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Mass Effect Conversation Wheel for Next Dragon Age...Please?


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#76
Kryyptehk

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tmp7704 wrote...

wwwwowwww wrote...

It's not that hard to put a voice to a character and have options to say it as (sympathetic, sarcastic, cruel, or whatever) some more work sure, but not that hard.

And yet, there's actually no game the size of regular RPG which does it.

Nothing is hard for people who don't have to do the actual work involved or to pay the bills.


I like that, and very true. I know that I used to make fun of people who made crappy animation things on the web. Then I downloaded Blender and fooled around with it and quickly realized that kind of stuff ain't easy.

#77
wwwwowwww

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Kryyptehk wrote...

wwwwowwww wrote...

Kryyptehk wrote...

wwwwowwww wrote...

Herr Uhl wrote...

wwwwowwww wrote...

I really think everyone is reading way to much into this. It's not that hard to put a voice to a character and have options to say it as (sympathetic, sarcastic, cruel, or whatever) some more work sure, but not that hard.

Seems to many are caught up with saying no, just because the idea came from another game.


No, many are caught up with saying no since this point has been raised plenty of times. it has been thought about, and the judging is already made.

It would still be the same VA unless you imagine them hiring 3-4 per gender, per race. In which case the game would have a budget to be about 10 hours long.


Oh give me a break, you don't need to go out and pay top dollar for famous people to do every voice over. There are plent of no name people just looking for a few extra bucks that would give up a few hours of their time to do the lines.
You could pay $100 an hour for 4 hours of work, that's a total of $2400 for 3 voices of ea. gender abouts, if that is breaking the bank then the game isn't gonna be worth a crap anyways, which I highly doubt.

Yeah I said 4 hours, if that, they voice over entire animated cartoons in 6 hours, so 4 is being generous.


Ummm no, that's just...no. I would rather have a silent protagonist than having my person sound like some kid they dragged off the street. I've yet to see a game that could just pull people off the street, give them a hundred dollars and have it be up to par with the other voice actors. That's exactly like having people be in a Shakespeare play with no experiance. Sometimes it works, 90% of the time, it doesn't. And then you'd have people complaining that their character sounds stupid compared to the other characters and people would ask "Well, why didn't you adopt the KotOR system where they are quiet?" I'd rather not listen to anything to listening to some terrible voice actor. Why waste the money?

If they HAD to have voice actors for my character, I would prefer one or two for each gender, not people that have no skill in voice acting.


I never said no skill in voice acting, I said no-name, there are thousands of actors and actresses out there you have never heard of that would kill to work for $100 an hour. Geezus stop and think first.


4 hours of material for 100 dollars? Basically, two movies with just your voice for 100 dollars. Only if they were used to standing on the side of the street. Any voice actors who were serious about either being voice actors or becoming actors would do that.

It would be more likely that they would try to hire someone through an agency. And agencies get a cut of your money. An agency won't bother with roles that only pay 100 dollars unless it is a very short role.

And there is no need to be hostile, I'm just pointing out that 100 dollars isn't resonable.


I said $100 an hour for 4 hours of work, that's $400 for 4 hours of their time per person, times that by 6 people you've paid out $2400.

I'm not hostile, I just wish people would read what was written instead of stopping half way to start a rebuttal.

tmp7704 wrote...



Nothing is hard for people who don't have to do the actual work involved or to pay the bills.



I do pay bills, in fact my buying the game pays their bills. However, just because something hasn't been done, doesn't mean it can't be. Doing things like this is their job, it's what they do, I'm pretty sure they can handle it.

#78
sonofalich

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#79
tmp7704

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wwwwowwww wrote...

I do pay bills, in fact my buying the game pays their bills. However, just because something hasn't been done, doesn't mean it can't be. Doing things like this is their job, it's what they do, I'm pretty sure they can handle it.

And you are pretty sure of it based on what, exactly?

The point about something like that not being done so far was simply to make you consider that maybe it's not as easy as you believe -- because if it was, then odds are it would've been done by now. After all, it would be probably pretty good selling point for a game so there must be some pretty good reasons why no game does it; even the ones with the largest budgets and the most experienced teams.

#80
wwwwowwww

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tmp7704 wrote...

wwwwowwww wrote...

