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Ideas thread - Let's make the Hammerhead awesome!


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#1
Heart Collector

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Hi all,

First of all sorry if this topic already exists, but I thought it may be better to start an entirely new thread on the topic. I finally managed to download the Firewalker pack (for some reason it wasn't showing up on my page :huh:). I like it and find it fun, but it feels sort of "tacked on" and not properly integrated. I made this thread to share some ideas I had, and anyone may join in obviously.

1st: No health/shield/whatever bar: A big mistake. Obviously integrate a proper GUI for the Hammerhead, and give it shields and armor, like the MAKO had.

2nd: Hammerhead needs to be customizable. I suggest an interface like Shepard's armor "changing room" in his cabin. It could be in Engineering, on that console you click just outside the elevator (the one that gives you a codex entry). A lot of Hammerhead modules could be customized. For example:

-Weapon loadout selection: Like the MAKO, it could use a primary and secondary weapon with the good old overheat system. Primary weapon would be heavy, and could be:
-A missile launcher like the one in the game, but tweaked... The missile spam is a bit boring.
-An AP cannon like the MAKO
-A powerful collector beam-like weapon (mini Thanix cannon? :o)

Secondary weapon (anti-personnel) could include:
-A MAKO-like minigun, better against shields
-A flamethrower, short range AOE, better against armor
-A grenade launcher, AOE weapon, shots can be arced

Other customization options could include:
-Different armor types, e.g. one offering less protection but allowing for greater speed, another doing the opposite etc.
-Adjustments to the performance of the vehicle, e.g. a faster movement but faster overheat setting, a heavier shields but less powerful weapon setting etc.
-And of course, aesthetic customization like Shepards armor.

3rd: Give engineering bonuses, like we had in ME1 with squadmates with electronics.

4th: I really want the option to exit the vehicle, just like in ME1. I will add something different though: The option to deploy your squadmates (or yourself) separately.
As long as one person is in the vehicle, it is fully functional. You could deploy your squadmates (thus gaining access to their abilities), you could jump out of the vehicle with a squadmate and leave the second one inside to control it, and if it's knocked out, it is damaged and is "revived" (i.e. repaired) after combat, just like when a squadmate is killed in the game (but unity wouldn't work on the Hammerhead obviously, you'd have to leave combat for it to be repaired).

I can't think of anything more right now... But feel free to drop in your ideas on how to make the Hammerhead truly come into its own as a successor to our beloved (my beloved at least) MAKO!

#2
Adokat

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1 and 2 are good ideas.



3 doesn't seem like a priority, although since my favorite class is Engineer it'd be nice.



4 would only seem necessary if levels were more like ME1's. If they stay rather linear and have platforming elements, I wouldn't care about exiting the vehicle. I do think the Hammerhead missions should have sections of character combat, too.



The biggest area to improve right now would be the combat- the Hammerhead handles well and jumping is fun to me. Your weapon suggestions seem cool. Making the thing stronger and more dangerous and then adding more enemies per encounter would be more fun.



How about a frontal shield with an overheating mechanism to make ramming enemies a little more viable (especially on tougher difficulties).

#3
Lake88

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My idea of perfect hammerhead:

No need for health or mounted weapons.

Just make hammerhead invincible so that we can boost-charge enemies to death.

Its like Vanguard on steroids.



The reason why most people complain about the firewalker pack was that it was too short and it didn't have much of a plot, though.


#4
Heart Collector

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How about a frontal shield with an overheating mechanism to make ramming enemies a little more viable (especially on tougher difficulties).


We could take this one step further, and add other types of "exotic" equipment... A shield like you suggested (reminds me of a tank in one of the Unreal Tournament games, was pretty cool IIRC), maybe some sort of EMP device... Lots of possibilities.

I really think the Hammerhead has potential, as it's fun to use...

#5
Guest_justinnstuff_*

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Lake88 wrote...

My idea of perfect hammerhead:
No need for health or mounted weapons.
Just make hammerhead invincible so that we can boost-charge enemies to death.
Its like Vanguard on steroids.

