Best Warrior Stats?
#1
Posté 02 avril 2010 - 02:14
for the rogue I put points only in cun/dex and with my mage I only put points into will/magic and I think it'll work just fine
But a warrior? I totally goofed on my last build so I deleted the whole profile entirely
Best stats? cons/dex/strength? I love maxing out coecerin as fast as I can
I keep my rogues duel weilding...... so that leaves warriors with sword/sheild or two handed
I was also thinking of going sword/shield.....?
I know builds are subjective, but like last time... I had nearly completed the game when I realized I had to start over because I had this very untank like dw warior...
#2
Posté 02 avril 2010 - 02:22
If you want to be a 2H Warrior, pump strength but beware of fatigue. You'll need to spam attack skills more. 2H Warriors can't rely on auto-attacking... unless of course you pack double Haste.
Any type of Warrior can tank with enough dexterity. Or a Mage with Force Field on hand.
#3
Posté 02 avril 2010 - 02:30
I know it doesn't need any magic or willpower.... and strength is only for 2 handed weapons?
So stren/dex and 16 for cunning?
Pretty much decided to go sword/shield
What gives you the really good armor? my poor rogue is running around in that leather getup and Zev has chainmail....
#4
Posté 02 avril 2010 - 02:41
Armour-wise Legion of the Dead, Blood Dragon, Diligence or Juggernaut are all good. I also like Evon's for non-set armour.
#5
Posté 02 avril 2010 - 03:26
Ok which is a better warrior origin? DC or HN?
Modifié par Cypher0020, 02 avril 2010 - 03:26 .
#6
Posté 02 avril 2010 - 03:37
Not much difference between HN or DC... I prefer DC for its 10% mag res. Or choose based on RP.
#7
Posté 02 avril 2010 - 04:42
you always need to put enough points in str for the type of armour you want.
in origins its 42 str for massive as mosspit says. in awakening its 52 or 54 for tier9 massive i forgot which.
willpower is tricky imo. i still havent figured out how much to put there.
all sustainable drain so muich stamina
shield wall, threaten, rally, aura of the stalwart defender, fortifying presence, guardian shield etc.
i had over 40 willpower in awakening and still ran low in battles.
Modifié par Hundbert, 02 avril 2010 - 04:42 .
#8
Posté 02 avril 2010 - 04:43
#9
Posté 02 avril 2010 - 04:47
For my 2H Dwarven Noble I am pumping a majority into STR but with a smattering of Willpower and CON. Willpower is important to keep the good sustained abilities going and still be able to use the powerful attacks via activated skills. STR is the main requirement behind the 2H tree though.
In the end you will end up putting points into just about every stat (in my opinion) to become a nice and balanced fighter - otherwise you are a 'one trick pony' that can have trouble in some situations.
#10
Posté 02 avril 2010 - 06:03
now party builds? Currently doing ok Al, Lei, and Morrigan
#11
Posté 02 avril 2010 - 06:07
#12
Posté 02 avril 2010 - 06:21
As a sword/boarder - strength to 42, cunning to 16, rest into dexterity.
#13
Posté 02 avril 2010 - 07:20
#14
Posté 03 avril 2010 - 07:25
However, if you achieve the minimum requirements for skills/equipment in terms of strength and dexterity and then put the rest of your points into constitution, you will find that it does actually make a difference, a very big one at that. While it's true you can get really high levels of defense with dexterity, if you focus on constitution instead than in the higher levels you will take basically no damage whatsoever from anything. No need for defense when you have so much health and resistance that you can tank indefinitely if your mage keeps casting regen.
Basically what I'm saying is that in the lategame you'll appreciate constitution much more than dexterity, but early on when your armor and abilities blow then you want dex.
#15
Posté 03 avril 2010 - 10:19
Its more than that. Requirements for talents/spec aside.Proph2525 wrote...
Unfortunately people give constitution a bad rap because point for point it doesn't yield as much benefit as the others.
1. Looking at the linear relationship at which defence vs chances-to-hit works, dex is more effective at dmg mitigation as compared to con.After getting a high enough def where even auto-atks from bosses will reliabily whiff (I believe this occurs at ~180def), con is favoured as extra points in dex is not useful.
2. It is more diffcult to keep a Con-tank healthy via healing spells or poutlices. Healing effectiveness does not scale based on hp of the target.