I do pay bills, in fact my buying the game pays their bills. However, just because something hasn't been done, doesn't mean it can't be. Doing things like this is their job, it's what they do, I'm pretty sure they can handle it.

And you are pretty sure of it based on what, exactly?

The point about something like that not being done so far was simply to make you consider that maybe it's not as easy as you believe -- because if it was, then odds are it would've been done by now. After all, it would be probably pretty good selling point for a game so there must be some pretty good reasons why no game does it; even the ones with the largest budgets and the most experienced teams.


Based on the fact that they already do it for all the NPC's, based on the fact that they apparantly already psuedo do it with ME from what I understand.

#81
asaiasai

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wwwwowwww wrote...

asaiasai wrote...

As some posters have said NO WAY. There are really 3 types of games on the market. The just the driver like Left 4 Dead 2 where it really makes no difference what character you play. The driver lite which is what the ME series is. Then there is the full control driver like the DAO series. I really think that if the developers pulled the giant stick out of their asses concerning the character in ME, the whole you will play the character as we designed mantra, ME and ME2 would have been better games, at minimum more immersive. DAO is as good and immersive as it is because my Warden is exactly that, MY WARDEN, I play the character the way I want to, I build the character the way I want to, I make the decisions I want to, fully understanding that I will also bear the consequences of those decisions later. When I play ME I am an observer, when I play DAO I am the warden which bonds the player to the character, you become the warden, in ME you never become the “Shep”. I have played DAO 13 times now and each character may be similar (max persuasion) but no 2 are exactly the same, I have made different decisions in each play, and seen something new most of the time. The very fact that I can do this because the developers never inserted the stick in their asses in the first place by taking their hands off the character makes DAO the superior experience. It is primarily the reason why DAO is a superior game to ME or ME2, I would have rather seen the ME series lean more towards the DAO model than the what ever ME2 model their using now. ME2 took less time to play than the DAO Awakenings expansion which is sad because of the potential the ME story has. The developer decided to limit what the player can do because they decided to make ME a follow me as opposed to lead the way experience, is why the limited conversation wheel in ME will never be an improvement or fit. In ME2 there is really only one way to play the game, do the ship upgrades, do the crew loyalty missions, go through the Omega relay immediately, use the following people for the following tasks and there is your happy ending. In ME the only real choice the player gets in character development is paragon or renegade choices that pop up when and where the developer has decided they will. In DAO every conversation, every action, every choice can not even be quantified as simply a renegade or paragon option and to simplify DAO by imposing the ME limits would diminish the immersive quality of DAO. I own both ME and ME2 and by no means am I trashing them just really stating the obvious that DAO is a deeper, richer, more immersive experience because the developers let me have a free hand with my warden. So keep your ME hands off my DAO or I will be very angry.

Asai


Great, hope you feel better, but what does that have to do with being able to hear your character talk? I've never played ME, that doesn't mean I wouldn' tlike to hear my character talk


I guess for the slower folks i will have to speak clearer.

In DAO the conversation replies i have access to depend entirely upon the race, class and the build (persuasion and cunning points) that for the developers to VA this vast number of replies would be cost prohibitive. ME's conversation wheels work in ME because it lacks the depth of DAO as such it is easier from a VA perspective to develop ME. Depending on my build, race, class, or origin i have up to 6 different replies avaliable for me to choose from, the most i have ever seen in ME is 4, a paragon or renegade and 2 standard replies. In order to get the conversation replies voice acted in DAO would mean the loss of probably half of the conversation replies i currently have access to. This simply would mean that i would loose some of the depth that makes DAO the superior experience it is in comparison to ME series. The conversation wheels work in ME because as the developers have stated i am playing thier version of Shepard, in DAO i am playing MY warden and i would rather keep MY warden than loose her just for a cosmetic change that will detract from what makes  DAO so immersive. My point is that the ME series could use a bit of the DAO treament and yes i own both ME, ME2, DAO, and DAOA so i do think that my opinion while having no more validity than anyone else's comes from the perspective of an avid player. The difference is crystal clear to me i have 4 ME plays, and just completed 13 DAO, working on 14 now, there is a reason one can get so much play out of a game and that is depth, which the VA of the conversational replies would force me to surrender in the name of cost effectivness and time. Thanks and while VA for DAO sounds like a good idea, in practice it will not be an imporvement therefore i will pass.

