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One man's determination vs. hardcore mode...


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#1
redlaser77

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Wow! I know I don't have the game dialed up to its most difficult, but on hardcore mode I think there should definatley be an Xbox360 achievement for finishing the game on this mode without lowering difficulty setting. Case in point: I just finished the collector ship mission ( the first foray onto the ship, about mid-game ) and the battle taking place on the levitating platform was rediculously insane unto itself! I redid that fight scene 59 times until I finally beat those bastard collectors. The thing that made it hard was leaving the Normandy and having very little ammo in my heavy weapon and no medkits ( is there a way to stock up ammo and medkits before leaving on each mission? This would help tremendously.. ) We eventully got off the ship but after 4 strait hours of gameplay. The hardcore setting is so tuff, and no achievement for finishing the game on it.. So dissapointing but I'll still get there. Some day..

#2
Onyx Jaguar

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Well that part in the game is extremely problematic when you crank up the difficulty for the first time. I tried using an Adept on Insane then because of that I lowered it down to Hardcore then I lowered it down to normal. However after playing the game as a Vanguard I'm pretty sure I know how to handle that situation. Also after 5 times I noticed the patterns in that specific sequence.

#3
Beeno4Life

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I was totally fine with the higher difficulties until I started playing classes that weren't my style, i.e. adept or engineer. Also, it really breaks the immersion for me. Varren with armor? Seriously?

#4
Guest_XxTaLoNxX_*

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@Beeno4Life: WTF are you talking about Varren with armor for? They are discussing the Collector Ship mission mid-game on Hardcore. 0 Varrens through the entire mission guy. Also haven't you heard of horse armor... I thought all gamers knew about animal armor ftl.

Anyway, I hate for this entire post to sound demeaning but I really can't help it. I started playing this game on Insanity and have yet to lower the difficulty through 7 playthroughs. If you are having a hard time on Hardcore then you must really need some improvement in your gaming skills.

I know for a fact I am not the only person on these forums who have at least 3 Insanity playthroughs with 0 deaths.

#5
Qwepir

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I started a game on veteran, toned it up to hardcore for Tali's recruitment mission so I could get the GPR, and never put it back down.

#6
srzyski89

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XxTaLoNxX wrote...

@Beeno4Life: WTF are you talking about Varren with armor for? They are discussing the Collector Ship mission mid-game on Hardcore. 0 Varrens through the entire mission guy. Also haven't you heard of horse armor... I thought all gamers knew about animal armor ftl.

Anyway, I hate for this entire post to sound demeaning but I really can't help it. I started playing this game on Insanity and have yet to lower the difficulty through 7 playthroughs. If you are having a hard time on Hardcore then you must really need some improvement in your gaming skills.

I know for a fact I am not the only person on these forums who have at least 3 Insanity playthroughs with 0 deaths.


dUdE u r s0 1337!11!1

#7
Rocketman970

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XxTaLoNxX wrote...

@Beeno4Life: WTF are you talking about Varren with armor for? They are discussing the Collector Ship mission mid-game on Hardcore. 0 Varrens through the entire mission guy. Also haven't you heard of horse armor... I thought all gamers knew about animal armor ftl.

Anyway, I hate for this entire post to sound demeaning but I really can't help it. I started playing this game on Insanity and have yet to lower the difficulty through 7 playthroughs. If you are having a hard time on Hardcore then you must really need some improvement in your gaming skills.

I know for a fact I am not the only person on these forums who have at least 3 Insanity playthroughs with 0 deaths.


Ginormous ePeen sighted!

#8
TheDFO

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XxTaLoNxX wrote...

@Beeno4Life: WTF are you talking about Varren with armor for? They are discussing the Collector Ship mission mid-game on Hardcore. 0 Varrens through the entire mission guy. Also haven't you heard of horse armor... I thought all gamers knew about animal armor ftl.

Anyway, I hate for this entire post to sound demeaning but I really can't help it. I started playing this game on Insanity and have yet to lower the difficulty through 7 playthroughs. If you are having a hard time on Hardcore then you must really need some improvement in your gaming skills.