3. Dex-tanks will prevent tank killers like sunder armour and shattering shot from succeeding in the first place. Con-tanks will have these proc and decrease their survibiliablity.
4. Con-tanks survive special attacks (grabs, overwhelm) and spell attacks better. Both tanks can prevent dmg from spells with sufficient spell res.
Modifié par mosspit, 03 avril 2010 - 10:21 .
#16
Posté 03 avril 2010 - 10:41
#17
Posté 04 avril 2010 - 02:05
mosspit wrote...
It is more diffcult to keep a Con-tank healthy via healing spells or poutlices.
Sounds like you've never had a high level constitution based tank.
I've tried both dex and con, and con is by far more effective when you hit level 25. The fact of the matter is that your tank can outlast any damage thrown at it, so unless your dps is trash con is more reliable than dex.
Not to mention even if your dps is bad, a con-based reaver tank should have a nice pile of corpses to Devour by the time his health gets low, unless of course your dps is REALLY bad.
#18
Posté 04 avril 2010 - 02:23
I will admit that I never played beyond lvl25 as I do not have awakening. However it still stands that healing effectiveness is not based on target hp (which you omitted in the same statement). That happened to be my angle. I have used dervour in some playthrus. On few on them, I actually solely depend on it. However, the healing effects of devour is not dependent on hp total as well. iirc it gives a static 30-40 hp heal per white corpse one-time. The key term is "more difficult". Why? Dex offers an actual way to prevent incoming dmg as it affect the hit probability. Con adds on to hp total. For a con tank, healing (meaning all applicalble talents) must more or less cover the entire incoming dmg (minus effects like armour and non-dex def). A dex tank need only to cover a fraction of that as a large portion of it is mitigated by defence/hit-probability. Therefore, I stated that it is more difficult for a con tank to be kept healthy in comparison.Proph2525 wrote...
Sounds like you've never had a high level constitution based tank.
I've tried both dex and con, and con is by far more effective when you hit level 25. The fact of the matter is that your tank can outlast any damage thrown at it, so unless your dps is trash con is more reliable than dex.
Not to mention even if your dps is bad, a con-based reaver tank should have a nice pile of corpses to Devour by the time his health gets low, unless of course your dps is REALLY bad.
Sure a con tank can be done. But unless awakening drastically change the way the game works (which is very possible), I will still maintain that a dex tank is better.
Modifié par mosspit, 04 avril 2010 - 02:42 .
#19
Posté 04 avril 2010 - 04:46
an archer would need dex/strength right? Possibly a few points in cunning since I love the persuade/intimidate options?
#20
Posté 04 avril 2010 - 05:28
mosspit wrote...
I will admit that I never played beyond lvl25 as I do not have awakening. However it still stands that healing effectiveness is not based on target hp (which you omitted in the same statement). That happened to be my angle. I have used dervour in some playthrus. On few on them, I actually solely depend on it. However, the healing effects of devour is not dependent on hp total as well. iirc it gives a static 30-40 hp heal per white corpse one-time. The key term is "more difficult". Why? Dex offers an actual way to prevent incoming dmg as it affect the hit probability. Con adds on to hp total. For a con tank, healing (meaning all applicalble talents) must more or less cover the entire incoming dmg (minus effects like armour and non-dex def). A dex tank need only to cover a fraction of that as a large portion of it is mitigated by defence/hit-probability. Therefore, I stated that it is more difficult for a con tank to be kept healthy in comparison.Proph2525 wrote...
Sounds like you've never had a high level constitution based tank.
I've tried both dex and con, and con is by far more effective when you hit level 25. The fact of the matter is that your tank can outlast any damage thrown at it, so unless your dps is trash con is more reliable than dex.
Not to mention even if your dps is bad, a con-based reaver tank should have a nice pile of corpses to Devour by the time his health gets low, unless of course your dps is REALLY bad.
Sure a con tank can be done. But unless awakening drastically change the way the game works (which is very possible), I will still maintain that a dex tank is better.
Actually you're missing a few key points.
1. There's no need for more relative healing as you have so much HP that you can't possibly die before the enemy.
2. Your mage's spellpower goes up as you level, provided you're pumping points into magic. So while your constitution doesn't mean you get healed for more, your mage shouldn't have a problem keeping up with the damage.
