Dwarven (Master Race) Appreciation Thread
#276
Posté 05 avril 2010 - 08:44
#277
Posté 05 avril 2010 - 08:46
But it's just an approval lost, she only leaves if you want, and you can still get her quest.
#278
Posté 05 avril 2010 - 08:49
Talk to her in camp, then take her to the Deep Roads where she will get a memory of her former thaig and give you a map marker. You can lie to her about killing Caridin to avoid a big approval loss (and visions of squashing your head, no doubt).Kryyptehk wrote...
That's true, I might do that next time and get Shale afterwards, or just not bring her. Is there a way to get her personal quest without Caridin?
#279
Posté 05 avril 2010 - 09:29
#280
Posté 05 avril 2010 - 09:55
#281
Posté 05 avril 2010 - 10:15
R-F wrote...
i only started the two dwarfs just to see the origin story. i had no intention of playing them, as i like the human stories much more. i just really can't get around wanting to kill Howe with a Cousland, as opposed to anyone else.
Oh? And siding with either Harrowmont or Bhelen on your dwarves isn't something to get your head around, or...?
And freeing your old home fro slavers in the Alienage when you're an elf isn't either? What about the Tower if you're a mage...?
#282
Posté 05 avril 2010 - 10:50
@Sarah -- check out Oghren's description below. It gives more information on how Branka left him.
Kalah
Age: 38
Cultural background: Casteless dwarf
Description: The drunken, burned-out, verbally abusive mother of the dwarf commoner PC.
Purpose: Motivation for character to escape the ghetto
Speech patterns: Slurred, drunken, angry.
Demeanor: Angry, bitter, drunk.
Flaws: Alcoholic; eternally expects someone else to step in and take care of her; jealous of and abusive to her children.
Morals: Me-first
Personal background: Born casteless; abandoned by husband who went the surface; left to raise two kids. Her daughter's a prostitute and her other child is a mob-enforcer. Even when her daughter becomes a prince's concubine and moves them to the palace, she can't stop being a bitter alcoholic and is always grasping for more.
Special skills: Cutting insults.
Appearance: Haggard, old before her time dwarf woman. Always has a bottle in hand.
Archetype: Abusive mother
Intelligence: Low
Occupation: Bitter drunk
Relationship to player: Mother to dwarf commoner PC; not in game for anyone else
Ties to other characters: Mother to Rica.
Beraht
Age: 50
Cultural background: casteless dwarf
Description: The dwarven crime lord who controls the PC's family. Successful smuggler; confident; built a criminal empire from nothing.
Purpose: Nemesis for the PC; killed at end of origin story.
Speech patterns: Swaggering, slang-heavy, fairly modern sound and cadence.
Demeanor: Rude, in-your-face, mob-boss-y
Flaws: Overconfident.
Morals: None.
Personal background: Beraht used his ties to the surface to smuggle lyrium and start a criminal empire. He rules the casteless of Orzammar through fear and bribery.
Special skills: Really pissing off the PC.
Appearance: Jowly, heavy-set dwarf; nouveau riche
Archetype: Crime boss
Occupation: Crime boss
Relationship to player: Starts as player's boss, becomes his nemesis, then is killed by him.
Ties to other characters: Pimp to Rica; lover to Jarvia; boss to Leske.
Jarvia
Age: 27
Cultural background: Casteless dwarf
Description: Jarvia was a low-level lieutenant in Beraht's criminal empire in Orzammar, then became his lover. When he was killed, she revealed a previously unseen ruthlessness, eliminating all competition for control of his criminal enterprises, and establishing herself as the most feared figure in the Orzammar underworld. She took advantage of the chaos of the king's death to expand her operations into the Commons and noble quarters and has quite terrorized the city. She bears a special grudge for the Dwarf Commoner PC, who killed her lover.
Purpose: Mini-boss for A Paragon of Her Kind; nemesis for the Dwarf Commoner PC
Speech patterns: Clipped and angry.
Demeanor: A chip on her shoulder the size of the Kozark Mountains.
Flaws: Impatient, angry, vengeful, manipulative.
Morals: Only if she can pick them up cheap and sell 'em back dear.
