First of all sorry if this topic already exists, but I thought it may be better to start an entirely new thread on the topic. I finally managed to download the Firewalker pack (for some reason it wasn't showing up on my page
1st: No health/shield/whatever bar: A big mistake. Obviously integrate a proper GUI for the Hammerhead, and give it shields and armor, like the MAKO had.
2nd: Hammerhead needs to be customizable. I suggest an interface like Shepard's armor "changing room" in his cabin. It could be in Engineering, on that console you click just outside the elevator (the one that gives you a codex entry). A lot of Hammerhead modules could be customized. For example:
-Weapon loadout selection: Like the MAKO, it could use a primary and secondary weapon with the good old overheat system. Primary weapon would be heavy, and could be:
-A missile launcher like the one in the game, but tweaked... The missile spam is a bit boring.
-An AP cannon like the MAKO
-A powerful collector beam-like weapon (mini Thanix cannon?
Secondary weapon (anti-personnel) could include:
-A MAKO-like minigun, better against shields
-A flamethrower, short range AOE, better against armor
-A grenade launcher, AOE weapon, shots can be arced
Other customization options could include:
-Different armor types, e.g. one offering less protection but allowing for greater speed, another doing the opposite etc.
-Adjustments to the performance of the vehicle, e.g. a faster movement but faster overheat setting, a heavier shields but less powerful weapon setting etc.
-And of course, aesthetic customization like Shepards armor.
3rd: Give engineering bonuses, like we had in ME1 with squadmates with electronics.
4th: I really want the option to exit the vehicle, just like in ME1. I will add something different though: The option to deploy your squadmates (or yourself) separately.
As long as one person is in the vehicle, it is fully functional. You could deploy your squadmates (thus gaining access to their abilities), you could jump out of the vehicle with a squadmate and leave the second one inside to control it, and if it's knocked out, it is damaged and is "revived" (i.e. repaired) after combat, just like when a squadmate is killed in the game (but unity wouldn't work on the Hammerhead obviously, you'd have to leave combat for it to be repaired).
I can't think of anything more right now... But feel free to drop in your ideas on how to make the Hammerhead truly come into its own as a successor to our beloved (my beloved at least) MAKO!




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