Mana Clash, have you discovered it's greatness?
#1
Posté 05 avril 2010 - 04:42
#2
Posté 05 avril 2010 - 04:52
#3
Posté 05 avril 2010 - 04:54
#4
Posté 05 avril 2010 - 04:56
#5
Posté 05 avril 2010 - 04:57
Your game has no choice but to crash because it's essentially causing all of Thedas to vanish.
#6
Posté 05 avril 2010 - 04:59
Also the ripping apart of existence and stuff. Doing thousands of damage to Gaxkang is funny.
#7
Posté 05 avril 2010 - 04:59
#8
Posté 05 avril 2010 - 05:54
#9
Posté 05 avril 2010 - 09:26
#10
Posté 05 avril 2010 - 09:35
#11
Posté 05 avril 2010 - 10:37
#12
Posté 05 avril 2010 - 11:46
Same thing happens in every RPG, honestly. Your average, experienced gamer could spend half an hour with a mob/spell/level editor and tell you exactly what abilities need to be toned down/up. Why doesn't it seem like anyone at Bioware did this?
#13
Posté 05 avril 2010 - 12:33
miltos33 wrote...
It is a great spell but it comes at a huge cost because you have to take 3 crap spells to reach it.
I agree, it's a bit like taking wisp, spellbloom, and grease to get stinging swarm ....
Which is why, thanks to mods, I don't have to. :innocent:
Yes, I know, mages are ridiculously overpowered, and allowing them to choose their spells in any order would make the situation worse (everyone would be grabbing spells like manaclash at lvl 1), but, as I think I've opined on other subjects, this may not be the best solution to a real problem, which still isn't being corrected, but anyway.
So I circumvent it.
#14
Posté 05 avril 2010 - 12:45
#15
Posté 05 avril 2010 - 12:57
#16
Posté 05 avril 2010 - 01:59
Wholetyouinhere wrote...
This spell completely trivializes an entire class of enemies. Would it have been so hard to tack on a simple note. "Doesn't break anything... other than the difficulty curve, challenge, and fun factor."
This i have to agree with, Mana Clash is like using the "kill" console command in a Bethesda game; cheating. Personally i prefer the Glyph of Neutralization, it disables enemy mages for a while, but if you leave them be they'll be up and casting fireballs in no time.
Make it work on a single target only and have extreme mana cost and/or cooldown time, and i could live with it. As it is now, it makes many fights ridiculously easy compared to what they are without using it.
#17
Posté 05 avril 2010 - 03:38
The most epic attack I've ever made was against a group of 5 blood mages. What should have been a horribly difficult fight was solved by the click of a button and a big 'kaboom'.
Its a gorgeous spell, but it does kinda make templars and magic defence rather pointless.
#18
Posté 05 avril 2010 - 03:43
#19
Posté 05 avril 2010 - 04:03
In the brecilian forest I'm guessing? The only difficult bit of that fight seemed to be casting mana clash before they got a cone of cold off, made for a fun anti-climax.Wozearly wrote...
More than one class of enemies, as demons are also susceptible to anti-magic attacks as well as mages.
The most epic attack I've ever made was against a group of 5 blood mages. What should have been a horribly difficult fight was solved by the click of a button and a big 'kaboom'.
Its a gorgeous spell, but it does kinda make templars and magic defence rather pointless.
I used to think it was pretty much cheating but it makes sense really, if mages fuel their spells with mana, an 'element' of which all mages seem to hold an innate reserve, then why would it not be possible to use an opposing caster's mana to harm them? Now I can't justify my mage not learning it.
Modifié par nerdage, 05 avril 2010 - 04:06 .
#20
Posté 05 avril 2010 - 04:35
#21
Posté 05 avril 2010 - 04:43
However -- it's single target only, not AoE. Secondly, it neither drains much mana or does much damage. Some complain it's too nerfed. I think they have progressively nerfed it over a series of a few game updates.
#22
Posté 05 avril 2010 - 04:50
Big Mikey Mike wrote...
I make a point of not using Mana Clash anymore - it makes caster enemies trivial, which ruins the fun and the challenge for me. I must admit it was nice seeing 500 damage fly up from one spell though.
Me too, Mana Clash is just too good. The game is'nt what I would call terribly difficult as it stands, using the Clash makes many battles far too easy.
#23
Posté 05 avril 2010 - 04:52
Because having enemies be able to insta-kill a party member has been out of fashion (with good reason) in game design for the better part of two decades.mosspit wrote...
Makes you wonder why enemy mages dun use it.
A pretty simple solution to balancing Mana Clash would be to have to take 100% of your mana to cast. It doesn't get resisted enough for that to be a good counter for it.
Modifié par taine, 05 avril 2010 - 04:52 .
#24
Posté 05 avril 2010 - 04:56
What would be the fun of playing the most overpowered class in all RPGs if you weren't overpowered? The model mage is Gandalf, not Willow. You sacrifice a lot, get ultimate power, and then use it. A lot.
Playtesting isn't supposed to eliminate the entire fun factor of playing a mage. Sure, Mana Clash is overpowered against enemy mages if you have really high magic. It still doesn't help you against Dragon breath.
I think my favorite Mana Clash moment is from Awakenings, when I used it on the only mage I fear in all of Thedas.... Myself.
I swear, I laughed for 10 minutes straight after that. It's a fun and useful spell.
#25
Posté 05 avril 2010 - 06:42





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