Asai   

#82
weyrleader

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asaiasai wrote...

wwwwowwww wrote...

asaiasai wrote...

As some posters have said NO WAY. There are really 3 types of games on the market. The just the driver like Left 4 Dead 2 where it really makes no difference what character you play. The driver lite which is what the ME series is. Then there is the full control driver like the DAO series. I really think that if the developers pulled the giant stick out of their asses concerning the character in ME, the whole you will play the character as we designed mantra, ME and ME2 would have been better games, at minimum more immersive. DAO is as good and immersive as it is because my Warden is exactly that, MY WARDEN, I play the character the way I want to, I build the character the way I want to, I make the decisions I want to, fully understanding that I will also bear the consequences of those decisions later. When I play ME I am an observer, when I play DAO I am the warden which bonds the player to the character, you become the warden, in ME you never become the “Shep”. I have played DAO 13 times now and each character may be similar (max persuasion) but no 2 are exactly the same, I have made different decisions in each play, and seen something new most of the time. The very fact that I can do this because the developers never inserted the stick in their asses in the first place by taking their hands off the character makes DAO the superior experience. It is primarily the reason why DAO is a superior game to ME or ME2, I would have rather seen the ME series lean more towards the DAO model than the what ever ME2 model their using now. ME2 took less time to play than the DAO Awakenings expansion which is sad because of the potential the ME story has. The developer decided to limit what the player can do because they decided to make ME a follow me as opposed to lead the way experience, is why the limited conversation wheel in ME will never be an improvement or fit. In ME2 there is really only one way to play the game, do the ship upgrades, do the crew loyalty missions, go through the Omega relay immediately, use the following people for the following tasks and there is your happy ending. In ME the only real choice the player gets in character development is paragon or renegade choices that pop up when and where the developer has decided they will. In DAO every conversation, every action, every choice can not even be quantified as simply a renegade or paragon option and to simplify DAO by imposing the ME limits would diminish the immersive quality of DAO. I own both ME and ME2 and by no means am I trashing them just really stating the obvious that DAO is a deeper, richer, more immersive experience because the developers let me have a free hand with my warden. So keep your ME hands off my DAO or I will be very angry.

Asai


Great, hope you feel better, but what does that have to do with being able to hear your character talk? I've never played ME, that doesn't mean I wouldn' tlike to hear my character talk


I guess for the slower folks i will have to speak clearer.

In DAO the conversation replies i have access to depend entirely upon the race, class and the build (persuasion and cunning points) that for the developers to VA this vast number of replies would be cost prohibitive. ME's conversation wheels work in ME because it lacks the depth of DAO as such it is easier from a VA perspective to develop ME. Depending on my build, race, class, or origin i have up to 6 different replies avaliable for me to choose from, the most i have ever seen in ME is 4, a paragon or renegade and 2 standard replies. In order to get the conversation replies voice acted in DAO would mean the loss of probably half of the conversation replies i currently have access to. This simply would mean that i would loose some of the depth that makes DAO the superior experience it is in comparison to ME series. The conversation wheels work in ME because as the developers have stated i am playing thier version of Shepard, in DAO i am playing MY warden and i would rather keep MY warden than loose her just for a cosmetic change that will detract from what makes  DAO so immersive. My point is that the ME series could use a bit of the DAO treament and yes i own both ME, ME2, DAO, and DAOA so i do think that my opinion while having no more validity than anyone else's comes from the perspective of an avid player. The difference is crystal clear to me i have 4 ME plays, and just completed 13 DAO, working on 14 now, there is a reason one can get so much play out of a game and that is depth, which the VA of the conversational replies would force me to surrender in the name of cost effectivness and time. Thanks and while VA for DAO sounds like a good idea, in practice it will not be an imporvement therefore i will pass.

