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Awakening - Approvals from Gifts Bug (always +5)


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#51
CybAnt1

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Just about every bug that's been discussed in General Discussion can also be found in several threads in Tech Support. So it's not like the bugs have not been mentioned there. And so even if for whatever odd reason the patch team absolutely refuses to read bug reports in any forum other than Tech Support -- they're still there, too.

I don't believe they belong only in tech support, for one key reason: many people running into them may not even know what they are.

Modifié par CybAnt1, 27 avril 2010 - 02:55 .


#52
Actaeon2

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I don't see a consistancy with the gifts.  But if you wait until a companion mentions a certain item, and then you give it to them, the increase in approval is much higher than +5.  I think Oghren's went up +18 after giving him the toy pony.  Sigrum's was pretty high too after the spyglass.  Wait for them to mention the gifts/desires and the approval is higher. Any gifts carried over from the old game only gives a +1 increase in my experience.

Modifié par Actaeon2, 27 avril 2010 - 02:36 .


#53
Actaeon2

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ayameko wrote...

I've had this problem from the start with Awakening on the PC - every gift I give to any companion results in +5 approval and it seems to be stuck at warm, even at +100 (Anders) & +93 (Nathaniel). Since I hadn't seen anyone else mention this before, I'd though it must just be me! Looks like it is an actual bug now though...


Yesterday I got my 1st friendly (turning into love: go figure LOL) from Justice (Just cause I'm a single male noble doesn't mean I swing that way).  Everyone else stayed warm no matter what I did.  And Valeena is impossible to please it seems.  She sure hates compliments.

Modifié par Actaeon2, 27 avril 2010 - 02:45 .


#54
Actaeon2

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After reading through this whole thing.......I have a theory.  Perhaps carrying over gifts from the old game is the cause.  I had several items like silver ring, gemed bracelet, and the usable butterfly sword I imported.  Perhaps if we make sure we dont carry any old gifts over to Awakenings...the situtation on companion approval might be better?  Anyone test this yet?  I'm also wondering if Duncan's usable shield is a potential culprit (as it was a gift originally for Alistair).

Edit:  I'm going to test this now.  Might take a few hours, but I'll let you know what I find out.

Modifié par Actaeon2, 27 avril 2010 - 03:31 .


#55
CybAnt1

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Actaeon2 wrote...

I don't see a consistancy with the gifts.  But if you wait until a companion mentions a certain item, and then you give it to them, the increase in approval is much higher than +5.  I think Oghren's went up +18 after giving him the toy pony.  Sigrum's was pretty high too after the spyglass.  Wait for them to mention the gifts/desires and the approval is higher. Any gifts carried over from the old game only gives a +1 increase in my experience.


I brought over no gifts from Origins (never would have thought to, although I considered doing it in Oghren's case, but didn't.) 

Things they say they want specifically i.e. "plot gifts" like the toy horse which generate a cutscene are still functioning for me normally. They still give a +10 or higher approval (like they should).

The issue is that then when it comes to non plot gifts there are supposed to be some they like, and some that they don't (i.e. were actually meant for someone else). The preferred gifts are supposed to start at +10 & decrease in approval after each increment, going down to +2, I believe. Non-preferred gifts (that includes some 'generics' you can give anybody) get a +1 approval. At least normally. 

However, at this point - and btw I haven't tested with all companions thoroughly, but at least with three of them, any gift, preferred or not, if it's not plot, generates a fixed, invariant +5 approval. 

Also, once their approval hits 75 or higher, all of them are in "love" regardless of gender, or in the case of Justice, life status. 

