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"Decisions" from a non metagaming perspective debate.


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#201
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[quote]yellowpride wrote...

[quote]JohnnyDollar wrote...

[quote]yellowpride wrote...

[quote]JohnnyDollar wrote...

[quote]yellowpride wrote...

There's not necessarily a tactical advantage to letting the Council die. At the point that you have the option to open the relay, the Citadel fleet is overwhelmed by the geth, but it's not destroyed. By flanking the geth ships, you save more of the Citadel fleet, which could give you more potential firepower against Sovereign. [/quote]
Isn't the Destiny Ascension getting overwhelmed by the Geth and not the Alliance Fleet?
[/quote]
Yeah, the Destiny Ascension is getting overwhelmed along with the Citadel fleet.  While the main focus is the Destiny Ascension, it's not the only ship you stand to save by opening the relay. 
[/quote]
That is my point.  The Destiny Ascension is the main focus of the Geth.  While the Geth are preoccupied with the Destiny, the Alliance Fleet can concentrate on Sovereign.
[/quote]
[quote]yellowpride wrote...
But the Destiny Ascension can only distract them for so long without help.  Leaving it on it's own risks the geth destroying it and then having enough time to prepare for the incoming Alliance fleet. 
[/quote]
Geth having enough time to prepare?  That is the point of leaving the Destiny and going after Sovereign.  While the Geth are fighting the Destiny, the Alliance is saving themselves time because the geth are occupied with the Destiny.
[quote]yellowpride wrote...
Or, if the Destiny Ascension is able to hold out longer, you risk the geth flanking the Alliance fleet while they're focusing on Sovereign.  Flanking the Geth while their still distracted with the Ascension is the best way to make sure they're out of the way so you can destroy Sovereign.
[/quote]
If the Destiny holds out longer, then that just gives more time for the Alliance to destroy Sovereign because the Geth are concentrated on the Destiny. 

You also have to remember that these cutscenes are pretty short, and you don't know exactly how the battle is unfolding when you make the decision AFAIK.  You know you have Geth ships, Alliance Ships, Citadel Fleet, and Sovereign and that is about it.  You have to stop Sovereign and the Destiny provides the diversion.

Remember we are talking about non meta gaming.  You only know so much information when Shep makes his/her decision.

Edit:  With that said I gotta go to bed.  Will check back later.

Modifié par JohnnyDollar, 04 avril 2010 - 07:47 .


#202
casedawgz

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I really gave very little thought to the Collector base decision. I hadn't gone through all that trouble to study them. I'd gone through all that trouble to blow them and their entire facility to hell, and I wasn't going to settle for anything less.

#203
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slackbheep wrote...

Honestly the only one of the decisions mentioned by the OP which I couldn't justify easily on my main paragon play through was rewriting the Geth. The "brainwashing" felt like something my character would be against, even if you are just offsetting the reapers original influence. In the end I decided to trust Legion, as much as I find the Geth unsympathetic.


 Legion is a character you get much later in the game and often times when you've already recruited Tali and completed her loyalty mission---at least in my case. Given those two experiences and the entirety of ME1, I feel it's really stretching it to expect Shepard to become so trusting of Legion. Shepard knows first-hand how formidabble the Geth are. Her friendship with Tali only solidifies that impression. While I may have already taken the risk of accepting Legion onto the Normandy because of his unusual behavior, I am far less inclined to trust thousands of heretic Geth to stay true to their rewritten programming. I know that other players mention alliance-building to compensate for destroying the Collector base but that strikes me as a metagaming influence.

Modifié par Flies_by_Handles, 04 avril 2010 - 07:55 .


#204
Collider

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I would have liked an option to leave Legion in the Derelict Reaper, for roleplaying purposes. I had Tali with me and Shepard had to say that we should bring a geth with us...considering Tali's and the Quarian's history with the Geth, yea.



But if I have to bring Legion with me anyways, may as well talk to it first. I did and Legion is cool I guess, if very boring.

#205
Phaelducan

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If you want to look at Shephard's decisions from a purely RP point of view, then you can't take each decision individually. That's the whole point of the Bioware Character Generation system as opposed to, say, a JRPG where characters and personalities are predetermined.

Earthborn/Ruthless has a different paradigm than Spacer/War Hero, and in all probability would not make similar decisions.

That isn't to say that Ruthless can't be paragon or War Hero can't be renegade, but in general if you want to dismiss metagaming then you are already assuming a lot of variance in paragon/renegade decisions.

For example, if you are playing a Colonist/Sole Survivor... it is patently unrealistic to assume that you would have the same opinions about Batarians and Cerberus as would a Spacer/War Hero.

