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Is Planet Scanning going to be addressed?


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#26
NaclynE

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Ecael wrote...

davidshooter wrote...

How could they have thought planet scanning for every subsequent playthru was a good idea?

Once you have the Long Service bonus from completing the game once with any character, you can still complete every main mission and side mission and save every squadmate without ever having to mine for minerals directly.


Not true. You'll run out of platnium before you know it because 70% of your 'Upgrades' cost platnium. Some stuff like Biotec upgrades, armor, 1 or 2 ship upgrades like engines, probes and scans I think cost somthing else like iridium or something. Ship upgrades, wepaons mods, and armor mods cost platnium like you won't believe.

#27
Weiser_Cain

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I addressed it by cheating. Once was enough, now every game I start I max out resources with the save editor. If I lose my job then I'll go back to doing it the way they wanted.

#28
NaclynE

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Weiser_Cain wrote...

I addressed it by cheating. Once was enough, now every game I start I max out resources with the save editor. If I lose my job then I'll go back to doing it the way they wanted.

I am guessing you have the PC version because all mine apparently start with 500,000 or so...unless it doubles by the amount of times I finish the game?

#29
Ecael

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FoFoZem wrote...

Ecael wrote...

davidshooter wrote...

How could they have thought planet scanning for every subsequent playthru was a good idea?

Once you have the Long Service bonus from completing the game once with any character, you can still complete every main mission and side mission and save every squadmate without ever having to mine for minerals directly.


Except for Iridium. I ALWAYS run out of Iridium and

That's if you buy Heavy Weapons.

I don't bother with heavy weapons, even on Insanity. If you start a New Game+, you can keep your heavy weapons and not have to planet scan for them again.

NaclynE wrote...

Ecael wrote...

davidshooter wrote...

How could they have thought planet scanning for every subsequent playthru was a good idea?

Once you have the Long Service bonus from completing the game once with any character, you can still complete every main mission and side mission and save every squadmate without ever having to mine for minerals directly.


Not true. You'll run out of platnium before you know it because 70% of your 'Upgrades' cost platnium. Some stuff like Biotec upgrades, armor, 1 or 2 ship upgrades like engines, probes and scans I think cost somthing else like iridium or something. Ship upgrades, wepaons mods, and armor mods cost platnium like you won't believe.

I said "complete every mission and save every squadmate".

That only requires 3 specific upgrades. Not upgrading anything else increases the difficulty past Insanity, which is good for those who beat the game on that level several times already.

#30
mi55ter

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bump

#31
mi55ter

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#32
Nozaro

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Minerals are the one and only thing i use gibbed save editor for. I did it the proper way on my first run through, scanning planets for the minerals but it was so boring that there was no way i was going to do that for every character run through. So now when i start a new character i make a save at the start of the tutorial and just add an extra 0 to the end of all the resources giving me 500k of each one. This way i dont have to do any planet scanning for minerals and that suits me just fine

#33
mi55ter

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Nozaro wrote...

Minerals are the one and only thing i use gibbed save editor for. I did it the proper way on my first run through, scanning planets for the minerals but it was so boring that there was no way i was going to do that for every character run through. So now when i start a new character i make a save at the start of the tutorial and just add an extra 0 to the end of all the resources giving me 500k of each one. This way i dont have to do any planet scanning for minerals and that suits me just fine

Are you talking about the PC version??

#34
Nozaro

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Yeah PC version, sorry forgot to mention that.

#35
JedTed

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Vaenier wrote...

It is stuck in ME2 forever! ME3, however will most likely have an improved system for gathering resources.

they could try a heat map on planets depicting the large resource deposits


I don't mind scanning for resources, but i think it could really use something like this.  When scanning i only survey the large desposits because the smaller ones don't really give you a lot of resources.  If there was an overlay that showed where the highest resource deposits were that would increase the replayablity of the game.

Or better yet how bout include in the description how much of each resource is on each planet?  That way you don't have to scan every planet in the system if you only looking for a paticular resource.

Modifié par JedTed, 10 avril 2010 - 04:47 .


#36
wajusay

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I didn't find planet scanning on the PC to be too bad, I could deplete a "rich" planet in about 1 minute. However, playing it on my friend's Xbox 360 was painfully slow; I'm wondering if it's possible to at least speed up the reticule movement via a patch or something, as that would help make the process less tedious. I swear the reticule moves ten times faster on the PC than the 360 version.

#37
Lord_Tirian

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...on PC here and I wasn't really annoyed by it. With the import bonus from ME1 (and the Long Service Medal for subsequent playthroughs), you start with quite a bit of resources. And if you only scan rich planets until they drop to moderate/poor and do that once after each mission, you'll have loads of minerals.



The key is just splitting up the workload between missions - and I think planet scanning is a nice change of pace after an intense fight - it's quite hypnotic and relaxing if you only do it once in a while.



