Who actually plans on buying Kasumi's stolen memory
#226
Posté 05 avril 2010 - 12:48
#227
Posté 05 avril 2010 - 12:50
#228
Guest_Maviarab_*
Posté 05 avril 2010 - 01:21
Guest_Maviarab_*
#229
Posté 05 avril 2010 - 01:25
#230
Posté 05 avril 2010 - 01:40
bjdbwea wrote...
The existing companions have too little interaction outside their missions already. But if Kasumi had at least their amount, and an interesting story, I might think about buying it. But since she obviously doesn't even have a dialogue wheel and all you can do is listen to monologues Zaeed style, I will certainly not buy it. Oh, and of course for $ 7 the mission(s) would have to be significantly longer than 1 hour.
Zaeed had more to say than most squadmates with a dialog wheel. He also has a comment after every recruitment and loyalty mission like Joker. Even without those comments you could speak with him once after every mission and have just about enough fresh dialog to last the entire length of the game.
#231
Posté 05 avril 2010 - 01:51
GothamLord wrote...
Your Synthetic Superior wrote...
Of course it isn't in because it was CUT OUT, you insufferable imbecile.
They originally announced 12 squadmates and cut two (Zaeed and Kasumi) because EA wanted ME2 out at a time that didn't conflict with other EA release dates so Bioware rushed the game out the door. They left placeholders in the game specifically for those two characters or is your level of retardation too great to comprehend that there were two inaccessible rooms on the Normandy?
If you look through the forums you can find this from Michael GambleMichael Gamble (BioWare)
wrote...
none of the kasumi content was cut from the game (this
also goes for the free cerberus content). it was developed from the
ground up after the game. the only stuff that was in the game at the
time of ship is the stuff you can find in the stubs.
when looking
at the value of the pack, the playtime is only half of the picture.
where other competing dlc modules may use recycled tilesets and existing
characters, kasumis mission is entirely new. not to mention - a new SMG
that you get to use for the length of the game - and Kasumi (and her
powers and alternate costume).
from a value perspective, we've
been trying to give away quality free items via cerberus so far (and
again, none of it was cut from the main game - its all brand new. not
many developers out there care this much). so when it comes to bioware
quality paid content, we hope the reception will be good as well.
I guess it depends on if you want to believe him or not.
Some people are interpreting "cut out" as Zaeed and Kasumi were in the finished game, 100% completed, and then Bioware literally pulled all the code out. That is not what I'm saying and that is what Mr. Gamble is talking about in an attempt to make it sound like these characters weren't even a sperm in their daddy's nut shack when ME2 was completed. If the DLC was created from the ground up after ME2 was finished there would be no extra rooms for Zaeed and Kasumi, there would be no placeholders and Bioware would not have originally announce 12 squad members. They had Zaeed and Kasumi planned from the get go and this guy's "smooth talking" doesn't change that. ME2 was obviously rushed. A good game despite the reload-from-a-previous-save scale bugs, but rushed nontheless. No serious testing and fixing was done. Thank EA and the guy at Bioware who agreed to sell out to them.
#232
Posté 05 avril 2010 - 01:56
In SC4, Darth Vader was $5 DLC for 360. Kasumi isn't Darth Vader.
I'll think about it.
#233
Posté 05 avril 2010 - 02:17
But see, to me that just means they had this character planned from the get-go, so I expect her to fit in the game nicely and not feel tacked on. Because this entire debate about whether or not she was "cut from the game" is a load of horsesh*t. ME2 out of the box is what it is. If more content was planned, in development or even fully developed when the game came out, I fail to see how it somehow follows logically that we're entitled to it with the price we're paying for ME2. That's like saying because you paid for ME2, every idea in the head of every person at Bioware is now yours. It's ridiculous. ME2 as it is minus ALL of the DLC that's out right now is a complete game that can be played and finished as-is. The end.
Modifié par spacehamsterZH, 05 avril 2010 - 02:18 .
#234
Posté 05 avril 2010 - 02:22
#235
Posté 05 avril 2010 - 02:24
#236
Posté 05 avril 2010 - 02:56
#237
Posté 05 avril 2010 - 03:00
spacehamsterZH wrote...