Asai   


I understand where Asai is coming from.  In addition, if you gain something, chances are you're going to lose something else.  And it's that "something else" that people are fighting for.  I have to say, I agree.  I don't want to lose that either.  Another thing to consider is:  Why has Bioware stuck with the script form of conversation for the PC as BG and BG2 evolve to NWN / NWN2, and similarly to DA:O and DA:A? Is it possible that the threat was only too real, and that's why they have stuck with it?  My GOd.......I've changed my mind, haven't I? Posted Image

#83
wwwwowwww

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asaiasai wrote...

wwwwowwww wrote...

asaiasai wrote...

As some posters have said NO WAY. There are really 3 types of games on the market. The just the driver like Left 4 Dead 2 where it really makes no difference what character you play. The driver lite which is what the ME series is. Then there is the full control driver like the DAO series. I really think that if the developers pulled the giant stick out of their asses concerning the character in ME, the whole you will play the character as we designed mantra, ME and ME2 would have been better games, at minimum more immersive. DAO is as good and immersive as it is because my Warden is exactly that, MY WARDEN, I play the character the way I want to, I build the character the way I want to, I make the decisions I want to, fully understanding that I will also bear the consequences of those decisions later. When I play ME I am an observer, when I play DAO I am the warden which bonds the player to the character, you become the warden, in ME you never become the “Shep”. I have played DAO 13 times now and each character may be similar (max persuasion) but no 2 are exactly the same, I have made different decisions in each play, and seen something new most of the time. The very fact that I can do this because the developers never inserted the stick in their asses in the first place by taking their hands off the character makes DAO the superior experience. It is primarily the reason why DAO is a superior game to ME or ME2, I would have rather seen the ME series lean more towards the DAO model than the what ever ME2 model their using now. ME2 took less time to play than the DAO Awakenings expansion which is sad because of the potential the ME story has. The developer decided to limit what the player can do because they decided to make ME a follow me as opposed to lead the way experience, is why the limited conversation wheel in ME will never be an improvement or fit. In ME2 there is really only one way to play the game, do the ship upgrades, do the crew loyalty missions, go through the Omega relay immediately, use the following people for the following tasks and there is your happy ending. In ME the only real choice the player gets in character development is paragon or renegade choices that pop up when and where the developer has decided they will. In DAO every conversation, every action, every choice can not even be quantified as simply a renegade or paragon option and to simplify DAO by imposing the ME limits would diminish the immersive quality of DAO. I own both ME and ME2 and by no means am I trashing them just really stating the obvious that DAO is a deeper, richer, more immersive experience because the developers let me have a free hand with my warden. So keep your ME hands off my DAO or I will be very angry.

Asai


Great, hope you feel better, but what does that have to do with being able to hear your character talk? I've never played ME, that doesn't mean I wouldn' tlike to hear my character talk


I guess for the slower folks i will have to speak clearer.

In DAO the conversation replies i have access to depend entirely upon the race, class and the build (persuasion and cunning points) that for the developers to VA this vast number of replies would be cost prohibitive. ME's conversation wheels work in ME because it lacks the depth of DAO as such it is easier from a VA perspective to develop ME. Depending on my build, race, class, or origin i have up to 6 different replies avaliable for me to choose from, the most i have ever seen in ME is 4, a paragon or renegade and 2 standard replies. In order to get the conversation replies voice acted in DAO would mean the loss of probably half of the conversation replies i currently have access to. This simply would mean that i would loose some of the depth that makes DAO the superior experience it is in comparison to ME series. The conversation wheels work in ME because as the developers have stated i am playing thier version of Shepard, in DAO i am playing MY warden and i would rather keep MY warden than loose her just for a cosmetic change that will detract from what makes  DAO so immersive. My point is that the ME series could use a bit of the DAO treament and yes i own both ME, ME2, DAO, and DAOA so i do think that my opinion while having no more validity than anyone else's comes from the perspective of an avid player. The difference is crystal clear to me i have 4 ME plays, and just completed 13 DAO, working on 14 now, there is a reason one can get so much play out of a game and that is depth, which the VA of the conversational replies would force me to surrender in the name of cost effectivness and time. Thanks and while VA for DAO sounds like a good idea, in practice it will not be an imporvement therefore i will pass.

Asai   


I'm not slow, but thank you for the concern. I completely understand your argument. Now please understand this, I DO NOT CARE ABOUT ME, I have not played the game nor do I care too, so talking to me about what happens in that game or how it is done is lost on me.