I know for a fact I am not the only person on these forums who have at least 3 Insanity playthroughs with 0 deaths.


The post was also about hardcore and insanity in general, in which case there are MANY varren and other creatures that also all have armor. And it doesn't make any sense for a fish-dog to have armor.

And I'm so glad you're so awesome at this game. Clearly, because you can do it, everyone else can do so amazing as well.

And considering that we get an achievement for "customizing our armor" I'd saying beating it on hardcore is more than worthy of an achievement. People have trouble with hardcore because it takes getting used to - in figuring out not only the counters to certain defenses (that don't make much sense sometimes...how does armor prevent someone from being thrown or hacked?) but where the "sweet spots" are. Most of the hard fights are hard because the cover system breaks down, with either powerful enemies that can flank (praetorians or ymir mechs), or poorly placed cover (the collector ship, jack's recruitment where shooting diagonally with cover causes you to stand up) and on and on. Once you learn how to beat this sections, the game gets very easy (like old school mega man games, once you figure out a bosses pattern, they really aren't that dangerous).

#9
thegreateski

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Rocketman970 wrote...

XxTaLoNxX wrote...

@Beeno4Life: WTF are you talking about Varren with armor for? They are discussing the Collector Ship mission mid-game on Hardcore. 0 Varrens through the entire mission guy. Also haven't you heard of horse armor... I thought all gamers knew about animal armor ftl.

Anyway, I hate for this entire post to sound demeaning but I really can't help it. I started playing this game on Insanity and have yet to lower the difficulty through 7 playthroughs. If you are having a hard time on Hardcore then you must really need some improvement in your gaming skills.

I know for a fact I am not the only person on these forums who have at least 3 Insanity playthroughs with 0 deaths.


Ginormous ePeen sighted!

Image IPB

#10
Rocketman970

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LOLOLOLOL. thegreateski wins.

#11
Canned Bullets

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You'll get past it if you're playing a class you're used to.

#12
TheDFO

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Rocketman970 wrote...

LOLOLOLOL. thegreateski wins.


Bioware needs to copy blizzards new equipement rating bar (the one from April 1st), and place them by the side of the posters name, so we know how awesome he is, and he doesn't have to waste time telling us how many times he can beat the game on insanity without taking damage and using no ammo reloads, or how he got the engineer using the revenant on the 360.

#13
Arkanfel

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I think they did a pretty good job with difficulty this time around. As a decade-plus veteran of FPS games, I found the "Insanity" setting in ME1 to be ******-easy, and assumed ME2's would be similar in character.

This turned out not to be the case.

I made it through the game well enough in about a week or so, but I found the battle on the collector ship to be the most difficult single engagement in the game. For some reason, Harbinger didn't seem like too much of a threat after that fight although it may have had something to do with my party composition and my settling in to the Vanguard class. I've lowered the difficulty to "Veteran" for my plus-game though, since I feel as if I don't really need to prove myself by repeating the game on Insanity, at least with this character.

I'm only a few hours into my "Veteran" replay, but a conclusion I reached about 2/3 of the way through my first playthrough was that biotics seem to have been hit overly hard with the nerf bat. I understand why, because in ME1 biotics are imba while tech is largely useless, but I think they were a little heavy-handed in solving that problem. I like what they've done to the tech line, but that ALL biotics fail no matter WHAT the barrier (shields, armor, or biotic barrier) seems excessive to me. On Insanity, for example, a target is barely worth biotic-ing by the time you strip his protections unless you're Charging for position. IMO, biotic attacks should still be usable for at least one of the three (armor?) protection layer.

Modifié par Arkanfel, 05 avril 2010 - 05:42 .


#14
Chaoswind

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LOL



I am playing on Insanity, and the only reason I don't die in the missions Is because I use the tactical cloak and run away while my squadmates are torn to shreds...



Best tactic ever... Shot and Shot, and if you get cornered just disappear and relocate yourself... The Reave is very helpful as well.

#15
TheDFO

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Uhh, Arkanfel, you do know that warp damages armor and barrier?