Personal background: Covered in Description -- a mob boss's floozy who took over his operation and became more feared than he ever was.
Special skills: Should be a high-level rogue, bad-ass enough to be a good mini-boss.
Appearance: Tough, scarred, butch casteless dwarf.
Archetype: Bonnie (of Bonnie and Clyde)
Occupation: Mob boss's lieutenant in Dwarf Commoner Origin; mob boss in A Paragon of Her Kind
Relationship to player: Target of mission to kill in A Paragon of Her Kind; nemesis to the Dwarf Commoner PC
Ties to other characters: Lover to Beraht; boss to Leske during A Paragon of Her Kind; target and nemesis of Bhelen and Harrowmont; former boss to Nadezda
Oghren
Age: 35
Cultural background: Dwarf from Orzammar, member of the Warrior caste
Description: Once a warrior of considerable reputation, Oghren fell apart when his wife -- the Paragon smith, Branka -- abandoned him to go chasing after her obsessions in the Deep Roads. Oghren became a drunkard, and his normal irreverence became a foulness that managed to alienate almost everyone he knew. Oghren is foul-mouthed, contentious and completely inappropriate even at the best of times. Indeed, he acts like this knowingly and no longer cares whom he upsets. He remains obsessed with mounting an expedition to find Branka, but has almost given up on the idea since no-one will pay any attention to him any longer.
Purpose: Comedic relief and party member
Speech patterns: Quick to anger, Oghren is often losing his temper over something. He is just as quick to laugh boisterously or to tell a rude joke at the most inappropriate time. He adores poking people's buttons, and the easier they are to upset the more he will enjoy doing it. He is the crude, salt of the earth type, though it should always be in a good-natured way. No matter how foul he gets, he should always ultimately be likeable.
Demeanor: Drunken, aggressive, and innappropriate. Usually rude, sometimes sad.
Flaws: He says whatever's on his mind, which is usually the worst possible thing to say. He also has a temper that can get him into trouble.
Morals: He kills and loves and drinks and farts and insults at will and likes to put forward an image that he doesn't care about morals -- truly, however, he has a sense of decency and wouldn't do anything that was truly wrong except by accident.
Personal background: Oghren married the brilliant smith Branka, and when she was elevated to the status of Paragon her entire family was made into a new clan. Oghren proudly headed the clan at her side, but eventually Branka took her entire clan and headed into the Deep Roads in search of ancient dwarven treasures despite his objection. Oghren angrily remained behind and after hearing nothing of Branka has tried many times to get a search party put together -- despite the fact that is marriage to Branka was already over. He has since had the right to bear arms stripped from him and become a drunken loser, so when he encounters the player this is his first chance at actual redemption (though he is far too proud to admit this).
Special skills: Fighting. Lots and lots of fighting.
Appearance: Dirty, mighty, possibly gross. Long natty beard.
Archetype: Boisterous Drunken Warrior
Intelligence: Low
Occupation: Warrior-caste dwarf, meant to serve as a guard or as a soldier to protect Orzammar. He's essentially exiled or "fired" from that role when the player arrives.
Relationship to player: party member
Ties to other characters: Branka's ex-husband
Branka
Age: 35
Cultural background: Orzammar dwarf
Description: She is a smith who has been declared a Paragon by the dwarves for coming up with new technologies, but she cares nothing for the status or power that being a Paragon would normally entail. She is brilliant and solely interested in the perfection of her craft. This has built into an obsession which has led her out into the Deep Roads in pursuit of the lost art of the ancient smith Caridin, an obsession which has destroyed her entire clan -- a sacrifice she believes is entirely worth it if she acquires the knowledge she desires.
Purpose: Driver of the Paragon of her Kind plot in the Deep roads; possible final boss
Speech patterns: She is the kind of genius that is difficult for others to truly understand, and has led her to be a bit contemptuous of others. Her tone should be crisp and impatient, and her obsession has built up to a level of insanity that should give her a frightening intensity which should shine through in anything she says.
Demeanor: Dedicated, sure of herself, malicious, intense, and a little mad
Flaws: Stubborn, meticulous, self-righteous. She'll do whatever it takes to accomplish her goals, including sacrificing everyone around her.