For me that's the draw of a Bioware RPG. I can play it multiple times, and each time every decision I make is the perfect, natural decision of that character.

Save the council? Sure, it is more important for the Galaxy as a whole to have an intact and reliable government to organize and protect against the reaper threat.

Kill the council? Sure, if Sovereign doesn't die right now, it's game over, and the Alliance can't risk even one ship trying to save the Destiny Ascension.

Metagaming doesn't enter into it.

#206
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casedawgz wrote...

I really gave very little thought to the Collector base decision. I hadn't gone through all that trouble to study them. I'd gone through all that trouble to blow them and their entire facility to hell, and I wasn't going to settle for anything less.


Truly humanity is in good hands.

#207
Pacifien

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Shandepared wrote...
Truly humanity is in good hands.


You know, I bet he wins the GAME anyway.

#208
yellowpride

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JohnnyDollar wrote...

yellowpride wrote...
But the Destiny Ascension can only distract them for so long without help.  Leaving it on it's own risks the geth destroying it and then having enough time to prepare for the incoming Alliance fleet. 

Geth having enough time to prepare?  That is the point of leaving the Destiny and going after Sovereign.  While the Geth are fighting the Destiny, the Alliance is saving themselves time because the geth are occupied with the Destiny.

yellowpride wrote...
Or, if the Destiny Ascension is able to hold out longer, you risk the geth flanking the Alliance fleet while they're focusing on Sovereign.  Flanking the Geth while their still distracted with the Ascension is the best way to make sure they're out of the way so you can destroy Sovereign.

If the Destiny holds out longer, then that just gives more time for the Alliance to destroy Sovereign because the Geth are concentrated on the Destiny. 

You also have to remember that these cutscenes are pretty short, and you don't know exactly how the battle is unfolding when you make the decision AFAIK.  You know you have Geth ships, Alliance Ships, Citadel Fleet, and Sovereign and that is about it.  You have to stop Sovereign and the Destiny provides the diversion.

Remember we are talking about non meta gaming.  You only know so much information when Shep makes his/her decision.

Edit:  With that said I gotta go to bed.  Will check back later.



The only problem with that strategy is that the plan to abandon the Destiny Ascension involves holding the Alliance Fleet back until you get the ward arms open.  The only way for it to serve as a useful distraction in that scenario is by somehow holding out until well after you've defeated Sovereign.  If it's lost before the Alliance fleet comes through, then it's a wash, because the Alliance will have to take the Geth Fleet head on before even having a shot at Sovereign.  If it's lost while the Alliance is in the process of taking down Sovereign, then the Geth Fleet will move on to attacking the Alliance Fleet with a huge tactical advantage, because they'll be coming in behind them.  Even if it holds out until just after Sovereign is destroyed, then you still have the Alliance Fleet taking on the Geth Fleet head on.

Alternatively, sending the Alliance fleet in immediately to destroy the Geth while they're distracted with the Destiny Ascension gives you a significant tactical advantage, meaning fewer losses than if you were to take them head on.  This provides the strongest probability of having enough of the fleet to take on Sovereign without the Geth Fleet potentially getting in a flanking position.

Based on the information you've been given at the point that you're making the decision to either aide or abandon the Council, you have no reason to believe that the Destiny Ascension will be able to distract the geth as long as it would take to open up the ward arms, let alone the amount of time it would take to destroy Sovereign.  Therefore, the option that yields the highest probability of a possitive outcome is sending the Alliance Fleet in immediately to save the Destiny Ascension (or, if you'd prefer, you can think of it as sending them in to take out the geth, either way).

#209
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Pacifien wrote...

You know, I bet he wins the GAME anyway.


I don't doubt that.

#210
Quaay

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I always let Shiala go because I trusted that free of Saren and the Thorian she would be ok. I let Rana go because I viewed her as an innocent tool. Finding her again in a bad situation makes me a little more suspicious but I still think her work experience with the Genophage could be useful.



With the Council I always chose to focus on the main threat no matter what. Because of metagaming I finally did go back to ME1 and redo my pre-Ilos save just to have one playthrough where they are saved. Otherwise it just wasn't a chance I was willing to take.



I destroy the Collector Base because Legion and Mordin made good points about species using technology that they weren't ready for. I would rather humanity learn that technology for themselves rather than have it handed to them.



I always save the Rachni Queen because I don't want to be responsible for destroying an entire species. Plus she pleads for a chance to teach her children to sing without being soured. It would just be heartless to deny her that.



