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I thought that Awakening sucked


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#26
ejoslin

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Efesell wrote...

I also struggled with justifying 20 hours of gameplay for $40.


Er, really?
I mean.. 20 hours is pretty good for most games nowadays and they tend to cost much more than that.


For a shooter, maybe, not for an RPG.  Again, the game was built on the DAO engine, which is a huge part of the making of a game.  So they had the framework.  The cost... I agree that $20 is more in line.  I think I would have enjoyed it more as an Orlesean because they deviated too much from the lore of DAO.  It's their story, and they have the right to do with it what they want, but many things jarred me right out of the character.  That wouldn't have been an issue playing an Orlesean.

Modifié par ejoslin, 02 avril 2010 - 04:56 .


#27
Nikatjef

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OrlesianWardenCommander wrote...
I dont think ill ever understand why people hated awakening so much.

   What is not to get?  Bioware failed to live up to Bioware's standards in DA:A.   The whole BS debates people have about wether DA:A is an expansion or not is a perfect example.  By Bioware's own standards DA:A is not an expansion, but they billed it as such and people like yourself took it at face value.  Add to the fact that by Bioware's own statements, they had been working on DA:A for a year and yet when DA:A comes out, we see very obvious bugs that should have been caught very early in QA.

   The simple fact is that you are willing to accept subpar (for Bioware anyway) game add-on's.  Great, more power to you, but most of us who are complaining about it are not willing to accept that.

The new classes where good, the new abilitys and Respecialization of your attributes.

   What new classes???  The 6 new specializations do not count as classes, nor where they really that good when you compare them (again we are talking about Bioware) to the originality of the other 12 specializations.  In fact when you really look closely at them, there are really only 3 new specializations and 3 rehashes of existing specializations.

   As for the respecialization, you do realize that this capability has been available, via third party add-ons sure, since about a week after the DA:O toolset was released?  To make matters worse, if you search the forums about it, you will find that the respecialization (as implemented by Bioware) suffers from some bugs that the third party add-ons resolved 4ish months ago.

   From there, we have a patch that is required for DA:A that not only failed to fix some of the things Bioware claimed, but actually broke other things.  To add insult to injury, the patch failed to fix various issues that people had reported and (in some cases) even included code to resolve.  i.e. +healing

#28
J_chambers

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The bugs in Awakening were annoying, and I hate having to play a certain way to avoid these bugs...example the Silverite Mines and companion quests.

#29
Efesell

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ejoslin wrote...

Efesell wrote...

I also struggled with justifying 20 hours of gameplay for $40.


Er, really?
I mean.. 20 hours is pretty good for most games nowadays and they tend to cost much more than that.


For a shooter, maybe, not for an RPG.


Ha, pretty sure the average shooter runs closer to 10-12. With action/adventure titles not fairing much better.

We RPG fans are spoiled sometimes.

#30
ejoslin

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Efesell wrote...

ejoslin wrote...

Efesell wrote...

I also struggled with justifying 20 hours of gameplay for $40.


Er, really?
I mean.. 20 hours is pretty good for most games nowadays and they tend to cost much more than that.


For a shooter, maybe, not for an RPG.


Ha, pretty sure the average shooter runs closer to 10-12. With action/adventure titles not fairing much better.

We RPG fans are spoiled sometimes.


Again, I was not arguing about the length.  I was expecting it to be short.  It was the lack of depth and the disregarding of the lore which bothered me.  And again, the disregarding of the lore would not have bothered me if I played as an Orlesean.  /shrug.  I played it through once, and haven't had much interest to play it again (took me about 10 hours, tops, btw, and that was doing most of the side quests -- no clue how people are getting 20 hours out of it).  Then I went back and played through Origins again.

Edit: Truthfully, Awakening felt to me as DAO-lite.

Modifié par ejoslin, 02 avril 2010 - 06:27 .


#31
Efesell

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Well I've never actually timed Awakening, was just using what was given. I imagine on an average playthrough 20 hours is probably being a bit generous.



I don't think I ever clocked Origins either, I just kind of round that off as "A long time."

#32
CybAnt1

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I really don't care what you think about what I think. I beleive people who dislike Awakening ar ein two camps. It's either a) like Efesell said and people were expecting A to be like a full game which is siklly or B) People butthurt over lack of romances or 'continuity (even there was continuity just not in your face type).


Guess I'm in camp c), group that mostly enjoyed the game (and is in a stalled third playthru), but is a wee bit miffed paying $40 on it when it looks like they did little to no QA to catch some serious bugs & glitches. 

If you didn't run into them ... grand to be you. Lots of people did. 

