Ugh, PATCH THE GAME ALREADY!
#51
Posté 10 avril 2010 - 05:57
those are bug that shouldn be there
#52
Guest_mrfoo1_*
Posté 10 avril 2010 - 06:02
Guest_mrfoo1_*
drakeion2 wrote...
I did play DA:O & DA:A. Both have some glictch that is not that bad. But it could be better if the game was patched before selling it. I've seen worse in some games like the game stops running completely after the internet connection drops for exemple or the game stops because you pass a quest in certain order. Those are bug's that shouldn't be there.
Modifié par mrfoo1, 10 avril 2010 - 06:03 .
#53
Posté 10 avril 2010 - 08:31
^Well there you go. The messed up damage stats and other calculation bugs are the reason why everything you run into just falls dead without any effort. How can you NOT notice when Nathanial is doing 500+ damage with ALL his hits?Sidney wrote...
The damage stat is, again, something I would NEVER have known about short of griping on this forum. I don't know how the black box works and since everything I run into seems to die anyways I'm not all that horribly concerned..
What you're talking about here is a *real* bug... one you can't simply sweep under the rug and dismiss away as " hehehe no big deal", Not when the entire game's fun factor hangs on it. (this IS a combat-focussed game, yes?)
By the way, I find it almost hilarious that Bioware went to such lengths to fix the Shattering "bug" so that it no longer effects elites.... only to just ignore a bug that causes Archers to do 1000+ damage to bosses without employing ANY skills.
No, just your argument. Wait, do you even Have Awakening?Sidney wrote...
Oh wait, that that last comment a bit snotty, I guess I should explore my feeling a bit more thouroughly.
Modifié par Yrkoon, 10 avril 2010 - 09:09 .
#54
Posté 10 avril 2010 - 09:50
#55
Posté 10 avril 2010 - 10:01
Modifié par worksa8, 10 avril 2010 - 10:03 .
#56
Posté 10 avril 2010 - 10:09
seriously, 360: SOL. pc: google for DA mods and modding forums. quite a few of the bugs mentioned have been fixed already through mods and user "patches". sorry i don't have the links handy but this is someone else's computer.
#57
Guest_Lothar the Mad_*
Posté 10 avril 2010 - 10:39
Guest_Lothar the Mad_*
Locustus wrote...
Yeah, the "100% approval = neutral" bug is something the developers (and testers) should not have missed, and this makes me call this an unfinished product.
I agree, that bug is completely stupid.
I think I know what triggers it, though. I think it's the Blight Orphans quest line in Amaranthine. On my current playthrough, I decided to put off the Blight Orphans and Law & Order until after I'd gotten all the party members, and the approval bug never showed itself.
#58
Posté 10 avril 2010 - 11:29
Yrkoon wrote...
^Well there you go. The messed up damage stats and other calculation bugs are the reason why everything you run into just falls dead without any effort. How can you NOT notice when Nathanial is doing 500+ damage with ALL his hits?
What? He doesn't even come close to doing a ton of damage, the only time he drops 3 digit damage is when he using AoS, other than that the primary damage system is my mage and then Justice. Howe's bear is more frightening than his bow.
#59
Posté 10 avril 2010 - 11:40
worksa8 wrote...
Anyone who "didn't encounter a glitch/bug" is lying, or they just didn't notice- since several come up every time and cannot be avoided, like issues with certain skills, companion quests, major item textures, crashing on PC versions, etc...
Other than Stealing being bugged (but then I don't have my Rogues try to steal things) I haven't experienced any of the complaints people have been making; just because a lot of people do experience them doesn't mean that everyone does.
#60
Posté 10 avril 2010 - 11:45
O.o really? I play on PS3 and he is hitting 120s with just hit normal hits, everything else hits in 200s and AoS hits for 1ks, well not quite truth, his Raining Arrows move hits for like 90sSidney wrote...
Yrkoon wrote...
^Well there you go. The messed up damage stats and other calculation bugs are the reason why everything you run into just falls dead without any effort. How can you NOT notice when Nathanial is doing 500+ damage with ALL his hits?
What? He doesn't even come close to doing a ton of damage, the only time he drops 3 digit damage is when he using AoS, other than that the primary damage system is my mage and then Justice. Howe's bear is more frightening than his bow.
Modifié par MrBoomba, 10 avril 2010 - 11:46 .
#61
Posté 10 avril 2010 - 11:49
MrBoomba wrote...
O.o really? I play on PS3 and he is hitting 120s with just hit normal hits, everything else hits in 200s and AoS hits for 1ks, well not quite truth, his Raining Arrows move hits for like 90sSidney wrote...
Yrkoon wrote...
