I'm planning on starting a new character soon and I want it to be a serious damage dealer with dual-wield.
But I just can't decide if it should be a dual-wielding Warrior with Berserker as his first specialisation, or a dual-wielding Rogue with Dualist as his first specialisation.
So, what are the pro's and con's for each and which one would you pick as damage dealer?
Dual Wield Warrior v.s Dual Wield Rogue
Débuté par
Guest_Luc0s_*
, avril 05 2010 05:22
#1
Guest_Luc0s_*
Posté 05 avril 2010 - 05:22
Guest_Luc0s_*
#2
Posté 05 avril 2010 - 05:34
Both are good. A Dual-Wield Rogue will end up dealing more damage overall than a Warrior as long as you make an effort to position them properly, and get Momentum early. Assassin is better than Duelist for a DW Rogue if you focus on Cunning, but not by that much. It depends on your play style really. Rogue requires more careful movement and micro management. Warrior just sort of charges in.
#3
Posté 05 avril 2010 - 05:45
About a week and half ago, I making the same choice. I choose a dual-wielding Warrior and she is a lot of fun thus far. Like Taine said, depends how you want to play. I do have a question, for a dual-wielding Warrior -- should the point focus should on str or cun for max damage output? I am using 2 long swords (on a dwarft -- lol)
#4
Guest_Luc0s_*
Posté 05 avril 2010 - 05:50
Guest_Luc0s_*
I'd say leave cunning for what it is and go all the way with strength and dex if you're a dual-wielding warrior. But what do I know? I'm just a newbie.
But that's what I've learned so far, that cunning is not all that important for a dual-wielding warrior.
#5
Posté 05 avril 2010 - 06:01
Welcome to the newbie club, man =) Good, that is what I have been doing with my warrior. Thanks
#6
Posté 05 avril 2010 - 06:49
Warriors need zero cunning except maybe for persuasion. It's for Rogues, with Lethality and the various Assassin skills. Dex for Warriors = hit more and get hit less. Str = more damage, hit more.
#7
Posté 05 avril 2010 - 06:52
Does more str = more damage then? or is it based on dex? Let see I got this right -- Rogues is based on dex and Warriors is based on str and they only need dex to get the "feats" for the dual-weapon sub class, right?
#8
Posté 05 avril 2010 - 07:00
taine wrote...
Str = more damage, hit more.
As I said, more damage. Dex increases damage for piercing weapons (daggers, bows), at least as of patch 1.02a on the PC. I think there is still a bug on XBox/PS3 that makes it not work. For non piercing weapons, strength is all that effects damage. For Daggers/Bows, it is 50/50 Str and Dex. With Lethality Rogues substitute Cunning for Strength.
#9
Posté 05 avril 2010 - 07:02
Even if you go full-out str, and ignore Dex beyond ability requirements, I'd go rogue. And Assassin. Free stuns, and Mark Of Death, and Coup De Grace, and backstabs.
#10
Posté 05 avril 2010 - 07:04
How about mauls and long swords? Are they piercing weapons, also? Mauls should be blunt weapons witch should be based on STR, dunno for sure? Swords can go either way -- depends on the game...
Thanks for the help, BTW
Thanks for the help, BTW
#11
Posté 05 avril 2010 - 07:08
As I said, piercing weapons are only Bows and Daggers. Since the Dex damage bug has been fixed, dual daggers is probably the setup that will give the best damage output, though Rogues with a bit of Str can make good use of longswords and other weapons too.
And no problem, happy to help.
And no problem, happy to help.
#12
Guest_Luc0s_*
Posté 05 avril 2010 - 07:52
Guest_Luc0s_*
Double post.
;
Modifié par Luc0s, 05 avril 2010 - 07:53 .
#13
Guest_Luc0s_*
Posté 05 avril 2010 - 07:53
Guest_Luc0s_*
So if I go Rogue I have to put all my points into Dex and Cun? I do not need Str because I can use Cun instead of Str with a specific Rogue talent? Is this correct?
#14
Posté 05 avril 2010 - 09:01
You need a little str to use the best armors. I think around 20. You can get most of it in the Circle Tower quest.
#15
Posté 05 avril 2010 - 09:10
Strength determines the damage you inflict and physical prowess. You'll need it to hit larger amounts of damage.
On my Archer Rogue, he has about 110 Dexterity (Level 33). This is only useful for archers with bows, and the fact that with high dexterity you rarely ever get hit.
On my Archer Rogue, he has about 110 Dexterity (Level 33). This is only useful for archers with bows, and the fact that with high dexterity you rarely ever get hit.
#16
Posté 05 avril 2010 - 09:23
HypobaricPiano wrote...
Strength determines the damage you inflict and physical prowess. You'll need it to hit larger amounts of damage.
On my Archer Rogue, he has about 110 Dexterity (Level 33). This is only useful for archers with bows, and the fact that with high dexterity you rarely ever get hit.
This is true for Warriors, not Rogues. Though it seems you have the 360 version, so Dex might still be broken.
#17
Posté 05 avril 2010 - 09:35
Dual-wielding rogue comboed with Assassin and Duelist in (Origins) a super killer. Recovers stamina with backstabs and damn near imposible to hit.
Dual wielding warrior with reaver and beserker(Origins) Also quite powerful and can take more damage but lacks the dodging power.
In awakenings Switch the rogue from assassin and choose this combo for maximum output...Duelist, Legioneer Scout, Shadow. Used correctly you can become a monster in the field. While the duel wielding warrior will also gain an ability if mixed as reaver, beserker, and spirit warrior. Although again might want to add some to constitution because the warrior is more proned to damage.
Dual wielding warrior with reaver and beserker(Origins) Also quite powerful and can take more damage but lacks the dodging power.
