So for anyone that doesn't know, in WoW, when you use any ability, it causes 2 different cooldowns to occur. The first one is a 1.5 second global cooldown where you cannot use any of your abilities; the second is a cooldown for the ability that was used, which is different for each ability.
For an idea about how this will work in ME, I will use a vanguard with Barrier and assume a 2 second global cooldown is in place.
So at the start of a fight, I use Barrier and a 2 second global cooldown occurs. At the end of these 2 seconds, I can now Charge but I can't use Barrier again for another 10 seconds. After I charge, another 2 second global CD occurs after which I can't use Charge again for another 4 seconds or Barrier for another 8 seconds, BUT I can use Pull.
So in the end, I was able to use a better variation of abilities but was still limited on how much I can use them. This is probably more a suggestion for ME3 since this would probably make encounters way too easy now, but it would prevent players from being pigionholed into only using 1 or 2 powers and ignoring the rest.
So good idea or pretty retarded and I don't know what I am talking about? (At least one person will probably just quote me on the last part




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