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Mass effect 2 lack of assignments


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#76
Darth Drago

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Bluerall wrote...

Darth Drago wrote...

Bluerall wrote...

Never played the first ME and just finished my first playthru of ME2
What are N7 missions and where can I find them?


Most of the N7 missions you find by scanning planets. They show up as “anomalies”. If you don’t know where they are it can be a royal pain to find them since you’ll end up scanning planets in about 5 systems before you find 1 mission. Dont forget to buy the star maps on Illium.


Thanks, ive only found 1 of those then, would like to see more side missions that last 30 min or so

There are some N7 missions that are in chains. Where you will do the first one and it will lead you to the second part. Good luck on the hunting.

Here is the list of all 19 of them:
-N7 Abandoned Mine
-N7 Anomalous Weather Detected
-N7 Archeological Dig Site, N7 MSV Stontium Mule, N7 Blue Suns Base, N7 Javelin Missile Launch
-N7 Blood Pack Base, N7 Blood Pack Communications Relay
-N7 Captured Mining Facility
-N7 Eclipse Smuggling Depot
-N7 Endangered Research Station
-N7 Imminent Ship Crash
-N7 Lost Operatives
-N7 Mining the Cavern
-N7 MSV Estevanico
-N7 Quarian Crash Site
-N7 Wrecked Merchant Freighter, N7 Abandoned Research Station, N7 Hahne-Kedar Facility

Modifié par Darth Drago, 05 avril 2010 - 02:49 .


#77
Collider

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The ME1 sidequests were horribly boring most of the time.

#78
Corehaven22

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Collider wrote...

The ME1 sidequests were horribly boring most of the time.


Thats a matter of opinion.  I enjoyed every one of them, and I miss them with ME2.  

#79
RyuGuitarFreak

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I liked the design of the N7 missions. Each one of them feel a little unique. I don't mind some of them being short, but another ones could have used dialogue and Paragon/Renegade decisions.

IMO, they should take that way on ME3, but put some script and dialogue at least on a few. The script of ME1 sidequests+uniqueness and variety on ME2 = perfection.

Modifié par RyuGuitarFreak, 05 avril 2010 - 02:58 .


#80
Collider

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Corehaven22 wrote...

Collider wrote...

The ME1 sidequests were horribly boring most of the time.


Thats a matter of opinion.  I enjoyed every one of them, and I miss them with ME2.  

I know. I just don't think it's fun driving around in the most boring, featureless and barren planets to go to the same science or mercenary facility a million times to fight the same mercenaries who say "GO GO GO" and "HOLD ON" every 5 seconds.

#81
Guest_rynluna_*

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The N7 quests were very short. I hope in the next game it's not the same old thing: Land on a planet, fight some mercs for five minutes and then leave. :-/

#82
Master Smurf

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Once again people are pitting ME v ME2 for no good reason - I see now why BW (stupidly) removed instead of enhanced content.



Yes we would all prefer quality but landing on a platform and pressing two buttons or shooting Varren isnt quality. Even if this stuff had to be linear, a little story and follow up could have gone a long way.

#83
Master Smurf

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Biggest gripe about ME - not enough enemies to shoot at whilst driving the Mako - only a few Geth missions had a decent level.

Some random patrols would have been nice on the planets.

#84
Collider

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Master Smurf wrote...

Once again people are pitting ME v ME2 for no good reason - I see now why BW (stupidly) removed instead of enhanced content.

Yes we would all prefer quality but landing on a platform and pressing two buttons or shooting Varren isnt quality. Even if this stuff had to be linear, a little story and follow up could have gone a long way.

Driving in a barren, featureless planet that looks like it was automatically rendered by a random planet generator program, fighting in the same mercenary base for the millionth time, driving up mountains and playing simon says for resources, is better? o_O

#85
Clay Curragh

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What bugs me the most about these N7 missions is the fact that they’re…, well…, quite shallow, if I might say, compared to the ones in ME 1.

In ME 1 it was like "Get dropped with the mako, drive to your destination, shoot some dudes or go the diplomatic way and talk some sense into them, return to the Normandy, get debriefed by Hackett, say something cocky, get Renegade/Paragon points, get informed via radio how things turned out during your next visit on the citadel, eat some cake.”

In ME2 it’s like “Let the school bus shuttle drop you at your destination, kill/blow up/repair something,
mission accomplished, maybe get an E-Mail”

I can't remember Shepard or any squadmate saying anything during one of the N7 missions.
And now that I think about it, I don’t think there even was a single person whom you could have a conversation with on any of these missions.

And thanks to the very compelling new “Mission Accomplished” screens there’s no debriefing either. To me these missions somehow felt tucked on at the end of the development process. I find them even, in some way, immersion breaking, because it feels strange to me that wisecrack Mc Shepard is suddenly at a loss of words during these side missions.