With Tali I always hide the evidence for her because she is a good friend to me throughout both ME1 and ME2 and I value her friendship. Even if that decision comes back to bite me in ME3 I stick by it. I can't betray a friend like that, no matter what.



The decision about rewriting the Geth is the hardest for me. Part of me worries that after rewriting them the heretics come back to share their memories with the normal Geth and somehow convince the normal Geth to side with reapers. It would kill me to have Legion swayed to "the dark side" and have to destroy them all. My playthroughs are pretty evenly split on this one. I think I prefer to destroy them just so I don't worry about them "tainting" Legion and the other normal Geth.

#211
Barquiel

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I always spare Shiala and Rana. They are 2 of my favorite NPCs:wub:...and it's absolutely unnecessary to kill them imo
- Shiala helped Shepard: the cipher
- I think Rana is rather harmless

council: saved
-I didn't want to leave a geth fleet (they worship Sovereign!) behind me while trying to defeat Sovereign
-I saved 10000 lives
-I ensured political stability

Collector Base : destroyed
-EDI scanned the base's database and received all the available data on the reapers and I doubt the Collectors have anything that will help against the reaper fleet (the collector ship isn't that advanced/ Normandy2 > collector ship). Their tech is useless unless you want to make a reaper...stupid plan
-I'm not saving the galaxy so TIM can turn it into a human tyranny (if he makes own reapers)

Rachni Queen: spared
The Queen wasn't even alive during the Rachni wars, she hasn't done anything wrong.

Geth: undecided
I suppose more geth forces are useful against the reapers, but I don't really trust them (my "canon" Shepard destroyed the heretics)

Modifié par Barquiel, 04 avril 2010 - 12:55 .


#212
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My Shepard rolled like that:

Shiala:
She was with the enemy, ok, but if she had still been loyal to Saren she would have never given me the cipher, which was very important. She had given it to Saren, but by giving it to Shep she redeemed herself.  Her help allowed Shepard to further pursue Saren. And she looked good.:whistle:

Rana:
I just had pity with her. She did bad things and it was therefore a typical "second-chance" thing. But she gave Shep access to Saren's private lab. And she was an Asari...:whistle: (Shepard approved +10).

Council:
Here I just point to Exyle19's post on the first page.
And the Asari councilor was quite nice. And the Destiny Ascension was an Asari dreadnought. By the way i would have saved the flagship even if the council had not been on board.

Collector Base:
Because of its location and the relay i thought the base would only be accessible for Cerberus. And I just didn't want to give them that power.

Rachni queen:
When I read the entry about the Rachni wars I thought: "An aggressive race of bugs, nice. It's a pity the got wiped out completely." When I came to Noveria to encounter Rachni i was quite excited. The Rachni are very fascinating and when I got the choice to release the queen my decision was already made up. I even considered that the queen may be lying, but I took the risk, I just did not care about possible negative consequences.

Hiding evidence:
Tali begged me not to do it. --> I got her back. That easy.

Rewriting Geth heretics:
At first I though I would only blow up this single base with the virus in it. I was going for it and then my brother who watched me play asked: do you really want to wipe out all heretics? And I was like "ALL heretics?" I decided to rewrite them eventually, I liked Legion and thought I am doing the regular Geth a favor.

#213
Sunnie

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JohnnyDollar wrote...

Sunnie22 wrote...
I saved the Council for 2 very different reasons.

1. We (humans) were reletive newcommers to the galactic community, and with the realization that we are all about to get squished by a hoard of blood thirsty machines, it would be far easier to unite the different species if their governmental leaders were still around and on our side. Showing the galaxy that we are not all about ourselves is the bigtest step we could take to prove we deserve their respect and assistance.

2. The Destiny Ascension had over 10,000 crew and support personnel on board. The simple math says that loosing a few ships with hundreds of crew is far better that loosing a single ship with over ten thousand. It matters not what race they were, the simple fact is that life is precious no matter what the wrapper is.

You are leaving something out of the equation though.  If you don't destroy Sovereign, then nothing will matter.  Their will be no 10,000 crew, goverment leaders, or any advanced species left in the galaxy.  I would say that you would be taking a huge risk by not concentrating all of your forces on Sovereign to take it down before it has control of the Citadel and the relay.  I just don't see the justification for saving the council.  I think goodwill and crew, support personal etc.  goes out the window so to speak in such a desperate moment of survival for the entire galaxy.  The alternate to your gamble is utter destruction.  At least if you concentrate on Sovereign than you know you did everything that was possible to neutralize the threat.

