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Mass Effect Conversation Wheel for Next Dragon Age...Please?


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#1
weyrleader

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Having played ME1-2, as well as DA:O and Awakening, I often find myself asking: Why doesn’t Dragon Age have a similar conversation wheel as ME1 & ME2? In, addition, why aren’t the PC’s given the ability to “speak” as in ME1 or ME2?
In the ME games, I find the conversation wheel’s “get -to-the-point-of-the-matter” approach refreshing. In DA: O, I felt myself doing more “reading” than “playing”, with the seemingly endless conversation script and codex entries. In addition, in ME1 and 2, the paragon/renegade options/measures are great , as well, in terms of unlocking new conversation/response choices for the PC’s.
Along with the conversation wheel, the ability for my character to actually “speak” within the conversations just flat out RULES!!! Why not bring this amazing quality to an already amazing game? I don’t think that I am alone in the fact that I would like to see my character do something more than stare off vacantly while a conversation takes place.
In DA:A, I do see some influences regarding conversation scenarios (such as conversation “points” throughout the game with specific NPC’s) that reflect ME:1 and ME:2, and it gives me hope that we will someday see a marriage of the two games to create one great conversation tool.
Now, I know that there are a great number of “hardliners” out there that will suggest that DA need not change a bit. These are simply my own thoughts and opinions on the matter, and I completely respect yours. In, addition, for those that have only played DA:O and DA:A, I strongly recommend purchasing and playing at least ME:1, so that you can see what it is I a referring to. Then, you can make your own determination on the matter (not to mention get totally HOOKED and run out and get ME:2! :>)))))
Well……I suppose we should wait no longer……LET THE BEATINGS BEGIN!

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#2
Herr Uhl

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No.

#3
gemc123

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Herr Uhl wrote...

No.


This.

#4
packardbell

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The whole point of the conversation wheel was so sentences said by Shepard was summarized since he/she was fully voiced.



While the traditional dialog system where entire sentences are listed since our characters are not voiced, it's that simple.

#5
Efesell

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I rather like the ME wheel, but I'm not sure I want to see it for Dragon Age.

#6
Guest_Trust_*

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#7
weyrleader

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packardbell wrote...

The whole point of the conversation wheel was so sentences said by Shepard was summarized since he/she was fully voiced.

While the traditional dialog system where entire sentences are listed since our characters are not voiced, it's that simple.


Yes, I get the "whole point" and the simplicity of "why" the TDS was used.  My hope is that the next DA will have "fully voiced" with the wheel.  Thought I was clear...if not, I do apologize. Posted Image

#8
Efesell

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That would require cutting back a lot of potential responses.

#9
Raiil

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ME's dialogue options were a lot more limited as well, IIRC. Isn't something like Paragon/Renegade for personality types? You have a lot more options in DA.





And personally, I'd rather have the 'troll people' choice remain intact. That was half of the fun.

#10
Cell1e

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Please Noooooooooooooooooooo Mass Effect was not in any way as immersive and as emotive a game as DA. I would really, really, really, really, REALLY not like a conversation wheel!!

#11
Efesell

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The interrupt system could be a lot of fun though.

#12
Mr_Steph

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Oh dear GOD NO!

#13
TimelessWinter

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If they voice the next Dragon age you can expect the game to be significantly.



It would also take away from the game in my opinion...



I think if it were voiced I would go into a deep dark spiral of depression and angst

#14
this isnt my name

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No, in ME I see dialouge and pick it, shep then says something unintended e.g "Why not disable the ship" leads me to "you could have hurt civilians, if you did your just a terrorist with a badge" me 0.o...I just let people die to kill balek...5 minutes ago...

#15
weyrleader

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Cell1e wrote...

Please Noooooooooooooooooooo Mass Effect was not in any way as immersive and as emotive a game as DA. I would really, really, really, really, REALLY not like a conversation wheel!!


I am NOT suggesting that the story be "reduced" in any way.  I LOVE the story.  For example, in Redcliffe, when you are faced with the choice of helping the possessed child or taking the easy way out in killing him, the wheel would provide these choices, among others:

Paragon: Let's get the mages.
Renegade: Forget the kid!

After choosing, the PC would "actually speak":

Paragon: " We need to head to the tower!  This child will not die for the actions of this foul creature!"
Renegade: "The child must die.  It is far too great a risk to allow this vile thing to linger any longer!"