BTW, besides waiting for a 1.04 patch, I'm also curious when the updated Toolset is coming out. Again, not so much because I use it, but because I'm waiting for some mods that will be made by it. Mods that might fix some stuff (like Runecrafting) to make it better. 

#33
Volourn

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"You really thought Architect and Mother were better antagonists than Loghain, Howe or the Archdemon?"

Yes, with the possible exemption of Howe.

" I found the Architect very interesting but too little is actually told about him in the game."

the thing with the Architect is that he's not really an obvious villain. He's more of a potentiual antagonist. And, there's lots learned about the A in A.

" As for Mother I found her simply annoying. "

Annoying? I found her highly disturbing and spooking, and depsite her being an obvious villain, she deserved sympathy. It's not even her fault she is what she is two times ever. She never chose to beome a broodmother nor did she choose to becoming 'awaening'. Killing her was the 'right' thing to do consideirng the damage she's done and will continue to do; but sad it wa snontheless.

"I didn't get the same satisfaction for killing Architect or Mother as I did killing Loghain, Howe or the Archdemon"

Loghain - Had potential but in the end is a one note character who is as deep as a shallow puddle.

Howe - A fantastic 'moustache twirling' villain but that's it. He was a good villain in the sense that you had great motivation to killm him and you felt properly justified/relieved/etc. when the deed is done.

Archdemon - Nice boss battle thatw as inevitable but that's it. You could have had a blob be the main villain in O and it wouldn't have made a difference. Also, there was no choice or remorse here in killing the archdemon. It just is. It takes no thinking no nothing unlike the Architect where choosing to kill him may or may not be the right thing to do . Or the Mother where it had to be done but not without a tragic undercurrent. She literally begs you to kill her.

 Sorry but the A antagonists are vastly superior to the O ones. You would have been better off pointing out Bhelen or The Elvish Keeper as superior villains though they're not technically the main O ones.

Modifié par Volourn, 02 avril 2010 - 07:36 .


#34
Jawson

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Efesell wrote...

ejoslin wrote...

Efesell wrote...

I also struggled with justifying 20 hours of gameplay for $40.


Er, really?
I mean.. 20 hours is pretty good for most games nowadays and they tend to cost much more than that.


For a shooter, maybe, not for an RPG.


Ha, pretty sure the average shooter runs closer to 10-12. With action/adventure titles not fairing much better.

We RPG fans are spoiled sometimes.


No you just seem to have lowered your standards. 

#35
Efesell

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I keep realistic standards, as I enjoy playing games and not being disappointed by all of them.

#36
taine

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The only real problems with Awakening are that it was rushed out the door and didn't appear finished, and that 1.03 introduced a few bugs. It would have benefited a lot from another few months of development time. That said I don't see why people can't enjoy what is there. It is all high quality, well written, and well designed. There's just not enough of it. And I guess if you really care about the DA:O romances the fact that almost all references to them were cut might be a bummer. Still, it's hardly enough to trash the whole thing as a waste of money and a hideous blemish on Bioware's record.




#37
Urazz

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I still had fun with awakenings but was disappointed by it. I was expecting a much better xpac like BG2 had with Throne of Baal. It also just didn't mesh well with my warden from origins as it did with an Orlesian warden. It felt like the party members from Origins really didn't acknowledge you and I was expecting more cameos. Again, it works if you are playing the Orlesian warden since he doesn't know them.

#38
Efesell

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The bugs are really the only true disappointment I have with the game.

Other than that, I just have minor gripes here and there.

#39
Realmzmaster

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If you play the human noble the game meshes better than some of the other origins especially with Nathaniel Howe and his sister.

#40
Efesell

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I find that my Dalish has a pretty good time as well.

#41
Realmzmaster

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Yes the dalish elf origin goes well especially with Velanna.

#42
Jawson

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Efesell wrote...

I keep realistic standards, as I enjoy playing games and not being disappointed by all of them.


Not trying to pick a fight, but if you purchase an RPG that is less than 20 hours long, and you are happy, I would consider that low expectations.  That seems like an odd way to go through life, expect little,so that you're never dissapointed.

#43
Efesell

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Jawson wrote...

Efesell wrote...

I keep realistic standards, as I enjoy playing games and not being disappointed by all of them.


Not trying to pick a fight, but if you purchase an RPG that is less than 20 hours long, and you are happy, I would consider that low expectations.  That seems like an odd way to go through life, expect little,so that you're never dissapointed.


If it is 20 hours that I enjoyed then I see no problem with it.