Well, thats one way of looking at it.
The fact remains that at that point the battle is on and all we can do is try to stop Sovereign. The odds of actually winning are about the same either way, so why not go ahead and try to reduce casualties should there be a victory?  Making tough decisions is somethign a leader must be able to do, but making those decisions and reducing the number of losses makes a leader great.  Ultimately it comes down to trusting in our own values, I value cooperation, trust, and compassion while others value dominance and personal gain.  We shall see just how significant or insignificant these values will play out in the next game, however I still believe that having a united galaxy will be better than trying to defend one where everyone is covertly your enemy.

#214
marshalleck

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Sunnie22 wrote...

Well, thats one way of looking at it.
The fact remains that at that point the battle is on and all we can do is try to stop Sovereign. The odds of actually winning are about the same either way, so why not go ahead and try to reduce casualties should there be a victory?  Making tough decisions is somethign a leader must be able to do, but making those decisions and reducing the number of losses makes a leader great.  Ultimately it comes down to trusting in our own values, I value cooperation, trust, and compassion while others value dominance and personal gain.  We shall see just how significant or insignificant these values will play out in the next game, however I still believe that having a united galaxy will be better than trying to defend one where everyone is covertly your enemy.


You think the saved Council in ME2 is representing a united front against the Reaper threat? Look at how they are still trying to sideline humanity.

#215
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yellowpride wrote...

JohnnyDollar wrote...

yellowpride wrote...
But the Destiny Ascension can only distract them for so long without help.  Leaving it on it's own risks the geth destroying it and then having enough time to prepare for the incoming Alliance fleet. 

Geth having enough time to prepare?  That is the point of leaving the Destiny and going after Sovereign.  While the Geth are fighting the Destiny, the Alliance is saving themselves time because the geth are occupied with the Destiny.

yellowpride wrote...
Or, if the Destiny Ascension is able to hold out longer, you risk the geth flanking the Alliance fleet while they're focusing on Sovereign.  Flanking the Geth while their still distracted with the Ascension is the best way to make sure they're out of the way so you can destroy Sovereign.

If the Destiny holds out longer, then that just gives more time for the Alliance to destroy Sovereign because the Geth are concentrated on the Destiny. 

You also have to remember that these cutscenes are pretty short, and you don't know exactly how the battle is unfolding when you make the decision AFAIK.  You know you have Geth ships, Alliance Ships, Citadel Fleet, and Sovereign and that is about it.  You have to stop Sovereign and the Destiny provides the diversion.

Remember we are talking about non meta gaming.  You only know so much information when Shep makes his/her decision.

Edit:  With that said I gotta go to bed.  Will check back later.



The only problem with that strategy is that the plan to abandon the Destiny Ascension involves holding the Alliance Fleet back until you get the ward arms open.  The only way for it to serve as a useful distraction in that scenario is by somehow holding out until well after you've defeated Sovereign.  If it's lost before the Alliance fleet comes through, then it's a wash, because the Alliance will have to take the Geth Fleet head on before even having a shot at Sovereign.  If it's lost while the Alliance is in the process of taking down Sovereign, then the Geth Fleet will move on to attacking the Alliance Fleet with a huge tactical advantage, because they'll be coming in behind them.  Even if it holds out until just after Sovereign is destroyed, then you still have the Alliance Fleet taking on the Geth Fleet head on.

Alternatively, sending the Alliance fleet in immediately to destroy the Geth while they're distracted with the Destiny Ascension gives you a significant tactical advantage, meaning fewer losses than if you were to take them head on.  This provides the strongest probability of having enough of the fleet to take on Sovereign without the Geth Fleet potentially getting in a flanking position.

Based on the information you've been given at the point that you're making the decision to either aide or abandon the Council, you have no reason to believe that the Destiny Ascension will be able to distract the geth as long as it would take to open up the ward arms, let alone the amount of time it would take to destroy Sovereign.  Therefore, the option that yields the highest probability of a possitive outcome is sending the Alliance Fleet in immediately to save the Destiny Ascension (or, if you'd prefer, you can think of it as sending them in to take out the geth, either way).

You make a pretty good argument.  I am also assuming that holding back the fleet until the arms open up, will destroy quite a large chunck of geth ships at no expense to Alliance ships.  Being the Destiny is a huge dreadnaught wich I assume has quite a bit of armament and defenses.  Therefore whatever geth forces are left to flank the Alliance forces will be smaller and easier to deal with in pursuit of Sovereign.  The game does give a neutral option unlike the Collector Base decision.  I think the neutral option still gives you better odds.  It's a tough decision, for me either way. 