I simply think it would be nice to give my character a voice instead of a blank stare, I understand that there is a lot to doing this. That is not lost on me at all, but it doesn't change the fact that having that ability would be nice.

#84
Vicious

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I can't deal with the wall o texts in this thread anymore. I just feel that the DAO experience could be MUCH more immersive than it wound up being.



There's a lot of assumption in the responses that DA2 will reprise the Warden. I sincerely doubt this will be the case, and would welcome playing a character they have written rather than a faux sandbox character like The Warden, if only so i NEVER EVER AGAIN see an ending slide that says, "then they left everyone they knew and went off somewhere... But MAYBE THEY'LL BE SEEN AGAIN! [cue DLC]"



So to wrap up I don't see us being The Warden again for Dragon Age 2, and thus see no issue with making the next hero voice acted. Sure it would mean the game would be shorter but *looks at the 2011 release date." If that's DA2, i'm going to guess it's shorter than DAO.

#85
asaiasai

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wwwwowwww wrote...

asaiasai wrote...

wwwwowwww wrote...

asaiasai wrote...

As some posters have said NO WAY. There are really 3 types of games on the market. The just the driver like Left 4 Dead 2 where it really makes no difference what character you play. The driver lite which is what the ME series is. Then there is the full control driver like the DAO series. I really think that if the developers pulled the giant stick out of their asses concerning the character in ME, the whole you will play the character as we designed mantra, ME and ME2 would have been better games, at minimum more immersive. DAO is as good and immersive as it is because my Warden is exactly that, MY WARDEN, I play the character the way I want to, I build the character the way I want to, I make the decisions I want to, fully understanding that I will also bear the consequences of those decisions later. When I play ME I am an observer, when I play DAO I am the warden which bonds the player to the character, you become the warden, in ME you never become the “Shep”. I have played DAO 13 times now and each character may be similar (max persuasion) but no 2 are exactly the same, I have made different decisions in each play, and seen something new most of the time. The very fact that I can do this because the developers never inserted the stick in their asses in the first place by taking their hands off the character makes DAO the superior experience. It is primarily the reason why DAO is a superior game to ME or ME2, I would have rather seen the ME series lean more towards the DAO model than the what ever ME2 model their using now. ME2 took less time to play than the DAO Awakenings expansion which is sad because of the potential the ME story has. The developer decided to limit what the player can do because they decided to make ME a follow me as opposed to lead the way experience, is why the limited conversation wheel in ME will never be an improvement or fit. In ME2 there is really only one way to play the game, do the ship upgrades, do the crew loyalty missions, go through the Omega relay immediately, use the following people for the following tasks and there is your happy ending. In ME the only real choice the player gets in character development is paragon or renegade choices that pop up when and where the developer has decided they will. In DAO every conversation, every action, every choice can not even be quantified as simply a renegade or paragon option and to simplify DAO by imposing the ME limits would diminish the immersive quality of DAO. I own both ME and ME2 and by no means am I trashing them just really stating the obvious that DAO is a deeper, richer, more immersive experience because the developers let me have a free hand with my warden. So keep your ME hands off my DAO or I will be very angry.

Asai


Great, hope you feel better, but what does that have to do with being able to hear your character talk? I've never played ME, that doesn't mean I wouldn' tlike to hear my character talk


I guess for the slower folks i will have to speak clearer.

In DAO the conversation replies i have access to depend entirely upon the race, class and the build (persuasion and cunning points) that for the developers to VA this vast number of replies would be cost prohibitive. ME's conversation wheels work in ME because it lacks the depth of DAO as such it is easier from a VA perspective to develop ME. Depending on my build, race, class, or origin i have up to 6 different replies avaliable for me to choose from, the most i have ever seen in ME is 4, a paragon or renegade and 2 standard replies. In order to get the conversation replies voice acted in DAO would mean the loss of probably half of the conversation replies i currently have access to. This simply would mean that i would loose some of the depth that makes DAO the superior experience it is in comparison to ME series. The conversation wheels work in ME because as the developers have stated i am playing thier version of Shepard, in DAO i am playing MY warden and i would rather keep MY warden than loose her just for a cosmetic change that will detract from what makes  DAO so immersive. My point is that the ME series could use a bit of the DAO treament and yes i own both ME, ME2, DAO, and DAOA so i do think that my opinion while having no more validity than anyone else's comes from the perspective of an avid player. The difference is crystal clear to me i have 4 ME plays, and just completed 13 DAO, working on 14 now, there is a reason one can get so much play out of a game and that is depth, which the VA of the conversational replies would force me to surrender in the name of cost effectivness and time. Thanks and while VA for DAO sounds like a good idea, in practice it will not be an imporvement therefore i will pass.