By the way, I'm sure this has been mentioned a million times before, but there's a news announcement on Illium that mentions a thief called Kasumi having stolen something or other.
But see, to me that just means they had this character planned from the get-go, so I expect her to fit in the game nicely and not feel tacked on. Because this entire debate about whether or not she was "cut from the game" is a load of horsesh*t. ME2 out of the box is what it is. If more content was planned, in development or even fully developed when the game came out, I fail to see how it somehow follows logically that we're entitled to it with the price we're paying for ME2. That's like saying because you paid for ME2, every idea in the head of every person at Bioware is now yours. It's ridiculous. ME2 as it is minus ALL of the DLC that's out right now is a complete game that can be played and finished as-is. The end.
Edit: Editted for clarification/Better expression of meaning.
As has been said a number of times, however (and as was mentioned above by YSS) there was an original announcement of 12 members and-- as you prove yourself-- in game references to the character. This suggests that there was intent beforehand to include the character. Whilst you are certainly right that this does not mean it should be free "just because it might have been there" (not quoting you, just expressing concept), it is partly where the problem lies:
If we assume that they were working on it at the same time the Game was in development (which is proven, at least in theory, by the inclusion of SOME files-- no matter how few), then we can infer that either...
1. They originally intended the character to be shipped with the 1.0/Standard Edition/Release Day version of the Game-- that is, the character would have been on the disk-- at a slightly higher price (approx £49.00 here in the UK)
OR...
2. They originally intended the character to be shipped with the 1.0/Standard Edition/Release Day version of the Game-- that is, the character would have been on the disk-- as part of the £45.00 Retail Price on Release Day.
If it is the latter, then that means people are being asked now to pay £3/4 more for something that would have been on the purchase disk for "free" (free as in covered by the Purchase Price of the Game). The main issue lies in two things:
A ) Why it is not on the Disk already -- Was it delayed? Intentionally cut as a scam to make more money? Not Finished? Only a concept, as you suggest?
AND...
B ) Are we willing to believe the official word? For some of us, past experience makes us unwilling to trust that "This wasn’t ready-- any pre-existing content was just preparation work). Instead, some of us suspect it was a case of : "Cut this, they’ll happily pay for it later, and we’ll make more money".
Modifié par Thezezeal, 05 avril 2010 - 03:16 .
#238
Posté 05 avril 2010 - 03:04
Thank you finally some one with his head on his shoulders.spacehamsterZH wrote...
By the way, I'm sure this has been mentioned a million times before, but there's a news announcement on Illium that mentions a thief called Kasumi having stolen something or other.
But see, to me that just means they had this character planned from the get-go, so I expect her to fit in the game nicely and not feel tacked on. Because this entire debate about whether or not she was "cut from the game" is a load of horsesh*t. ME2 out of the box is what it is. If more content was planned, in development or even fully developed when the game came out, I fail to see how it somehow follows logically that we're entitled to it with the price we're paying for ME2. That's like saying because you paid for ME2, every idea in the head of every person at Bioware is now yours. It's ridiculous. ME2 as it is minus ALL of the DLC that's out right now is a complete game that can be played and finished as-is. The end.
#239
Posté 05 avril 2010 - 03:05
#240
Posté 05 avril 2010 - 03:36
#241
Posté 05 avril 2010 - 03:40
I paid good money (considerably more than I usually spend on games) for the ME2 digital deluxe edition. While that doesn't mean I'm entitled to every piece of content developed later, what it does mean is that I will happily refuse to pay more, for crap.
Modifié par Cyberfrog81, 05 avril 2010 - 03:46 .
#242
Posté 05 avril 2010 - 04:50
Thezezeal wrote...
Well, here's an idea: why not release several price-brackets of the SAME DLC, and let the Player CHOOSE how much they think it's worth? Say, 100,200,300,400-800 points (or whatever works out as $7).
I'd go 100 every time. Cuz I'm cheap like that.
