For some reason the Adept can completely ignore Throw if they so choose and still get Pull and Warp. What I'm asking is: Would Slam be a better alternative to Throw seeing as it can be used to set off Warp explosions? The only advantage I can see Throw having is knocking enemies off of ledges and instantly killing them but there's not really a whole lot of opportunities to do this in the game.
Slam or Throw for Adept
Débuté par
TheBestClass
, avril 03 2010 06:55
#1
Posté 03 avril 2010 - 06:55
#2
Posté 03 avril 2010 - 06:57
One of my builds was
Warp - 4
Throw - 1
Sing -4
Pull - 4
Nemesis - 4
Slam - 4
it worked fine. Just put the extra point in throw for Cryo -> Throw insta-kills
Warp - 4
Throw - 1
Sing -4
Pull - 4
Nemesis - 4
Slam - 4
it worked fine. Just put the extra point in throw for Cryo -> Throw insta-kills
#3
Posté 03 avril 2010 - 07:47
Not true. In nearly the entire run on the Suicide mission, you have a ledge from which you can Throw people off. You have ledges on most of the Ilium combat locations, and for the toughest Tuchanka fights. Heck, you don't even need a ledge. Once you got them airborne with Pull, Throw will insta-gib just about any mook on damage alone, and do significant damage and CC on tougher bosses.
One point in throw is enough to realize all these benefits, but Heavy Throw does considerable damage to Health and Barrier considering that it's got negligible cool down. Area Throw insta-gibs bunches of Husks, still useful for everything you use Throw for, and insta-gibs bunches of anythings caught in Singularity or Area Pull.
Game's easy enough that pretty much anything works, but I found Slam completely underwhelming, particularly since any time I want to use Slam, Pull was usually much better.
One point in throw is enough to realize all these benefits, but Heavy Throw does considerable damage to Health and Barrier considering that it's got negligible cool down. Area Throw insta-gibs bunches of Husks, still useful for everything you use Throw for, and insta-gibs bunches of anythings caught in Singularity or Area Pull.
Game's easy enough that pretty much anything works, but I found Slam completely underwhelming, particularly since any time I want to use Slam, Pull was usually much better.
#4
Posté 03 avril 2010 - 08:15
I've given up on my Adept insanity run. At first I went with the standard Warp-Singularity build, with only one point in Pull/Throw, but before I quit I respecced to a Heavy Throw-Nemesis-1 point in Warp, Singularity build. The damage from Heavy Throw except from ledges was underwhelming. Even when targets with only health could effectively thrown into the wall, or foes affected by Pull could be smashed into the roof, it was never an instant kill.
In the first game, Throw was seriously powerful in many situations, here it rarely outperforms Warp against Health, except against Husks or when people can fall.
In the first game, Throw was seriously powerful in many situations, here it rarely outperforms Warp against Health, except against Husks or when people can fall.
#5
Posté 03 avril 2010 - 08:22
Not a fan of putting points in slam. It's fine as a 1 point bonus talent, but I can't justify spending more points in it than the free one. Throw, on the other hand, I find pretty indispensible. I actually prefer Throw Field to Heavy Throw. Spraying some SMG fire at a group of husks with heavy AP ammo and then laying them all out with a well placed biotic toss is a godsend in places like the derelict Reaper.
#6
Posté 03 avril 2010 - 08:28
Very unimpressed with Slam.
#7
Posté 03 avril 2010 - 08:31
I abolutely love throwing enemies into "Team Rocket's blasting off agaaaaaain" territory on outside missions and in collector ships. Throwing enemies out of a window is pretty amusing too. Slam and warp would put you and your squadmates abilities on a longer cooldown but 'slamplosions' look pretty cool. Also, you're limited to one target with slam. If you solely want to to use the ability for warp explosions, though, you are better off using pull since it has the fastest cooldown and it frees up your bonus power. Any choice would be fine just have fun.
Modifié par questioneer, 03 avril 2010 - 08:34 .
#8
Posté 03 avril 2010 - 08:32
I would go with Area Throw. Heavy Throw doesn't do that much damage compared to Warp or Singularity, but Area Throw can mow down bushels of enemies. Even on Insanity, once armor is gone (warp), any level Throw will explode husks and regular mechs. It also staggers YMIR mechs and keeps krogans from charging. Singularity+Warp+Throw is a very powerful combo in any situation for an Adept.
#9
Posté 03 avril 2010 - 12:18
Has anyone tried Heavy Slamming a Pulled or Singularitied target? Just curious.
Modifié par OniGanon, 03 avril 2010 - 12:19 .
#10
Posté 03 avril 2010 - 03:29
Slam looks cool, and does quite a bit of damage, but it isnt anything great. It is still useful as its cooldown time is quite short, you can combo it with many powers. Throw is usefull for punching floating enemies to oblivion, as well as destroying Husks.
#11
Posté 03 avril 2010 - 03:49
Pretty sure Slam instantly kills Husks.
#12
Posté 03 avril 2010 - 04:27
gauntz wrote...
Pretty sure Slam instantly kills Husks.
Yeah, but area throw affects more than one. Can wipe a good deal of husks in one blow.
Modifié par MaaZeus, 03 avril 2010 - 04:46 .
#13
Posté 03 avril 2010 - 04:34
I think the best way to use Slam is to spend 10 points and get Crippling Slam for 8 seconds of incapacitation for 3 seconds of cooldown. Equal to Neural Shock without the area effect, with the exception that you can use it for Warp explosions.
I would recommend that if you take Slam, you should take Area Throw and leave Pull out completely (you won't need Shockwave anyway). You can use Slam for insta-warp-explosions with Miranda/Thane, and Singularity for your own Warp explosions. The 8 second incapacitation is about the same as the duration of Pull. And you can use Throw against Husks and for off-ledge insta-kills.
However, I don't recommend Slam except for the fun-factor. You're better off getting Pull Field and Heavy Throw.
I would recommend that if you take Slam, you should take Area Throw and leave Pull out completely (you won't need Shockwave anyway). You can use Slam for insta-warp-explosions with Miranda/Thane, and Singularity for your own Warp explosions. The 8 second incapacitation is about the same as the duration of Pull. And you can use Throw against Husks and for off-ledge insta-kills.
However, I don't recommend Slam except for the fun-factor. You're better off getting Pull Field and Heavy Throw.
Modifié par cruc1al, 03 avril 2010 - 04:36 .
#14
Posté 03 avril 2010 - 04:44
Throw was more useful for my characters.




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