Modifié par oyzar, 04 avril 2010 - 09:21 .
If Bioware asked you for the focus of the next DA epic...
#26
Posté 04 avril 2010 - 09:18
#27
Posté 04 avril 2010 - 09:29
#28
Posté 04 avril 2010 - 10:09
Devil_666 wrote...
Well... first of all, i killed the great Flemmeth
No, you didn't. Morrigan made it clear that death isn't final in Flemmeth's case. She is much more powerful than that. It is possible, albeit speculatory, that everything that happened was her plan anyway. You could infer such from the tidbits Morrigan left us with, so don't count the Witch of the Wilds out just yet.
Modifié par spoe71, 04 avril 2010 - 10:12 .
#29
Posté 04 avril 2010 - 10:14
That whole dancing to Morrigan's tune starts to make more sense to me now. I think everything is laid out by Flemeth if you can read between the lines of what she says...IF you can make heads or tails of it. I sure couldn't. I killed Flemeth only on the Avatar pictured (as a templar she was kinda gung ho about killing an ancient Abomination in the wilds even if only for a short time). And I did it recently on my Dalish elf. 2 out of about 15 playthroughs I killed her.
#30
Posté 04 avril 2010 - 10:23
I think her existence isn't limited to video games either: I remember a math teacher in 6th grade...
#31
Posté 04 avril 2010 - 10:31
As long as she doesn't die I'd be happy. Alexandros the Grey would certainly end his adventures saving Morrigan or Leliana. Maybe Alistair since he is like my PC's brother
#32
Posté 04 avril 2010 - 10:31
spoe71 wrote...
I like the way you think. Of all the rpg characters i've encountered, Flemmeth strikes me as the most interesting and diabolical of them all. She is to Fereldon what Professor Moriarty is to Sherlock Holmes--a true mastermind whose plans run deeper than the Deep Roads. I don't know if Bioware has any plans to continue with her, but I sure hope they do. That's one scary witch.
I think her existence isn't limited to video games either: I remember a math teacher in 6th grade...
I like to play/GM a game with Vampires living among human society hiding what they are. The ancients of that society are truly Machievellian in their circles within circles within circles of plans/schemes. Constant political manueverings and using younger vampires and mortals as pawns in their giant game of chess. Sometimes it even takes centuries to manuever against an elder enemy and after all ...what else will they do with their time? They are immortal.
Flemeth is immortal. We poor mortals are probably dancing to her tune the entire time (Morrigan even as well) and since she also seems to have the gift of Precognition (recall what she said about Jory when you first meet her) she has a one up on everyone living now by dint of having CENTURIES to work out her plans.
I also like to make demon contracts to really screw up my players. In one game I had a guy's soul completely sold piece by piece within one hour of game time.
Guess that makes me an evil sadistic ****
#33
Posté 05 avril 2010 - 01:20
Devil_666 wrote...
And to wwwwowwww, quest starting from point A to point Z, i think you should try another game instead, for example god of war 3, also a great game.
Why should I play another game? I like Dragon Age a lot. I would just like to see a different take on how it's done is all. Every game since BG has pretty much been the same, 1 major city, some smaller places and you just continually go back and forth between them. No one ever seems to remember you no matter how many times you've been there, at least if your on a constant quest going from point A to Z or whatever, there is a reason nobody seems to remember you.
#34
Posté 05 avril 2010 - 02:56
No one ever seems to remember you no matter how many times you've been there. At least if you're on a constant quest going from point A to Z or whatever, there is a reason nobody seems to remember you.
Well, do keep in mind it is a video game. In order for NPCs to mimic human interaction behaviors, it would take dialogue the likes of which not even Mark Twain could write. I get what you're saying, and I agree, but realistically I think we have to keep in mind that we must make certain allowances so games have a somewhat timely release date. It's a matter of practicality.
I don't know how the Infinity engine in BG handled it, but by the time the Aurora engine was out (and its toolset), builders could assign Integers for things like conversation starters so that we could mimic the "I remember you" thing, thus allowing NPCs to project the illusion of having spoken to the character before. I think it would be very difficult--but really, really fun--if every NPC in a game had a full-out conversation file with hundreds of various nodes, but game designers just can't put that kind of depth in a game really.
I'm glad they do on the main NPCs, though. I do enjoy the character depth a lot.
#35
Posté 05 avril 2010 - 07:14
I should have thought of this earlier, but a massive dwarven push to reclaim and then rebuild the thaigs in the Deep Roads would be cool too. Darkspawn all over the place, stonecrafters plying their craft, miners digging for gems and other tradeable materials--a big restoration project in the Deep Roads spearheaded by various noble families, some of which have "dwarven honor and heritage" as a motivation, others greed.
