DPSSOC wrote...
. Bioware made a mistake in that they made a choice that ended up having a wrong answer. They did that with a few choices from ME1 that takes away the value of the choice. If you know that there's a right choice why would you choose the wrong one?
I disagree here.
As much as saving the Council was the "best" choice, letting them die isn't a "wrong" choice. It's not the optimal solution to the problem, but it's not the end of the Galaxy if you hung them out to dry.
Things can still work out if you let the council die, but it's going to be tougher down the road than if you'd saved them. It's not a wrong answer, it's just different, and if you went that way it's just something else you'll have to deal with and resolve later on.
It's kind of like the Rachni Queen choice in ME1. Let her go, and it's looking very likely that you'll have some additional and probably powerful allies against the Reapers in ME3. If you killed her off, well, there's going to be no help there. That doesn't mean that you'll fail in ME3 without Rachni assistance, but I imagine it's going to make things tougher and ultimately even more people will die to stop the threat.
That's what I really like about the series. You can go through the game being a total jerk to everyone you meet and still get the job done, but at the end of the day, you'll have to deal with the repercussions of that approach. As that snowballs through the series, I'd expect the Renegade to be more likely to be standing alone and have a much harder time of it in the final battle than the Paragon who took the time to make allies and build relationships.
Neither approach is technically more "right" than the other, but one is arguably "better". Paragon takes more work up front, eschewing the "easy way out" in favor of honor and principles, and treating people with respect. Renegade makes the hike up quick and easy, but just offloads all the really hard work until the end of the trip.
It's really just a matter of how you want to play it.





Retour en haut






