Dual Wield Warrior v.s Dual Wield Rogue
#26
Posté 06 avril 2010 - 03:54
Rogues with dual daggers and Lethality slice and dice. They can swing every third of a second with Momentum, even faster if Haste is cast. With poison and Stealth, the Rogue can kill any opponent 1-on-1.
#27
Posté 06 avril 2010 - 04:39
Dual weild rogue should be about daggers, and maxing cunning (on any format with the dexterity bug) then assassin specialization and backstabbing the crap out of things.
(ignore the equipment, this save was after i sold everythin for awakening)

Modifié par MarkyBoy147, 06 avril 2010 - 04:40 .
#28
Guest_Luc0s_*
Posté 06 avril 2010 - 11:26
Guest_Luc0s_*
#29
Guest_Luc0s_*
Posté 06 avril 2010 - 11:56
Guest_Luc0s_*
#30
Posté 07 avril 2010 - 12:08
on the downside, 2H attacks are generally stronger. so it balances out. I never got the Heavy Hitter Achievement with a DW warrior though. I probably should have gotten Final Blow and put more into strength. Whirlwind is a cool attack to use. it's just like it sounds, a whirlwind of swords slicing heads! good for crowds.
#31
Posté 07 avril 2010 - 12:11
Luc0s wrote...
One last question: What good does Stealth do? So far I've seen you can only use it BEFORE you go into battle (so Survival would come in handy because that way you can see where you can expect enemies). Of course stealth can give you one free back-stab because you can position your Rogue behind the mob before the battle starts, but is it really worth it?
Tier 1 and 2 Stealth aren't terribly useful, unless you want to sneak in to set/disarm traps. Tier 3 Stealth however is Combat Stealth, which does what it sounds like it does. it is pretty good but you can survive without it fairly easily on Normal difficulty.
#32
Posté 07 avril 2010 - 01:20
Zy-El wrote...
Warriors need at least Cunning 16 in order to get the 4 ranks of Combat Training.
Combat Training doesn't have a Cunning requirement. Perhaps you meant Combat Tactics? Other skills like coercion, survival, etc. have Cunning requirements, but Combat Training does not.
A lot of people seem to put a great deal of emphasis on Momentum. This doesn't stack with Haste, so if you plan to go around with Wynne in your party, there's little need to invest three talents on this ability. Then again, if you're focusing on DW, then there is no reason not to invest in it, since DW Sweep is very useful. Momentum is more useful for warriors, since they can use Precise Striking + Momentum + Haste without wasting any combat speed enhancements. I don't believe Rogues have access to any talents that slow combat speed, so Haste will make Momentum unnecessary, unless you solo (in which case I have no opinion). Whirlwind, however, is not the best investment when there are other Rogue talents still to take - you really shouldn't be basing your strategy around situations that require your Rogue to be surrounded in melee...
Modifié par Kastagir, 07 avril 2010 - 01:26 .
#33
Posté 07 avril 2010 - 04:32
#34
Guest_Luc0s_*
Posté 07 avril 2010 - 08:21
Guest_Luc0s_*
(to quote the infamous Biotic God:) "I want something that says; I own this room, I own you."
What would, in your opinion, have the highest "I own you mwuahahahaha!" factor, a DW Warrior or DW Rogue?
#35
Posté 07 avril 2010 - 03:28
#36
Posté 07 avril 2010 - 05:09
You may get some use out of riposte for the stun but that's about it. Don't even bother with whirlwind. Leave that to the warriors. Likewise duelist is just for role playing purposes as you shouldn't be targeted as a rogue and you already crit with every attack.
Assassin adds damage over time which is quite alot if you study the damage formula for bleeding wounds. You even get stamina back when you backstab people so this is a no brainer for a specialization.
Dual daggers and max cunning have proven the best without any doubt.
With that said i still think roleplaying is more fun than powerplaying so go ahead and pick wacky skills
#37
Guest_Luc0s_*
Posté 07 avril 2010 - 05:27
Guest_Luc0s_*
#38
Posté 07 avril 2010 - 06:22
Assassin adds damage over time which is quite alot if you study the damage formula for bleeding wounds. You even get stamina back when you backstab people so this is a no brainer for a specialization.
Assassin is definitely the way to go, but not for bleeding lol. Bleeding adds marginal DPS of about 4%. The key skill is Exploit Weakness, which adds a ton of damage and is LITERALLY the only reason CUN > DEX. Dual sweep and whirlwind are well worth the investment cost, which is almost nothing, considering how many free talents you end up with. If you can hit 3+ targets, they are well worth your time to use.
#39
Posté 07 avril 2010 - 07:26
#40
Posté 11 avril 2010 - 06:06
Hundbert wrote...
You just draw aggro away from the tank. Not the way to go. But play it any way you like.
How's that when they should be dead after whirlwind/dual sweep? Play however you like, indeed.
#41
Posté 12 avril 2010 - 05:39
A backstab does up to 200% damage.
I just don't find these talents as effective for rogues as they are for warriors. I find it more effective to just backstab like crazy with daggers, momentum and some poison with the occasional stun/debuff when needed.
But if you have the stamina to spend on ww and dws go for it. I think it might be best to use full sized weapons in this situation since daggers don't have very impressive normal damage output.
Modifié par Hundbert, 12 avril 2010 - 05:48 .
#42
Posté 12 avril 2010 - 05:51
They also hit twice each, can critical and don't miss.Hundbert wrote...
Whirlwind does normal combat damage. Dual weapon sweep does 50% more damage.
I just don't find these talents as effective for rogues as they are for warriors.
Right. I was just saying that since you end up having excess talents, and you don't really do much with your stamina anyway, it's not like you're losing anything by using these talents in the right sitatuations.
#43
Posté 13 avril 2010 - 03:34
Modifié par Hundbert, 13 avril 2010 - 03:35 .





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