In awakenings Switch the rogue from assassin and choose this combo for maximum output...Duelist, Legioneer Scout, Shadow. Used correctly you can become a monster in the field. While the duel wielding warrior will also gain an ability if mixed as reaver, beserker, and spirit warrior. Although again might want to add some to constitution because the warrior is more proned to damage.
#18
Guest_Luc0s_*
Posté 05 avril 2010 - 11:07
Guest_Luc0s_*
For the Rogue dual-wield build, what would be a better choice for weapons. dual dagger, dual sword or sword 'n dagger?
#19
Posté 06 avril 2010 - 12:08
Not dual swords for Rogues. The difference between dual dagger and sword and dagger is pretty microscopic, honestly. Use whatever tickles your fancy/whatever the best equipment you have is. There's only one really super awesome dagger in Origins (Rose's Thorn), so I mostly ended up using that plus Starfang or Veshialle at the end.
#20
Posté 06 avril 2010 - 07:56
I use Star Fang and Rose thorn or Star Fang and Astruians Might/Marics blade on Origins.
On awakenings I use Vigilance and Voice of Velvet or the Daisy Cutter and the Voice of Velvet. (Daisy Cutter simply cause its the biggest 1 handed wep on earth.)
On awakenings I use Vigilance and Voice of Velvet or the Daisy Cutter and the Voice of Velvet. (Daisy Cutter simply cause its the biggest 1 handed wep on earth.)
#21
Posté 06 avril 2010 - 08:10
(caveat: this discussion belongs in Dragon Age: Origins Characters, classes and Builds (Spoilers Allowed) and will probably be moved there at some point)
If you are a pure dex rogue, stick with daggers. If you're boosting cunning, and plan on getting strength to 31/32, then you can mix longswords (or axes, maces) with a dagger offhand, unless you also boost dexterity to 36 (for dual wield mastery) in which case you can use a longsword (or axe, mace) in your offhand as well.
In my case, I'm aiming for Legionnaire Scout, so I'm boosting cunning to 30 to guarantee lockpicking/trap disarming for anything pickable/disarmable), dexterity to 36 (pre-Awakening) for Dual Wield Mastery, then everything else in Strength. Not a conventional rogue I suppose. (Two Weapon School is my dump school whenever I don't have a specialization or rogue talent available.)
If you are a pure dex rogue, stick with daggers. If you're boosting cunning, and plan on getting strength to 31/32, then you can mix longswords (or axes, maces) with a dagger offhand, unless you also boost dexterity to 36 (for dual wield mastery) in which case you can use a longsword (or axe, mace) in your offhand as well.
In my case, I'm aiming for Legionnaire Scout, so I'm boosting cunning to 30 to guarantee lockpicking/trap disarming for anything pickable/disarmable), dexterity to 36 (pre-Awakening) for Dual Wield Mastery, then everything else in Strength. Not a conventional rogue I suppose. (Two Weapon School is my dump school whenever I don't have a specialization or rogue talent available.)
#22
Guest_Luc0s_*
Posté 06 avril 2010 - 10:21
Guest_Luc0s_*
Yeah I realized this topic was in the wrong section. I still have to register my freshly bought DA:O copy, so I can't post in the class Build section yet. Meh, I guess I have to register then. It only takes about 2 minutes so...
#23
Posté 06 avril 2010 - 10:47
If you play vanilla Dragon Age then DW rogue properly specced and geared will always win out (assuming you go for back stabbie goodness).
Remember poisons are your friend and Momentum is a must.
If you play with Combat Tweaks the gap is much narrower (slight edge to rogue) since dual striking works as it was intended which is equivalent to a standard crit + 50% crit bonus damage ... but all the time. Get dex to 36 to swing two veshies (or veshie + starfang) and pump strength and you will wreak havoc (especially if you work with tank to group up mobs for whirlwind / dual weapon sweep cheese).
For Awakening I am not sure it matters. Every class is basically overpowered and except for a few fights the difficulty is very low so just play want you want to at that point.
Remember poisons are your friend and Momentum is a must.
If you play with Combat Tweaks the gap is much narrower (slight edge to rogue) since dual striking works as it was intended which is equivalent to a standard crit + 50% crit bonus damage ... but all the time. Get dex to 36 to swing two veshies (or veshie + starfang) and pump strength and you will wreak havoc (especially if you work with tank to group up mobs for whirlwind / dual weapon sweep cheese).
For Awakening I am not sure it matters. Every class is basically overpowered and except for a few fights the difficulty is very low so just play want you want to at that point.
#24
Posté 06 avril 2010 - 11:15
They last thing I will do with a character in DAO is to give the warrior dual wield. If you think carefully, its the same to train a warrior into an archer. Looks kind of stupid right? Well, ist the same that dual wield for the warrior, both need dexterityDexterity is a skill mostly used by Rogues, as cunning. A good dps warrior should focus on on stregnht, just to do direct damage. Rogues need dexterity instead because they lack of heave armour and need to dodge and block attack, and of course, to make criticall damage stabbing on the enemy´s back. Increasing the warrior ´s dexterity, unless he goes for tank, its like incresing the strenght to your arcane warrior wizard, looks a little bit senseless to me.
#25
Posté 06 avril 2010 - 11:29
taine wrote...
Warriors need zero cunning except maybe for persuasion. It's for Rogues, with Lethality and the various Assassin skills. Dex for Warriors = hit more and get hit less. Str = more damage, hit more.
Well this isn't exactly correct.Cunning determines the armor penetration of your character so If you want your warrior do some real damage you should have it high(not as high as a rogue has it of course).In the game though the majority of your enemies have low armor so you won't see a big difference but against bosses and big enemies you can do 20 -30 more damage with high cunning(I suppose 25 points without the extra are enough).





Retour en haut






