Total Body Morph.
#1
Guest_Julian_Kraynog_*
Posté 05 avril 2010 - 04:59
Guest_Julian_Kraynog_*
Not even a basic one, such as height adjustment was implemented in this game. Sometimes, I even found Morrigan to be slightly taller than me, which I felt was weird.
In some of the MMORPGs which I played, for example, Runes of Magic, I was really able to customize my character body-wise. Ironically, that game lacked face morphing.
I'd like to see some body morphing made available in DA 2, or as an update to the present game? It might not be as easy as I have put it, but I'm certain the game's longetivity will increase quite a lot.
#2
Posté 05 avril 2010 - 05:05
#3
Guest_Maviarab_*
Posté 05 avril 2010 - 05:19
Guest_Maviarab_*
Why is it weird that Morrigan is taller than you though? Must you always be taller than a woman?
#4
Guest_Julian_Kraynog_*
Posté 05 avril 2010 - 05:21
Guest_Julian_Kraynog_*
RinpocheSchnozberry wrote...
Download the mods if you want to pretend to be a beautiful women with large breasts.
That is not my point. I'm talking about heights, chest, arms and legs customization etc.
I mean look at the elves for instance. You select an elf for your story, he's to be your tank and he looks like he's in a huge colored cardboard box . Some dwarves look like they could use bellies, such as that red haired dwarven companion who always drinks.
#5
Posté 05 avril 2010 - 05:26
The "body" model is only used when the character isn't wearing anything. For each possible variant of clothing you can put on there's a separate 3d model which provides the appearance.Julian_Kraynog wrote...
I'm only wondering why DA:O's developers didn't take time to provide some body morphing options as well.
That means much more work involved in providing body morphing, compared to what's involved into head morphs. It also means large increase in computer memory used by the game, which can be a problem both on the consoles and older computer systems.
#6
Guest_Julian_Kraynog_*
Posté 05 avril 2010 - 05:30
Guest_Julian_Kraynog_*
Maviarab wrote...
Why is it weird that Morrigan is taller than you though? Must you always be taller than a woman?
For me, it is, and I prefer my male character to be taller than women in the game.
Why do people always suggest mods over developments? Adding body morph options will not ruin the game but will add more fun to it. Also, since it will be an in-game feature, people wouldn't have to worry about corrupted game files.
@tmp7704
Yes, I was afraid of that. But how do the armors in MMORPGs work? It seems that no matter how I made my char in RoM, the armor/clothing fitted correctly. Can't they just code it in that way, so our equipment becomes a fit?
Modifié par Julian_Kraynog, 05 avril 2010 - 05:36 .
#7
Posté 05 avril 2010 - 05:34
Since it can reduce the performance and/or come at expense of taking away some variety from something else (there can be only so many things held in memory of fixed size at any given time) this isn't actually guaranteed.Julian_Kraynog wrote...
Adding body morph options will not ruin the game
Modifié par tmp7704, 05 avril 2010 - 05:34 .
#8
Guest_Julian_Kraynog_*
Posté 05 avril 2010 - 05:41
Guest_Julian_Kraynog_*
#9
Posté 05 avril 2010 - 05:57
#10
Posté 05 avril 2010 - 06:04
#11
Posté 05 avril 2010 - 08:21
The thing is, as long as the bodies share the same shape they can be stored in memory as single piece of data. When you allow these shapes to be different, then each instance needs to be stored as separate item. The alternative which some games do is to still keep single piece of data and then alter the shape 'on the fly' based on what you could call the 'appearance sliders settings' but that in turn can mean the game has to do extra work calculating these shapes, which may negatively impact the performance as well. Overall there's no free meal here -- it is bound to affect the performance one way or anotherJulian_Kraynog wrote...
But wouldn't the performance remain the same? I mean, I am morphing the body just as my face and it would be permanent. Just the original body texture is going to be overwritten by the one I created, so the load time should be the same. Also, see my previous post, I edited it to provide you a response.
The MMO you mention, i have no experience with it. It's possible they're just doing something simple like scaling size of bones in the model. But something like that is bound to affect all model animations (resulting in things like hands winding up in wrong places) which is easy to overlook in a MMO, but less so in game which features lot of closeups and similar cutscenes.
#12
Posté 06 avril 2010 - 11:21
IMHO the main obstacle is a poorly programmed, boring, and not reasonably complex DAO game engine. There is nothing new/interesting/impressive in it compared with the leaders like CryEngine, Gamebryo/LightSpeed, Unreal. Bioware guys are saying that their engine is in development. But I suspect that’s a dead end. Even in ancient Morrowind it is possible to change race height/width without affecting animations as well as creating of unwanted distortions of armor/clothes/body meshes.
Skeletons/bones can be used for some sort of body variation. In general uniform scaling animation keys work fine for individual bones and bone chains; non-uniform scaling works for end-bones.
In a game bone approach could be applicable in the case of existence of a separate “base” skeleton like in Gamebryo games(e.g. Oblivion): one skeleton file for a race; separate animation files that drive this skeleton; geometry (body/clothes/armor/weapons/etc) is attached by the engine to specified skeleton nodes. In DAO there is no such common race/NPC skeleton: bone information is stored in every mesh (and not only for skinning referencing).
However, the main technical approach for body sliders seemed to be the use of morphs. I have no clue how widely morphs are used in DAO, or if at all they are supported by the game engine (FaceFX heads are mainly animated with numerous bones; I was not able to check that (morphs) because supplied with the Tool Set FaceFX 3ds Max plugins are not working for me for unclear reasons, general Max exporters are not supplied by Bioware and will not be released in any form crippled or original; custom made are definitely cannot compete with originals).
MMOs (of comparable grphic/3D quality) are more sensitive to computer resources than off-line games (I am not talking about games like Crysis at high settings): hundreds of players in a single PvP/GvG/SvS battle scene (note, avatars are controlled not simply by a game engine but by real people), distant networking, etc. Yes, many MMO users love to play on their pocket calculators and game developers adopt games to such demands, e.g. WoW.
Just check for instance how character customization body sliders are working in these MMOs.
Aion (modified CryEngine 1), released
C9 (in-house developed engine), in production
and really insane APB (modified Unreal Engine 3), coming
http://www.youtube.com/watch?v=s9F5snXvKGY&feature=related
http://www.youtube.com/watch?v=kHdyzf8WSTc&feature=related
http://www.apb.com/
#13
Posté 03 septembre 2013 - 05:57
What led me to this, is Sten and my character were fighting some wolves in the Bracilian forest and I noticed how massive he was. So I thought that that body size would be great for a warrior build.
So does anybody know of any mods ???





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