In the ME games, I find the conversation wheel’s “get -to-the-point-of-the-matter” approach refreshing. In DA: O, I felt myself doing more “reading” than “playing”, with the seemingly endless conversation script and codex entries. In addition, in ME1 and 2, the paragon/renegade options/measures are great , as well, in terms of unlocking new conversation/response choices for the PC’s.
Along with the conversation wheel, the ability for my character to actually “speak” within the conversations just flat out RULES!!! Why not bring this amazing quality to an already amazing game? I don’t think that I am alone in the fact that I would like to see my character do something more than stare off vacantly while a conversation takes place.
In DA:A, I do see some influences regarding conversation scenarios (such as conversation “points” throughout the game with specific NPC’s) that reflect ME:1 and ME:2, and it gives me hope that we will someday see a marriage of the two games to create one great conversation tool.
Now, I know that there are a great number of “hardliners” out there that will suggest that DA need not change a bit. These are simply my own thoughts and opinions on the matter, and I completely respect yours. In, addition, for those that have only played DA:O and DA:A, I strongly recommend purchasing and playing at least ME:1, so that you can see what it is I a referring to. Then, you can make your own determination on the matter (not to mention get totally HOOKED and run out and get ME:2! :>)))))
Well……I suppose we should wait no longer……LET THE BEATINGS BEGIN!





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