Asai   


I'm not slow, but thank you for the concern. I completely understand your argument. Now please understand this, I DO NOT CARE ABOUT ME, I have not played the game nor do I care too, so talking to me about what happens in that game or how it is done is lost on me.

I simply think it would be nice to give my character a voice instead of a blank stare, I understand that there is a lot to doing this. That is not lost on me at all, but it doesn't change the fact that having that ability would be nice.


If you have never played ME then you have very little frame of reference to form your opinions on. Go play ME and come back, you will see just how shallow in comparison to DAO it is. The VA of the replies is a cosmetic change that because of the resources required to fufill this request will make any future DAO a shallower game. ME regardless of whether you want to discuss it or not is relevant considering the OP used it as thier example. You want VA in your game go get ME or ME2 and you can have 15 hours of game play and very little replay value for 40 dollars. At least if you have played either title, your opinions would have the additional value of actually knowing what the hell is being discussed. I am telling you that VA for DAO is the WORST idea ever if you have to choose between VA or content, if i can get both sure, in a perfect world this might be possible but we live in this one. ME lacks any immersive qualities in comparison to DAO and it is fully VA. VA is a simple gimmick that lets the developers provide less entertainment value and MORE FLUFF. OOO they are talking to me wow like i have never seen this before and 2 sequences later the game is over. If you want VA , ME or ME2 are quality abiet very short games to play. There is very little replay value in ME or ME2 because they had to choose VA or content, in that situation VA should loose every time and to want that for DAO i just do not understand it. Why ruin a good thing because you want to hear voices? Go play ME or some other mainstream FLUFF title but DAO is not broken quit trying to fix it.

Asai

#86
wwwwowwww

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I don't have to play ME to have an opinion on wether or not I would like to hear my PC speak. One has nothing to do with the other. I'm very aware of what is being discussed and from the beginning I have stated I know nothing of how ME works, but for my argument I don't need too. Giving voice to your PC does not diminish the replay value of the game.



I never said DA:O was broken, I just want to hear the voice I choose at the beginning of the game to be used in conversation throughout the game. If making it so the PC speaks, takes away from game time, then I'd rather have the game time, but if it doesn't I'd like to have both.



Is that a hard concept to understand?




#87
Guest_Yenaquai_*

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I don't say no just yet.

I was not really thrilled by the conversation-system as it was presented in DA:O, and ME has one of the best systems I've seen in this regard. I wouldn't want to see it in the exact same matter as it was used in ME, because without a voiced PC it cannot work.
BUT I would also love to see a refreshing, new approach to the usual "Conversation bar" at the bottom of the screen.
I know its a solid, good system, but on the other hand - for me - it's also an immersion-breaker. Because I - personally - don't have the feeling to a be complete and functioning part of the world, if I know that whenever I approach a character or a cutscene ends, this bar will pop up, reminding me once again that my character is just a computergenerated face.

ME was more interesting in this regard, because the conversationwheel is just a little splot on the bottom of the page, it doesn't cause the screen to shrink, nor does it give you the feeling to break the immersion. Plus you can never truly guess what your Shep will respond. I find it fantastic.

"Heavy Rain" does also a great job in this regard. The idea of the answers you can give, floating around your head, like fleeting thoughts, is simply brilliant. It gives enough control, but doesn't break the feeling of the game.

From whatI've seen from the (real beautiful) videos of "The WItcher 2", the developers seem to follow a similar course. The answers the player can give are floating directly at the side of your PC, Geralt, in white font without being seperated from the whole scenario. It looks great so far.

