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Best Warrior Stats?


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#1
Cypher0020

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Kay, I have a rogue city elf which I absolutely love..... and a mage I recently started

for the rogue I put points only in cun/dex and with my mage I only put points into will/magic and I think it'll work just fine


But a warrior? I totally goofed on my last build so I deleted the whole profile entirely

Best stats? cons/dex/strength?  I love maxing out coecerin as fast as I can


I keep my rogues duel weilding...... so that leaves warriors with sword/sheild or two handed

I was also thinking of going sword/shield.....?

I know builds are subjective, but like last time... I had nearly completed the game when I realized I had to start over because I had this very untank like dw warior...

#2
lazuli

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If you want to tank, pump dexterity and go with Sword and Shield. You'll still want around 40 strength and 16 cunning for coercion. Do the Circle Tower first.



If you want to be a 2H Warrior, pump strength but beware of fatigue. You'll need to spam attack skills more. 2H Warriors can't rely on auto-attacking... unless of course you pack double Haste.



Any type of Warrior can tank with enough dexterity. Or a Mage with Force Field on hand.

#3
Cypher0020

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So put all the points into that one stat? What about the others? Can a warrior live long with only... 10/11 consitution?



I know it doesn't need any magic or willpower.... and strength is only for 2 handed weapons?



So stren/dex and 16 for cunning?



Pretty much decided to go sword/shield



What gives you the really good armor? my poor rogue is running around in that leather getup and Zev has chainmail....

#4
mosspit

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Con adds 5 per pt and some phy res and thats about it. It is a weak stat. Dex is more effective for taking. It is not compulsory for a 2Her to go full str but you can go thru the game with a pure str 2Her definitely. At least,I have done so myself.

Armour-wise Legion of the Dead, Blood Dragon, Diligence or Juggernaut are all good. I also like Evon's for non-set armour.

#5
Cypher0020

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Really? Wow. So no real worries evening out stren/dex then?

Ok which is a better warrior  origin? DC or HN?

Modifié par Cypher0020, 02 avril 2010 - 03:26 .


#6
mosspit

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Well massive armour require 42 str so you shd at least have that. From there, dex for more tankiness or more str for dmg. There many good buffs like Glyph of Warding or Heroic Defence to bump up def if you find your SnS taking too much dmg.



Not much difference between HN or DC... I prefer DC for its 10% mag res. Or choose based on RP.

#7
Hundbert

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for sword and shield tank go dex in origins and con in awakening. you wanna pick up guardian in awakening and all guardian skills depend on good con,

you always need to put enough points in str for the type of armour you want.
in origins its 42 str for massive as mosspit says. in awakening its 52 or 54 for tier9 massive i forgot which.

willpower is tricky imo. i still havent figured out how much to put there.
all sustainable drain so muich stamina

shield wall, threaten, rally, aura of the stalwart defender, fortifying presence, guardian shield etc.
i had over 40 willpower in awakening and still ran low in battles.

Modifié par Hundbert, 02 avril 2010 - 04:42 .


#8
Ballsagne

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My warrior is a 2 Hand (if you check my characters my level 35 would be where to look). I like putting my points into just strength and willpower (just get cunning to 16 and dex to 18 so you can learn any skills and talents you need). Even though dex is probably better than con for tanking, most of the best rings/belts/necklaces boost con quite a bit (as you can see in my character) which means you can almost get tanking numbers without putting any of your own points into it. This keeps me alive with no problems (ignore my injuries stat that pretty much all happened early in origins before I actually knew how to play RPGs) and allows me to focus on damage. Strength is the most important stat, even more so if you use a maul, and you want to be sure to have enough willpower to keep your sustained talent running and still use your special attacks almost non stop. It is also nice to have a mage or two running haste since to make up for the 2Hander's lack of speed.

