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M2DAs when extending core?


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#1
nezroy

nezroy
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I'm curious to know if there is a way to use M2DAs when extending the
core resources module? I've set my module properties to extend Core Game
Resources, and all of the associated scripts/etc. belong to the core
game module (owned by my mod), and everything exists/runs properly in
game. However none of my M2DA overrides (custom materials, etc.) show up
in-game that way. The custom M2DA stuff shows up fine when the module
is set to extend Single Player (even with all the items/scripts still
belonging to Core, owned by my module).

Modifié par nezroy, 05 avril 2010 - 01:34 .


#2
nezroy

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Looks like the materials M2DA was the only one with apparent problems, and the issues I was seeing were actually being caused by my related material strings being in my module's talk table instead of in the core talk table.