But yes, it was REAL lame that biotics other than warp don't affect defended units. I guess I can see a shield stopping warp, but still, it doesn't seem to fit (warp is basically a disruptor torpedo, so it should do awesome against shields), and not being able to pick someone up who has shields or armor just makes ZERO sense.

#16
SmokeyNinjas

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Medi-gel people once you get three upgrades in it (which can be done as soon as you pick up Mordin thats three missions into the game) it restores all your health & shields & has a really short cooldown.
With medi-gel you can be on the verge of death but effectively avoid it repeatedly.
Once you start doing this insanity gets a whole hell of a lot easier:D

#17
Your Synthetic Superior

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XxTaLoNxX wrote...

@Beeno4Life: WTF are you talking about Varren with armor for? They are discussing the Collector Ship mission mid-game on Hardcore. 0 Varrens through the entire mission guy. Also haven't you heard of horse armor... I thought all gamers knew about animal armor ftl.

Anyway, I hate for this entire post to sound demeaning but I really can't help it. I started playing this game on Insanity and have yet to lower the difficulty through 7 playthroughs. If you are having a hard time on Hardcore then you must really need some improvement in your gaming skills.

I know for a fact I am not the only person on these forums who have at least 3 Insanity playthroughs with 0 deaths.


*standing ovation*

 He's good at Mass Effect 2! Let's get this guy a cookie!!!

#18
Lake88

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In hardcore/insanity, Biotics just isn't that much about sending your enemies flying anymore. I find myself using biotics more for the curving ability which allows you to hit targets without exposing yourself to danger and also for staggering enemies(with singularity or shockwave).



I don't really mind the immunity to biotic effects the various protection provide...Otherwise it'll make the game seem too easy for some classes on hardcore/insanity.



TheDFO:Arkanfel was using a vanguard i think.

Chaoswind: That was how I fought the praetorians with an infiltrator, get him to move back and forth between me and squadmates

#19
Your Synthetic Superior

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Arkanfel wrote...

I think they did a pretty good job with difficulty this time around. As a decade-plus veteran of FPS games, I found the "Insanity" setting in ME1 to be ******-easy, and assumed ME2's would be similar in character.

This turned out not to be the case.

I made it through the game well enough in about a week or so, but I found the battle on the collector ship to be the most difficult single engagement in the game. For some reason, Harbinger didn't seem like too much of a threat after that fight although it may have had something to do with my party composition and my settling in to the Vanguard class. I've lowered the difficulty to "Veteran" for my plus-game though, since I feel as if I don't really need to prove myself by repeating the game on Insanity, at least with this character.

I'm only a few hours into my "Veteran" replay, but a conclusion I reached about 2/3 of the way through my first playthrough was that biotics seem to have been hit overly hard with the nerf bat. I understand why, because in ME1 biotics are imba while tech is largely useless, but I think they were a little heavy-handed in solving that problem. I like what they've done to the tech line, but that ALL biotics fail no matter WHAT the barrier (shields, armor, or biotic barrier) seems excessive to me. On Insanity, for example, a target is barely worth biotic-ing by the time you strip his protections unless you're Charging for position. IMO, biotic attacks should still be usable for at least one of the three (armor?) protection layer.


Even if Biotics can't do damage to armor they should still be able to fling people around (but no biotic combos) and be a form of crowd control. This game was rushed and definitely not play tested. Biotics are practicially useless on anything above veteran. I never used warp in ME1. After playing ME2 I use it all the time in ME1 because I'm now use to that being "the biotic skill".

#20
Chaoswind

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Lake88 wrote...

In hardcore/insanity, Biotics just isn't that much about sending your enemies flying anymore. I find myself using biotics more for the curving ability which allows you to hit targets without exposing yourself to danger and also for staggering enemies(with singularity or shockwave).

I don't really mind the immunity to biotic effects the various protection provide...Otherwise it'll make the game seem too easy for some classes on hardcore/insanity.

TheDFO:Arkanfel was using a vanguard i think.
Chaoswind: That was how I fought the praetorians with an infiltrator, get him to move back and forth between me and squadmates


Yep, don't know why everyone thinks the colector base was hard... I didn't have a whole lot of trouble... I have to move a little since the ****ing Harbrinwer was trying to rape me all the time, but it was more or least like the rest of the game in insanity... you just need to know what kind of enemies are coming and get rid of the annoying ones, Sions and "HUSK" before they reach you.