The reason why most people complain about the firewalker pack was that it was too short and it didn't have much of a plot, though.


This. I got a nice prothean relic on my coffee table but no idea what the hell it does or what it's purpose is. Also, I agree with health and shields. Having it auto repair so fast didn't make much sense either.

#6
Zaisha_temp

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Replacing the missile spam with the Mako machine gun/cannon combo would be great. Unlimited ammo for the machine gun with limited ammo for the cannon would be ideal. (To reduce the ultra long range cannon sniping to a reasonable level)



The Hammerhead's handling is several orders of magnitude ahead of the Mako, but I'd like to have at least SOME influence over where my shots go, please.



Shields on the Hammerhead would be nice too, reducing the "tinfoil tank" effect and adding some in-universe credibility/consistancy. Shields on infantry and spaceships, but not tanks? Tanks that presumably hover at least in part to due Mass Effect fields? Honestly?

#7
TuringPoint

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I've made a thread like this before.  Others have as well.  There really should be a sticky, because it's important that they get feedback and suggestions, and these threads fade away and people must make new ones, with new sets of ideas.

My suggestion would be to add another weapon, which is better against shields, and maybe more accurate, for taking care of the little guys. Really hard to hit those little guys with the dumbfire missiles.

Or some sort of automated anti-infantry system to deploy at close range, which would also defend against incoming missiles. A flak cannon (shotgun), if you will. That might fight in with the fast+furious idea a lot better, in not requiring you to stop and aim. Perhaps a choice of weapons that you make at the start of the mission, like you do with your regular squad?

Whatever the additional weapon would be, making the fights with the larger enemies more dynamic would be good. Adding a weapon that fights shields, and making the missiles better against armor might help, but also if the colossus starts acting more frantic when it gets down to armor, or regenerating shields if you take too long to kill it, would help.

Bring some of the strategy and RPG-ness of the main game into the Mako gameplay!

Also, while the firewalker regenerates quickly, it would be nice if it also had shields. Catching on fire and then returning to 100 percent health - on a vehicle, automatically - is a little over the top.

Finally, natural planetary vistas were nice in Mass Effect 1, and with the jumping mechanic it seems like such rugged terrain would be less of an issue.

Modifié par Alocormin, 02 avril 2010 - 10:49 .


#8
TheDFO

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Yes to making it more durable then infantry.



Yes to replacing the weapon (I'd go with the Anti-Armor/Anti-Personnel that the Mako has), and if they must keep the low powered homing rockets, why are we shooting them out of a BARREL? WHAT? Just give us a missile rack.



Get rid of the toy like LEDs and give it a proper GUI.



And increase the enemies range. I don't know why they made it so all but maybe 2 fights can be done at such long range that the target won't return fire.

#9
Firesteel

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Custom paint the thing, I think the default color is fine, but it would be fun to do a custom pain job. Increased durability would be great. More weapon variety for the hammerhead would be great because only semi-guided rockets is somewhat of a drag, customizable weapons loadouts for the hammerhead would be welcome, along with more missions that take longer than five minutes.

#10
Tokion

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Implement the firewalker into mass effect 1. Then it will be truely awesome for those damn minerals on the hills which is the most annoying thing to get up to.

Modifié par Tokion, 03 avril 2010 - 08:35 .


#11
TheDFO

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I'd prefer to custom paint the Normandy, so we wouldn't show off the fact that we're with the "super secret black ops" Cerberus everywhere we go. (Seriously, why would a shadow group even HAVE a logo? What is this, cartoons?)

#12
SupidSeep

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Did someone said RAMMING!

Oh, yeah, I strongly support the idea of using the Hammerhead as a hovering bulldozer! The most fun I had with the Mako is repeatedly ramming Armatures and Colossi (On Therum I would have shoveled those Geth into the lava if it wasn't for the XP). Having an option to upgrade the Hammerhead to be what you want will be great too - I want a a crash shield and a frontal dozer blade for mowing things down physically.