One decision I suppose is to sacrifice the Destiny and give yourself an advantage in  numbers assuming the Destiny will destroy a large portion of the Geth Fleet.  IMO this one gives you the better odds.

The other decision is strategic  with more variables to consider I suppose.  Taking less losses, but still accomplishing the same goal.

The big decision has to be made in a short amount of time with limited knowledge of all of the variables.  I think a fair argument can be made that both the good and neutral options are the right decision.

#216
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Sunnie22 wrote...

JohnnyDollar wrote...

Sunnie22 wrote...
I saved the Council for 2 very different reasons.

1. We (humans) were reletive newcommers to the galactic community, and with the realization that we are all about to get squished by a hoard of blood thirsty machines, it would be far easier to unite the different species if their governmental leaders were still around and on our side. Showing the galaxy that we are not all about ourselves is the bigtest step we could take to prove we deserve their respect and assistance.

2. The Destiny Ascension had over 10,000 crew and support personnel on board. The simple math says that loosing a few ships with hundreds of crew is far better that loosing a single ship with over ten thousand. It matters not what race they were, the simple fact is that life is precious no matter what the wrapper is.

You are leaving something out of the equation though.  If you don't destroy Sovereign, then nothing will matter.  Their will be no 10,000 crew, goverment leaders, or any advanced species left in the galaxy.  I would say that you would be taking a huge risk by not concentrating all of your forces on Sovereign to take it down before it has control of the Citadel and the relay.  I just don't see the justification for saving the council.  I think goodwill and crew, support personal etc.  goes out the window so to speak in such a desperate moment of survival for the entire galaxy.  The alternate to your gamble is utter destruction.  At least if you concentrate on Sovereign than you know you did everything that was possible to neutralize the threat.

Well, thats one way of looking at it.
The fact remains that at that point the battle is on and all we can do is try to stop Sovereign. The odds of actually winning are about the same either way, so why not go ahead and try to reduce casualties should there be a victory?  Making tough decisions is somethign a leader must be able to do, but making those decisions and reducing the number of losses makes a leader great.  Ultimately it comes down to trusting in our own values, I value cooperation, trust, and compassion while others value dominance and personal gain.  We shall see just how significant or insignificant these values will play out in the next game, however I still believe that having a united galaxy will be better than trying to defend one where everyone is covertly your enemy.

For me anyways, the decision was not about dominance or personal gain.  I simply see the neutral option as giving me better odds to destroy Sovereign.

#217
Sunnie

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marshalleck wrote...

Sunnie22 wrote...

Well, thats one way of looking at it.
The fact remains that at that point the battle is on and all we can do is try to stop Sovereign. The odds of actually winning are about the same either way, so why not go ahead and try to reduce casualties should there be a victory?  Making tough decisions is somethign a leader must be able to do, but making those decisions and reducing the number of losses makes a leader great.  Ultimately it comes down to trusting in our own values, I value cooperation, trust, and compassion while others value dominance and personal gain.  We shall see just how significant or insignificant these values will play out in the next game, however I still believe that having a united galaxy will be better than trying to defend one where everyone is covertly your enemy.


You think the saved Council in ME2 is representing a united front against the Reaper threat? Look at how they are still trying to sideline humanity.

It may "appear" that way, but knowing how governments work it is clearly obvious (to me at least) that the Council understands what ios going on and what is at stake.  Even though you saved their asses, the Council are very reluctant to trust you (Shepard) because of the involvment with Cerberus. Hell, I don't trust Cerberus and I tell TIM that every opportunity I get. And if I were on the Council, I wouldn't trust me either because of the Cerberus connection.  It is illogical and naive to think that the Council are dumb asses that are clueless of whats coming. They "publicly" deny or dismiss claims because confirming the threat of being culled would throw the entire galaxy into total chaos. Governments would quickly decintegrate. You can not mount the best possible defense when everyone is running around like headless chickens.  Theres one very obvious piece of evidence that the Council knows, and that is the Thanix cannons mounted on Normandy SR2, which were reverse engineered from part of the Reaper Sovereign. Theres no way in hell that the Turian Councilor would have been in the dark when the Turians developed that cannon.  I see all of this because of my life experiences (I am not young, but I am young at heart!), and it stands to reason that young folk would not see things as older more experience people do, when young we live in the moment, not caring much for the future. This changes as we get older and more experienced in life, or it should.

#218
V-time

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My 2 cent on the issue :

Letting Shiala and Rana go :
Shiala is the easy one of the two simply because she is honest and forthcoming in your talk (which can be verified by the mindmeld) and gives everything you ask for as well as offering to help the colonist.