Once one was claimed, it would have to be defended. Once a clan had a firm hold, the city could start fortifying and expanding, sending out miners or whatever other moneymaker there happened to be in that area of the Deep Roads, training new warriors for patrols, etc.
Besides, it would be cool to see the Legion of the Dead rise a bit in status; those guys could be instramental in such an adventure.
There sure would be a lot of Broodmothers to flush out and a lot of ancient, long-lost dwarven ingenuity to find, not to mention treasure (gems, untapped lyrium veins, precious metals), artifacts (such as the Anvil of the Void, which was a pretty significant find)--things that would make the higher-ups pay big money for (or send an assault force).
Sounds a lot like one of those real-time strategy games though, doesn't it? gather materials, make upgrades, make troops, defend...ok, so it's not very original. Still might be fun though. A lot of exploration. A lot of darkspawn. Two more archdemons buried somewhere down there. Selfish dwarven nobles.
#36
Posté 05 avril 2010 - 07:20
#37
Posté 05 avril 2010 - 07:32
#38
Posté 05 avril 2010 - 08:22
Personally, I'd be happy if the next two games where the supposed last two of the old gods' blights, I think the darkspawn make for a pretty good enemy, and short of just having warring nations I'm not sure what they'd be replaced with, I like an evil enemy, not just power hungry. Plus, all the other blights seem to be far more devastating than the one in Origins, so the circumstances needn't be the same each time. Besides, I like being a warden, and I'm not a very creative person at the best of times.
Modifié par nerdage, 05 avril 2010 - 08:52 .
#39
Posté 05 avril 2010 - 08:37
spoe71 wrote...
Jawson wrote...
I also think a mage revolt is inevitable.
Yeah, the situation for the mages is at a boiling point for sure--man, that's a zit ready to pop. And if they want a non-darkspawn army (they'll have to have one to crush the Chantry's Exalted March, which is inevitable if the mages declare independence), I know where a bunch of Qunari live...
instead of really ticked off war elephants, they would have really ticked off, fireball-throwing war elephants surrounded by demons! how fun!
EDIT: And lets not forget, Sten specifically said a Qunari invasion would likely happen. Seems reasonable for the Circle to send ambassadors to them with the promise of riches, glory, new lands, and heads on platters.
did you take Sten to the tower? He has some interesting things to say about how the Qunari deal with mages
namely they chain them up and cut out their tounges
also, I don't think the Quinari would actually ally with anybody
#40
Posté 05 avril 2010 - 08:56
Caldarin V wrote...
spoe71 wrote...
Jawson wrote...
I also think a mage revolt is inevitable.
Yeah, the situation for the mages is at a boiling point for sure--man, that's a zit ready to pop. And if they want a non-darkspawn army (they'll have to have one to crush the Chantry's Exalted March, which is inevitable if the mages declare independence), I know where a bunch of Qunari live...
instead of really ticked off war elephants, they would have really ticked off, fireball-throwing war elephants surrounded by demons! how fun!
EDIT: And lets not forget, Sten specifically said a Qunari invasion would likely happen. Seems reasonable for the Circle to send ambassadors to them with the promise of riches, glory, new lands, and heads on platters.
did you take Sten to the tower? He has some interesting things to say about how the Qunari deal with mages
namely they chain them up and cut out their tounges
also, I don't think the Quinari would actually ally with anybody
Yup. I totally forgot about that. Good point.
#41
Posté 05 avril 2010 - 09:00
I just think it would be a nice twist. Everyone seems to be expecting zomg EVOL BABBY of DOOM!!1111!. I rather think the child will be powerful, but benign.
#42
Posté 05 avril 2010 - 09:08
nerdage wrote...
To be honest, I get the feeling that the Morrigan baby story won't be as epic as people are asuming. Not to mention that alot of people who played DAO would probably attack the Bioware hq with sticks because they didn't take the ritual with their character and so DA2 would basically be one big continuity error.
Personally, I'd be happy if the next two games where the supposed last two of the old gods' blights, I think the darkspawn make for a pretty good enemy, and short of just having warring nations I'm not sure what they'd be replaced with. Plus, all the other blights seem to be far more devastating than the one in Origins, so the circumstances needn't be the same each time. Besides, I like being a warden, and I'm not a very creative person.
Thats true! As disappointing as it will be for me at least! But then again you never know
#43
Guest_imported_beer_*
Posté 05 avril 2010 - 09:10
Guest_imported_beer_*
#44
Posté 05 avril 2010 - 09:11
wwwwowwww wrote...
Devil_666 wrote...
And to wwwwowwww, quest starting from point A to point Z, i think you should try another game instead, for example god of war 3, also a great game.