#44
Realmzmaster

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The point is with any game whether short or long is did you enjoy it. I have played some short CRPGs and enjoyed them. I thought they were worth the money. I have played some very long CRPGs (50 hours +) that were not worth the money nor time invested.

Length does not mean enjoyment.


#45
Serissia

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Volourn wrote...
" I found the Architect very interesting but too little is actually told about him in the game."

the thing with the Architect is that he's not really an obvious villain. He's more of a potentiual antagonist. And, there's lots learned about the A in A.


I must have missed something then because the only info I found on Architect in Awakening was basically during the Silverite Mines then later on before you join/battle him.  I mean I suppose there is the tiny bit mentioned by his messenger but beyond that I can't think of any other sections of background on Architect. 

I have both books (The Stolen Throne and The Calling) but I haven't had a chance to read either.  Is that what you're referring to?  Or did I really miss something huge in my Awakening's play through?

#46
mhendon

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I loved awakenings. I found oghren and anders hilarious, and nathaniel was a great character, IMO. I was pretty disappointed that the only person I got to see from origins (besides oghren) was wynne and anora. It would have been nice to at least hear from the others, maybe in a letter or something, I don't care. I was happy that the prologue paragraph made it sound like the next adventure would involve alistair (as it said THEIR story is far from over. Maybe I'm just grasping at straws, I don't know....)



As long as the romances are addressed eventually I'll be a very happy fangirl. I remain hopeful that they will be. I didn't really expect too much of that from awakenings, so I wasn't too disappointed. It had many other virtues, though. I think bioware did a good job on this one.

#47
Guest_Caladhiel_*

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taine wrote...

That said I don't see why people can't enjoy what is there. It is all high quality, well written, and well designed. There's just not enough of it. And I guess if you really care about the DA:O romances the fact that almost all references to them were cut might be a bummer. Still, it's hardly enough to trash the whole thing as a waste of money and a hideous blemish on Bioware's record.


Absolutely. I really enjoyed the game - beautiful scenery, great companions, interesting opponents - and the fact that the romances were cut was just a small let-down. I didn't even encounter any major glitches (maybe I got lucky?). And as to the price, I didn't know that the differences were so great across the Atlantic - I paid 14 pounds (about 20 dollars). 

The only thing I really missed was the direct interaction with my companions. Seeing as this is one of Bio's figureheads, it was a real disappointment when I noticed there weren't going to be any spontaneous campsite-conversations. Romances aren't a must-have in my opinion, but talking to my companions made up a large part of my DA games so far, a thing I sorely missed in Awakening.

All in all, I don't think one can expect much more from an expansion which relates directly to the original game and is released just a few months after it. Origins is so diverse, implementing all the possible constellations at the beginning of Awakening is... nearly impossible, considering the time frame. 

#48
asaiasai

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In all honesty i liked some stuff and found other things to be lacking. I really think they should have made the expansion character be more related to the O love interest, as in if you romanced Leliana or Zeveran they should have followed you to Amaranthine as opposed to Oghren. If you made Allister king well you loose out and get stuck with Oghren, but if you chose Allister as your LI, did not make him king then he should have come over to A just like either Leliana or Zeveran should have as i said. I can see how this would have required more resources and time but i would have been willing to wait.



I liked holding court, building Amaranthine (even if the changes were not so quite pronounced), rune crafting while a pain in the ass was a nice addition, and i even thought the new characters were done well. I did find some similarities that i think they should work on reducing for the next installment like Morrigan/Velena the ****y mages, Leliana/Sereda the plucky rogues, Sten/Justice the stoic warriors, break the molds for the next characters.



And in all honesty i paid 40 plus dollars for ME2 a full game and it was not much longer than Awakenings so i do not really feel ripped off about Awakenings as much as i do about ME2. I am not saying i feel ripped off as both games were of supereior quality compaired to some total wastes of shelf space, Godfather 2 i am looking at you, also from EA so i guess it could be worse.



All in all for what it is, an expansion, i thought it was good and my only real complaint relates more to the 40 dollar price tag, but if i gotta pay that to get more DA stuff i will give Bioware the benefit of the doubt until such a time as they no longer deserve it.



They should have spent more time making sure the DLC items transfered, i paid extra for Wardens Keep, RTO, and they should have spent the time to ensure at least the content i paid for was able to move foward even if the gear became usless in A getting rid of it should have been my choice. I can not figure out why the Helm of Honnleigh (Stone prisoner DLC) had no problem making it to A but the Wardens Commander Shield (Wardens Keep) would not, seems (sorry i am going to say this) sloppy programming and rushed, which i will bet is more EA than Bioware but dems the breaks.



Asai