#9
carlosjuero

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I tend to pump most of my points into STR and CON for my Sword n Board 'tank' Human Noble. I brought DEX up a little bit for some of the SnB skill tree choices, but not too much (I am not a min maxer really guess). I also pumped some points into Cunning for Coercion and Survival - I maxed both of those out so I can coerce anyone just about, and with Survival I can see all levels of enemies on the map (in a certain distance of course) and gain a pretty big bump to my Nature & Physical resists (Nature resist is important against Deep Stalkers, Spiders, the Brood Mother, etc). I also bumped up Willpower a few times so that stamina (pre-awakening) wouldn't be as much of an issue when running my various sustained skills (as a Champion I use at least 2 'toggle' skills all of the time, they eat up a chunk of stamina by themselves).



For my 2H Dwarven Noble I am pumping a majority into STR but with a smattering of Willpower and CON. Willpower is important to keep the good sustained abilities going and still be able to use the powerful attacks via activated skills. STR is the main requirement behind the 2H tree though.



In the end you will end up putting points into just about every stat (in my opinion) to become a nice and balanced fighter - otherwise you are a 'one trick pony' that can have trouble in some situations.

#10
Cypher0020

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K.... went sword/sheild putting points into stren/dex and guess I'll add one or two to willpower



now party builds? Currently doing ok Al, Lei, and Morrigan

#11
carlosjuero

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With proper tactics usage and settings any party combination can do well. I mixed up my party quite a few times throughout the original campaign, the only characters I didn't really use were Sten and Zevran.

#12
Taritu

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For 2 handers I'm a big fan of Wade's superior medium, or Wade's superior heavy with Evon the Great's armor (it counts as a set piece). 2 handed warriors are very stamina dependent.



As a sword/boarder - strength to 42, cunning to 16, rest into dexterity.

#13
Cypher0020

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thnx for the tips Taritu :) I'll keep them in mind




#14
Proph2525

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Unfortunately people give constitution a bad rap because point for point it doesn't yield as much benefit as the others.



However, if you achieve the minimum requirements for skills/equipment in terms of strength and dexterity and then put the rest of your points into constitution, you will find that it does actually make a difference, a very big one at that. While it's true you can get really high levels of defense with dexterity, if you focus on constitution instead than in the higher levels you will take basically no damage whatsoever from anything. No need for defense when you have so much health and resistance that you can tank indefinitely if your mage keeps casting regen.



Basically what I'm saying is that in the lategame you'll appreciate constitution much more than dexterity, but early on when your armor and abilities blow then you want dex.

#15
mosspit

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Proph2525 wrote...

Unfortunately people give constitution a bad rap because point for point it doesn't yield as much benefit as the others.

Its more than that. Requirements for talents/spec aside.
1. Looking at the linear relationship at which defence vs chances-to-hit works, dex is more effective at dmg mitigation as compared to con.After getting a high enough def where even auto-atks from bosses will reliabily whiff (I believe this occurs at ~180def), con is favoured as extra points in dex is not useful.

2. It is more diffcult to keep a Con-tank healthy via healing spells or poutlices. Healing effectiveness does not scale based on hp of the target.

3. Dex-tanks will prevent tank killers like sunder armour and shattering shot from succeeding in the first place. Con-tanks will have these proc and decrease their survibiliablity.

4. Con-tanks survive special attacks (grabs, overwhelm) and spell attacks better. Both tanks can prevent dmg from spells with sufficient spell res.

Modifié par mosspit, 03 avril 2010 - 10:21 .


#16
Elhanan

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I usually choose STR and DEX, with a nice dash of Willpower for increased stamina. I actually select more WILL than CON, but only Magic is left at min for my warriors.

#17
Proph2525

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mosspit wrote...

It is more diffcult to keep a Con-tank healthy via healing spells or poutlices.


Sounds like you've never had a high level constitution based tank.

I've tried both dex and con, and con is by far more effective when you hit level 25. The fact of the matter is that your tank can outlast any damage thrown at it, so unless your dps is trash con is more reliable than dex.