I don't want to see the story suffer.  I just want to see the text shorten a bit to get me back in the game quicker, as well as give more "life" to my PC.  Hope this clarifies my intent of this discussion. Posted Image

#16
Kryyptehk

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I liked the ME wheel. In ME. But Shepard is Shepard. He/she is not your character who you lovingly created a back story for, nor can you come up with motives for what he/she says like you can with DA. YOU can't decide whether to be rude or nice or dutiful or blah blah blah. Shepard decides, in a sense. I mean, you can press a option that you think is polite and then BAM, he/she punches someone in the face. Lol, okay, that's an exaggeration, but you see what I mean. Those summed up options are very vague, and if you are playing a polite Paragon, you're still kind of a douche (imho).



With that said, I loved the wheel for ME. And I loved the voice acting. It was fantastic for ME, and the wheel felt very modern, which goes with the game. But Bioware is not telling the story of your character, their telling the story of Shepard, so the voice acting fits better. I would actually like more games like ME, with voice acted decisions. But not for Dragon Age.

#17
Maria Caliban

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A voiced PC would have made DA half its current size. Like DA, I want DA 2 to be a long game. So I'd rather there was no voiced PC.

Efesell wrote...

The interrupt system could be a lot of fun though.


It would be interesting, but it has the problem of the player not knowing what the interupt will be.

For example, in ME 2, I met a man dying of an illness. A blue paragon interupt flashes and I know I'm going to help him or save him. A red renegade interupt would probably be 'putting him out of his misery' or slapping him around so he give us answers before he dies.

If it were just an interupt on screen, however, I'd have no idea what the PC was going to do.

I'd still be interested in one... I think they're just have to impliment it a bit differently.

#18
Estelindis

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I really like the ME dialogue system - I found it really hard to "go back" to a non-voiced main character when playing Dragon Age - but it only works because you don't get to choose exactly what you say. In games where you *do* want to give players a chance to choose their characters' exact words, it's boring to have to listen to what you've already read. It's all a question of choosing one set of benefits and drawbacks over another.

#19
Efesell

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Eh, I just want the over the topic Renegade interrupts in Dragon Age.

So much potential.

#20
mellifera

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I'm not fully against it (in terms of spoken lines at least) but one of my favorite things about DA is that there isn't a good/evil meter. Your decisions and what you say aren't labeled by the creator of the game and instead it is left up to the players' perspective and interpretation (or that of their character).

I am never a fan of calling any decision outright good or evil, especially when a good deed might have negative consequences down the line (and even then it's not always clear). It just seems so black and white and limited when everything is labeled. In ME I always pick the dialog options for the Paragon route even if I'd rather say something else just for the sake of filling up the meter.

Modifié par yukidama, 04 avril 2010 - 12:12 .


#21
Count Viceroy

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Herr Uhl wrote...

No.



#22
Costin_Razvan

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Unless Dragon Age 2 has a fully voiced PC character, then no. There is a reason for this.



The wheel works in Mass Effect because your character is fully voice and you are merely selecting the general meaning of the sentence while in Dragon Age you are selecting the WHOLE sentence. So unless you want walls of texts at every turn then seriously just no.




#23
Daerog

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Both are great games, but I don't think ME should bleed into DA. Voiced PC was fun in ME, but it would limit character creation too much in DA.

#24
Vicious

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IMO the difference is less than people think. DAO for example, utilized Persuades [good option] and Intimidates [violent option.] And guess what other game did that... Mass Effect most recently.


The conversation wheel should be a Bioware thing, not a ME thing. They basically invented and popularized it, no reason they should NOT use it, it is truly revolutionary in terms of cinematic appeal and yanking the player into the story.

That said, it's not perfected, and won't be for a while.


If DA2's hero is voiced,then by all means they should utilize an appropriate version of the wheel.
See, the problem with DA's system is the same problem with BG's system. 50% of the responses actually result in the same thing, and are just a different texted way of saying it.

For example, You can insult Zathrian when he confronts you, but he will always return to the dialogue path 'You realize that she actually IS witherfang?" no matter what.


As for 'game would be shorter if the PC is voiced' You know what? I'd trade a shorter adventure for a more memorable one. Bioware can pull it off. Will they? Doubtful, since they seem set on the backwards direction that is a Silent protagonist for their fantasy games.

That said, I am greatly annoyed that outside of cutscenes my character has a completely blank face. Really sucked me out of the whole thing.

Also, if we are reprising The Warden for some reason, don't voice him. It treads on the fanbase.

Modifié par Vicious, 04 avril 2010 - 12:29 .


#25
JPL1138

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Redding is teh hard