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Rescue Anora battle


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25 réponses à ce sujet

#1
Jawson

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O.K. is this even possible outside of lowering the difficulty all the way?  I mean the one when you rescue Anora, and Logains hot female officer and like 25 archers are waiting for you.  All of my party minus the dog is dead after the first volley of arrows.  Am I missing something, this is the only part of the game I have never been able to beat. 

#2
beancounter501

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It is a hard battle, one of the hardest in the game.  Soteria made a vido on how to beat it.

Here is the link to the thread.

http://social.biowar...66/index/552558

The first time I was in that fight I had to revive two or three characters.  Thank god the healer was never killed!

#3
Elhanan

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You may also wish to explore the option of surrender, and then play prison break. However, I would advise against having Sten in your immediate ranks for this one.



I find a quick withdrawl to the hallway helps choke attackers, and limits their numbers. And depending on your team, AoE spells and ablities can hamper both archers and the mage allowing you to focus on the Officer as you wish.

#4
Aezeal

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You do realize you are "meant" to lose that battle?

Loosing that battle isn't the end of the game.



Anyway if you want to do something you should run away right away then only ser Cautherien and 2 archers are behind you. Dealing with Ser Cauth alone is hard enough I'll admit but can be done if you have a well put together party. In the end it's as with most 2 handers: high defence is best friend (she punches holes right through all armor).

#5
Guest_Elps_*

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Jawson wrote...

O.K. is this even possible outside of lowering the difficulty all the way?  I mean the one when you rescue Anora, and Logains hot female officer and like 25 archers are waiting for you.  All of my party minus the dog is dead after the first volley of arrows.  Am I missing something, this is the only part of the game I have never been able to beat. 


It's just a matter of having the right party members (some crowd control spells are useful) and being very tactical. I micromanage all my party for this battle. However, after finding out what happens if you lose the battle (or surrender) I deliberately set out to kill all the guards but not Ser Cauthrien, just for the fun of it.

The battle is winnable, even without heading out into the passage way but the game is much more fun if you don't win. Ser Cauthrien does have a nice sword if you defeat her though.

#6
mosspit

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Meant to lose? I would like to think of it as you can choose to lose that battle.

If you lose/surrender, you get an extra quest. If you win, you continue on with a specific codex update concering Cauthrien. I strongly believe that it is designed to be an optional battle which is very difficult but is also skippable depending on what the gamer wants. A nice design imo.

#7
miltos33

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It is a very hard battle but it is winnable. However, you are missing one of the best written parts of the game which is to surrender and then try to escape with the help of your companions.

#8
UpiH

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You'll meet Ser Gauthrien and her soldiers later, at the Landsmeet chambers. You can as well defeat her there, if you so desire. The Summer Sword + the codex entries are attainable as well.



The battle itself might not be as "epic" as the one in the Arl of Denerim's estate. I've always surrended (tested the battle scene, then reloaded) since it gives the best rewards at the end of the day. Why kill poor Gauthrien while you could as well use her at the end battle, in your imagination at least?

#9
Lil-Vinny29

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Pull back in a hurry, send a blizzard or inferno in the main hall and pick those in melee one by one and be ready to heal when having only Ser Cauthrien, closing the door is good if theres some mages or archers left on the other side.



Since then im doing it quite fine in normal difficulty

#10
carlosjuero

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If you pull back into Anora's `room` then Ser Cauthrien will usually be the only enemy to follow you - you may have to put everyone on 'Hold Position' and re-attain aggro on her though.



After she is dead it becomes a little tough, but if you piecemeal the archers by pullinga few at a time (stick your head in the room, pull back and close the door, etc) you should be ok. The Mage is very important to take out as quick as possible, or he will heal and buff his archer allies (as well as debuff you - Curse of Mortality is a really bad thing with that many enemies around).



That battle is definitely one of the toughest in the game, even the Archdemon was easier (thanks to the NPC help and the army you can call).

#11
mosspit

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Long story short - Neutralize the archers (and mage) or get out of the way. If you allow even a single scattershot thru, chances are that ~8 more are coming your way. Those scattershots are arguably more dangerous than Cauthrien.

#12
Etnofoob

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i pulled my party back out of the room, down the hall way and round a corner. killed the few melee guards while tanking Ser Cauthrien. all the archers and the mages stayed in the original room. i killed them all by casting storm of the century inside the room. Ser Cauthrien was the last one alive. on her own she still was tough, but easily doable.



this was on normal difficulty. no idea if storm of the century does enough damage on higher settings.

#13
Bluebruiser

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Funny story about this fight...i didn't realize you could lose and have the game continue until i forgot to reload by accident...



Anyway, its definitely possible. I've beaten it on every character as I refuse to be taken prisoner. I've beaten it on nightmare/hard everytime. I actually wish there were more fights that were this hard. I have to say that while I found this game amusingly hard the first playthrough, once you get the hang of the mechanics it becomes retardedly easy (awakening is a joke with the new abilities).



As some of the above posters mentioned, neutralizing the archers is essential. Have your tank take Cauthrian and the melee guys. Generally i'll have a mage use a repulsion rune/paralysis rune combo to paralyze the mage and back 6 archers right off the bat.