Not to mention even if your dps is bad, a con-based reaver tank should have a nice pile of corpses to Devour by the time his health gets low, unless of course your dps is REALLY bad.

#18
mosspit

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Proph2525 wrote...

Sounds like you've never had a high level constitution based tank.

I've tried both dex and con, and con is by far more effective when you hit level 25. The fact of the matter is that your tank can outlast any damage thrown at it, so unless your dps is trash con is more reliable than dex.

Not to mention even if your dps is bad, a con-based reaver tank should have a nice pile of corpses to Devour by the time his health gets low, unless of course your dps is REALLY bad.

I will admit that I never played beyond lvl25 as I do not have awakening. However it still stands that healing effectiveness is not based on target hp (which you omitted in the same statement). That happened to be my angle. I have used dervour in some playthrus. On few on them, I actually solely depend on it. However, the healing effects of devour is not dependent on hp total as well. iirc it gives a static 30-40 hp heal per white corpse one-time. The key term is "more difficult". Why? Dex offers an actual way to prevent incoming dmg as it affect the hit probability. Con adds on to hp total. For a con tank, healing (meaning all applicalble talents) must more or less cover the entire incoming dmg (minus effects like armour and non-dex def). A dex tank need only to cover a fraction of that as a large portion of it is mitigated by defence/hit-probability. Therefore, I stated that it is more difficult for a con tank to be kept healthy in comparison.

Sure a con tank can be done. But unless awakening drastically change the way the game works (which is very possible), I will still maintain that a dex tank is better.

Modifié par mosspit, 04 avril 2010 - 02:42 .


#19
Cypher0020

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Ok now what about creating an archer/warrior? I have two dw rogues... and while I love the rogue class.... I gotta try and make a decent warrior



an archer would need dex/strength right? Possibly a few points in cunning since I love the persuade/intimidate options?


#20
Proph2525

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mosspit wrote...

Proph2525 wrote...

Sounds like you've never had a high level constitution based tank.

I've tried both dex and con, and con is by far more effective when you hit level 25. The fact of the matter is that your tank can outlast any damage thrown at it, so unless your dps is trash con is more reliable than dex.

Not to mention even if your dps is bad, a con-based reaver tank should have a nice pile of corpses to Devour by the time his health gets low, unless of course your dps is REALLY bad.

I will admit that I never played beyond lvl25 as I do not have awakening. However it still stands that healing effectiveness is not based on target hp (which you omitted in the same statement). That happened to be my angle. I have used dervour in some playthrus. On few on them, I actually solely depend on it. However, the healing effects of devour is not dependent on hp total as well. iirc it gives a static 30-40 hp heal per white corpse one-time. The key term is "more difficult". Why? Dex offers an actual way to prevent incoming dmg as it affect the hit probability. Con adds on to hp total. For a con tank, healing (meaning all applicalble talents) must more or less cover the entire incoming dmg (minus effects like armour and non-dex def). A dex tank need only to cover a fraction of that as a large portion of it is mitigated by defence/hit-probability. Therefore, I stated that it is more difficult for a con tank to be kept healthy in comparison.

Sure a con tank can be done. But unless awakening drastically change the way the game works (which is very possible), I will still maintain that a dex tank is better.


Actually you're missing a few key points.

1. There's no need for more relative healing as you have so much HP that you can't possibly die before the enemy.
2. Your mage's spellpower goes up as you level, provided you're pumping points into magic. So while your constitution doesn't mean you get healed for more, your mage shouldn't have a problem keeping up with the damage.
3. Constitution does not only add to your HP, it adds to your physical resistance. This means that when you're looking at 60+ constitution, many mobs will actually be hitting you for 0 damage.

Modifié par Proph2525, 04 avril 2010 - 05:28 .


#21
Proph2525

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My bad, double post.

Modifié par Proph2525, 04 avril 2010 - 05:28 .


#22
Elhanan

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Cypher0020 wrote...