#21
Arkanfel

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TheDFO wrote...

Uhh, Arkanfel, you do know that warp damages armor and barrier?

Yeah, but I don't have access to it; I'm playing as a Vanguard.

But yes, it was REAL lame that biotics other than warp don't affect defended units. I guess I can see a shield stopping warp, but still, it doesn't seem to fit (warp is basically a disruptor torpedo, so it should do awesome against shields), and not being able to pick someone up who has shields or armor just makes ZERO sense.

Yeah, that's more what I was getting at, what with the flinging around and whatnot. I like the way biotics are executed in ME2 (Lift was so broken in ME1 it's not even funny), I just think the restrictions on their use are a little excessive. Someone mentioned that Biotics were nearly useless on anything above Veteran, and I agree completely. On Insanity as a Vanguard, I might as well have been a soldier for gameplay purposes about 90% of the time.

#22
cruc1al

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redlaser77 wrote...

Wow! I know I don't have the game dialed up to its most difficult, but on hardcore mode I think there should definatley be an Xbox360 achievement for finishing the game on this mode without lowering difficulty setting. Case in point: I just finished the collector ship mission ( the first foray onto the ship, about mid-game ) and the battle taking place on the levitating platform was rediculously insane unto itself! I redid that fight scene 59 times until I finally beat those bastard collectors. The thing that made it hard was leaving the Normandy and having very little ammo in my heavy weapon and no medkits ( is there a way to stock up ammo and medkits before leaving on each mission? This would help tremendously.. ) We eventully got off the ship but after 4 strait hours of gameplay. The hardcore setting is so tuff, and no achievement for finishing the game on it.. So dissapointing but I'll still get there. Some day..


With the right squadmates, the collector platforms are easy on any class. Thane is probably one of the most useful squadmates to have there, because he has warp for barrier and armor, his sniper is really effective, and he has throw to insta-kill unprotected collectors near the ledge. He's especially useful if you're a vanguard or an adept, since you can combine your pull with his throw or warp. Other useful squadmates are Jacob with pull and squad incendiary and Mordin with Full Cryo Blast (4.5 second cooldown) and incinerate. I wouldn't take Miranda on that mission, because she only has Warp that you can actually use and other than that she's not much use.

It's also very important to position yourself right in order to avoid the Scions killing you or your teammates in the line of fire. Having done that part lots of times, I can say one of the best tactics is the following.

1) Put your squadmates behind the first cover in the beginning, and go to the front cover on the left of the first arriving platform. Stay there until you've cleared the first platform, and just ignore the scions for now.

2) Take cover behind the low cover right in front of the next arriving platform. The scions will target you, but they can't hurt you unless you're out of cover. Clearing the platform shouldn't be too hard - it's even possible to do it without anyone turning into Harbringer.

3) Kill the scion on the right, which will trigger the arrival of the third platform. Depending on your class, you'll want to play this part defensively or aggressively. For example, Vanguards and Revenant-Soldiers should probably advance to the higher platform, while defensive classes or those with Widow work better from behind the cover on the first platform that arrived on the right.

4) Once you're done with the last collectors, you can safely take out the scion.

Modifié par cruc1al, 05 avril 2010 - 06:56 .


#23
vhatever

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You shouldn't have to use medkits or heavy weapons on any missions other than collector ones and one or two recruitment quests.

#24
Chaoswind

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I don't use unity EVER... is a motto of mine, and can't really see much advantage of using it anyways.



I have only used it ONCE, and was that forced time with that ******... and that doesn't count.



Anyways, can't really agree that the game on insanity is hard... then again, I played it on Normal the first time, then veteran and finally insanity, so that probably honed my skills to the max.



A good team that can take fire when you cloak and be alive when in uncloak is probably the first thing in my book... and yeah that means Grunt, and "insert changing member here" that until I get legion :)

#25
katatonic717

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Call me a wimp,

But I play on casual.

I dont like to get pissed at my games.



I actually play for fun!

crazy right!