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Ugh, PATCH THE GAME ALREADY!


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#76
Sidney

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edeheusch wrote...

If you play the game in the logical order you miss completely Sigrun personal quest. Actually, the majority of companions’ quests are broken; in my first playground Velanna's personal quest has never triggered. In my second playground all the relation with Justice part in broken because of this stupid +100 approval bug. With Oghren it is hardly possible to do his personal quest because of the maximum +6 approval you obtain for a gift.

And the lost gears in the Silverite mines is also a broken quest, but this time the bug even affects a quest that cannot be avoided.

And there is also a lot of pc users that encounter crash to desktop every 5 minutes since patch 1.03 (which unfortunately is requested to play Awakening), if you don't call this a game breaking bug I don't understand what is a game breaking bug for you.


If you CTD that is obviously a bug but, for example:

I just finished Sigrun's personal quest yesterday, no issues. Maybe the order wasn't "logical" but it came after every quest in Amaranthine so maybe there's something else that should cause it to break.

I've given Ogren stuff and gotten more than +6 unless my memory is totally shot, he loved that flippin' horse, and triggered the first part of his personal quest.

We've finished the mines 3 times and never lost any gear.

I think, as someone said later, there are a lot of variable that create bugs. The system you have matters, what you did or didn't import (although my current character is running about with RtO gear all over the place and having no issues) and quest order. 

I don't doubt your reports of bugs. I think some of you need to realize that those of us not getting the same experience aren't just making crap up because, really, what reason would we have?

#77
Lucy Glitter

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I am not going to finish the game because I can't get two companions to go through the joining due to no dialogue option after you visit the last place.

#78
CybAnt1

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I don't doubt your reports of bugs. I think some of you need to realize that those of us not getting the same experience aren't just making crap up because, really, what reason would we have?


Yes, and the counterpoint I would make is just because some aren't experiencing them doesn't mean they don't need to be fixed. After all, the one thing neither you nor I know is how many are and how many aren't

The thing I can know for certain, from reading forum posts, and scanning the tech support sections, is that number seems well above nonzero

You can't assume, based on personal experience, that only a small number of people are having issues. 

#79
Sidney

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CybAnt1 wrote...

Yes, and the counterpoint I would make is just because some aren't experiencing them doesn't mean they don't need to be fixed. After all, the one thing neither you nor I know is how many are and how many aren't

The thing I can know for certain, from reading forum posts, and scanning the tech support sections, is that number seems well above nonzero

You can't assume, based on personal experience, that only a small number of people are having issues. 


Agreed.

I think the problem to me is the noiton that this thing is just so bug ridden as to be unplayable. That isn't completely true. The level of bugs you experience  will vary wildly based on:

1. What you percieve as a bug
2. What system you are on - it sounds like the PC version is worse than others to be honest
3. What order you perform certain quests in
4. What equipment you have

My only claim is that as a 360 owner, of the disc version, I was able to finish the game and have seen it finished twice without any game stopping or fun killing bugs getting in my way.

#80
nadoni

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Sidney, so you don't have the floating eyeballs/gums and disappearing faces on your game? Because I'm on the 360 as well and having an Arcane Warrior or Spirit Warrior in their spirit form makes either the face disappear and you only see the hair or you see some floating eyeballs. It's kinda disturbing D:

Besides, do Anders and the others look like in the trailers? Cause it seems that Anders does look different on XBox 360 and PS3.

I can live with quite a few bugs like e.g. the Sigrun quest bug, but those eyeballs during cutscenes are just driving me insane o_o

EDIT: ugh... spelling :innocent:

Modifié par nadoni, 11 avril 2010 - 03:08 .


#81
CybAnt1

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My only claim is that as a 360 owner, of the disc version, I was able to finish the game and have seen it finished twice without any game stopping or fun killing bugs getting in my way.


There's nothing in there that's a game-stopper. You're absolutely right. The one I ran into was not a dev. problem (invisible walls you couldn't move through), it was caused by a mod. 

Even after a crash (CTD), you can always go back to a previous save. But how far back was that save? 

If it was happening constantly - and thank the stars it isn't to me (although I have had a small handful of CTDs myself) - I think I would find that very frustrating. 

It's not the end of the world if you lose all your gear in the mine; there's workarounds and solutions even for console players. However, I can see some people having to back to an earlier save having run into it. 

However, what I think you may not get is a bug can be annoying, even if it doesn't prevent you from finishing the game. There's nothing like that. But here's the point I want to make.

So the Legion of the Dead heraldry gives you +20 to every attribute, which is obviously a glitch. Your reaction to it is "ok no big deal: so just don't apply it" or "c'mon go powergamer go you know you love it anyway". Of course it doesn't prevent you from finishing the game.

What it says to me is it's a silly glitch that could have been caught with any decent game-testing, and I just think in a more polished game that's also rather more expensive than the typical expansion, it shouldn't be there. That's my point. 