Morals: Little. Being in the Deep Roads among the darkspawn and so close to the cursed Anvil of the Void has driven her mad. She's sacrificed most of the members of her house to the traps guarding the Anvil.
Personal background: She was a blacksmith who rose to fame through her invention of a smokeless fuel. The Assembly in Orzammar voted her to Paragon status (a living god among dwarves) and moved her entire family up the caste system with her. She hated politics, though, and left it all behind when she took her entire house with her into the Deep Roads in search of a long lost artifact. She's been missing from her people a few years ago.
Special skills: She is a smith and a genius, obsessed with perfecting her craft. She is also a skilled warrior with her warhammer, having honed her fighting skills after years in the Deep Roads.
Appearance: Branka pays little attention to her appearance and is hardly attractive by dwarven standards. She has been alone in the Deep Roads for some time and will be unkempt and covered in dirt when she first shows up.
Archetype: Single-minded Mad Genius
Intelligence: High
Occupation: Paragon/Smith
Relationship to player: None. Villain or potential ally in the Paragon plot
Ties to other characters: Oghren's ex-wife.
Caridin
Age: 600
Cultural background: Ancient Orzammar
Description: He is a smith from the ancient times of the dwarves, one of the greatest that ever lived and elevated to the rank of Paragon -- higher than a King, as far as his people are concerned. Thought to be long dead, Caridin in fact lives on in the form of a golem, a creature made of stone. It was Caridin who discovered the method for creating the golems, something that he had come to regret as too cruel a punishment to inflict on those who volunteered to become golems not knowing what they were signing up for. So he transformed himself into a golem to destroy the method of their creation forever-- but was only half-successful. He continues to exist, morose and locked within an immortal shell, wracked with pain and wishing for nothing more than release. His tragedy and his legend both are almost superhuman.
Purpose: Talks about the truth of golem-craft, possible final boss of the Paragon of her kind plot
Speech patterns: Deliberate, intelligent
Demeanor: Wise and filled with full of despair that his one creation that he was once so proud of led to such evil. He guards the Anvil of the Void with a passion, to keep any who would use it to create more golems away, though deep down he longs instead for the means to destroy it -- even though that would also mean ending his long, tortured existence. His sadness comes across in every breath, as does his suspicion -- he sees enemies everywhere who would use the Anvil for their own ends.
Flaws: Only saw the Anvil's evil after it was too late.
Morals: High. He created the Anvil of the Void from volunteers who would give their bodies and souls to be powerful stone warriors to protect their land. When that power was abused by his king, Caridin refused to use it seeing the evil and corruption it was bringing to his people.
Personal background: He was the genius inventor who created the Anvil of the Void. For his invention, the Assembly voted him a Paragon. Caridin originally only used the process on volunteers but King Valtor became greedy and forced Caridin to turn casteless, criminals and even the King's political enemies into golems. Eventually Caridin refused to do this. For his refusal, the king ordered him to be made into a golem. He escaped the king's control, though, and sealed himself, the Anvil, and as many golems away as was possible. Caridin is adamant that the Anvil never be used again. The Anvil of the Void is the artifact that Branka is looking for.
Special skills: As a giant stone and steel warrior, he is very strong and can take a lot of punishment. He also commands a party of golems. As a genius inventor, he created all the traps that has locked the Anvil of the Void away for centuries.
Appearance: Golem
Archetype: Tragic Guardian
Intelligence: High
Occupation: Was a Paragon and inventor. Has now protected the cursed Anvil of the Void for centuries.
Relationship to player: Possible boss or ally in the Paragon plot
Ties to other characters: None
Hespith
Age: 31
Cultural background: Orzammar dwarf
Description: Lover of Branka, left behind to become a broodmother
Purpose: To reveal the origins of broodmothers and reveal the depths of Branka's madness
Felsi
Age: 29
Cultural background: Orzammar dwarf
Description: She is Oghren's ex-girlfriend (after Branka left him for the Deep Roads). When the player and Oghren run into her, she's working at the Spoiled Princess Inn serving drinks and food (near the docks to get to the Circle Tower). She also has a bitter taste in her mouth when it comes to her past with Oghren. Oghren wants to get back together with her again, and the player can try to help him out.
