Good mod sites
#1
Posté 08 novembre 2009 - 07:13
#2
Posté 08 novembre 2009 - 07:34
#3
Posté 08 novembre 2009 - 08:05
#4
Posté 09 novembre 2009 - 09:32
If you want the Social Site to be the one everybody uses, make it superior to ones knocked up by amateurs. It won't stay the main source just by by virtue of being official, it has to work for that honour.
Modifié par Arkenor Oakshadow, 09 novembre 2009 - 09:49 .
#5
Posté 09 novembre 2009 - 10:39
#6
Posté 09 novembre 2009 - 10:45
Telling BioWare "this site sucks" is no use to anyone. Telling BioWare what they need to do to fix it, say as a list of specific bullet points (no essays please) would be very useful.
Modifié par Sunjammer, 09 novembre 2009 - 10:45 .
#7
Posté 09 novembre 2009 - 10:56
Also, I don't have a horse in this race anyway. I'm not emotionally attached to any of them. I'll use whichever site is better. If folks want to get upset about that, I'm sorry.
#8
Posté 09 novembre 2009 - 11:01
#9
Posté 09 novembre 2009 - 11:12
Not by any stretch of the imagination: in your post the only thing close to a suggestion was "... needs far more organisation". So what's wrong with the current organisation? How would you like to see it organised?Arkenor Oakshadow wrote...
Umm, we did say what specifically needs to be changed. I think we were actually fairly precise
Yes because in addition to being web designers they are also psychics. They built this site based on their predictions of what the gaming and building communities would want/need. If it isn't what you want/need then you have to tell them what's wrong and/or what's missing.Arkenor Oakshadow wrote...
The actual website designers should know what needs to be done to fix the issue that for end-users the organisation is very lacking to the point that it will be unusable once more projects appear.
Modifié par Sunjammer, 09 novembre 2009 - 11:13 .
#10
Posté 09 novembre 2009 - 11:25
Heres a link
www.theengineeringguild.co.uk/
The Guild is a mod makers guild, we have a voice actors guild and a writers guild and all the sections needed to support dragon age are already there and waiting content. Currently I am still playing the game through, once I am done, that content will start appearing.
I intend to add any missing lore based locations (with side quests). Plus any random lore based locations like entrances to the deep roads and things for the player to explore. Basically I want to fill the map with locations you can visit and explore. Providing quests and lore based background quests.
The first news of my intentions will be posted in my blog on the guild site today. Ive been ill all week so im running behind in my duties over there.
Before i go modding the game or writting tutorials, I will be playing the unmodded game through once as a player. I find it best to do this before i mod anything in a game. After that I'll be learning as i go, I modded nwn1 but not 2, so i have much to learn and will be writting it down as i go for tutorials etc.
Watch the link above if your interested.
Modifié par giskard44, 09 novembre 2009 - 11:25 .
#11
Posté 09 novembre 2009 - 03:50
#13
Posté 09 novembre 2009 - 04:45
Modifié par georage, 09 novembre 2009 - 04:46 .
#14
Posté 09 novembre 2009 - 09:40
It also doesn't help that the search function is not even turning up any results. It's broken.
Modifié par NKato, 09 novembre 2009 - 09:44 .
#15
Posté 09 novembre 2009 - 09:44
#16
Posté 11 novembre 2009 - 12:42
This forum software is absolutely HORRIBLE. It effectively has no search functionality, and it is a terrible mess.
I hope some fan sites manage to evolve and take the place of this abomination of a web site.
#17
Posté 11 novembre 2009 - 01:37
Sunjammer wrote...
Not by any stretch of the imagination: in your post the only thing close to a suggestion was "... needs far more organisation". So what's wrong with the current organisation? How would you like to see it organised?Arkenor Oakshadow wrote...
Umm, we did say what specifically needs to be changed. I think we were actually fairly preciseYes because in addition to being web designers they are also psychics. They built this site based on their predictions of what the gaming and building communities would want/need. If it isn't what you want/need then you have to tell them what's wrong and/or what's missing.Arkenor Oakshadow wrote...
The actual website designers should know what needs to be done to fix the issue that for end-users the organisation is very lacking to the point that it will be unusable once more projects appear.
I think perhaps More organization is about all the suggestion that can be made. I can't imagine using a single category to encapsulate all NWN mods, yet that's what we have.
As it is, we have 119 modules under DA Modules and another 79 under DA End User Modules. Ya shouldn't have to use search to 'browse'. And shouldn't have to rummage through a clearance rack Although to be honest, it just looks like it was a generic DNN module intended for a smaller # of files.
On your last quip though, I'd expect web designers to look at the community websites that they are intending to replace in order to get an idea of what's needed to replace them.
#18
Posté 11 novembre 2009 - 02:48
#19
Posté 13 novembre 2009 - 08:09
This social site is absolute garbage.
Modifié par Cambios, 13 novembre 2009 - 08:09 .
#20
Posté 13 novembre 2009 - 03:23
Sunjammer wrote...
Instead of merely criticising the site why not suggest what, specifically, needs to be changed and/or how, specifically, you would like to see things improved. Jesse and his team have been very receptive to suggestions since the goal is to make this site support the community and its needs.
Telling BioWare "this site sucks" is no use to anyone. Telling BioWare what they need to do to fix it, say as a list of specific bullet points (no essays please) would be very useful.
My response? I link you to www.tesnexus.com and say "pretty much this."
Modifié par Scars Unseen, 13 novembre 2009 - 03:24 .
#21
Posté 13 novembre 2009 - 03:51
Cambios wrote...
http://www.damods.com
This social site is absolute garbage.
I haven't actually tried to download anything yet but nice site! It's a good example of how a few simple, common sorting adjustments can make all the difference. I'm also one of those still scratching my head as to why there are not two seperate sections on the projects page for "completed" and "in-progress" projects.
#22
Posté 13 novembre 2009 - 03:55
Not to mention that if I haven't uploaded my mods myself, I have no idea if it's been messed about with, so I wouldn't provide support for a file I don't have control over.
#23
Posté 13 novembre 2009 - 03:57
Not exactly a Mod Site. But the plan is to have all the mods we can listed within it. All downloads within it will be hosted of our server(s) for fast dedicated downloads.
We have some big plans for the application and it will provide just about everything a Mod Website would provide (Built in forums for each mod, rating system, ect.)
While we don't have any plans to create a website side of it. But it's always a possibility in the future since a lot of the functions the tool uses are website based and is displayed within the tool.
If there is enough demand and such from the mod authors, we could create an authors version of the tool that they can use to upload there mods and track changes and such.
(We will also be contacting all mod authors for the files we host. Just to let them know and we will remove any mods from authors that do not want there mods hosted on our servers / shown within the tool.)
Modifié par Toom316, 13 novembre 2009 - 04:04 .
#24
Posté 13 novembre 2009 - 03:59
#25
Posté 13 novembre 2009 - 04:22





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