#243
Posté 05 avril 2010 - 05:34
#244
Posté 05 avril 2010 - 05:40
#245
Posté 05 avril 2010 - 05:41
#246
Posté 05 avril 2010 - 05:48
Samael77 wrote...
Lol, $7 for 1 estimated hour of gameplay? Since when did we become sheep for the fleecing?
But you will pay $10.00 for a movie you get to see once.... where you pay $7.00 for something you can get multiple hours out of. So tell me whats the better deal?
#247
Posté 05 avril 2010 - 05:51
#248
Guest_justinnstuff_*
Posté 05 avril 2010 - 05:59
Guest_justinnstuff_*
#249
Posté 05 avril 2010 - 06:05
Your Synthetic Superior wrote...
GothamLord wrote...
Your Synthetic Superior wrote...
Of course it isn't in because it was CUT OUT, you insufferable imbecile.
They originally announced 12 squadmates and cut two (Zaeed and Kasumi) because EA wanted ME2 out at a time that didn't conflict with other EA release dates so Bioware rushed the game out the door. They left placeholders in the game specifically for those two characters or is your level of retardation too great to comprehend that there were two inaccessible rooms on the Normandy?
If you look through the forums you can find this from Michael GambleMichael Gamble (BioWare)
wrote...
none of the kasumi content was cut from the game (this
also goes for the free cerberus content). it was developed from the
ground up after the game. the only stuff that was in the game at the
time of ship is the stuff you can find in the stubs.
when looking
at the value of the pack, the playtime is only half of the picture.
where other competing dlc modules may use recycled tilesets and existing
characters, kasumis mission is entirely new. not to mention - a new SMG
that you get to use for the length of the game - and Kasumi (and her
powers and alternate costume).
from a value perspective, we've
been trying to give away quality free items via cerberus so far (and
again, none of it was cut from the main game - its all brand new. not
many developers out there care this much). so when it comes to bioware
quality paid content, we hope the reception will be good as well.
I guess it depends on if you want to believe him or not.
Some people are interpreting "cut out" as Zaeed and Kasumi were in the finished game, 100% completed, and then Bioware literally pulled all the code out. That is not what I'm saying and that is what Mr. Gamble is talking about in an attempt to make it sound like these characters weren't even a sperm in their daddy's nut shack when ME2 was completed. If the DLC was created from the ground up after ME2 was finished there would be no extra rooms for Zaeed and Kasumi, there would be no placeholders and Bioware would not have originally announce 12 squad members. They had Zaeed and Kasumi planned from the get go and this guy's "smooth talking" doesn't change that. ME2 was obviously rushed. A good game despite the reload-from-a-previous-save scale bugs, but rushed nontheless. No serious testing and fixing was done. Thank EA and the guy at Bioware who agreed to sell out to them.
One quick question: Does your mind ring a bell at the word "planning"?
When you go to develop something you have a plan with the ideas you want to bring in your product, and without the DLCs, with the practical timeline, some ideas have to be cut out (that's the way games have been developed in the last decades).
With the option to post develop and release THAT additional content which was excluded from the retail plan of the game, you have to start preparing the ground for that conted to be included and work perfectly within the retail game, and there you go the reason for the "infamous placeholders", and if you want to include them in the main storyline as crewmates, you have to leave some "space" for them too (specifically talking about the Normandy) so you can easily fit them later on... would you have better liked to have them standing like statues?
Wether you like it or not, before DLCs were a real deal for game, you wouldn't even probably know about those "additional stuff" and without DLCs we wouldn't have right now Zaeed, Normandy Crash Site, the Firewalker Pack and Kasumi, since they were ALL developed AFTER the gold date for ME2, which is approximately around the 20th of December 2009 (data gathered from the ME2 disc for Xbox 360).
So tell me now, considering the facts stated above, WHY are you complaining? Since so far they gave us a lot for free (I didn't included the weapons in the DLC list) I am glad to pay to my favourite developer a small sum (not even 5€) for some additional content, becouse since Baldur's Gate they've earned my trust and so far they've never lost it.
Ofcourse if they'll do something that won't be worth the value, I won't buy it, but till now they're doing great
#250
Posté 05 avril 2010 - 06:16




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