Now I don't mind a silent PC, but honestly? Of course I would love to play a voiced one. It's just more immersive, more fun, it gives more possibilities. (Regarding animations, expressions, movements etc.) I'm fully aware that it would limit the conversations, which would be a bad thing, of course.
But regarding the dialogue-presentation? I would love to see a more open and integrated dialogue-system. Personally I am sick and tired of seeing the good old conversation-bar on the bottom of the page.

Modifié par Yenaquai, 06 avril 2010 - 08:32 .


#88
asaiasai

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wwwwowwww wrote...

I don't have to play ME to have an opinion on wether or not I would like to hear my PC speak. One has nothing to do with the other. I'm very aware of what is being discussed and from the beginning I have stated I know nothing of how ME works, but for my argument I don't need too. Giving voice to your PC does not diminish the replay value of the game.

I never said DA:O was broken, I just want to hear the voice I choose at the beginning of the game to be used in conversation throughout the game. If making it so the PC speaks, takes away from game time, then I'd rather have the game time, but if it doesn't I'd like to have both.

Is that a hard concept to understand?

 That is what i am trying to say. The realities of the game world are they have a finite amount of; recources (money), and time to concieve, develop, and market a game. In order for them to give voice to your warden Bioware will have to compromise. Loosing content so that you can hear your in game replies twice, once in your head as you read it and then a voice actor repeats what you just read is not a fair trade. A compromise has to be made so all i am suggesting is that you compromise right from the very begining by reading your replies and leaving it at that. I will agree if they can still provide the depth of content that they currently have done with DAO and VA my replies i would like that. I am just not willing to trade that for content, and no gamer should. I would rather they dismiss pretty much all the VAs or choose lesser paid VAs for DA2 and spend the VA pay on more content. That is where i am comming from. I am not slamming you and i do apologize if i came across that way. In reality what your asking for they already do and for no other reason than they are still quality games you should try the ME series. I shopped my ME off Steam for 5 bucks and i am sure if you shop it you can find ME2 in a bargin bin somewhere for 20 bucks,this is sad for no other reason than they are way too short in comparison to DAO. Awakenings is longer than ME2 is and it is supposedly a full game. The VA in ME and ME2 is superb, the quality of the games is better than most titles out there right now but for all of this they are both short rides. But DAO had a good mix of VA and content all wrapped up in a nice package. Again i am sorry if i came on to strong, too much coffee, that is no excuse. I do agree if i can get both why not, i just do not think it is possible and still retain the same depth and i would not be willing to trade something (content) for nothing (VA) considering in reality i just traded away content so a VA can repeat what i just read.

Asai

#89
Zcorck

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With all due respect wwwwowwww, I'd recommend that you try out ME just to get a feeling of what it's like. Not everybody thinks that the ME PC VAs delivered. Just about half thinks they did and half thinks they didn't. Aside from that, the dialogue choices in ME are quite limited in comparison to DA due to the choices being either nice or cold and almost always serious as opposed to DA where the options are bordering on the grey area and even humorous (which they've done since BG).

#90
wwwwowwww

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Zcorck wrote...

With all due respect wwwwowwww, I'd recommend that you try out ME just to get a feeling of what it's like. Not everybody thinks that the ME PC VAs delivered. Just about half thinks they did and half thinks they didn't. Aside from that, the dialogue choices in ME are quite limited in comparison to DA due to the choices being either nice or cold and almost always serious as opposed to DA where the options are bordering on the grey area and even humorous (which they've done since BG).


I never said take away the options, just add a voice to them.

#91
DarklifePL

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Christ why can't you comprehend that it's physically impossible to have a game the depth and length of dragon age with a fully voiced pc without either exorbitantly raising the costs or cutting some of the content. You sound like a child that wants a pony and is confused as to why he can't get one.

#92
wwwwowwww

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DarklifePL wrote...

Christ why can't you comprehend that it's physically impossible to have a game the depth and length of dragon age with a fully voiced pc without either exorbitantly raising the costs or cutting some of the content. You sound like a child that wants a pony and is confused as to why he can't get one.


Christ why can't you read? I already said that if it takes away from the length of the game then I can do without. You sound like someone who reads about 1/4 of what is written and then assumes they know the rest and in the end sound like an idiot. However, that's just what you sound like I could be wrong.

Wasn't aware sharing your opinion on something you would like to see was a crime.