Purpose: To develop Oghren's character
Speech patterns: A female version of Oghren. Drunk, crude, crass
Appearance: Server in a tavern
Archetype: Crass, server, likes to drink
Occupation: Server at the Spoiled Princess Tavern near Lake Calenhad
Relationship to player: None
Ties to other characters: Oghren's ex-girlfriend
Nugwrangler Boermor
Age: 32
Cultural background: Orzammar dwarf
Description: Boermor is a low caste merchant who sells small stupid animals (nugs) for food or pets. They are like a cross between a squirrel and a goat. He loses his inventory when a large creature destroys his cages. The player only needs to bring him one nug to complete the plot. But there are lots more nugs that are part of an unofficial plot. The player can find as many as he wants and turn them in for random rewards.
Purpose: Offers a side-quest for the player.
Dagna
Age: 15
Cultural background: Dwarven smith
Description: Extremely enthusiastic, over-educated mage fan. Dagna has studied more about magic than anyone should know, and will go on and on about how great it is. She desperately wants to be accepted for study at the Circle of Magi.
Purpose: Quest-giver for the Mage Tower side quest in Orzammar.
Speech patterns: Breathless, fast, uses a lot of big words really confidently, but talks so fast she's almost stumbling over the words in her excitement.
Vartag
Age: 42
Cultural background: Dwarf noble from minor family
Description: Skeezy, toadying lieutenant to a more powerful man; extremely corrupt, but slick enough to usually get away with it.
Purpose: Lieutenant to Bhelen; quest-giver for first Bhelen quest in Paragon.
Speech patterns: Sly, insinuating. Can turn hard and angry in an instant.
Demeanor: Sly; always seems like he's hiding something.
Flaws: Fundamentally weak; does his evil in the name of someone stronger.
Morals: None. He's the guy Bhelen has carry out his dirtier deeds.
Personal background: Member of minor noble family; had no prospects of his own. Attached himself to Prince Bhelen and became an important man. Would do anything Bhelen asks him.
Special skills: none
Appearance: Sallow; dresses ostentatiously
Archetype: Wyrmtongue from LOTR
Occupation: Underling
Relationship to player: Runs interference between player and Bhelen and gives player tasks to do before Bhelen will deign to meet with him.
Ties to other characters: Second-in-command to Bhelen; knows Rica as Bhelen's consort; enemy to Harrowmont and Dulin Forender; assigns PC to convert the votes of Lady Dace and Lord Helmi
Dulin Fornder
Age: 31
Cultural background: Orzammar
Description: Point of contact for Harrowmont
Purpose: Gives the player quests for Harrowmont; the player cannot speak to Harrowmont until Dulin trusts the player
Dwyn
Age: 40
Cultural background: Born in Orzammar, served in the army, moved to Redcliffe to become a loan shark and general nasty guy
Description: Slick and mean with a greedy streak a mile wide. Lecherous.
Purpose: Villain in Human Commoner origin
Speech patterns: Slick, fairly fast (as in "a fast talker")
Appearance: Middle-aged but still strong, grey beard, stumpy
Archetype: Greedy loan shark
Occupation: Loan Shark in Redcliffe
Relationship to player: Human Commoner's parents took out a loan from Dwyn
Shale
Age: 500
Cultural background: Although Shale was once a dwarf from centuries ago, before the dwarven kingdoms fell to the darkspawn, her memories prior to the last thirty years is hazy at best. She is familiar with modern life, although she feels very much as an outsider amongst it and has no traditions of her own. Indeed, she is not even aware she is a dwarf (or female) until the player encounters Caridin.
Description: Shale was created centuries ago, a female dwarven warrior who volunteered to undergo the magical process created by the master smith Caridin to become a golem -- literally her soul was put into a creature of stone, turning her into an unstoppable warrior. The process of creation is a grueling and agonizing one that uses forbidden blood magic, and the torture of it convinced Caridin that creating golems was morally wrong even if it involved volunteers. He refused to make more, and when the dwarven king attempted to force him he destroyed his forge -- or so everyone thought. Most dwarves like Shale were lost in the wars against the darkspawn, and Shale was lucky to be found and reactivated by a human mage that brought her to the surface world. During his magical tinkering, however, he accidentally restored the memory of her creation, causing her to go berserk and killing him. This resulted in her becoming inert -- meaning she stood in the center of the village where the mage brought her, watching the villagers for thirty years as they thought her nothing more than a dead statue. When the player reanimates her, she realizes she is free-willed but remembers little else of her past.
