Rescue Anora battle
#1
Posté 05 avril 2010 - 01:29
#2
Posté 05 avril 2010 - 03:04
Here is the link to the thread.
http://social.biowar...66/index/552558
The first time I was in that fight I had to revive two or three characters. Thank god the healer was never killed!
#3
Posté 05 avril 2010 - 07:24
I find a quick withdrawl to the hallway helps choke attackers, and limits their numbers. And depending on your team, AoE spells and ablities can hamper both archers and the mage allowing you to focus on the Officer as you wish.
#4
Posté 05 avril 2010 - 10:46
Loosing that battle isn't the end of the game.
Anyway if you want to do something you should run away right away then only ser Cautherien and 2 archers are behind you. Dealing with Ser Cauth alone is hard enough I'll admit but can be done if you have a well put together party. In the end it's as with most 2 handers: high defence is best friend (she punches holes right through all armor).
#5
Guest_Elps_*
Posté 05 avril 2010 - 10:52
Guest_Elps_*
Jawson wrote...
O.K. is this even possible outside of lowering the difficulty all the way? I mean the one when you rescue Anora, and Logains hot female officer and like 25 archers are waiting for you. All of my party minus the dog is dead after the first volley of arrows. Am I missing something, this is the only part of the game I have never been able to beat.
It's just a matter of having the right party members (some crowd control spells are useful) and being very tactical. I micromanage all my party for this battle. However, after finding out what happens if you lose the battle (or surrender) I deliberately set out to kill all the guards but not Ser Cauthrien, just for the fun of it.
The battle is winnable, even without heading out into the passage way but the game is much more fun if you don't win. Ser Cauthrien does have a nice sword if you defeat her though.
#6
Posté 05 avril 2010 - 10:55
If you lose/surrender, you get an extra quest. If you win, you continue on with a specific codex update concering Cauthrien. I strongly believe that it is designed to be an optional battle which is very difficult but is also skippable depending on what the gamer wants. A nice design imo.
#7
Posté 05 avril 2010 - 11:14
#8
Posté 05 avril 2010 - 12:59
The battle itself might not be as "epic" as the one in the Arl of Denerim's estate. I've always surrended (tested the battle scene, then reloaded) since it gives the best rewards at the end of the day. Why kill poor Gauthrien while you could as well use her at the end battle, in your imagination at least?
#9
Posté 05 avril 2010 - 04:04
Since then im doing it quite fine in normal difficulty
#10
Posté 05 avril 2010 - 04:05
After she is dead it becomes a little tough, but if you piecemeal the archers by pullinga few at a time (stick your head in the room, pull back and close the door, etc) you should be ok. The Mage is very important to take out as quick as possible, or he will heal and buff his archer allies (as well as debuff you - Curse of Mortality is a really bad thing with that many enemies around).
That battle is definitely one of the toughest in the game, even the Archdemon was easier (thanks to the NPC help and the army you can call).
#11
Posté 05 avril 2010 - 04:24
#12
Posté 05 avril 2010 - 05:29
this was on normal difficulty. no idea if storm of the century does enough damage on higher settings.
#13
Posté 06 avril 2010 - 03:07
Anyway, its definitely possible. I've beaten it on every character as I refuse to be taken prisoner. I've beaten it on nightmare/hard everytime. I actually wish there were more fights that were this hard. I have to say that while I found this game amusingly hard the first playthrough, once you get the hang of the mechanics it becomes retardedly easy (awakening is a joke with the new abilities).
As some of the above posters mentioned, neutralizing the archers is essential. Have your tank take Cauthrian and the melee guys. Generally i'll have a mage use a repulsion rune/paralysis rune combo to paralyze the mage and back 6 archers right off the bat.
For the closer group, I recommend just having your dps nuke them down (a fireball right off the bat if you have a second mage helps get them off their feet) ASAP rather than try and CC them. Mage isn't much of a threat in this fight but I'd kill it quickly nonetheless...have a rogue just backstab it to oblivion or just mana clash it if you have the spell.
Either way. Fight is totally doable. I've never moved out of the room but that's not a bad idea.
#14
Posté 06 avril 2010 - 06:08
I actually think that it's "realistic" in that situation (facing a huge room full of archers, mages, etc.) to retreat around the corner to a nearby room with one's characters, so I don't consider that a cheesy tactic.
My recollection is that the version of the sword from winning this battle is slightly better than the one you can get later, and from a roleplaying point of view, Cauthrien is presented as a willing accomplice to evil and/or wilfully blind, a "Chauvinist" in the Chauvin/Napoleon sense (she's the character who questions Loghain's retreat order but complies with it). So from a roleplaying point of view, kill her. Of course, the prison escape is fun to play at least once (and for all I know, might give more XP!).
#15
Posté 06 avril 2010 - 10:21
#16
Posté 06 avril 2010 - 10:33
#17
Posté 07 avril 2010 - 01:37
#18
Posté 07 avril 2010 - 11:29
Injury count does not equate to deaths - and the Achievement does not look for injuries. I have gotten injuries without falling (Jammers Stash quest in Orzamar, picked up the wrong item a few times). I ended Origins w/ 2 injuries but no deaths and got the achievementmosspit wrote...
Yes it counts. +1 to injury counter under char profile.
#19
Posté 07 avril 2010 - 11:54
The counter increase is an effect of dying in that battle. I have no way of verifying whether it counts (as I already got the achievement) but getting injuried during Anora's Rescue is different than that of Jammer's Quest - Your party have to actually fall in battle. If you do not wanna mess up the achievement, just win that battle or surrender. Even if Im wrong, it is still a conservative approach on getting the achievement.carlosjuero wrote...
Injury count does not equate to deaths - and the Achievement does not look for injuries. I have gotten injuries without falling (Jammers Stash quest in Orzamar, picked up the wrong item a few times). I ended Origins w/ 2 injuries but no deaths and got the achievementmosspit wrote...
Yes it counts. +1 to injury counter under char profile.
Modifié par mosspit, 07 avril 2010 - 12:01 .
#20
Posté 07 avril 2010 - 12:31
#21
Posté 07 avril 2010 - 02:19
A Blood Wound to keep 'em down.
A Cone of Cold to neutralize the remaining trash.
Mana Clash the mage, then cut off Cathurien's head. Such is the fate of all traitors.
...that said, this time around I'll give up.
#22
Posté 07 avril 2010 - 02:25
Then have you mage to up to the door, but stand away from the doorway, you don't want the archers to see you. Then cast a spell like inferno or tempest.....fireball can work too.
#23
Posté 07 avril 2010 - 02:46
Bluebruiser wrote...
Funny story about this fight...i didn't realize you could lose and have the game continue until i forgot to reload by accident...
Good thing you forgot, then. As you no doubt discovered, losing is much better in terms of loot, experience, and plot.
#24
Posté 07 avril 2010 - 07:54
#25
Posté 07 avril 2010 - 08:23
I think the question is more of is it worth it? After all of that fighting, using an injury kit on Morrigan, tons of potices (mainly healing, but some lyrium), I ended up exactly the same as I would have been before the landsmeet...just got there sooner, and missed out on the funniest bit in the game (the jail breakout). I tried it tho, and my character didn't back down, now that I said that, I won't be doing it again. Just not worth it past the first time IMO, and even that is more for you the player being stubborn, or role playing as a badass type who refuses to surrender or die.





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