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Total Body Morph.


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#1
Guest_Julian_Kraynog_*

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I have always wondered why this wasn't implemented in such a deep game as Dragon Age: Origins. I have seen and used quite a few face morphing mods which are very well made. I'm only wondering why DA:O's developers didn't take time to provide some body morphing options as well.

Not even a basic one, such as height adjustment was implemented in this game. Sometimes, I even found Morrigan to be slightly taller than me, which I felt was weird.

In some of the MMORPGs which I played, for example, Runes of Magic, I was really able to customize my character body-wise. Ironically,  that game lacked face morphing.

I'd like to see some body morphing made available in DA 2, or as an update to the present game? It might not be as easy as I have put it, but I'm certain the game's longetivity will increase quite a lot.

#2
RinpocheSchnozberry

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Download the mods if you want to pretend to be a beautiful women with large breasts.

#3
Guest_Maviarab_*

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Yup...lots of them....different morphs...beast size...



Why is it weird that Morrigan is taller than you though? Must you always be taller than a woman?

#4
Guest_Julian_Kraynog_*

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RinpocheSchnozberry wrote...

Download the mods if you want to pretend to be a beautiful women with large breasts.


That is not my point. I'm talking about heights, chest, arms and legs customization etc.

I mean look at the elves for instance. You select an elf for your story, he's to be your tank and he looks like he's in a huge colored cardboard box . Some dwarves look like they could use bellies, such as that red haired dwarven companion who always drinks.

#5
tmp7704

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Julian_Kraynog wrote...

I'm only wondering why DA:O's developers didn't take time to provide some body morphing options as well.

The "body" model is only used when the character isn't wearing anything. For each possible variant of clothing you can put on there's a separate 3d model which provides the appearance.

That means much more work involved in providing body morphing, compared to what's involved into head morphs. It also means large increase in computer memory used by the game, which can be a problem both on the consoles and older computer systems.

#6
Guest_Julian_Kraynog_*

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Maviarab wrote...

Why is it weird that Morrigan is taller than you though? Must you always be taller than a woman?


For me, it is, and I prefer my male character to be taller than women in the game.

Why do people always suggest mods over developments? Adding body morph options will not ruin the game but will add more fun to it. Also, since it will be an in-game feature, people wouldn't have to worry about corrupted game files.

@tmp7704

Yes, I was afraid of that. But how do the armors in MMORPGs work? It seems that no matter how I made my char in RoM, the armor/clothing fitted correctly. Can't they just code it in that way, so our equipment becomes a fit?

Modifié par Julian_Kraynog, 05 avril 2010 - 05:36 .


#7
tmp7704

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Julian_Kraynog wrote...

Adding body morph options will not ruin the game

Since it can reduce the performance and/or come at expense of taking away some variety from something else (there can be only so many things held in memory of fixed size at any given time) this isn't actually guaranteed.

Modifié par tmp7704, 05 avril 2010 - 05:34 .


#8
Guest_Julian_Kraynog_*

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But wouldn't the performance remain the same? I mean, I am morphing the body just as my face and it would be permanent. Just the original body texture is going to be overwritten by the one I created, so the load time should be the same. Also, see my previous post, I edited it to provide you a response.

#9
k9medusa

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It depends on many parts of a model is on the screen. For an example, (with a mod), you can add another henchman, but that will really really slow the game down with that because of the PC model has so much more detail then a NPC model. Even with out an other henchman, add more parts to the PC or henchman, Bioware must take away NPC monster model to keep the FPS high, unless they want to rise the system specs up -- Higher the specs means that less systems can run the game which means less player buying the game which hurts the button line. The closes game that comes to mind is SIMS 3 that high detail models, but it does not have 30 NPC running around on screen at once either so MAXIS (?) can get away with higher details models DAO can. NWN 2, one can also change height or width of a model, but when it came out -- it brought then higher end systems to their knees if the players tried to run the game max detail and AA, etc

#10
markettantrik

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I doubt body morphs would increase system requirements to such an extent. Its probably more a case of Bioware wanting to make armor and clothing "fit" pre-defined body structure.

#11
tmp7704

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Julian_Kraynog wrote...

But wouldn't the performance remain the same? I mean, I am morphing the body just as my face and it would be permanent. Just the original body texture is going to be overwritten by the one I created, so the load time should be the same. Also, see my previous post, I edited it to provide you a response.

The thing is, as long as the bodies share the same shape they can be stored in memory as single piece of data. When you allow these shapes to be different, then each instance needs to be stored as separate item. The alternative which some games do is to still keep single piece of data and then alter the shape 'on the fly' based on what you could call the 'appearance sliders settings' but that in turn can mean the game has to do extra work calculating these shapes, which may negatively impact the performance as well. Overall there's no free meal here -- it is bound to affect the performance one way or another Posted Image

The MMO you mention, i have no experience with it. It's possible they're just doing something simple like scaling size of bones in the model. But something like that is bound to affect all model animations (resulting in things like hands winding up in wrong places) which is easy to overlook in a MMO, but less so in game which features lot of closeups and similar cutscenes.

#12
A1x2e3l

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I am also interested in this problem (body shaping sliders).



IMHO the main obstacle is a poorly programmed, boring, and not reasonably complex DAO game engine. There is nothing new/interesting/impressive in it compared with the leaders like CryEngine, Gamebryo/LightSpeed, Unreal. Bioware guys are saying that their engine is in development. But I suspect that’s a dead end. Even in ancient Morrowind it is possible to change race height/width without affecting animations as well as creating of unwanted distortions of armor/clothes/body meshes.



Skeletons/bones can be used for some sort of body variation. In general uniform scaling animation keys work fine for individual bones and bone chains; non-uniform scaling works for end-bones.

In a game bone approach could be applicable in the case of existence of a separate “base” skeleton like in Gamebryo games(e.g. Oblivion): one skeleton file for a race; separate animation files that drive this skeleton; geometry (body/clothes/armor/weapons/etc) is attached by the engine to specified skeleton nodes. In DAO there is no such common race/NPC skeleton: bone information is stored in every mesh (and not only for skinning referencing).

However, the main technical approach for body sliders seemed to be the use of morphs. I have no clue how widely morphs are used in DAO, or if at all they are supported by the game engine (FaceFX heads are mainly animated with numerous bones; I was not able to check that (morphs) because supplied with the Tool Set FaceFX 3ds Max plugins are not working for me for unclear reasons, general Max exporters are not supplied by Bioware and will not be released in any form crippled or original; custom made are definitely cannot compete with originals).



MMOs (of comparable grphic/3D quality) are more sensitive to computer resources than off-line games (I am not talking about games like Crysis at high settings): hundreds of players in a single PvP/GvG/SvS battle scene (note, avatars are controlled not simply by a game engine but by real people), distant networking, etc. Yes, many MMO users love to play on their pocket calculators and game developers adopt games to such demands, e.g. WoW.



Just check for instance how character customization body sliders are working in these MMOs.



Aion (modified CryEngine 1), released





C9 (in-house developed engine), in production





and really insane APB (modified Unreal Engine 3), coming

http://www.youtube.com/watch?v=s9F5snXvKGY&feature=related

http://www.youtube.com/watch?v=kHdyzf8WSTc&feature=related

http://www.apb.com/


#13
Thor-God of Thunder

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I know this is an old thread, but I thought there may be some mods that have been created to allow the body sizes to be altered.

What led me to this, is Sten and my character were fighting some wolves in the Bracilian forest and I noticed how massive he was. So I thought that that body size would be great for a warrior build.

So does anybody know of any mods ???