Things can make you dislike a game, simply by giving it unpolished feel, without preventing you from finishing it. 

#82
Sidney

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nadoni wrote...

Sidney, so you don't have the floating eyeballs/gums and disappearing faces on your game? Because I'm on the 360 as well and having an Arcane Warrior or Spirit Warrior in their spirit form makes either the face disappear and you only see the hair or you see some floating eyeballs. It's kinda disturbing D:


I have a sprit warrior and use Beyond the Veil, I've got the usual xray view of them but never lost the face completely.

#83
Sidney

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CybAnt1 wrote...

However, what I think you may not get is a bug can be annoying, even if it doesn't prevent you from finishing the game. There's nothing like that. But here's the point I want to make.


Yeah but CTD's and having your stuff go *poof* go above and beyond annoyances like an incomplete set of armor. That's why I said game changing or game stopping. I've had none of the latter or the former so, again, the experience each person has through the game is gonna be a bit different.

Clearly the missing armor was eating at someone earlier, that's why I said what you view as a bug or a significant defect will affect your individual perception of the game.

#84
nadoni

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That's strange, I don't know what's wrong with my game... I loved running around with my Arcane Warrior and thought with the last Combat Magic skill she looked awesome:wub:

Now... she doesn't even have a face anymore:pinched:

#85
Sidney

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nadoni wrote...

That's strange, I don't know what's wrong with my game... I loved running around with my Arcane Warrior and thought with the last Combat Magic skill she looked awesome:wub:

Now... she doesn't even have a face anymore:pinched:


Do you have any other sustained powers running at the same time?

#86
nadoni

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Sidney wrote...

nadoni wrote...

That's strange, I don't know what's wrong with my game... I loved running around with my Arcane Warrior and thought with the last Combat Magic skill she looked awesome:wub:

Now... she doesn't even have a face anymore:pinched:


Do you have any other sustained powers running at the same time?


I usually do, yes. But the face only disappears when I'm using Combat Magic...

#87
CybAnt1

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Clearly the missing armor was eating at someone earlier, that's why I said what you view as a bug or a significant defect will affect your individual perception of the game.


A bug is a bug is a bug.

If Elven Boots are supposed to be in the game, and they're not there, that's a bug

If a complete set of armor is supposed to be there, and parts of it are missing, that's a bug

Again, we can argue over whether or not one should care; I suppose you don't if you don't want the armor, or don't care about having a complete set with set bonus, that doesn't mean it doesn't exist

It's fine for you to have an opinion over whether or not people should care about it. But unless it was developer intention for there to be incomplete sets in the game - and there's no evidence for that - the presence of incomplete sets in the game is a bug

You can tell people not to care about it; you can tell them you don't and they shouldn't either; but as they say while we all have a right to our own opinions, we don't to our own facts. 

#88
Nobody Important

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There are TONS of bugs on the 360 version. I even have a list of them. http://social.biowar.../index/423972/1 I have experienced every bug on the list except for about 5 of them. Also there is quite a few bugs that affect everyone such as getting no reward for completing golem registry. The codex for it appears but you don't receive the item itself.

#89
Fomf75

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Interesting to see what strange arguments people propose  to defend bioware. I loved dragon age origins. I even like the story and the general idea of awakening. And the expansion only ctd every one to two hours since patching my video drivers and playing around with divx somewhat. Still, there ARE pieces of armor missing, other pieces don´t get the proper look but instead look like dlc content which in itself causes some unnamed and not working talents to appear in the character screen. Some quests simply cannot be finished if begun in the wrong order. The Approval bug is ruining the interactions with the npcs. Runecrafting mixes up armor and weapon runes. Ogring´s approval doesn´t work correctly even without the bug if you ever gave a present to him in da:o. The number of bugs you find in this rather short expansion is ridiculous. That company created a shoddy, bug-riddled "expansion" to a good game, and now some fans say customes should not complain because most of the bugs are not game-breaking? That´s like saying a dvd which contains beginning and ending of movie but tends to scramble the screen about every five minutes between is nothing to complain about. A bug doesn´t have to be "game-breaking" if the effect of the bug is to kill the fun playing the game would have been.  If I bought a Car and the air conditioning and windshield-wipers I paid for did not work AND the windshield was partially fractured, I´d not refrain from wanting my money back just because it IS possible to drive the car and the defects are not car-breaking.  I did pay money to bioware and now they expect ME to do their playtesting?
And what´s even worse, there is zero communication with us customers who DO complain. Not even a single message - we know of the bugs, we´re sorry, we´re doing our best to fix them - at all in all of the forums, while they DO have enough time to ask for our votes in some competition or others.
 I´m not saying I won´t ever buy a game from them again... just think very long and hard before doing so, and probably wait until it is 2-3 years old so I can be sure they bugfixed it.