^Well there you go. The messed up damage stats and other calculation bugs are the reason why everything you run into just falls dead without any effort. How can you NOT notice when Nathanial is doing 500+ damage with ALL his hits?
What? He doesn't even come close to doing a ton of damage, the only time he drops 3 digit damage is when he using AoS, other than that the primary damage system is my mage and then Justice. Howe's bear is more frightening than his bow.
.......me too
#62
Posté 11 avril 2010 - 12:05
MrBoomba wrote...
O.o really? I play on PS3 and he is hitting 120s with just hit normal hits, everything else hits in 200s and AoS hits for 1ks, well not quite truth, his Raining Arrows move hits for like 90s
I loaded up the last section with him and went solo with Nat. Regular hits were in the 60-90 range, mostly 70's and 80's, and the one AoS he did land was 193 on an Adult Childer.
I'm wondering about version issues. I'm on the 360 but it is the disc version. I'm wondering if that might differentiate problems.
#63
Posté 11 avril 2010 - 12:33
#64
Posté 11 avril 2010 - 12:37
MrBoomba wrote...
Max I saw nath his on broodmother was a 973, took her down like 1/5th her hp Max hit out of everything was on a hatchling childer for 1346
I'm assuming we're both using a tippy top weapon, what stats does Howe have for you?
#65
Posté 11 avril 2010 - 12:46
I don't think his stats really matter. Or what kind of bow he's equipped with. In my first playthrough I just ran him how he was originally built (ie. I didn't use a manual of focus to redo his stats) And he was using his family bow. His average, totally unbuffed damage was ~200. Using Accuracy, he was doing about 500 damage. Triple that when when he did arrow of slaying. One time I saw him score 2065 damage against a hurlock in the Wending wood! There's NOTHING that justifies that much damage from a bow. There's no archery or rogue skill that allows for that. MUST be a silly bug with the calculations.Sidney wrote...
MrBoomba wrote...
Max I saw nath his on broodmother was a 973, took her down like 1/5th her hp Max hit out of everything was on a hatchling childer for 1346
I'm assuming we're both using a tippy top weapon, what stats does Howe have for you?
In my second playthrough, I respecced him and gave him 80+ dexterity.... No noticable difference in the damage he was doing.
BTW, Playing on the PC version.
Modifié par Yrkoon, 11 avril 2010 - 12:52 .
#66
Posté 11 avril 2010 - 05:13
Yrkoon wrote...
I don't think his stats really matter. Or what kind of bow he's equipped with. In my first playthrough I just ran him how he was originally built (ie. I didn't use a manual of focus to redo his stats) And he was using his family bow. His average, totally unbuffed damage was ~200. Using Accuracy, he was doing about 500 damage. Triple that when when he did arrow of slaying. One time I saw him score 2065 damage against a hurlock in the Wending wood! There's NOTHING that justifies that much damage from a bow. There's no archery or rogue skill that allows for that. MUST be a silly bug with the calculations.
BTW, Playing on the PC version.
Holt cripes, ok that is way, way over the top....2000+ damage? The only thing I've ever seen near that is mana clash for around 850 but never anything in the 4 digit range.
I'd have noticed that sort of insane damage. Nat's damage is positvely pedestrian on the 360, the 60-90 range is the same totally unbuffed, no modifiers added damage he was doing.
I've gotten into the conversations before and discovered there are a lot of differences between the 360, PC and PS3 versions and I think that is why you see so many and varied reports of what works and what doesn't in the game - none of us are playing really exactly the same code.
#67
Posté 11 avril 2010 - 06:03
#68
Posté 11 avril 2010 - 07:15
#69
Posté 11 avril 2010 - 07:16
Sidney wrote...
I think the other thing that comes out when you get more explaination is that "bug ridden" means different things to different people. I can live with and tolerate the low/no impact bugs like missing armor, duplicate unique items and even the DEX issue while something like a bugged quest would bother me.
When I hear bugged I expect crashes, game or quest stoppers not nuisances. They're nuisances to me, for some people they're obviously a MUCH bigger deal. That information will help people mkae decisions about this game so people like me might look at this thread and decide "I can't live with those limits" while obviously some people can't.
The problem is that there are a lot of bugged quests!
If you play the game in the logical order you miss completely Sigrun personal quest. Actually, the majority of companions’ quests are broken; in my first playground Velanna's personal quest has never triggered. In my second playground all the relation with Justice part in broken because of this stupid +100 approval bug. With Oghren it is hardly possible to do his personal quest because of the maximum +6 approval you obtain for a gift.
For the rest, the Law and Order/Smuggler's Run quests are also bugged if you have accepted both quests before to take the decision of following the Law and Order one.
