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I hope bioware gives a big middle finger to the fans in ME3


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#151
Internet Kraken

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BaladasDemnevanni wrote...

Internet Kraken wrote...

That's easy to explain. The Reaper's are egotistical and full of hubris, as shown by Harbinger and Sovereign's gloating.


The two bolded words are the problem. These have a sense of emotion attached to them. The Reapers constantly note themselves as relying on "cold, hard logic" and being above petty organic emotions. I would like to re-emphasize logic. That is to say their actions are not fueled by any other drive such as anger, joy, etc. The key question is: what purpose does telling Shepard about the Reapers' existence serve? Is it logical?" If the answer is "to gloat", that does not seem to be a response fueled by logic. The point is we're answering this from a very human perspective by saying they are egotistical when they claim they are above such things.

The Geth in ME2 I thought did a much better job of truly demonstrating how a machine should think. Legion was one of my favorite characters and he did not betray almost any emotions, in my opinion. I'm not saying that I didn't love Sovereign/ the huge Reaper spoiler. The dialogue was beautifully executed. But that doesn't change the fact that there are issues.


I don't think the Reapers ever state that they don't have emotions. And its pretty obvious that they do given Harbinger's dialogue in Mass Effect 2. While they are indeed driven by their logic, they stil have emotions. And Soveriegn didn't tell Shepard anything he didn't already know, other than that the Reapers built the Citadel and the Mass Relays.

Modifié par Internet Kraken, 03 avril 2010 - 09:25 .


#152
Collider

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The Reapers are quite literally a combination of organic & synthetic.

#153
tonnactus

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BaladasDemnevanni wrote...

Internet Kraken wrote...

That's easy to explain. The Reaper's are egotistical and full of hubris, as shown by Harbinger and Sovereign's gloating.


The two bolded words are the problem. These have a sense of emotion attached to them. The Reapers constantly note themselves as relying on "cold, hard logic"

??
No.There isnt a place in the game where the reapers told you that they didnt have emotions and only cold logic lead them

#154
thegreateski

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Reapers have emotions but are driven by logic.



I imagine they have sort of tech in their "brains" helping them manage that.

#155
lastpawn

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Internet Kraken wrote...
And Soveriegn didn't tell Shepard anything he didn't already know, other than that the Reapers built the Citadel and the Mass Relays. 


Actually, Sovereign told Shepard a lot more than that.

#156
OneBadAssMother

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People who play games consistently don't really have any idea the effect Bioware games have to new gamers - such as my wife. I have to agree with one point OP mentioned, the shooter-focus was a bit over the top, personally I found it much more fun, my wife however - not so much.



Heh, to be honest I didn't want to get Mass Effect 2, then a friend told me about it and showed me a track from the soundtrack on youtube. I hooked up the loud speakers, and wifey came in going "OMG", then proceeded to drag me by the ear to the nearest game store. If you read Christina Norman's blog however, she herself as a developer has admitted that they went a bit too far, and plans a return of more RPG-elements in ME3.

#157
tonnactus

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GodWood wrote...

ME2's weren't great but that doesn't mean ME1's were particularly any good either.

They were better.You dont fight some random mercs.You killed nassana dantius sister,defeat l2 biotics and could rescue the politician that they captured.
Oh.and ceberus related,coporal tombs and amiral kahoku.
That are not all examples.
Tell me only one n7 mission that have that dept and some dialogue.The "better enviroment" didnt help the boring sidequests.

Modifié par tonnactus, 03 avril 2010 - 10:05 .


#158
Collider

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I liked the shooter focus in ME2. Honestly I can't say that I will be excited for the combat in ME1 when I decide to replay it. I would be for ME2 though, if only because I have not done more than one playthrough. The ME1 combat felt unpolished and clumsy. Parts of the leveling system were good, other parts weren't. I don't feel much satisfaction having 3% or 2% more weapon damage. I'd like more customization I guess, but so long as the roleplaying - as Shepard in the story that is - is intact, I'm happy, that's why I played the game in the first place.

#159
OneBadAssMother

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Return of auto-aim would be just fine in my opinion for non-shooter fans.

#160
Internet Kraken

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lastpawn wrote...

Internet Kraken wrote...
And Soveriegn didn't tell Shepard anything he didn't already know, other than that the Reapers built the Citadel and the Mass Relays. 


Actually, Sovereign told Shepard a lot more than that.

Such as? I'm talking about stuff Shepard didn't already know.

#161
Xaijin

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Ray Joel Oh wrote...

hawat333 wrote...
Agreed. Actually, the interspecies romances destroyed part of the lore. They were never explained, how they work, they changed the universe, and ruined one of the three basic principles of high sci-fi: Alien species are alien.
It's blaspemy, herecy upon sci-fi and ME1, actually, in a way, it's like denying one of the robotic laws in Asimov. Never works out well.
They simply don't make sense. And the alien characters suddenly become human characters with different skins.

Shepard will die of it anyways, as he can't eat food 'designed' for turians or quarians, I'm pretty sure he can't exchange body liquids either.


BOO THIS MAN.

BOOOOOOOOO.


BOO CREEPY FOOT DOCTOR; also ME is populist sicence fantasy, not science fiction, which enders your premise pretty moribund when placed around other populist works like BSG, SW and ST.

#162
Throw_this_away

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tonnactus wrote...

GodWood wrote...

ME2's weren't great but that doesn't mean ME1's were particularly any good either.

They were better.You dont fight some random mercs.You killed nassana dantius sister,defeat l2 biotics and could rescue the politician that they captured.
Oh.and ceberus related,coporal tombs and amiral kahoku.
That are not all examples.
Tell me only one n7 mission that have that dept and some dialogue.The "better enviroment" didnt help the boring sidequests.


I think ME1 sidequests were not better.  I agree that the element of story that was given to some of the bigger sidequests was going in the right direction... but  the quests still focused around comparitevly worse gameplay and one of 3 generic buildings... all spaced by mako rides over hills... a few sentences of dialogue, or a dead body in a corner with a bit of associated text.   They did not in any way make the missions better overall.  

This is how I look at it.  ME2 side missions were fun to play... and had some very unique level designs (the fog level for example).  ME1 had it right trying hard to integrate the side quests into the overall story in some way (the cerberus missions), but I only did them in the end in prep for carrying my character into ME2.  I really had to push myself to do them as I truly found them dull (the Mako began to kill here)... and even in the end I went online to find the major ones (with more story), and focused on them.  

That being said... it would be nice if bioware wrighters spend a little more time making side quests that spin off the main story a little more in ME3.  I can understand not sinking dialogue into these quests... but how hard is it to write some text?

#163
Mister Mida

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Well, the least that Bioware could do is not get influenced by all the "(insert name) for Mass Effect 3" banners. IMO it would be wiser to pick squad mates who actually have something to offer instead of squad mates you just happen to like.

#164
Sago_mulch

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WE WANT VORCHA SQUADMATE.

#165
Lord_Tirian

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thegreateski wrote...

Reapers have emotions but are driven by logic.

Also, why are intuition/emotions mutually exclusive with logic/calculation? Emotions aren't some magical fairy dust that only organic beings can have or something that forbids logic. Humans can do both at once not too shabbily, Reapers... well, who knows how they work.