Ok now what about creating an archer/warrior? I have two dw rogues... and while I love the rogue class.... I gotta try and make a decent warrior

an archer would need dex/strength right? Possibly a few points in cunning since I love the persuade/intimidate options?


Generally, you will need enough STR to wear the desired armor you crave, then DEX will become the main focus. And you are correct on Cunning. However, do not overlook Willpower, as this generates the needed Stamina to utilize all those special abilities an archer has in their quiver.
Note that Awakenings will allow for recrafting the PC, so when you reach the Keep, you may then try any Warrior focus of your choice.

Modifié par Elhanan, 04 avril 2010 - 05:51 .


#23
AuraofMana

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1. There's no need for more relative healing as you have so much HP that you can't possibly die before the enemy.


Good luck holding aggro. Without high Dex and wielding a dagger to add extra DPS, monsters don't even bother hitting you. This is pre-Awakening of course. Awakening tank = just get Juggernaut and sit there. It doesn't even matter what you pump.



2. Your mage's spellpower goes up as you level, provided you're pumping points into magic. So while your constitution doesn't mean you get healed for more, your mage shouldn't have a problem keeping up with the damage.


Yes... except if you play as a Dex tank your Mage's high Magic means he heals even more % of the tank's health. Scaling works on both scenario.



3. Constitution does not only add to your HP, it adds to your physical resistance. This means that when you're looking at 60+ constitution, many mobs will actually be hitting you for 0 damage.


Any Warrior build has a high amount of Physical Resistance. And @ mobs hitting you for 0 damage, mobs do hit Dex tanks, they just won't land any attack. Plus, any decent party will have a CC Mage, which means no one is even hitting your tank. The only reason why you want a tank is for it to hold aggro and tank bosses in the tiny amount of time that they are not CC'd. It is better to have more chance to evade huge amount of damage than it is to tank them. Because you can survive any hit with base Constitution, a heal will regenerate your health back to pretty much full. Which means you have a higher survival chance without the Mage spamming healing spells on you.



Someone already worked out a math somewhere. I'll link it when I find it.

#24
mosspit

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I mostly agree with AuraofMana. I cant agree with the Awakening parts as I don't have the x-pac.

Proph2525 wrote...
Actually you're missing a few key points.

1. There's no need for more relative healing as you have so much HP that you can't possibly die before the enemy.

I can also agrue that a dex tank rarely get hits and so no as much healing needed.... which means more free-up time for mages to do other tasks.

2. Your mage's spellpower goes up as you level, provided you're pumping points into magic. So while your constitution doesn't mean you get healed for more, your mage shouldn't have a problem keeping up with the damage.

3. Constitution does not only add to your HP, it adds to your physical resistance. This means that when you're looking at 60+ constitution, many mobs will actually be hitting you for 0 damage.

I chose not to include these as they apply to a dex tank as well. As far as phy res is concerned, look at my first post in this thread. I have already acknowledged that and guess what? Dex adds phy res too. And to top that off, I do not think phy res is factored into dmg reduction. I am guessing you are mixed up with armour.

Ok. I think I missed out a disadvantage of dex-related def. A dex tank, if stunned, will lose all of the dex-derived def for the duration of the stun. But I can live with that.

Modifié par mosspit, 04 avril 2010 - 11:07 .


#25
mosspit

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Cypher0020 wrote...

Ok now what about creating an archer/warrior? I have two dw rogues... and while I love the rogue class.... I gotta try and make a decent warrior

an archer would need dex/strength right? Possibly a few points in cunning since I love the persuade/intimidate options?

I heard they're great (I cld nv imagine myself saying this pre-DAA). If you do not plan to tank with an archer, I am guessing wearing ligh / medium armour will be viable and more points can be added to dex. Cunning-wise, 16 is the magic number for max-coercion. Just rmb fade adds 5 to cun.

Modifié par mosspit, 04 avril 2010 - 11:12 .