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Mass effect 2 lack of assignments


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#1
SnowPanda

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 I dont really want to complain but I will anyways :P
There seem to be really few assignments in ME2, at least compared to the first part. I mean every major place has between 4 and 10 side quests, but there arent too many places.  And the N7 quests tend to be short.  Do you guys think there will be a major expansion (as in lots of extra quests, not just DLC like firewalker), or have there been announced ideas for large amounts of DLC (as in like 30 or 40 more missions before ME3)
I guess this was a really weird thing to ask.....  not a great way to ask it... sorry XD

#2
UndercoverDoctor

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I hope so.

#3
DigMatt

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There may be some much longer DLC, the new DLC character is supposed to come with an hour + of gameplay so it'll be longer then most assignments.

And in ME2 there is a lack of them because every assignment has an individual map (ME1 copied and pasted them) and obviously the devs ran out of ideas for each map and storyline so the assignments came to an end pretty quick to avoid any extremely boring parts that ruin the game's pure action feel

#4
Darth Drago

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The lack of side quests in ME2 is a joke in my opinion. In ME1 every star system (except 1) had a side quest available in it at some point in the game. Mass Effect 2 has more star systems in it but yet fewer missions to do. ME2 had 59 systems (not including firewalker’s 5) to ME1’s 35 systems if my count is right.

These N7 quests that were to short felt like a let down actually in every sense of the word.
-N7: Endangered Research Station -Turn on the shield and oh that’s it?
-N7: Mining the Canyon -Power up the YMIR mech with conveniently placed power cells for every 20 feet it walked.
-N7: MSV Estevanico -Walk around a rusted out wreck to get picked up by the shuttle at the target location. Notice how the containers on it are new looking?
-N7: Quarian Crash Site - Protect the Quarian for a few seconds on a very short level. Shuttle drops you off, you walk 200 feet, fight some critters and shuttle pick you up there.
-N7: Eclipse Smuggling Depot -Aria’s reward quest. Kill the 3 Mechs before they destroy the crates.
-N7: Javelin Missiles Launched - Is part 4 of a series but I add it here because it was still extremely short (only a few rooms) and giving your two final choices concerning the missile, there should have been paragon/renegade points earned based on your choice.

I would rather have some copy paste like missions than have nothing to do in the game. There is so much building, ship and landscape designs and textures that they could reuse to have at lest doubled the side quests  we got in ME2.

As for a potential expansion pack with a lot of side quests in it. Don’t hold your breath. I really doubt we’ll ever get anything like that. I honestly don’t think BioWare cares about the quality and depth of their games anymore beyond the basics.

Modifié par Darth Drago, 04 avril 2010 - 06:35 .


#5
Guest_slimgrin_*

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I think more effort went into designing the N7 missions, as each one is a unique experience. Yes, they listened to the fans on this point.



But I agree with O.P. I'm a side quest junkie, and had hoped for more in ME2. You can be certain DLC will fill this gap...for a price. Which means I'll be firing up Oblivion instead, or doing another Witcher run.

#6
SnowPanda

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Yeah it sucks. I was really big on ME1 and felt there were actually plenty of missions, but in 2 I expected more. Its really dissapointing. I mean there is replayability, but games that are really vast are fun too. I mean I have like 150 hours in oblivion (elder scrolls 4) and dont NEED to replay cause there is still so much left to do... ME2 could have been one of the greatest RPGs so far if it had more playing value. Could a dev maybe elaborate on this?

#7
Guest_slimgrin_*

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SnowPanda wrote...

Yeah it sucks. I was really big on ME1 and felt there were actually plenty of missions, but in 2 I expected more. Its really dissapointing. I mean there is replayability, but games that are really vast are fun too. I mean I have like 150 hours in oblivion (elder scrolls 4) and dont NEED to replay cause there is still so much left to do... ME2 could have been one of the greatest RPGs so far if it had more playing value. Could a dev maybe elaborate on this?


With all due respect to shooter fans, I think a dev's explanation would go something like this:

"We originally envisioned Mass Effect as more of a shooter."

I know some call me a conspiracy theorist for saying this, but I'm pretty sure the shooter market is bigger than the RPG market. Not trying to start a flame war here. I just think those are the facts.