For the closer group, I recommend just having your dps nuke them down (a fireball right off the bat if you have a second mage helps get them off their feet) ASAP rather than try and CC them. Mage isn't much of a threat in this fight but I'd kill it quickly nonetheless...have a rogue just backstab it to oblivion or just mana clash it if you have the spell.



Either way. Fight is totally doable. I've never moved out of the room but that's not a bad idea.

#14
epeeist

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Like Bluebruiser, my recollection is that I only discovered one could lose and not permanently die accidentally...



I actually think that it's "realistic" in that situation (facing a huge room full of archers, mages, etc.) to retreat around the corner to a nearby room with one's characters, so I don't consider that a cheesy tactic.



My recollection is that the version of the sword from winning this battle is slightly better than the one you can get later, and from a roleplaying point of view, Cauthrien is presented as a willing accomplice to evil and/or wilfully blind, a "Chauvinist" in the Chauvin/Napoleon sense (she's the character who questions Loghain's retreat order but complies with it). So from a roleplaying point of view, kill her. Of course, the prison escape is fun to play at least once (and for all I know, might give more XP!).

#15
soteria

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I consider running out of the room cheesy simply because only Ser Cauthrien follows you. If her whole posse chased, no, it wouldn't be cheesy. I guess everyone looks at it differently.

#16
oyzar

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If you actually die to her do that count as dying for the achivements?

#17
mosspit

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Yes it counts. +1 to injury counter under char profile.

#18
carlosjuero

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mosspit wrote...

Yes it counts. +1 to injury counter under char profile.

Injury count does not equate to deaths - and the Achievement does not look for injuries. I have gotten injuries without falling (Jammers Stash quest in Orzamar, picked up the wrong item a few times). I ended Origins w/ 2 injuries but no deaths and got the achievement

#19
mosspit

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carlosjuero wrote...

mosspit wrote...

Yes it counts. +1 to injury counter under char profile.

Injury count does not equate to deaths - and the Achievement does not look for injuries. I have gotten injuries without falling (Jammers Stash quest in Orzamar, picked up the wrong item a few times). I ended Origins w/ 2 injuries but no deaths and got the achievement

The counter increase is an effect of dying in that battle. I have no way of verifying whether it counts (as I already got the achievement) but getting injuried during Anora's Rescue is different than that of Jammer's Quest - Your party have to actually fall in battle. If you do not wanna mess up the achievement, just win that battle or surrender. Even if Im wrong, it is still a conservative approach on getting the achievement.

Modifié par mosspit, 07 avril 2010 - 12:01 .


#20
OrlesianWardenCommander

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Ha leliana and wynne died instantly but me and alistar both warriors cleaned them up. you gota take out all the archers or force them into a melee battle. Also! fireball helps.


#21
Damar Stiehl

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A Fireball to knock 'em down.

A Blood Wound to keep 'em down.

A Cone of Cold to neutralize the remaining trash.

Mana Clash the mage, then cut off Cathurien's head. Such is the fate of all traitors.



...that said, this time around I'll give up.

#22
Mr_Steph

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I fall back to the big.....dinning room? Usually only Sir Cauthrian and some archers follow and you can take care of them there.



Then have you mage to up to the door, but stand away from the doorway, you don't want the archers to see you. Then cast a spell like inferno or tempest.....fireball can work too.

#23
AlanC9

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Bluebruiser wrote...

Funny story about this fight...i didn't realize you could lose and have the game continue until i forgot to reload by accident...


Good thing you forgot, then. As you no doubt discovered, losing is much better in terms of loot, experience, and plot.

#24
DragonShepard138

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Draw Ser Cauthrien out to where there is a room with a few bookcases, kill her and who ever follows her. Loot her for her sword. Then proceed to kill the rest of them by drawing them out a few at a time to the area where you killed Cauthrien; if you want more exp then allow the final archer or two to kill you, this way you have to do the "escape" quest and at the landsmeet you can fight Cauthrien again and steal a second sword.

#25
Fading

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My first time around (as a rogue) I got whupped, and didn't think it was possible. After that I played as a mage for a bit, then wanted to recreate a new rogue for awakenings (as some choices were screwed up my first time around, and I wanted a rogue to be what I first played thru awakenings with). So when I fought her the second time I won, but it was a hard fought battle with my group being higher leveled, better allocated stats, and better armor and weapons. More or less I sent in Alistair to keep the main girl busy tanking her (he was wearing DLC Cailin's armor), made Morrigan blast a lot of the archers with the cold aoe spell to freeze them up and knock them down, and then after she went back to healer. Then I put Lelianna on one archer at a time, as she finished one I made her target the next, while I ran around taking them out quickly as I could with my rogue. Of course I was switching back to Alistair to use potions like constantly. It didn't take too long to take the archers down, but even after all of that Morrigan still died and Alistair barely survived.





I think the question is more of is it worth it? After all of that fighting, using an injury kit on Morrigan, tons of potices (mainly healing, but some lyrium), I ended up exactly the same as I would have been before the landsmeet...just got there sooner, and missed out on the funniest bit in the game (the jail breakout). I tried it tho, and my character didn't back down, now that I said that, I won't be doing it again. Just not worth it past the first time IMO, and even that is more for you the player being stubborn, or role playing as a badass type who refuses to surrender or die.