I don't believe they belong only in tech support, for one key reason: many people running into them may not even know what they are.
Modifié par CybAnt1, 27 avril 2010 - 02:55 .
Modifié par CybAnt1, 27 avril 2010 - 02:55 .
Modifié par Actaeon2, 27 avril 2010 - 02:36 .
ayameko wrote...
I've had this problem from the start with Awakening on the PC - every gift I give to any companion results in +5 approval and it seems to be stuck at warm, even at +100 (Anders) & +93 (Nathaniel). Since I hadn't seen anyone else mention this before, I'd though it must just be me! Looks like it is an actual bug now though...
Modifié par Actaeon2, 27 avril 2010 - 02:45 .
Modifié par Actaeon2, 27 avril 2010 - 03:31 .
Actaeon2 wrote...
I don't see a consistancy with the gifts. But if you wait until a companion mentions a certain item, and then you give it to them, the increase in approval is much higher than +5. I think Oghren's went up +18 after giving him the toy pony. Sigrum's was pretty high too after the spyglass. Wait for them to mention the gifts/desires and the approval is higher. Any gifts carried over from the old game only gives a +1 increase in my experience.
Modifié par Actaeon2, 27 avril 2010 - 10:17 .
I carried over at least 40 Gifts from Origins (yes, I counted).CybAnt1 wrote...
I brought over no gifts from Origins (never would have thought to, although I considered doing it in Oghren's case, but didn't.)
This is the exact same bug I'm experiencing "a fixed, invariant +5 approval" on all Party Members.CybAnt1 wrote...
Things they say they want specifically i.e. "plot gifts" like the toy horse which generate a cutscene are still functioning for me normally. They still give a +10 or higher approval (like they should).
The issue is that then when it comes to non plot gifts there are supposed to be some they like, and some that they don't (i.e. were actually meant for someone else). The preferred gifts are supposed to start at +10 & decrease in approval after each increment, going down to +2, I believe. Non-preferred gifts (that includes some 'generics' you can give anybody) get a +1 approval. At least normally.
However, at this point - and btw I haven't tested with all companions thoroughly, but at least with three of them, any gift, preferred or not, if it's not plot, generates a fixed, invariant +5 approval.
Also, once their approval hits 75 or higher, all of them are in "love" regardless of gender, or in the case of Justice, life status.
We can only hope..CybAnt1 wrote...
Well, we're all experiencing different bugs, indeed.
Some getting +100 to approval.
Some stuck at +6 with Oghren. Some stuck at +5 with others.
Some have companions' max approval as "warm," others as "neutral," others as "love," almost nobody seems able to get what it should be, "friendly".
It looks like the approval ability bonuses are not actually triggering (even if the game "says" so).
Conclusion: approval system, seriously borked, in need of patch. Unless modders want to start taking apart this problem, but it might require a toolset update.
How =/Surango wrote...
Heh, if they released the toolset resources when awakenings was released there would have been fixes out long before now.
You're likely right about the leadership abilities though, jumping from neutral to love would play havoc on the talent tree system this game uses.
Fycan wrote...
How =/
Talent? :S
I see what you mean now. Thanks.Surango wrote...
Because it uses a 1-2-3-4 system similar to Blizzard's Diablo. Sure you can get two in the same tree on one level (or all four if you're making an awakenings character) but you essentially "unlock" the talents in an order. If the game only unlocks massive ability, the last one, it doesn't have the first three to build on and doesn't work. (just a theory, I could be blowing smoke, cackling madly)
That's a Bug, +26 Approval should automatically get them to (Warm).Actaeon2 wrote...
Ok....I tested this on Oghren, Nathaniel and Anders. This is what happened for approvals:
...
Oghren: +2, +3 and +3 from the cask click dialog, +6 for West Hill Brandy, +6 for Aqua Magnus, +6 for the mead from Inn, +0 for releasing prisoners, +4 from the dialog after clicking on the board in Amaranthine where he wants to go to an apothacary. Total +30 (Neutral)
...
Duncan's Shield Bug will only occur if you actually give it to a Party Member in Awakening, I think.Actaeon2 wrote...
...
So leaving the
gifts in the old game (including Duncan's shield) did not fix the
problem, and a friendly rating has not happened at +75, Oghren's non
cut-scene gifts stay at +6 and do not decrease by 1. Pretty messed up.
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