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WTH Grunt!


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#1
Solomen

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I took Grunt on the archangel mission and he was messing up left and right, hiding when he should be charging and generally being a nuisance Posted Image

#2
Tlazolteotl

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Leave him alone. He's a baby.

(Seriously, though ... the terrain of archangel mission really confuses the AI .. I end up being quite heavyhanded with issuing orders)


#3
Shazzammer2

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The AI isn't ... too great in ME2.

#4
Shep309

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I've resorted to putting whoever i have with me on the archangel mission on the stairs and leaving them there for the most part. During the Blue Suns wave I put them at the windows in the hallway. They seem to do far better there than anywhere else.

#5
FoFoZem

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I've never actually taken Grunt on that mission. But on Archangel's mission you are going to have your hands full babysitting your squad regardless of who you take

#6
casedawgz

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It's actually quite interesting to take Grunt. He has an entire conversation with the Blood Pack leader that leads to horrible violence being inflicted on hapless vorcha.

#7
WillieStyle

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I find the AI works a bit better on that mission if you equip an Assault Rifle instead of a Shot Gun.

Still I prefer Jacob for that mission since a low level Grunt really can't tank very well, and Pull >>>> Charge.

#8
Darqion

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My squad is always stupid on this mission, so i also just park them up the stairs and just use them for their powers. They should really rework the ai.... like not popping out of cover when there are 6 heavy missiles comming our way, or when 2 Ymechs are unloading their miniguns

#9
Churrlo

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I never noticed..... Im always ahead of them Wooping  culo

Modifié par Churrlo, 04 avril 2010 - 10:55 .


#10
archurban

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if you bring Mordin and Zaeed, it will be fine. yeah, AI is not good but they help.

#11
Solomen

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archurban wrote...

if you bring Mordin and Zaeed, it will be fine. yeah, AI is not good but they help.


I brought Grunt along to clear out vorcha and varren... he did neither Posted Image

#12
SmokeyNinjas

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I gave up on the squaddies a while ago now i just let them do their own thing.
They can spend the whole mission eating dirt for all i care as now i use medi-gel to keep myself alive.
Dam fools won't even stay in cover when theirs missiles coming at them sigh screw them<_<

#13
Solomen

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SmokeyNinjas wrote...

I gave up on the squaddies a while ago now i just let them do their own thing.
They can spend the whole mission eating dirt for all i care as now i use medi-gel to keep myself alive.
Dam fools won't even stay in cover when theirs missiles coming at them sigh screw them<_<


Medigel doesn't help you, shep doesn't need it to regenerate and if you fall in battle nobody is going to revive you.

#14
Gerrium

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Its funny, I dont know if you guys have tried it, but whenever Grunt charges up and he kills someone just before he ends his line ... he will mix it



example:



He says I AM KROGAN



but when he kills someone he sometimes says worthless..



So in this case he would say I AM !!! worthless...lol.its hilarious when the kill dialoge overides the ability dialogue

#15
implodinggoat

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archurban wrote...

if you bring Mordin and Zaeed, it will be fine. yeah, AI is not good but they help.


Its a lot better than it was in ME1.  Honestly if they made the squad AI much better it would make the game too easy.

You should also keep in mind that Grunt has a different more aggressive AI than the rest of your squad and as a result he tends to get himself killed more often if you don't order him to cover.

#16
SmokeyNinjas

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Solomen wrote...

SmokeyNinjas wrote...

I gave up on the squaddies a while ago now i just let them do their own thing.
They can spend the whole mission eating dirt for all i care as now i use medi-gel to keep myself alive.
Dam fools won't even stay in cover when theirs missiles coming at them sigh screw them<_<


Medigel doesn't help you, shep doesn't need it to regenerate and if you fall in battle nobody is going to revive you.


What have you even used medi-gel before of course it helps you it restores your shields & health back to full & the cooldowns really short.
With medi-gel you can be on the verge of death but effectively avoid it 8 times ina row if you have the max amount.
Really how can you not think this is helpful :?

#17
falco117

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SmokeyNinjas wrote...

Solomen wrote...

SmokeyNinjas wrote...

I gave up on the squaddies a while ago now i just let them do their own thing.
They can spend the whole mission eating dirt for all i care as now i use medi-gel to keep myself alive.
Dam fools won't even stay in cover when theirs missiles coming at them sigh screw them<_<


Medigel doesn't help you, shep doesn't need it to regenerate and if you fall in battle nobody is going to revive you.