Purpose: comedic relief, party member
Speech patterns: While Shale is technically female, her voice shouldn't be particularly feminine (the fact that she was once female actually comes as revelation partway through her plot) -- as a golem, the sound should be deepened and will require some processing to make it sound a bit unearthly (she does, after all, speak via magical means). As far as how she speaks, Shale tends to be somewhat sarcastic and pessimistic as a rule. When she banters, it is with a bit of bite and acidity to it, and she generally doesn't seem to care deeply about anything -- when she does, however, her voice should get a powerful and booming resonance to it.
Demeanor: Shale has spent the last thirty years forced to helplessly watch a village as an inert statue, while the villagers want on with their lives around her unaware that they were being watched. This has made her quite cynical on the nature of humanity in general, and she tends to point out the flaws of others with acidity -- having been forced to watch quietly for so many years she has developed no "filter" and thus often says whatever is on her mind. She has free will now and is not afraid to use it, and thus will come across as independant and even precocious at times. It is important to note, however, that Shale is not malicious -- she was once a noble warrior and if anything her sarcasm and pessimism are come by honestly. The only things she truly reserves hatred for are birds. Forced to endure assaults by pigeons for decades she now plots revenge against them in almost comic book villain-like fashion.
Flaws: She has lost touch with the fact that she was once a living thing herself -- and thus her value for life in general has eroded. She dislikes things that are frail and weak and tends to assume that all people she meets are flawed. Not that she believes herself to be perfect -- she is simply pessimistic about people in general, yet at the same time unconvinced that anything can be done to improve the matter. She has the perspective of a passive observer in this: having been an observer for so long, Shale has no idea what to do once the player reactivates her. She has no history and no purpose, and is thus lost.
Morals: She is basically a good person, though she has little regard for the value of life and much prefers that the most direct action is taken in any given circumstance. Things like honor and love tend to complicate matters and irritate her, and she will seldom be understanding when they are given preference.
Personal background: Prior to being found by the player, Shale was a golem that was forced to serve anyone who held her control rod. Her last master died after experimenting on her magically, however -- which resulted in her becoming inert and forced to watch the village she stood in for 30 years. When activated, she discovered that her control rod no longer functioned and she had free will -- but had no idea what to do with it, and no purpose or history that she could remember. She accompanies the player out of a lack for better things to do, hoping to find something that is recognizeable and attempting to find a purpose to her existence -- which, from the player's perspective, will be to spend her time mocking everything around her and being pessimistic about their chances for success. Thankfully, she is excellent at battle and quite eager to leap into any fray. Shale doesn't care much for folks, after all, so laying into them with stony fists doesn't much bother her.
Special skills: Skilled warrior, also possesses the ability to augment magical energies around her (a buff for mages)
Appearance: A giant stone creature with crystals and runes all over his body. Shale is large enough that she must crouch to get through most doorways.
Archetype: Wizard of Oz-like Creature in Search of a Purpose
Occupation: None -- formerly an inert yet aware statue
Relationship to player: Companion
Ties to other characters: Created by the master smith, Caridin
----------------------
*Any other named dwarf that I found either had really generic filler information or simply didn't have enough to be worth repeating here.
** If you missed the entries for King Endrin, Trian, Bhelen, Harrowmont, Gorim, Rica, and Leske, the info can be found in this post.
Modifié par Gilsa, 05 avril 2010 - 10:52 .
#283
Posté 05 avril 2010 - 10:52
Behrat 50, dauym.
#284
Posté 05 avril 2010 - 10:55
*eta* Always had a tiny, tiny crush on Jarvia >.>... Yeah, you can judge me now.
Modifié par soignee, 05 avril 2010 - 10:57 .