#8
Belgian Waffles

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slimgrin wrote...

SnowPanda wrote...

Yeah it sucks. I was really big on ME1 and felt there were actually plenty of missions, but in 2 I expected more. Its really dissapointing. I mean there is replayability, but games that are really vast are fun too. I mean I have like 150 hours in oblivion (elder scrolls 4) and dont NEED to replay cause there is still so much left to do... ME2 could have been one of the greatest RPGs so far if it had more playing value. Could a dev maybe elaborate on this?


With all due respect to shooter fans, I think a dev's explanation would go something like this:

"We originally envisioned Mass Effect as more of a shooter."

I know some call me a conspiracy theorist for saying this, but I'm pretty sure the shooter market is bigger than the RPG market. Not trying to start a flame war here. I just think those are the facts.

This is essentially the truth

#9
Imaginary Eagle

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I'd really love a huge new pack of missions.



I liked the idea of Shivering Isles in Oblivion. It had so many hours. Now, Oblivion was a game that could do that type of thing because it was so open. Mass Effect 2 might not be able to fit that kind of expansion in.

#10
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Imaginary Eagle wrote...

I'd really love a huge new pack of missions.

I liked the idea of Shivering Isles in Oblivion. It had so many hours. Now, Oblivion was a game that could do that type of thing because it was so open. Mass Effect 2 might not be able to fit that kind of expansion in.


ME2 is perfectly capable of recieving new content. You simply fly to a new system, land on a planet, and there it is. This is a great formula.

The devs have stated they structured the game for subsequent content, and I believe them. Problem is, that content might be divied out in small portions, each for a price. I'm simply not willing to pay for every single iteration.

If this were modeled after a pc title and its expansion, I'd be all for it. But so far the offerings have been pretty anemic.

#11
DarthCaine

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I'd rather have quality rather than quantity

#12
BellatrixLugosi

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At the rates they are putting out DLC's I wouldnt be surprised if they added a huge N7 Mission pack down the road

#13
Nokterne

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Sidequests were terrible in ME1, each one was exactly the same. At least you see new environments and situations in the ME2 sidequests.

#14
BellatrixLugosi

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Not quite, the planet enviroments in ME1 were nice, its just you entered a building and its pretty much the same one you ran into somewhere else. The Geth Incursion Missions were actually good in my opinion, but it is just my opinion.

#15
Canned Bullets

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Well at least the side quests in ME2 are varied and isn't driving through the same planet with a crappy handling Mako, in the same terrain and infiltrating the same base and killing the same enemies. ME3 needs more varied side missions that aren't linear and a Hammerhead tank that has the same armor and armament as the Mako, because blowing things up and withstanding hits are the only thing that made the Mako useful. Also the Hammerhead should be more weather resistant, the engine freezes up on cold planets and the engine would probably overheat on hot planets.

Modifié par Canned Bullets, 04 avril 2010 - 07:49 .


#16
YukiFA

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DarthCaine wrote...
I'd rather have quality rather than quantity

Mass Effect 1 side missions had quantity with quality, if you're willing to let the copy/paste of buildings and ships go. Every side-mission tied into the main story or had their own plot string (especially the Cerberus/Hades Dogs missions, which tied into ME2). In ME2 nearly every N7 mission has nothing at all to do with the main plot.

#17
kraidy1117

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Yes because roaming arounbd a barren wasteland, just reskined and going into the same building everytime is fun. I rather take unique and fun missions then a crap load of boring and reptive missions. I wear some people want quantity or quality.

#18
Canned Bullets

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YukiFA wrote...

DarthCaine wrote...
I'd rather have quality rather than quantity

Mass Effect 1 side missions had quantity with quality, if you're willing to let the copy/paste of buildings and ships go. Every side-mission tied into the main story or had their own plot string (especially the Cerberus/Hades Dogs missions, which tied into ME2). In ME2 nearly every N7 mission has nothing at all to do with the main plot.


Yeah, unless they make Mercenary groups an integral part of the storyline.

#19
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Canned Bullets wrote...