Why should I play another game? I like Dragon Age a lot. I would just like to see a different take on how it's done is all. Every game since BG has pretty much been the same, 1 major city, some smaller places and you just continually go back and forth between them. No one ever seems to remember you no matter how many times you've been there, at least if your on a constant quest going from point A to Z or whatever, there is a reason nobody seems to remember you.
Well the quick answer would be... cause its an RPG
#45
Posté 05 avril 2010 - 10:01
And my oh my
#46
Posté 05 avril 2010 - 10:27
Since Darkspawn are soulless, Flemeth can possibly pick and choose bodies,perhaps to Smart Archdemon; If Morrigan knows what she does about the 'Old Gods', how much does Flemeth know?
#47
Posté 05 avril 2010 - 10:34
Morrigan did NOT want Flemeth to get her hands on the godbaby.
Morrigan swears up an down that Flemeth WILL return one day, and she [Morrigan] had damn well better be ready for it.
So basically, to me, that says Morrigan and Flemeth were not on the same page at all. Morrigan gets the godbaby, but Flemeth wanted the godbaby for her own reason which Morrigan is not keen on, so she runs away with it.
Basically, unless we Reprise the warden for DA2 [doubtful] then there's a lot of potential for a BG2 redux, with our characters being the dragon souled and Flemeth being our Irenicus.
Should be fun!
#48
Guest_PureMethodActor_*
Posté 12 avril 2010 - 09:23
Guest_PureMethodActor_*
I would like a continuation of the Morrigan story, because after all, why this wierd, mysterious dark ritual if we're not meant to see the consequences of taking it (or to see how far Morrigan will go to achieve her goal if the Warden refuses)?
I have a story idea that might be cool if the DA sequel features our Warden...
So maybe towards the end of the game, as you investigate more Darkspawn incursions, maybe The Architect's true intentions, etc. (you know, whatever darkspawn faction we have to fight against in the sequel), Morrigan, after a few mysterious and convenient run-ins, finally approaches you, and if you did the Dark Ritual, offers an alliance with her and her God Child (who could be the key to defeating the darkspawn permanently) to end all darkspawn invasions and prevent all future Blights from beginning. Morrigan, however, demands that you forsake the Grey Wardens and join the Dragon Cult, with future plans being possibly an assault on the Heavens that the Tevinter Mages initially tried that created the Darkspawn in the first place. Or something as sinister as that. While Morrigan tries to convince you that her way is right, either Alistair or Ohgren or other Grey Wardens appeal to your sense of duty and try to remind you of who you are. Then you have the choice of siding with Morrigan and joining the Dragon Cult, slaying your Grey Warden companions and anyone who disagrees with you, or remaining loyal to the Grey Wardens and attempting to defeat Morrigan and stop her from putting her plans into motion.
And this choice could be more complex if you romanced Morrigan, as she could try to seduce you further, appeal to your longing for her and desire to be together and make a family with her, while your companions tell you to resist the temptation.
It isn't completely fleshed out, I know, but this is a rough idea that I'm putting forward, and maybe Bioware could use elements from this
#49
Posté 12 avril 2010 - 10:10
My suggestion for a story is this:
Fereldan needs to patch up relations with Orlais so the Hero of Fereldan is sent as an official ambassador to Orlais to negotiate an alliance. A small estate in the Orlesian capital is used as embassy/base of operations. There are room for side quests in the city and the player can get involved in various conspiracies between the nobles, which can be done in return for support for a more favorable treaty. Maybe some conspiracies are even aimed at the Warden, by those who oppose a treaty.
A good point about this back story is that it can fit virtually any orgin/ending. It is certainly not off the chart that a Prince or Princess leads an embassy if it was deemed important enough and the Hero who slew the Archdemon would make an excellent ambassador regardless of orgin. It would allow for a reasonable homage to each character's individual choices, while adequatly explain the current situation where the player is detached from previous responsibilities.
Modifié par Xandurpein, 12 avril 2010 - 10:11 .
#50
Posté 12 avril 2010 - 11:12
Xandurpein wrote...
I am of the opinion that the God baby is really off-limits for a future sequel, since it runs a high risk of making a mockery of very emotionally charged choices made by some people. I used the example of someone playing a female character deeply in love with Alistair but still refuse to do the Dark Ritual. Making the Dark Ritual canon would be totally inappropriate for them.
Let's be honest here.
As long as Bioware tries to continue the Wardens story in some way they'll make a mockery of people's choices, since it's impossible to continue that story in a way that makes everyone's choice matter.
You can roughly divide the fans into 3 groups:
1) those who choose ultimate sacrifice for their character
2) those who refused to do the dark ritual but didn't sacrifice their character
3) those who did the ritual with either their own PC or Alistair/Loghain
I can easily see why Bioware might choose to follow option 3, since it alone provides the best story telling oportunities and makes the greatest impact on the gameworld.





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