#285
Posté 05 avril 2010 - 10:59
soignee wrote...
*eta* Always had a tiny, tiny crush on Jarvia >.>... Yeah, you can judge me now.
I now hate you. She took my Leske!
(Yes, my first DC was female)
#286
Posté 05 avril 2010 - 11:01
#287
Posté 05 avril 2010 - 11:09
Herr Uhl wrote...
soignee wrote...
*eta* Always had a tiny, tiny crush on Jarvia >.>... Yeah, you can judge me now.
I now hate you. She took my Leske!
(Yes, my first DC was female)
but... but Leske's a douche.
*ducks and runs*
#288
Posté 05 avril 2010 - 11:10
soignee wrote...
but... but Leske's a douche.
*ducks and runs*
Yeah, you'd better run! *shakes fist*
#289
Posté 05 avril 2010 - 11:14
IT'S JUST BUSINESS, DUSTER. My lady Brosca would rather sleep with the nug hunter then Leske. She's seen the sceptre, it wasn't good.
#290
Posté 05 avril 2010 - 11:16
It would have been glorious.
But since you have a small crush on Jarvia, can you blame him
#291
Posté 05 avril 2010 - 11:22
In my warped little head my Brosca found plenty of rough necked dusters and noble hunters to keep her amused while in the slums.
#292
Posté 05 avril 2010 - 11:23
#293
Posté 05 avril 2010 - 11:31
soignee wrote...
Herr Uhl! Must I keep on telling you about the wrongness of Gorim? Because I will.
He should have been switched for Sigrun, but I knew not of her. And my nobles are male (can't resist having a menage a trois and bragging about it with Gorim the day after).
But I don't think you could bump uglies with Dwyn since, well unless he is a bisexual, one gender would have the advantage. And yes I know that the females got the short end of the stick with Cammen.
#294
Posté 05 avril 2010 - 11:40
#295
Posté 05 avril 2010 - 11:41
:sadface:
#296
Posté 05 avril 2010 - 11:45
Sarah1281 wrote...
Dwyn's supposed to be lecherous? Then why is it impossible to convince him to sleep with the Warden? Even Cammen and Gheyna will, but not him? And I love how Vartag's info is 5X as long as Dulin's.
I think it's funny that of you're character is good, your first gut reaction is to put Harrowmont on the throne. And then he turns out to be a sub-par ruler and keeps the caste system. And Bhelen, despite the fact that he rules Orzammar with an iron fist, turns out to be a better ruler, at least when it comes to making things easier for the casteless and lower castes.
It's like, "Sure, put Harrowmont on the throne, do-gooder. Hope you like economical stagnation and the caste system."
#297
Posté 05 avril 2010 - 11:45
What's wrong with Gorim?Must I keep on telling you about the wrongness of Gorim?
#298
Posté 05 avril 2010 - 11:47
Sarah1281 wrote...
What's wrong with Gorim?Must I keep on telling you about the wrongness of Gorim?
I have a new theory about his marriage: he arrived in Denerim with really no idea what to do as he was a warrior who couldn't fight, definitely couldn't smith, and didn't know much about being a merchant. His future father-in-law agreed to help him start up but only if he agree to marry his daughter. It was a matter of life or death here!
This. And why would he say anything bad about his wife when essentially her and her family saved his life? Plus, it would be stupid for him to say anything bad at all anyway, because they could just kick him out on the street, y'know?
#299
Posté 05 avril 2010 - 11:48
Kryyptehk wrote...
This. And why would he say anything bad about his wife when essentially her and her family saved his life? Plus, it would be stupid for him to say anything bad at all anyway, because they could just kick him out on the street, y'know?
I'd give him Bodahn's job in a heartbeat.
#300
Posté 05 avril 2010 - 11:52
Herr Uhl wrote...
Kryyptehk wrote...
This. And why would he say anything bad about his wife when essentially her and her family saved his life? Plus, it would be stupid for him to say anything bad at all anyway, because they could just kick him out on the street, y'know?
I'd give him Bodahn's job in a heartbeat.
WHY isn't this an option??? Heck, he could be Bodahn's apprentice or something! Bioware, you really dropped the ball on this one.




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