3. Constitution does not only add to your HP, it adds to your physical resistance. This means that when you're looking at 60+ constitution, many mobs will actually be hitting you for 0 damage.
Modifié par Proph2525, 04 avril 2010 - 05:28 .
#21
Posté 04 avril 2010 - 05:28
Modifié par Proph2525, 04 avril 2010 - 05:28 .
#22
Posté 04 avril 2010 - 05:51
Cypher0020 wrote...
Ok now what about creating an archer/warrior? I have two dw rogues... and while I love the rogue class.... I gotta try and make a decent warrior
an archer would need dex/strength right? Possibly a few points in cunning since I love the persuade/intimidate options?
Generally, you will need enough STR to wear the desired armor you crave, then DEX will become the main focus. And you are correct on Cunning. However, do not overlook Willpower, as this generates the needed Stamina to utilize all those special abilities an archer has in their quiver.
Note that Awakenings will allow for recrafting the PC, so when you reach the Keep, you may then try any Warrior focus of your choice.
Modifié par Elhanan, 04 avril 2010 - 05:51 .
#23
Posté 04 avril 2010 - 07:43
1. There's no need for more relative healing as you have so much HP that you can't possibly die before the enemy.
Good luck holding aggro. Without high Dex and wielding a dagger to add extra DPS, monsters don't even bother hitting you. This is pre-Awakening of course. Awakening tank = just get Juggernaut and sit there. It doesn't even matter what you pump.
2. Your mage's spellpower goes up as you level, provided you're pumping points into magic. So while your constitution doesn't mean you get healed for more, your mage shouldn't have a problem keeping up with the damage.
Yes... except if you play as a Dex tank your Mage's high Magic means he heals even more % of the tank's health. Scaling works on both scenario.
3. Constitution does not only add to your HP, it adds to your physical resistance. This means that when you're looking at 60+ constitution, many mobs will actually be hitting you for 0 damage.
Any Warrior build has a high amount of Physical Resistance. And @ mobs hitting you for 0 damage, mobs do hit Dex tanks, they just won't land any attack. Plus, any decent party will have a CC Mage, which means no one is even hitting your tank. The only reason why you want a tank is for it to hold aggro and tank bosses in the tiny amount of time that they are not CC'd. It is better to have more chance to evade huge amount of damage than it is to tank them. Because you can survive any hit with base Constitution, a heal will regenerate your health back to pretty much full. Which means you have a higher survival chance without the Mage spamming healing spells on you.
Someone already worked out a math somewhere. I'll link it when I find it.
#24
Posté 04 avril 2010 - 11:04
I can also agrue that a dex tank rarely get hits and so no as much healing needed.... which means more free-up time for mages to do other tasks.Proph2525 wrote...
Actually you're missing a few key points.
1. There's no need for more relative healing as you have so much HP that you can't possibly die before the enemy.
I chose not to include these as they apply to a dex tank as well. As far as phy res is concerned, look at my first post in this thread. I have already acknowledged that and guess what? Dex adds phy res too. And to top that off, I do not think phy res is factored into dmg reduction. I am guessing you are mixed up with armour.2. Your mage's spellpower goes up as you level, provided you're pumping points into magic. So while your constitution doesn't mean you get healed for more, your mage shouldn't have a problem keeping up with the damage.
3. Constitution does not only add to your HP, it adds to your physical resistance. This means that when you're looking at 60+ constitution, many mobs will actually be hitting you for 0 damage.
Ok. I think I missed out a disadvantage of dex-related def. A dex tank, if stunned, will lose all of the dex-derived def for the duration of the stun. But I can live with that.
Modifié par mosspit, 04 avril 2010 - 11:07 .
#25
Posté 04 avril 2010 - 11:12
I heard they're great (I cld nv imagine myself saying this pre-DAA). If you do not plan to tank with an archer, I am guessing wearing ligh / medium armour will be viable and more points can be added to dex. Cunning-wise, 16 is the magic number for max-coercion. Just rmb fade adds 5 to cun.Cypher0020 wrote...
Ok now what about creating an archer/warrior? I have two dw rogues... and while I love the rogue class.... I gotta try and make a decent warrior
an archer would need dex/strength right? Possibly a few points in cunning since I love the persuade/intimidate options?
Modifié par mosspit, 04 avril 2010 - 11:12 .





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