#56
Actaeon2

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Ok....I tested this on Oghren, Nathaniel and Anders.  This is what happened for approvals:

Nathaniel: +15 Howe Bow, +5 release prisoners, +6 for letting him see sister, (I think a +3 when I agreed to go), +9 Chantry Statue Dialog, Cut scene when back at keep + 6, and +9 total from approvals on certain side quests in Amaranthine.  A total of + 53 (Warm)

Oghren: +2, +3 and +3 from the cask click dialog, +6 for West Hill Brandy, +6 for Aqua Magnus, +6 for the mead from Inn, +0 for releasing prisoners, +4 from the dialog after clicking on the board in Amaranthine where he wants to go to an apothacary.  Total +30 (Neutral)

Anders: +10 earing, +5 release prisoners, +16 after the phylactary quest, -1 dialog after getting back to keep where he talks about Mr. Wiggims, +16 after kitten is given: he's now at +76 (warm???), click dialog and a +9 after the "he thinks I'm alright" chat.  Total +85 (Warm).  Don't ask me where the other 30 points came from, cause I don't know.

So leaving the gifts in the old game (including Duncan's shield) did not fix the problem, and a friendly rating has not happened at +75, Oghren's non cut-scene gifts stay at +6 and do not decrease by 1.  Pretty messed up. :unsure:

Modifié par Actaeon2, 27 avril 2010 - 10:17 .


#57
Surango

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However, starting with an Orlesian warden, the brandy is +10. All subsequent alcohol depreciates as it's supposed to. The game is (likely) carrying over a variable from Oghren's gifts in Origins.

#58
CybAnt1

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That may explain why Oghren is stuck at +6, but not why other companions are stuck at +5. BTW, I did some testing further, did everything I could possibly think of to "unstick" it, but I'm still getting +5 for all gifts ... to everybody. No variance.



P.S. this is on a playthrough with an Orlesian warden.




#59
Wowlock

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I am starting to think that gifts mechanic become very random. Though approval is already with many bugs ( like Velanna suddenly ''In Love'' with you and no Friendly status ) I didnt had this diminishing return problem ( which is bad since Sigrun's quest already bugged and I didnt get to done it :( )



Maybe a patch can fix this but in general there is too much bugs in the game must be solved.



P.S : the bug that makes approval +100 with just one gift is also annoying ( with no bonus whatsoever )

#60
Fycan

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CybAnt1 wrote...
I brought over no gifts from Origins (never would have thought to, although I considered doing it in Oghren's case, but didn't.) 

I carried over at least 40 Gifts from Origins (yes, I counted).
I thought since these peeps won't come with me to Awakening anyways, why bother talking to them!


CybAnt1 wrote...
Things they say they want specifically i.e. "plot gifts" like the toy horse which generate a cutscene are still functioning for me normally. They still give a +10 or higher approval (like they should).

The issue is that then when it comes to non plot gifts there are supposed to be some they like, and some that they don't (i.e. were actually meant for someone else). The preferred gifts are supposed to start at +10 & decrease in approval after each increment, going down to +2, I believe. Non-preferred gifts (that includes some 'generics' you can give anybody) get a +1 approval. At least normally. 

However, at this point - and btw I haven't tested with all companions thoroughly, but at least with three of them, any gift, preferred or not, if it's not plot, generates a fixed, invariant +5 approval. 

Also, once their approval hits 75 or higher, all of them are in "love" regardless of gender, or in the case of Justice, life status. 

This is the exact same bug I'm experiencing "a fixed, invariant +5 approval" on all Party Members.
The only difference is when I'm passed 75, they are still Neutral, even at 100 - Neutral.
Cold. Hard. Neutral.


Only Mod I have on is Detailed Tooltips.

#61
CybAnt1

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Well, we're all experiencing different bugs, indeed.



Some getting +100 to approval.

Some stuck at +6 with Oghren. Some stuck at +5 with others.

Some have companions' max approval as "warm," others as "neutral," others as "love," almost nobody seems able to get what it should be, "friendly".

It looks like the approval ability bonuses are not actually triggering (even if the game "says" so).



Conclusion: approval system, seriously borked, in need of patch. Unless modders want to start taking apart this problem, but it might require a toolset update.




#62
Fycan

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CybAnt1 wrote...
Well, we're all experiencing different bugs, indeed.

Some getting +100 to approval.
Some stuck at +6 with Oghren. Some stuck at +5 with others.
Some have companions' max approval as "warm," others as "neutral," others as "love," almost nobody seems able to get what it should be, "friendly".
It looks like the approval ability bonuses are not actually triggering (even if the game "says" so).

