Battle of Erebror
Modifié par Costin_Razvan, 07 juillet 2010 - 12:49 .
Modifié par Costin_Razvan, 07 juillet 2010 - 12:49 .
yukidama wrote...
They were dead and she gets a bit upset about it xD
Sarah1281 wrote...
Someone just told me my chapter was "So sappy. Disgustingly so."
It's not my fault I fail at emotional bits! I blame lack of experience and tendency not to get emotional IRL.
thegreateski wrote...
That and money.

Modifié par Slidell505, 07 juillet 2010 - 04:46 .
Modifié par thegreateski, 07 juillet 2010 - 04:56 .


*Fistbump*Gilsa wrote...
My Tug contributions:
I was too busy laughing at the "yer momma" joke so no screenshots of those.
Modifié par Axekix, 07 juillet 2010 - 06:15 .
thegreateski wrote...
*Suspects that Bioware choose the number of 4 because they didn't want it to look like a five man band.*
Perhaps we are having quite a different ideas of what darkspawn and Deep Roads are like, because i'm scratching my head at this. What "rear" is the darkspawn going to protect, when their dominion is basically all the tunnels, caves and former dwarf cities that stretch under half of Thedas? And what is a city worth of dwarves going to do to the "breeding grounds" spread over this area? It's not like the Deep Roads are devoid of darkspawn while the Blight happens, there's just less of them but good luck trying to get maybe more than couple of broodmothers eliminated without them noticing. Presuming these broodmothers can be easily located over such huge area by the dwarves who are unable to sense the darkspawn, in the first place.KnightofPhoenix wrote...
I just gave you two reasons why the Blight has interest in destroying Orzammar. Protecting their rear and protecting their breeding grounds, all of which are underground, so no the dwarves won't be "chasing them all the way to the middle of Orlais". Seeing how the Archdemon demonstrated strategic and tactical capabilities, him ignoring Orzammar would be an act of idiocy.
It was established in the thread later that you are making the claim about the only line of defense on the surface basing on what we see in the game. But if you want to use this measuring stick, then we don't see *any* defenses of Orzammar when going into Deep Roads. Just a patrol of few dwarves and not even a gate. We also see no ground to give up or afford to lose, if anything there's statements made to the contrary. So if you are going to invent "choke points and defensive positions" out of thin air where it suits you, please be fair and invent them just as well where it does not suit your argument.The only line of defense the dwarves have on the surface is that gate in the forstback mountains, which leads to the hall of heroes and then directly to the city. In other words, it has effecively 0 defenses.
Whereas in the deep roads, the dwarves have certain advantages:
a- They have experience fighting there, but little experience fighting on the surface.
b- they have grounds to give up or afford to lose, not so on the surface
c- The deep roads provide them with choke points and defensive positions, not so on the surface.
The dwarves haven't been standing against the darkspawn in the Deep Roads for years when the Origins take place -- they merely manage to keep their remaining city for themselves while the darkspawn runs around and breeds in the area the size of few countries very much unchecked. Have you noticed how during your travels in the Deep Roads you only see the fights between the darkspawn and creatures living under ground? Spiders are more of nuisance for the darkspawn than the dwarves are.Just because all previous Blights ignored Orzammar doesn't mean they will do so again. Especially since all prievious Blights were very far from Orzammar and thus could not have attacked. The Blight compeltely eradicating the dwarves would be a tremendous victory for them, as only the dwarves stand against them in the deep roads.
The Blights strike human settlements. Something the mountains severely lack.EDIT: as for why the Blight would go to the mountains.
The same reason the Blights go to the surface and plague the land.
That's like saying if i want to go from say, Germany to France then Strasbourg is in my path. It may be, but who is to say going through Strasbourg is the only way to get from one of these areas to the other, when you have hundreds of kilometers worth of border?But if you are suggesting that they can use the deep roads instead to go to Orlais, that makes Orzammar in their path and thus the danger is the same. So what's your point?