Modifié par dannywiebe, 06 avril 2010 - 04:33 .
Missing module "name"
Débuté par
dannywiebe
, avril 05 2010 04:01
#1
Posté 05 avril 2010 - 04:01
When I make an area, I put a waypoint, add objects and creatures and all that good stuff, and then save it. When I start up the game, I go to Other Campaigns, and it shows the area that I have created. When I click on the area I want to play, something pops up that says 'Missing module "nameofit"' and it won't play. What am I doing wrong? I'm new at this, so that probably doesn't help at all...
#2
Posté 06 avril 2010 - 06:41
I'll ask the obvious question: you did give your module a name and a module ID? You did assign a starting area and starting location?
#3
Posté 07 avril 2010 - 03:54
Yes, yes, and yes. Before you ask anything else, I figured out the problem, I didn't export anything to the game. But I got it now, but this fix causes another problem:
When I test out the map I made, I am a default character, bald, and I die in one hit. This is probably a noob question, but how do I change who I play as in the area I made? I would like to actually be able to run around, kill things, etc.. So I would be able to test out everything I did.
Oh, and I also start out with no armor or weapons, which doesn't help out at all.
When I test out the map I made, I am a default character, bald, and I die in one hit. This is probably a noob question, but how do I change who I play as in the area I made? I would like to actually be able to run around, kill things, etc.. So I would be able to test out everything I did.
Oh, and I also start out with no armor or weapons, which doesn't help out at all.
Modifié par dannywiebe, 07 avril 2010 - 03:58 .
#4
Posté 07 avril 2010 - 09:23
You need a Character Generation script. But don't panic you can simply copy an paste one of the ones from the toolset wiki.
#5
Posté 07 avril 2010 - 01:07
Thank you so much! You're awesome!
I've taken a look at it, and I want to do the first one where you go through a basic character generation. I just don't know where to save it so I can access it from my module properties.
Nevermind, i think I figured out how to do it... You copy and paste to the script, right? I really should research more before I ask these kinds of questions.
I've taken a look at it, and I want to do the first one where you go through a basic character generation. I just don't know where to save it so I can access it from my module properties.
Nevermind, i think I figured out how to do it... You copy and paste to the script, right? I really should research more before I ask these kinds of questions.
Modifié par dannywiebe, 07 avril 2010 - 04:24 .
#6
Posté 08 avril 2010 - 12:35
Create a new script (via the file menu or the right-click menu on any resource palette), give it a sensible name that will be unique to your module, copy the contents from the wiki in there, save/compile. Then open up you modules properties (File > Manage Modules) and find the script property (will currently say "module_core"). Click the ellipsis button in that field and select your new script. Go back to your new script and export it (without dependants) to force the module properties to update.
#7
Posté 08 avril 2010 - 03:25
Yes! I have gotten it! Thank you again for all your help.
Now all I have to do is mess around with plots and scripting quests.
Now all I have to do is mess around with plots and scripting quests.





Retour en haut