Modifié par wwwwowwww, 05 avril 2010 - 12:26 .


#93
tmp7704

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weyrleader wrote...

That is a really good question!  My original want for the wheel was to basically summarize the commands, but not at the expense of the story.  I was hoping that DA's plethora of choices would still be there, only the PC would speak them rather than the player "read and click" the pc's response. I was hoping that the wheel would be re-invented to perhaps provide the number of choices, rather than take on the paragon/renegade/quick-ended format that is current with ME1 and 2.

That'd mean --if i'm not misreading it-- that basically what you'd like is to have your character be fully voiced, and perhaps (since it's somewhat related) the conversations be more 'cinematic' in appearance, similar to ME?

I can't say i'd mind it myself, as long as the devs somehow managed to pull off providing wide enough range of voices to support the range of characters which are possible in the game. It's just that likely the cost and workload involved in that would be so large it'd have to lead to some significant cuts and reduction of scope and that, well, you've come to this conclusion yourself perhaps it's tradeoff that wouldn't be worth it Posted Image

#94
Annarl

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NO

#95
gotthammer

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A definite NO from me, too. :)

#96
Dansayshi

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I wouldnt mind but id prefer what we have now, just developed abit more, with a paragon sort of system. What I mean is, at the start of the game, your char should be neutral with dialogue options to represent that, and then from then on, have dialogue decisions which get steadily more evil or good. Not hop from 1 convo talking about saving the world to another and talking about burning it.



While id like a fully voiced PC, I gotta say no if we loose content.

#97
Roarkh

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Furthermore, hell no.

#98
Vicious

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Do it like The Witcher and I give the idea a HELL YES. Loose thoughts floating in a character's head > ME's static wheel, even if they function very similarly.

Also over-the-top interrupt system [Murder knife mayhem!] would be nice.

Modifié par Vicious, 05 avril 2010 - 10:29 .


#99
KnightofPhoenix

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gemc123 wrote...

Herr Uhl wrote...

No.


This.



#100
Bootsykk

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wwwwowwww wrote...

I really think everyone is reading way to much into this. It's not that hard to put a voice to a character and have options to say it as (sympathetic, sarcastic, cruel, or whatever) some more work sure, but not that hard.

Seems to many are caught up with saying no, just because the idea came from another game.


I do hope you read my post--I think I was able to explain pretty well the opinions of many people who are so adamantly saying no.

Many people, as do I, have a lot of trouble putting to words what they don't like about something in particular in full depth and explanation.

The fact that it's coming from another game is actually the whole problem. Mass Effect and Dragon Age may have similair origins but branch out in dramatically different ways for how the game is played. In Mass Effect, you play as someone in specific, and you are playing their story, and you don't actually get to choose what they say--you get to choose a vague outline for the point you want to get across, and Shepard fleshes it out. In Dragon Age, you are given the freedom to say exactly what you intended, and suffer the consequences from it based on how the characters in the game see you as a leader, not based on a system of good and evil.

To add another example: In Mordin's personal quest, there is a Krogan that you can convince to return to the Urdnot camp. The paragon option is a brief 3-4 words long, and suggests nothing of what Shepard does to carry out this action. Shepard uses reverse psychology, in fact, which a normal player might not have thought of if they were choosing individual dialogue options (a perfect example of this freedom is in Jade Empire, when romancing Silk Fox--"Cold as ice, but just as flawless"). Therefore, the player is viewing Shepard as 'Commander Shepard' rather than 'Me, the Warden'. The Dragon Age style of the multiple options is to create immersion, and try and offer the player a chance to truly submerge themself into that world and have the freedom to do things they wouldn't, or couldn't, do in real life.


EDIT: I think a lot of people are tapping into the 'it is illogical to try and make so many voiceovers' and 'it is too expensive' because they are really opposed to the wheel, but don't really know how else to approach your argument of 'it wouldn't take that much time or extra money'. The problem here isn't finances or quality, and I think it would be fair for you to justify your own opinion of the matter based on a personal standpoint, rather than hiding behind Bioware as a way to confirm your thoughts. You have yet to voice your opinion, and it seems that you simply want to debate and try to argue why others who are opposing you are wrong.

Modifié par Juneya, 05 avril 2010 - 11:15 .