And the lost gears in the Silverite mines is also a broken quest, but this time the bug even affects a quest that cannot be avoided.
And there is also a lot of pc users that encounter crash to desktop every 5 minutes since patch 1.03 (which unfortunately is requested to play Awakening), if you don't call this a game breaking bug I don't understand what is a game breaking bug for you.
#70
Posté 11 avril 2010 - 07:55
#71
Posté 11 avril 2010 - 07:59
We are living in a period of bad quality...in every aspect of our life.
#72
Posté 11 avril 2010 - 08:15
Sidney wrote...
WhyIrish wrote...
Sidney, bud, the problem is you don't explore the games you play.
There are tons of bugs. None are really "game-breaking" in the sen you can't push on and finish the game, but they are game breaking in the sense of removing a large chunk of the designed content.
There are bugs allowing duplicate unique items, and anything wade sells, missing items to complete the blackblade armor set, obviously, the bug preventing sigrun's request, and then a ton of bugs that just make the game sub par, like the still unfixed bugs from origins in which the stat used to determine damage on various types of weapons is either incorrect, or non existent (see crossbows)
The problem you're having understanding this thread Sidney is that you just don't think as much as the rest of the players, or are willing to pay too much for too little content.
Wow, I'll try and reach you on that high horse you are on but I'm not sure I can.
My wife apparently lacks my sense of exploration because she didn't notice it being "buggy" either - although she also didn't care for Sigrun and didn run that perosnal quest - we're just a good old fashioned dwarf hatin' family :happy:.
I suspect the problem isn't a lack of "exploration" but more a lack of OCD.
Duplicate unique items? OK, so what? Either don't use the dup or don't make it if more than one "unique" item frosts your muffin. This was like people who wouldn't shut up about some potion exploit in DAO that you had to go out of your way to do. Don't do it.
Missing set items? I assumed I missed finding that item so that didn't bother me in the least - I guess I don't explore enough to know I've covered every centimeter of the game so it MUST NOT be there. There was so much overpowered crap in DAA that I wasn't making sets in general because I was getting more by playing mix n' match. Maybe that bothers your keen fashion sense.
The damage stat is, again, something I would NEVER have known about short of griping on this forum. I don't know how the black box works and since everything I run into seems to die anyways I'm not all that horribly concerned. I guess I'm a lesser being but rather a bow does 50 dmg or 60 dmg doesn't change my gaming experience. I'm also not much of a min/maxer either so I'm not concerned by all the Wow dps and other goofy measures that so seem to fascinate people.
It sounds like the Sigrun quest is the only real bug that would concern gamers who don't wash their hands 12 times a day.
Oh wait, that that last comment a bit snotty, I guess I should explore my feeling a bit more thouroughly.
Maybe you and your wife are just very very dumb?
*An unbugged game* "Oooh flashy objects"
*a bugged game* "Oooh flashy objects"
"I didn't see any bugs"
#73
Posté 11 avril 2010 - 08:32
#74
Posté 11 avril 2010 - 01:15
Other than Stealing being bugged (but then I don't have my Rogues try to steal things) I haven't experienced any of the complaints people have been making; just because a lot of people do experience them doesn't mean that everyone does.
Some are platform-specific; only PC users are getting the non-appearing Power of Blood abilities. Console players are not.
As far as the crashes, yes, it seems they are affecting some PC users and not others, my guess is the variables relating to configuration relate to this issue. I don't know what the "crash" rate is on consoles (hell, I didn't even know consoles could crash. The games I used to play on my Sega Genesis never did way back when.)
The Silverite bug seems dependent on what you're holding at the moment you enter the mine; from what I can see, it doesn't trigger if you're not holding any Origins gear.
The quest/approval bugs seem dependent on some other variables, like quest sequence, etc. Of course again it's a weird situation because who know what's a bug and what isn't, i.e. if you never get Sigrun's personal quest, maybe you don't know it's a bug, since you didn't know she was supposed to have one in the first place. Also, people who don't really care about approval much (and thus aren't noticing that "love" is there instead of "friendly" or that you can't get to "friendly" with some despite high approval) aren't noticing.
If you never bother to try and use the higher Cold Iron and SIlverite Runes, you'll never notice they're the wrong "type" and therefore useless.
The graphical bugs seem dependent on what you had pre-installed. And I think also platform and who's wearing what. And finally once again depend on whether you're the type of person to pay attention to borked appearance or not. So some will notice and some will not.
The bottom line is they're definitely there. In some cases, people are not being affected. In others, I think they're just not paying attention or don't care.
Modifié par CybAnt1, 11 avril 2010 - 01:17 .
#75
Posté 11 avril 2010 - 01:21





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