Rana however is a different problem. She openly helps Saren and wants to study the indoctrination on her own free will. Normally that would mean i wouldn´t think twice about killing her of but since i was going to blow up the base i thought it didn´t matter and let her off to live her last moments in peace. Little did i know that she knew i planned to nuke the whole thing and found Shelter (why didn´t the scientist use that as well?) Boy was i surprised to see her again...

Saving the council :
Quite frankly i have to admit that this was a metagaming decision of mine in that the saint option tends to yield the best results since i cannot find a single arguement for saving the council instead of focusing on the Sovereign and eliminating the threat. By the way did the Destiny Ascension ever fire a single Blast from their "ohh so mighty cannon" ?

Letting the Rachi go :
Pretty easy choice for my Shepard since he/she (have both) refuses to kill a whole species because of what they have done in the past. If we follow that line of thougt the galaxy would be a lifeless place since i doubt that there is a species out there that hasn´t caused an incident which caused millions to die (i wish i could answer to the Turian Councillor like that...). It can cause an incident but then again so can any contact between individuals especially of different species and you don´t see everyone advocating genocide to all besides their own species.

Handing over the trial data :
Which could have been a huge moral dilemma wasn´t really one since it was only a question of betraying Tali´s trust or not since the Flotilla will get the data anyway since they will send a troop to the Ship i just cleaned and you didn´t see me blowing the ship up or deleting the files and stuff so that wasn´t a hard decision from that point of view. Then there is the question whether having Tali exiled or having her stay but betray her trust is better in the long run for her. But then again i had the "get out of jail" option that is charm so i never had the morale dilemma either.

Destroying the Base :
My Shepard doesn´t trust Politicians and rather sees the Base destroyed than in the Hands of anyone. Even if it´s used in the defense against the reaper afterwards in would be used to opress people who are not of their opinion get rid of political enemies and just general douchebaggery that leads to a Tyranny and so on. It might be a huge risk for now (with the reaper threat) but my Shepard rather takes this risk than the **** that is going to happen once that threat is dealt with.

Rewriting the Heretics :
Once again a pretty easy decision for my Shepard because he didn´t really care. The Heretics are 5% of the whole Geth population and as such insignificant. The Question was do i destroy the Heretics and possibly ****** off the rest of th 95% of the Geth and make it more likely they are coming to the same conclusion as the Heretics or do i trust their intentions on the risk that if they should turn on me they would simply have 5% troops more. Depending on how many Geth there are this can of course be a significant number but since noone knows my Shepard takes the risk besides if all goes well these insignificant 5% are going to fight against the Reaper as well.


The one thing that really detracts from roleplaying in this game though is the lack of actual selectable text.  On several occasions my Shepard gave a psychotic and sociopathic answer where i thought from the summary on the dialogue wheel it would be a sarcastic or snarky answer. So while i enjoy being sarcastic and stuff i tend to pick Paragon options (on the first run through)  simply because i´m on the safe side with them as opposed to what i might have answered if i had seen the whole text.

Modifié par V-time, 04 avril 2010 - 10:56 .


#219
In Exile

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This sounds fun, so I'll play:

Shiala/Rachni

Shiala is one of the choices (along with the Rachni choice) that I hate. In a sense it's a false dillema, because my only options are to completely free a person who actively betrayed the Council/Asari, or shoot them in the skull. Arresting her, confining her, etc. is just simply not an option. So I want to make it clear that I object explicitly to the choice I'm being forced to make, and were I allowed more freedom, I'd choose option C: "Arrest Her". That being said, whether or not you let her go depends on whether or not you believe she is lying about indoctrination. If you've been to Virmire or (though this is less conclusive) met Benezia, then you have good reasons to believe she is telling the truth. If you haven't, and Feros is your first world, you're dealing with what basically sounds like an insane asari telling you about how Saren is using an ancient mind controlling ship on her. So this choice varies for me, without meta-gaming, depending on whaat Shepard plausibly knows about indoctrination. Of course, as a Paragon you could say that even if she were a plant by Saren, you could easily stop her while you're on Feros, you're still dumping her on that planet alone. Who knows what she could be doing in the meantime. In short, I save her if I know about indoctrination; I kill her if I don't. This is the exact same logic I use for the Rachni queen. You've only got good reasons to believe her if you have good reasons to believe that indoctrination exists.

Rana

Rana is tougher - she didn't know the specifics of what she was doing, but as I understood it she willingly came and worked at the facility knowing full well the kind of horrific experiments were being carried out on sapient beings. She doesn't want to die and pleads with you that she had no choice, but as I understood it, she came there and stayed there with a pretty solid knowledge of what the ethics of the research was. Not seeing much hope for redemption.

