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Dual Wield Warrior v.s Dual Wield Rogue


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#26
Zy-El

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Warriors need at least Cunning 16 in order to get the 4 ranks of Combat Training. The only reason you'd put more into Cunning is if one of your weapons is a dagger. If you plan on using 2 long swords/axes then stick to Str and Dex.



Rogues with dual daggers and Lethality slice and dice. They can swing every third of a second with Momentum, even faster if Haste is cast. With poison and Stealth, the Rogue can kill any opponent 1-on-1.

#27
MarkyBoy147

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Dual weild warrior should be about 2 full sized weapons, and maxing strength, then aoe'ing the crap out of things.

Dual weild rogue should be about daggers, and maxing cunning (on any format with the dexterity bug) then assassin specialization and backstabbing the crap out of things.

(ignore the equipment, this save was after i sold everythin for awakening)

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Modifié par MarkyBoy147, 06 avril 2010 - 04:40 .


#28
Guest_Luc0s_*

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Thanks a lot people! In the meantime I've already created both a dual-wield Warrior and a dual-wield Rogue, but the Rogue is a little more fun to play and he also seems to be the most powerful choice. So I guess I'll continue with my Rogue and maybe pick up the Warrior later!

#29
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One last question: What good does Stealth do? So far I've seen you can only use it BEFORE you go into battle (so Survival would come in handy because that way you can see where you can expect enemies). Of course stealth can give you one free back-stab because you can position your Rogue behind the mob before the battle starts, but is it really worth it?

#30
Wonderllama4

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I played as a DW warrior in my first playthrough. it was pretty fun. you can have two big flaming swords (or ice if you want) and all the strength you'll be pumping lets you wear all the cool armor. It is a LOT quicker than a 2H warrior so you'll do way more attacks. a DW warrior is all about "slice, slice, slice, slice!" while a 2H warrior is all "slice... pause... slice... etc"



on the downside, 2H attacks are generally stronger. so it balances out. I never got the Heavy Hitter Achievement with a DW warrior though. I probably should have gotten Final Blow and put more into strength. Whirlwind is a cool attack to use. it's just like it sounds, a whirlwind of swords slicing heads! good for crowds.

#31
taine

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Luc0s wrote...

One last question: What good does Stealth do? So far I've seen you can only use it BEFORE you go into battle (so Survival would come in handy because that way you can see where you can expect enemies). Of course stealth can give you one free back-stab because you can position your Rogue behind the mob before the battle starts, but is it really worth it?


Tier 1 and 2 Stealth aren't terribly useful, unless you want to sneak in to set/disarm traps. Tier 3 Stealth however is Combat Stealth, which does what it sounds like it does. it is pretty good but you can survive without it fairly easily on Normal difficulty.

#32
Kastagir

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Zy-El wrote...

Warriors need at least Cunning 16 in order to get the 4 ranks of Combat Training.


Combat Training doesn't have a Cunning requirement.  Perhaps you meant Combat Tactics?  Other skills like coercion, survival, etc. have Cunning requirements, but Combat Training does not.

A lot of people seem to put a great deal of emphasis on Momentum.  This doesn't stack with Haste, so if you plan to go around with Wynne in your party, there's little need to invest three talents on this ability.  Then again, if you're focusing on DW, then there is no reason not to invest in it, since DW Sweep is very useful.  Momentum is more useful for warriors, since they can use Precise Striking + Momentum + Haste without wasting any combat speed enhancements.  I don't believe Rogues have access to any talents that slow combat speed, so Haste will make Momentum unnecessary, unless you solo (in which case I have no opinion).  Whirlwind, however, is not the best investment when there are other Rogue talents still to take - you really shouldn't be basing your strategy around situations that require your Rogue to be surrounded in melee...

Modifié par Kastagir, 07 avril 2010 - 01:26 .


#33
traversc

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Even if you don't go for momentum, (which you should, since it's better than haste) you still want to get whirlwind. Whirlwind is easily the best activated martial talent in the game. There I said it.

#34
Guest_Luc0s_*

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One last question for you guys.



(to quote the infamous Biotic God:) "I want something that says; I own this room, I own you."



What would, in your opinion, have the highest "I own you mwuahahahaha!" factor, a DW Warrior or DW Rogue?

#35
MarkyBoy147

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well with a warrior you would be in massive armor, with a rogue you would be in light armor. so warrior would have more presence probably.

#36
Hundbert

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Sadly most if not all of the dual weapon talents are near useless to a backstabber rogue. If you don't wanna go assassin go bard and ranger and help out the party with pets and song of valor for mana/stamina regeneration. Since you don't use stamina much you can keep up both of these fairly easily.



You may get some use out of riposte for the stun but that's about it. Don't even bother with whirlwind. Leave that to the warriors. Likewise duelist is just for role playing purposes as you shouldn't be targeted as a rogue and you already crit with every attack.



Assassin adds damage over time which is quite alot if you study the damage formula for bleeding wounds. You even get stamina back when you backstab people so this is a no brainer for a specialization.



Dual daggers and max cunning have proven the best without any doubt.

With that said i still think roleplaying is more fun than powerplaying so go ahead and pick wacky skills :)

#37
Guest_Luc0s_*

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Well I find playing a Ranger fairly boring and I think dual-wielding just kicks major ass, so even if you think Ranger is better, I still wanna build a Assassin Dualist DW Rogue. ;-)

#38
traversc

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Assassin adds damage over time which is quite alot if you study the damage formula for bleeding wounds. You even get stamina back when you backstab people so this is a no brainer for a specialization.




Assassin is definitely the way to go, but not for bleeding lol. Bleeding adds marginal DPS of about 4%. The key skill is Exploit Weakness, which adds a ton of damage and is LITERALLY the only reason CUN > DEX. Dual sweep and whirlwind are well worth the investment cost, which is almost nothing, considering how many free talents you end up with. If you can hit 3+ targets, they are well worth your time to use.

#39
Hundbert

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You just draw aggro away from the tank. Not the way to go. But play it any way you like.

#40
traversc

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Hundbert wrote...

You just draw aggro away from the tank. Not the way to go. But play it any way you like.


How's that when they should be dead after whirlwind/dual sweep?  Play however you like, indeed. 

#41
Hundbert

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Whirlwind does normal combat damage. Dual weapon sweep does 50% more damage.
A backstab does up to 200% damage.

I just don't find these talents as effective for rogues as they are for warriors. I find it more effective to just backstab like crazy with daggers, momentum and some poison with the occasional stun/debuff when needed.

But if you have the stamina to spend on ww and dws go for it. I think it might be best to use full sized weapons in this situation since daggers don't have very impressive normal damage output.

Modifié par Hundbert, 12 avril 2010 - 05:48 .


#42
traversc

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Hundbert wrote...

Whirlwind does normal combat damage. Dual weapon sweep does 50% more damage.

They also hit twice each, can critical and don't miss. 

I just don't find these talents as effective for rogues as they are for warriors.


Right.  I was just saying that since you end up having excess talents, and you don't really do much with your stamina anyway, it's not like you're losing anything by using these talents in the right sitatuations. 

#43
Hundbert

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That's true. I have to admit though i have a hard time picturing a rogue using whirlwind. It goes against my roleplaying view of a rogue :)

Modifié par Hundbert, 13 avril 2010 - 03:35 .