The only things I'd change would be:

a) Double the amount of resources you find during missions, perhaps triple more during side-missions... because finding a couple of hundred units while a single proble can yield close to 1000 makes it feel piddly and useless. That would also give enough resources for the main upgrades, so scanning is only for the OCD people (like me), who want to get *every* upgrade.

B) More anomalies - not every one should be a mission, but minor finds (a bit like the collection quests, just without the actual quest, please) to spruce it up a bit would be nice - spread little short stories through the galaxy! (and give it an OCD achievement!)

#38
sonsonthebia07

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FoFoZem wrote...

It's a lot more tolerable if you only do a little bit after each mission. I usually do like 1/3rd of a planet after each mission.


This coupled with Long Service bonuses will mean that the only mineral you will need to go out of your way for to get every upgrade, Medi-Bay included, is platinum (I scan a Rich planet after every mission). At least, that's the case with me. I'm assuming most people attempt to do all the scanning at once. I don't exactly like the scanning but it isn't so bad if you spread it out. I've gone through the game about 6 times or so and I still don't really mind it, although I agree in that an improvement would be nice in ME3.

#39
EAT1

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I'm with Nozaro on this one, using gibbed really helps take about 5 hrs. of scanning time out of my busy schedule. The "heat sensor" idea thing might be on the right track, but I'm thinking more like the anomaly detector: the edges of the scanning reticle could turn a different color along the edges toward a specific resource, like say green for iridium, blue for eezo, etc. That would make it MUCH better

#40
Darqion

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ITs a useless minigame.. Just add more resource bonusses for finishing missions, and add more resources IN the missions. The whole research thing feels a bit silly. It takes no real effort to get the resources, only time...



So yeah i use the editor after scanning for 3 playtrhoughs

#41
Iosev

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Here's how I would change the resource gathering system:

Rather than mindlessly scanning planets for resources, make it so that there are only a few resource-rich planets, and instead of scanning them, you actually land on these planets.

When you land on these planets, you'll find that these places are partially controlled by some faction (e.g., Blood Pack, Eclipse, Blue Suns, etc.). Instead of mining resources, you fight in skirmishes with these groups, and the winner gets the resources available in that particular area.

Obtaining resources through actual combat would be much more fun than mindless scanning. Not only would resource gathering be fun, but these skirmishes could also be a way for you to practice different squad setups outside of actual missions.  Hell, it could even be a way to enjoy the combat of the game after beating it.  I mean, there are only so many side missions that you can do outside of the main missions.  It would be nice to be able to use your entire squad, with all of their bonus powers, on these combat scenarios after you've completed every main and side mission.

I mean, Bioware spent so much time improving the combat system, why not take full advantage of it?

Modifié par arcelonious, 10 avril 2010 - 07:58 .


#42
mi55ter

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arcelonious wrote...

Here's how I would change the resource gathering system:

Rather than mindless scanning planets for resources, make it so that there are only a few resource-rich planets, and instead of scanning them, you actually land on these planets.

When you land on these planets, you'll find that these places are partially controlled by some faction (e.g., Blood Pack, Eclipse, Blue Suns, etc.). Instead of mining resources, you fight in skirmishes with these groups, and the winner gets the resources available in that particular area.

Obtaining resources through actual combat would be much more fun than mindless scanning. Not only would resource gathering be fun, but these skirmishes could also be a way for you to practice different squad setups outside of actual missions.  Hell, it could even be a way to enjoy the combat of the game after beating it.  I mean, there are only so many side missions that you can do outside of the main missions.  It would be nice to be able to use your entire squad, with all of their bonus powers, on these combat scenarios after you've completed every main and side mission.

I mean, Bioware spent so much time improving the combat system, why not take full advantage of it?

I think this is a really good idea. I can't really see how the scanning is "role playing". Like other people have said, it's hard to imagine ship captain and galaxy savers actually doing this monotonous task. I actually find the earning or capturing resources much more in line with the theme of ME and of course, more exciting. If they're so intent on making us earn the resources instead of taking them for granted, why don't they just force us to capture resources as a different class from our character's class (play as an engineer for the resource gathering mission instead of your usual vanguard, for example)? 

Modifié par mi55ter, 10 avril 2010 - 07:56 .


#43
Guest_justinnstuff_*

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FoFoZem wrote...

It's a lot more tolerable if you only do a little bit after each mission. I usually do like 1/3rd of a planet after each mission.


This, if you spread it out, it isn't so bad at all.

#44
Guest_Shin-Anubis_*

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Planet scanning isn't so bad... Actually, after there was no mission left for me to do, I scanned planets for resources just not to have to stop playin' lol I bought every upgrade and have still more than enough to buy the Med Bay again twice xD

#45
biomag

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It wouldn't be that bad if it wouldn't be bugged. Sometimes the "esc" key doesn't work. I reduced scanning to those planets that had anomalies, so that I would scan, gather the resources I need and to make sure I don't have to shut ME down with the task manager I would land and do the mission... takes any kind of fun out of this mini game.

#46
RT0wn

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Import a ME1 character, get the upgrade ASAP, scan Rich planets until they're Moderate. Don't need any more than that.