locations better, agreed... but they felt more like thrown in DLC where the devs couldn't afford to have the voice-actors even say anything more than they do something that was part of the original game (the ones where you find a bunch of message-pads outling what you and the enemies are doing is particularly trite and guilty of this). Many were simply linear missions with no variances at all. To sum it up, they weren't presented as well, even though they had more meat on the bones.
Ideally, I think the best solution is a mix of the two: give us ME2's more varied and original locations and missions, but present it and integrate it with the polish the ME1 UNC missions had; give us a proper set up, some dialogue and some choices.