The Council


The Council was a problematic choice, because the variable that I needed to know, the strategic lay-out of the battlefield, was denied to us. Since there was an option to hold back, I assumed that based on what the lay-out was, it was possible for the Arcturus fleet to avoid engaging the get entirely, go directly to the Citadel, and engage Sovereign. I don't believe in human supremacy, but what was at stake against Sovereign was the existence of every single being in the galaxy. There was no reason to believe the Arturus fleet could disengage from the geth with the Citadel fleet to engage Sovereign once they saved the Ascension; for all we know the geth would have outnumbred the combined human/Citadel fleet and trying to disengage them to fight sovereign would have just mean the anihilation of most of the fleet in a barrage as they were pulling away.This was another problematic choice due to sheer ignornace - but based on what was possible, I assumed that the fleet could be preserved intact, and based on that, it made the most sense to allow them to stay intact, everything else be damned.

Collector Base


The Collector base is complicated. We have proof that reaper technology in its natural state is absurdly dangerous (see: derelict reaper). At the same time, without reaper technology everyone on the Normandy is dead and Harbinger overruns the galaxy with the human reaper. Specifically, EDI exists only based on stealing and adapting reaper AI tech. She's in a lot of ways an infact reaper, insofar as whatever AI processing they have we've tried to adapt. The Normandy is a quasi-reaper in ME2, especially at the end. So there's danger, but there's possibility as well. The thing is, Cereberus has shown that they have no moral fiber. The things that they've done, experimentally, are right on par with turning people in goo and bulding a reaper; there's no reason to believe TIM wouldn't just go right out and try to build himself a reaper. More than that, the big theme of Mass Effect is what technology without culture costs - Mordin pines about this at length. Saving the Collector base is doing exactly the opposite - it's trying to change human development through reaper technology. Humanity managed to defeat the reapers twice at this point - including killing an infant one on foot! There are reasons to believe we can win the right way, and winning the wrong way could very well mean an end as horrible as the one the reapers have planned for us, given what TIM's transhuman attitudes suggest.

Tali's Evidence

The evidence is simple - it's Tali's fate on the line. She's willing to become an exile for the sake of her father and his reputation. That's her choice. As Shepard, I want to help her, but I respect her choice. If I have the ability to save her I will, but I won't use evidence that she explicltly refused to show.

The Heretical Geth


The geth heretics choice seems backwards (why is the paragon thing to do essentially indoctrinating the geth!? killing them as enemies is far more humane than this kind of horrible mind-rewriting). At any rate, what we know is that the Legion faction geth are willing to fight the reapers. If we save the geth, and they're integrated back into a consensus, who knows how that will affect overruling feelings. We need the geth to defeat the repears; we need them to believe the reapers are enemies. While gaining the perspective of their fallen bretheren might improve our knowledge of the reapers, the danger IMO is too great.

Modifié par In Exile, 04 avril 2010 - 11:18 .


#220
TobyHasEyes

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 Letting Shiala and Rana go :
Had no problem letting Shiala go. She was indoctrinated, she learnt her lesson, now she wants to redeem herself by helping people. Good luck to her I say.

You are right, this was different, and she was willingly helping Saren. I felt like letting her run away was close enough to giving her a second chance without affecting the mission, so why not?
The second time.. oh boy. I was all ready to just finish her, but then all she was doing was trying to cure the genophage. Now, I personally see the genophage as being a good thing, but I can see how people can morally think differently. She was trying to help the krogan, she was this time just being shortsighted in not seeing how they affects everyone else. I felt like killing someone for being shortsighted is a step too far

Focusing on Sovereign at the expense of the Council :
Without any metagaming, I decided to focus all firepower on destroying Sovereign. If the Reaper succeeds, everyone dies. I figured we'd have more chance of succeeding if we don't lose multiple craft trying to defend a fleeing ship. I think without the benefit of hindsight it was totally the right thing to do. So screw you aliens, I'm on your side. And that is why I fought and risked my life to save you from Reapers. So bite me.

Snuffing out the Rachni :
I agonised more over this one, so I learned all I could from the Queen about the Rachni. They had once been extremely violent, and nearly killed everyone. They refused surrender. When I asked the Queen if this could happen again, she said she couldn't be sure. Its a sad thing to do, but I figured at that time it was a risk the galaxy couldn't afford to take. I did wish it wasn't acid tanks, that felt cruel, but still. I figured.