Well at least the side quests in ME2 are varied and isn't driving through the same planet with a crappy handling Mako, in the same terrain and infiltrating the same base and killing the same enemies. ME3 needs more varied side missions that aren't linear and a Hammerhead tank that has the same armor and armament as the Mako, because blowing things up and withstanding hits are the only thing that made the Mako useful.


There is tremendous potential with the HammerHead. You could have expansive areas easily traversed with this vehicle. But they need to tweak  its combat capabilities.

Lets face it, there will always be the line between creating something entirely new (visually speaking) and using material that has been recylcled...to an extent. In ME1, this line was all too visable; other RPG's, however, do a good job at reusing the same material.

#20
kraidy1117

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YukiFA wrote...

DarthCaine wrote...
I'd rather have quality rather than quantity

Mass Effect 1 side missions had quantity with quality, if you're willing to let the copy/paste of buildings and ships go. Every side-mission tied into the main story or had their own plot string (especially the Cerberus/Hades Dogs missions, which tied into ME2). In ME2 nearly every N7 mission has nothing at all to do with the main plot.


None of the sidem issions tied into the main story at all in ME. The only one that would connect to the main story is the Geth incursion, thats it. Also if you read the data[ads and journals in ME2 in the side missions you would see that they had a story. The blue suns aand Mech side mission plot was better then any of the side missions in ME. I rather take fewer missions that are fun and diffrent, then take a crap load of missions that are not.

#21
Canned Bullets

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slimgrin wrote...

Canned Bullets wrote...

Well at least the side quests in ME2 are varied and isn't driving through the same planet with a crappy handling Mako, in the same terrain and infiltrating the same base and killing the same enemies. ME3 needs more varied side missions that aren't linear and a Hammerhead tank that has the same armor and armament as the Mako, because blowing things up and withstanding hits are the only thing that made the Mako useful.


There is tremendous potential with the HammerHead. You could have expansive areas easily traversed with this vehicle. But they need to tweak  its combat capabilities.

Lets face it, there will always be the line between creating something entirely new (visually speaking) and using material that has been recylcled...to an extent. In ME1, this line was all too visable; other RPG's, however, do a good job at reusing the same material.


Yeah maybe if they spend more time on ME3 they can make better more open side missions. The Mako was fun but it got boring after a while.

#22
BellatrixLugosi

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kraidy1117 wrote...

Yes because roaming arounbd a barren wasteland, just reskinedand going into the same building everytime is fun. I rather take unique and fun missions then a crap load of boring and reptive missions. I wear some people want quantity or quality.





Please Reinstall and play your video game again

Modifié par BellatrixLugosi, 04 avril 2010 - 08:02 .


#23
Canned Bullets

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BellatrixLugosi wrote...

kraidy1117 wrote...

Yes because roaming arounbd a barren wasteland, just reskinedand going into the same building everytime is fun. I rather take unique and fun missions then a crap load of boring and reptive missions. I wear some people want quantity or quality.





Please Reinstall and play your video game again


Yeah, but there's tons more planets than the ones shown in that video and they all recycle the environments and it gets repetitive because the mission structure was all the same.

#24
kraidy1117

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BellatrixLugosi wrote...

kraidy1117 wrote...

Yes because roaming arounbd a barren wasteland, just reskinedand going into the same building everytime is fun. I rather take unique and fun missions then a crap load of boring and reptive missions. I wear some people want quantity or quality.





Please Reinstall and play your video game again


Um all they did was add snow to them, add lava or change the color. Virmire, Therum, Fero and Navaria where the only unique MAKO levels, that's it. All the uncharted worlds where reskined or had snow effacts added. Yest hat is so fun....

Face it, the side missions in ME where borninig. I take unique missions any day even if it's less.

#25
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BellatrixLugosi wrote...

kraidy1117 wrote...

Yes because roaming arounbd a barren wasteland, just reskinedand going into the same building everytime is fun. I rather take unique and fun missions then a crap load of boring and reptive missions. I wear some people want quantity or quality.





Please Reinstall and play your video game again


Watching that link seriously gave me goosebumps. ME1 is truly a classic, but let's not turn this into a verus thread. It will go nowhere quick.