What I actually just wanted to say is that in ME1 you could “role-play” during side missions (be the goody-two-shoes and reason with the biotic cult, or be a ****** and kill them all), in ME2 you just shoot things.

Gworsh, this turned out to be more of a whine fest then I had actually planed, so let’s stop here.

(And yes, I loved the Mako and every barrel role it did without me wanting it to!)

Modifié par Clay Curragh, 05 avril 2010 - 04:28 .


#86
TheCrakFox

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slimgrin wrote...

My "speed" run with ME2 was around 22 hrs. The same in ME1 was around thirty. This was doing all side missions, although I missed a few in ME1.

I will admit, you spend a lot of wasted time in the Mako. I do prefer ME2 N7 missions. Just wish there were more of them.

Hmm.. wierd.

An ME2 playthrough takes me about 35 hours, and ME1 playthrough takes about 25.

#87
Rivercurse

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Depends what you mean by speedrun. ME1 can be completed in 10-15hrs depending on skill if you do the bare minimum.

#88
TheCrakFox

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^ That's doing every mission and having a natter with squadmates.

#89
Rivercurse

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Yeah I assumed so. I was more referring to the chap you quoted who referred to his 35hr ME1 playthrough as a "speed" run.

Im not even sure how that's possible.

Modifié par Rivercurse, 05 avril 2010 - 01:19 .


#90
grevinilvic

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this game is a shooter not an rpg so dont expect the mass effect 1 rpg experience no matter how much dlc you add to the game.

#91
SnowPanda

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Um that was completely off topic... But anywys mass effect is def an rpg. Any game that let's you choose morality romance upgraded etc. Is an rpg. Halo is a shooter. It is vastly diff from ME, you just run through defined arreas and kill stuff...

#92
Darth Drago

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Clay Curragh wrote...

What bugs me the most about these N7 missions is the fact that they’re…, well…, quite shallow, if I might say, compared to the ones in ME 1.

In ME 1 it was like "Get dropped with the mako, drive to your destination, shoot some dudes or go the diplomatic way and talk some sense into them, return to the Normandy, get debriefed by Hackett, say something cocky, get Renegade/Paragon points, get informed via radio how things turned out during your next visit on the citadel, eat some cake.”

In ME2 it’s like “Let the school bus shuttle drop you at your destination, kill/blow up/repair something,
mission accomplished, maybe get an E-Mail”

I can't remember Shepard or any squadmate saying anything during one of the N7 missions.
And now that I think about it, I don’t think there even was a single person whom you could have a conversation with on any of these missions.

And thanks to the very compelling new “Mission Accomplished” screens there’s no debriefing either. To me these missions somehow felt tucked on at the end of the development process. I find them even, in some way, immersion breaking, because it feels strange to me that wisecrack Mc Shepard is suddenly at a loss of words during these side missions.

What I actually just wanted to say is that in ME1 you could “role-play” during side missions (be the goody-two-shoes and reason with the biotic cult, or be a ****** and kill them all), in ME2 you just shoot things.

Gworsh, this turned out to be more of a whine fest then I had actually planed, so let’s stop here.

(And yes, I loved the Mako and every barrel role it did without me wanting it to!)

- Exactly!

Its as if Bioware just wanted to show off how impressive their graphics are now with these N7 missions. I mean granted a few of them are pretty cool to play like the ones where visibility is an issue. Funny how nothing like that got used in a main quest or a recruiting/loyalty mission location.

If a mission takes about the same time or less to do than it does to load it up to get there and return from it, then something wasted to much time on the backgrounds and not the actual quest. Most of them just didn’t feel well thought out either in plot or design.

Like the one you run into the Geth. Why do they need to use flares to mark a path? I would think they have seriously better optics than most organic species. The wrecked rusted girder walk ship mission, why are there new containers on it with minerals in them for you to loot?

People complain about how ME1 side quest missions always used the same structures over and over for their locations and yet they seem to forget about the actual plot/story behind those missions they were doing and the outcome of a lot of those missions. Getting actual updates from Admiral Hackett or even the news broadcasts in the elevators on the Citadel added an actual sense of immersion to the game. Now in ME2 all of these side quest missions just give us some lame “Mission Complete” screen and if we’re lucky a text email. I guess adding some voice dialog to any of those text letters would have been a time waster for the developers.

#93
dabeach21

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I loved the N7 missions in ME2. I thought most of the missions had a good storyline. What about the mission where you had to choose between destroying a city with innocent people in it or destroying a military base. That was a good mission with a hard decision. Or the few linked missions about the mining vorcha, there were datapads everywhere telling you what happened. Getting debriefed or conversing with the enemy isn't everything. I only wish there were more to play.

Modifié par dabeach21, 06 avril 2010 - 03:55 .