Modifié par Fomf75, 11 avril 2010 - 04:17 .


#90
Sidney

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CybAnt1 wrote...

A bug is a bug is a bug.


No, all bugs are not the same. I can tell you the violent crime late in England is higher than the USA but that masks the fact that there is a difference in the nature of that violent crime - it is called homicde. There are critical defects and minor defects, and then some range in between in most defect models.

You can say this thing has 8000 bugs but if they are all minor (clipping, missing codexes, incomplete armor sets) then by and large most players won't care as much if there is one critical bug in the main plot line. I see a lot of really minor stuff - just pulling the first clear bugs from the 360 list posted above:

"1. The skins for the one handed and two handed versions of the Vigilance
sword are bugged. Both skins for vigilance are using the one handed
and two handed Starfang skins from the Warden keep DLC.

2. The
event where you calm or slaughter the angry mob of peasants is slightly
bugged. I ended the situation peacefully but after doing so there are
two guards left who appear to keeping back the non-existent mob.

3.
After completing the court trials the nobles still remain in the hall.
(Just a side note I completed the conspiracy against my warden before
engaging in the trial, don't know if this is a factor or not.)

4.
I don't think this is a bug but I'll still mention it anyway. After I
found the four keys to the stash in the basment to Vigils keep and
defeating the spirits guarding the loot I found an an extra set of the
Sentinal armor boots off of the main bosses body."

Bugs, yes. Really care about them? No.

#91
AlexRD

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Ok, i dont know what you guys are talking about, but i only had ONE bug and that was the sentinel armor set bug that dissappeared. Ok that really bothered my, but come to think of it, it could be a lot worse.

Like Boiling Point, for instance. I played like 40h of that games, baring through all the glitches and bugs, when finally the game decides to instead Quicksave, to quickcorrupt my save.



The minor bugs that awakening or origins has, is bareable, and has to be fixed, yes, but it isnt a good reason to not play the game.

( How do i write bareable? is it bareable or barable? )

#92
abeltran

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PC Version. I have not returned my copy of Awakening, but the forced "patch 1.03" is so buggy, game CTDs every time a spell is manually chosen in combat, every time I try to use a flask of acid or poison in combat or every 20 to 30 minutes when not in combat. I have simply uninstalled Dragon Age and reinstalled the game and patch 1.02, one of the benefits of having a retail copy and not a digital copy, and saving all game patches locally.



I will not be installing and playing Awakening until a patch is made to fix "patch 1.03", which is a shame since it is such a good game. Or until I find a mod I like that will not break the game further.



PS: PC owners that would like to uninstall/reinstall and patch to 1.02 but don't have the patch can pm me and I can send them 1.02.

#93
Sidney

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nadoni wrote...
I usually do, yes. But the face only disappears when I'm using Combat Magic...


I think I know why I'm not seeing this....I'm bald. I was watching a cutscene where I have my helmet on and the face is in fact gone but when the helmet is off for a taking cutscene everything appears to be fine.

#94
Walina

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I do beleive there are some miscaculation in some bonus that weapon or equipements should've but I am not enough an hardcore fan to go check them but I did encountered some "visible" bugs that dev shouldn't have missed during the testing phase :

- Sigrun personal quest is bugged
- The messenger is alive when I asked to kill it
- game crash
- Loghain was alive in my origin ending but thank god he wasn't in the epilogue

Thanks to many fans who are fixing some Bioware bugs and release some patch on : dragon nexus.
That's probably one of the reason why I haven't encountered any invvisible wall because they took shape into a visible object :D

Edit : there are also a lot of others bugs in the pc version, so I am kinda lucky http://social.biowar...index/1765654/1

Modifié par Walina, 11 avril 2010 - 06:30 .


#95
Yrkoon

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Sidney wrote...

Clearly the missing armor was eating at someone earlier, that's why I said what you view as a bug or a significant defect will affect your individual perception of the game.

Yeah, and?   Pointless, brainless  fed-x quests will also affect an individual's perception of the game.  The game being really short will affect an individual's perception of the game.   Unbalanced combat will affect  an individual's perception  of the game.  Lack of Companion dialogue will affect one's perception of the game.  And this is in adedition to all the glitches/bugs/defects.   So... if  Awakening has all the the above, do you really expect peoples' perception of it to be good?  Well, it won't be. 


And by the way, who are you to determine what constitutes "playable"  and "unplayable" for the rest of us?  Any  combination of  the issues mentioned above  can be a game   killer for some.

Modifié par Yrkoon, 11 avril 2010 - 10:36 .


#96
ladydesire

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Yrkoon wrote...

Unbalanced combat will affect  an individual's perception  of the game.


What unbalanced combat? I don't optimize my characters and it's evident that Bioware didn't design Origins or Awakening for such characters.

