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Adept on Insanity Gameplay


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#1
JediHealerCosmin

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Warning: Videos will contain certain Spoilers regarding the story.
Video will consist of 5 parts, which i considered were the hardest in game:
Purgatory, Horizon, Collector Ship, Derelict Reaper, Suicide Mission

class: Adept
Difficulty: Insanity
Affiliation: Paragon

Part 1 - Purgatory  1/3 ()
                                2/3 ()
                                3/3 (http://www.youtube.com/watch?v=dLUYFUCr1VQ)


Part 2 - Horizon  1/5 - Link  
                              2/5 - Link
                              3/5 - Link
                              4/5 - Link
                              5/5 - Link

Collector ship coming soon...

Modifié par JediHealerCosmin, 05 avril 2010 - 09:49 .


#2
FoFoZem

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Nice. That's a difficult mission for an Adept. I always enjoy Adept gameplay

#3
cruc1al

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@OP

Have you tried mapping squad powers into hotkeys and not pausing at all? The clear advantage gameplay-wise is that you'll see your squad power cooldowns in real time so you don't have to pause to see when you can use a power. But more importantly, it makes videos more fun to watch. Personally I use the first four keys (mapped to 1-4) for shepard and the next three keys (mapped to F1-F3) for squad powers and the last key (F4) for medi-gel.

#4
Darqion

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To much warps... Need more singularity :P

#5
mosor

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I found that mission a lot easier if you use Zaeed and Miranda. I also would have invested in one point of pull. Have miranda's unstable warp maxed and have Zaeed with squad disruptor. Then all you need to do is lock a guy down with singularity, shoot the shields off---the victims float--then have miranda warp them. The explosion should damage a few people. If someone's shields are down, cast a pull and follow up with one of your own warps. Warps do more damage when the target is affected by biotics.-

#6
JediHealerCosmin

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cruc1al wrote...

@OP
Have you tried mapping squad powers into hotkeys and not pausing at all? The clear advantage gameplay-wise is that you'll see your squad power cooldowns in real time so you don't have to pause to see when you can use a power. But more importantly, it makes videos more fun to watch. Personally I use the first four keys (mapped to 1-4) for shepard and the next three keys (mapped to F1-F3) for squad powers and the last key (F4) for medi-gel.


Indeed I have, however as far as my typing goes, i always work better when i pause it. That way i always get a sense at whats coming towards me. It's become something as a reflex now :D

#7
JediHealerCosmin

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mosor wrote...

I found that mission a lot easier if you use Zaeed and Miranda. I also would have invested in one point of pull. Have miranda's unstable warp maxed and have Zaeed with squad disruptor. Then all you need to do is lock a guy down with singularity, shoot the shields off---the victims float--then have miranda warp them. The explosion should damage a few people. If someone's shields are down, cast a pull and follow up with one of your own warps. Warps do more damage when the target is affected by biotics.-


Very true. However when i chose Mordin, i was thinking at how am i going to deal with the Heavy Mechs, which are the hardest enemies from my perspective. 

#8
JediHealerCosmin

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Darqion wrote...

To much warps... Need more singularity :P


Hehe, don't worry. When dealing with husks, thats all i use :P

#9
JediHealerCosmin

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Updated with Horizon. 

#10
Bigdoser

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All i see is just warp. You should use sing on harbinger to deadlock him.

Modifié par Bigdoser, 05 avril 2010 - 10:17 .


#11
JediHealerCosmin

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Bigdoser wrote...

All i see is just warp. You should use sing on harbinger to deadlock him.


I apologise, something about spaming it gives me joy :P
In any event, Warp is upgraded to full power in my talents during these videos, one of the reasons i use it so much. When dealing with Husks however it's really not recommended.

#12
cruc1al

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It'd make for more interesting watching if you skipped the cutscenes most of us have seen enough times by now, if you played a bit more aggressively (some melee, close-range throws, stuff like that), used much much less warp and when you do, use it for warp explosions, and if you used some pull-throw combos as well. Also what I mentioned about pausing before. I'm not saying your videos are bad, I'm saying there's much to improve from my point of view :)

#13
JediHealerCosmin

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cruc1al wrote...

It'd make for more interesting watching if you skipped the cutscenes most of us have seen enough times by now, if you played a bit more aggressively (some melee, close-range throws, stuff like that), used much much less warp and when you do, use it for warp explosions, and if you used some pull-throw combos as well. Also what I mentioned about pausing before. I'm not saying your videos are bad, I'm saying there's much to improve from my point of view :)


There's always room for improvement, suggestions are always welcome. Thanks :P