What have you even used medi-gel before of course it helps you it restores your shields & health back to full & the cooldowns really short.
With medi-gel you can be on the verge of death but effectively avoid it 8 times ina row if you have the max amount.
Really how can you not think this is helpful :?


Its probably because the trauma module and shield harmonics arent available yet in that early part of the game

#18
SmokeyNinjas

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falco117 wrote...

SmokeyNinjas wrote...

Solomen wrote...

SmokeyNinjas wrote...

I gave up on the squaddies a while ago now i just let them do their own thing.
They can spend the whole mission eating dirt for all i care as now i use medi-gel to keep myself alive.
Dam fools won't even stay in cover when theirs missiles coming at them sigh screw them<_<


Medigel doesn't help you, shep doesn't need it to regenerate and if you fall in battle nobody is going to revive you.


What have you even used medi-gel before of course it helps you it restores your shields & health back to full & the cooldowns really short.
With medi-gel you can be on the verge of death but effectively avoid it 8 times ina row if you have the max amount.
Really how can you not think this is helpful :?


Its probably because the trauma module and shield harmonics arent available yet in that early part of the game


Yeah that could be it i normally have 3 after getting Mordin (one from his mission, one of the doc on the ship & the last one i buy from the citadel) so i have them from that point on which being only 3 missions in is very early :P

#19
falco117

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oh, sorry i forgot that was possible because i try to delay my trip to the citadel so i can get most of the unique dialogue

#20
SmokeyNinjas

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falco117 wrote...

oh, sorry i forgot that was possible because i try to delay my trip to the citadel so i can get most of the unique dialogue


Ne worries mate TBH i dont think many people do get them that early, I only do because i totally gave up on the squaddies so perfer to just do my own thing & not babysit them.
I think the hardest part about using medi-gel is that its a limited resource so you can feel like your wasting it but its not really a rare find.
Think on the archangel mission after you start fighting theirs 6 medi-gels kicking about for you to pick up that i know about so its pretty hard to run out anywayB)

#21
NICKjnp

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Each team mate has different ai. Some are aggressive (Grunt, Jack and Jacob aka "Mr. Runs Underneaht Preatorians When They Drop And Do Their AoE Attack) and some are deffensive (Garrus and Zaeed) while some are fast and move from cover to cover (Mordin). On Garrus's mission I suggest taking Zaeed and Mordin. Leave Zaeed with Garrus because Mordin likes to flank enemies rather than charge them. Also... if you are playing on insanity then I suggest using the cain or Garm (easiest Krogan fight ever).

Modifié par NICKjnp, 05 avril 2010 - 03:31 .


#22
Siansonea

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This is one reason I think a multiplayer option would be beneficial. A real-live person is always going to be better in combat than a game AI. Anyone who has played Resident Evil 5 knows this to be true.

#23
ramdog7

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i didnt have a problem with the AI they actually help me.

they were coming up the stair and Zaeed ended up sniping their asses

#24
ehcaba

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NICKjnp wrote...

Each team mate has different ai. Some are aggressive (Grunt, Jack and Jacob aka "Mr. Runs Underneaht Preatorians When They Drop And Do Their AoE Attack) and some are deffensive (Garrus and Zaeed) while some are fast and move from cover to cover (Mordin). On Garrus's mission I suggest taking Zaeed and Mordin. Leave Zaeed with Garrus because Mordin likes to flank enemies rather than charge them. Also... if you are playing on insanity then I suggest using the cain or Garm (easiest Krogan fight ever).


Even on Insanity Garm is a cake walk, so no need to use a heavy weapon at all. There is an easy tactic if you have trouble taking him in the room. I used this with an adept since I was having trouble with this par of the fight.

Go into the room with Garrus to activate the encounter with Garm then go just outside the door and take cover. Garm will sit just in side the room shooting at Shep with no desire or need to flank. Inbetween his blasts use what ever powers to wear down his defenses.

The one area i have conssitent problems with is the corner in the narrow hallway. The Pyro can't be taregeted without exposing Shep to the flam thrower. Mordin's AoE isa life saver here.

#25
Aven

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It was after that mission I decided to bring Miranda to almost every mission. Place her somewhere that is somewhat safe and her passive dmg/hp boost is worth a lot more then two dead squad members.

Warp and Overload are quite awesome as well =D