#97
Yrkoon

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ladydesire wrote...

Yrkoon wrote...

Unbalanced combat will affect  an individual's perception  of the game.


What unbalanced combat?

Didn't we spend almost two pages of this thread answering that question?  (edit:  no, that was another thread.  Nevermind)

Awakening is too easy.... much easier than origins.  The fact that not a single enemy in Awakening uses any of the new  Awakening skills against you is just one of many  tangeable examples of non-balance.

But there's more... much more.

-Enemy archers in Awakening can have their skills interrupted.  Are you kidding me?  Melee Archer is a tier 1  Archery skill that will prevent this.  In Origins, once your party reaches  about  level 10-12, you will no longer be able to interrupt an enemy archer's shots.  But in Awakenings,   enemy archers are interruptable all over again. lol

 -In Awakening, There's no longer any sigificant difference between the Normal setting and Nightmare.

-You get hit alot less in Awakening.   Now, you can try to dismiss this away by arguing that your Defense score is the reason for that, but I'll argue that the enemy's Attack score is   too low.


I can go on... but there's whole threads about this. so I won't bother.

Modifié par Yrkoon, 11 avril 2010 - 10:59 .


#98
CybAnt1

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Bugs, yes. Really care about them? No.


Fine. And it depends on what we mean by "care". Do I think they make the game unplayable? No. Do I want to return it? No. Did I have no fun playing it at all? No. That still doesn't mean that IMHO they make it feel very sloppy, rushed, and unfinished

Yes, the fact that things look funny, or don't work right, or are incomplete, or are duplicated, or are improperly described don't prevent you from finishing the game and didn't prevent me, either. This seems to be your only criterion for what constitutes a bug worth caring about

At least we finally agree on what I was trying to get you to admit: you don't give a **** about such things, and other people do. Guess what: truth is any one of these things is minor, you're absolutely right. What you seem not to be getting is that when you start to notice dozens of them, you realize they collectively add up to something: a poorly put together game.

#99
Guest_Lothar the Mad_*

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Sidney wrote...

CybAnt1 wrote...

A bug is a bug is a bug.


No, all bugs are not the same. I can tell you the violent crime late in England is higher than the USA but that masks the fact that there is a difference in the nature of that violent crime - it is called homicde. There are critical defects and minor defects, and then some range in between in most defect models.

You can say this thing has 8000 bugs but if they are all minor (clipping, missing codexes, incomplete armor sets) then by and large most players won't care as much if there is one critical bug in the main plot line. I see a lot of really minor stuff - just pulling the first clear bugs from the 360 list posted above:

"1. The skins for the one handed and two handed versions of the Vigilance
sword are bugged. Both skins for vigilance are using the one handed
and two handed Starfang skins from the Warden keep DLC.

2. The
event where you calm or slaughter the angry mob of peasants is slightly
bugged. I ended the situation peacefully but after doing so there are
two guards left who appear to keeping back the non-existent mob.

3.
After completing the court trials the nobles still remain in the hall.
(Just a side note I completed the conspiracy against my warden before
engaging in the trial, don't know if this is a factor or not.)

4.
I don't think this is a bug but I'll still mention it anyway. After I
found the four keys to the stash in the basment to Vigils keep and
defeating the spirits guarding the loot I found an an extra set of the
Sentinal armor boots off of the main bosses body."

Bugs, yes. Really care about them? No.




Not all the bugs are that minor. You're basically presenting a strawman,
here.

You haven't been paying attention if you haven't heard of
the three following bugs, which I have encountered personally as have
several others on this forum.

1. The Law & Order/ Smuggler's
Run bug that despawns a character who is necessary for starting Sigrun's
quest.

2. The bug that prevents you from starting Velanna's
character quest.

3. The bugged Blight Orphans quest line that
causes Justice, Sigrun, and Velanna to jump to max approval the first
time you are supposed to get ANY approval from them, and also disables
their approval based stat bonuses.

And the missing pieces of the
armor sets, while not game-breaking, is a major oversight and does ruin
some of the fun.

Also, I just started as an imported character
(I've played a few times through as an Orlesian Warden) and I noticed
something that may be a bug. (or maybe I was simply lied to)


Items from the Stone Prisoner DLC were supposed to transter over,
correct? If so, can anyone tell me why my Dead Thaig Shanker, Cadash
Stompers, and most importantly, my Helm of Honnleath all disappeared
when I started my game? 

#100
ladydesire

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Lothar the Mad wrote...



Items from the Stone Prisoner DLC were supposed to transter over,
correct? If so, can anyone tell me why my Dead Thaig Shanker, Cadash
Stompers, and most importantly, my Helm of Honnleath all disappeared
when I started my game? 


Because they were not supposed to; only the weapons and armor from Return to Ostagar were specifically stated as being compatible with Awakening.