Keeping the data from Tali's trial :
I planned not to hand over the data, and to keep Tali as my useful exiled Quarian. Didn't involve much thinking this one. But then it turned out I could charm them all to accept Tali without giving the data, so it all came together quite nicely

Saving the Base :
I figured that the heretic geth were bad, but their technology was useful. I figured in history, a lot of useful technology has come  from morally tenuous grounds, but has been useful none the less. I figure like money, technology is neutral. And in this case, it could prove very useful. That was until I realised it would all go into the hands of Cerberus. Cmon Alliance/Council, just nab it off them.

Destroying the Heretics :
 Once again, it all came down to risk. Could Legion guarantee that they wouldn't revert to Heretic views? He could not. Furthermore, I reckoned that by joining with the rest of the geth, there is an increased chance they could convince the rest of their Heretic views should they resurface. Ultimately, safer to just snuff them out.

Oh, and I liked your setout, hence me nicking it

#221
sammcl

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Council
There's a lot of wierd reasoning going around for saving the council that i find hard to justify : / What we know at that point:
  • Sovereign plans to open the citadel relay for the reapers
  • The Prothean Virus has slowed him down
  • Sovereign has exceedingly advanced technology in both weapons and shields
  • The Destiny Ascension is being pummeled by Geth

Without knowing exactly how effective the Prothean Virus is and how advanced Sovereign's shields and weapons are, I can find very little evidence to support risking losses by saving the council. You can make all the assumptions you want about the battle layout but it all comes down to the dialogue:

  • Save the council at all costs - you're likely to lose firepower, obviously the riskier option when fighting an unknown.
  • Focus on Sovereign - the careful choice, you don't want to risk anything when fighting an unknown
  • Let them die - absolutely spiteful
  • Your squad also informs you of the risk

No matter what you try to rationalise, the game is obviously giving you choices with differing outcomes, thinking that saving the council is a tactically better decision is silly. 

Heretics
So apparently there's a chance the Heretics could taint the Geth? I never got that on any of my playthroughs. Legion said there was a chance the Heretics would reach the same conclusion and just split again, but i never recall him saying they could taint the Geth. Geth are extremely logical, the Heretics needed a virus to change their views, I don't see how reintegrating rewritten heretics (note: being rewritten suggests they no longer have their memories, does it not?) into Geth society could cause any damage. The split in Geth votes is due to the chance that the heretics may reach the same conclusion, so it might be better to blow them all up while we still have the chance.

If i'm mistaken here, gimme some Legion quotes that correct me, coz it is possible i just missed this fact, but I've done the mission 4 times now and the thought never crossed my mind :P

Edit: formatting

Modifié par sammcl, 05 avril 2010 - 02:44 .


#222
Sunnie

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sammcl wrote...

 thinking that saving the council is a tactically better decision is silly. 

Maybe for you. I believe that us older people have more compassion and can weigh the benefits of greater cooperation amoung the galaxies diverse residents. Our life experiences have given us the wisdom to find options, options that we do not think of when we are young and inexperienced.  Letting the Council die, like letting our own Government die, would result in more enemies, and with the impending Reaper invasion, you want a united front, one where you are not always looking over your shoulder.  There is nothing "silly" about trying to save lives and reduce casualties.

#223
Zalocx

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I never understood why rewriting the Heretics, tantamount to mass brainwashing, is the Paragon option. . . it that's true than the Reapers are the most Paragon race in the universe seeing as how many millions of times they have indoctrinated sentient beings

#224
Sunnie

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Zalocx wrote...

I never understood why rewriting the Heretics, tantamount to mass brainwashing, is the Paragon option. . . it that's true than the Reapers are the most Paragon race in the universe seeing as how many millions of times they have indoctrinated sentient beings

This.

However:
I think rewriting the Heretics is the most compassionate thing to do, which I believe makes it a neutral/Paragon choice. Its not about brainwashing, the Geth are a collection of software, software that can easily and painlessly be altered. we write programs all the time, and then alter the code because it didn't do what we wanted, or wanted to add or change it to do something else.

Modifié par Sunnie22, 05 avril 2010 - 03:38 .


#225
BaladasDemnevanni

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Sunnie22 wrote...

I think rewriting the Heretics is the most compassionate thing to do, which I believe makes it a neutral/Paragon choice. Its not about brainwashing, the Geth are a collection of software, software that can easily and painlessly be altered. we write programs all the time, and then alter the code because it didn't do what we wanted, or wanted to add or change it to do something else.


But the question is whether your average code is sentient? How is re-writing the Heretics any different from brainwashing a human being? At the fundamental level, how are the two separate from each other? You've still altered the way they think.