Conclusion: approval system, seriously borked, in need of patch. Unless modders want to start taking apart this problem, but it might require a toolset update.

We can only hope..
Given the amount of Bugs Awakening has, it will be 2 months to say the least before another Patch comes out.

I get it - Release the game while there's still Hype, worry about Bugs Later, if at all.

#63
Surango

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Heh, if they released the toolset resources when awakenings was released there would have been fixes out long before now.



You're likely right about the leadership abilities though, jumping from neutral to love would play havoc on the talent tree system this game uses.

#64
CybAnt1

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Yeah. Now, BTW, I *do* understand why it will take a long while to release a 1.04 patch. I get it. What I don't is the refusal just to issue a statement saying they're working on one and it will be out 'eventually'. I'd shut up on this issue if they'd just do that. I'm not even asking for a timeframe.



What I *don't* understand is the delay on releasing the Awak. Toolset update. We could have more user/community fixes if they just did that. Let "us" fix them, Bio, already, please.








#65
Fycan

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Surango wrote...
Heh, if they released the toolset resources when awakenings was released there would have been fixes out long before now.

You're likely right about the leadership abilities though, jumping from neutral to love would play havoc on the talent tree system this game uses.

How =/

Talent? :S

#66
Surango

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Fycan wrote...

How =/

Talent? :S


Because it uses a 1-2-3-4 system similar to Blizzard's Diablo. Sure you can get two in the same tree on one level (or all four if you're making an awakenings character) but you essentially "unlock" the talents in an order. If the game only unlocks massive ability, the last one, it doesn't have the first three to build on and doesn't work. (just a theory, I could be blowing smoke, cackling madly)

#67
Fycan

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Surango wrote...
Because it uses a 1-2-3-4 system similar to Blizzard's Diablo. Sure you can get two in the same tree on one level (or all four if you're making an awakenings character) but you essentially "unlock" the talents in an order. If the game only unlocks massive ability, the last one, it doesn't have the first three to build on and doesn't work. (just a theory, I could be blowing smoke, cackling madly)

I see what you mean now. Thanks.

All we gotta try is once you meet the Dwarf woman for the first time just give her the specific Gift which will boost her Approval to 100. Then see how much her Dex/****ing increases.

My character is @ Nefarion now in Origins, so it wouldn't be long before I could find that out for you. Or someone with an Awakening Save could just do it..

#68
Fycan

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**** = Cunning

#69
Vralenalien

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I've only run on instant +100 approval bug and workaround on that in my case has been not doing amaranthine side quests before you have Justice, Sigrun and Velanna recruited. If you know what quest gives +/- aprovals and to which companion then you can plan what to do, but I just played it safe and didn't do any of them until I had all 3 recruited. (Which ofc pretty much kicks immersion to place where it hurts, but atleast you can work around it.)



Never had that +5 approval from everything bug and I've had gifts from original campaign with me and also Duncan's shield which someone mentioned that it might cause this.



I also have never got any companion to friendly. They all just got stuck on warm. No matter how high approval they had.

#70
Fycan

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Actaeon2 wrote...

Ok....I tested this on Oghren, Nathaniel and Anders.  This is what happened for approvals:

...

Oghren: +2, +3 and +3 from the cask click dialog, +6 for West Hill Brandy, +6 for Aqua Magnus, +6 for the mead from Inn, +0 for releasing prisoners, +4 from the dialog after clicking on the board in Amaranthine where he wants to go to an apothacary.  Total +30 (Neutral)
...

That's a Bug, +26 Approval should automatically get them to (Warm).


Actaeon2 wrote...
...

So leaving the
gifts in the old game (including Duncan's shield) did not fix the
problem
, and a friendly rating has not happened at +75, Oghren's non
cut-scene gifts stay at +6 and do not decrease by 1.  Pretty messed up.
[smilie]../../../images/forum/emoticons/unsure.png[/smilie]

Duncan's Shield Bug will only occur if you actually give it to a Party Member in Awakening, I think.

#71
Fycan

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So what's the Condition to get "Friendly"?