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Is there a time limit for Connor?


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26 réponses à ce sujet

#1
Bootsykk

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I decided to take the long route and defend redcliffe then head to the tower and recruit the mages. But I'm just curious, is there a time limit for this? Because I want to stop at Denerim and Orzammar first to finish up a couple things...

#2
thesuperdarkone

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no so take all the time you want

#3
Zaros

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There is not. If you wanted you could run around and use every other treaty before saving Connor and no one would notice.

#4
Anakha6

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No. Time is a bit of a strange factor in DAO though. In some quests it seemed vital and non-existant in others.

#5
Suron

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Juneya wrote...

I decided to take the long route and defend redcliffe then head to the tower and recruit the mages. But I'm just curious, is there a time limit for this? Because I want to stop at Denerim and Orzammar first to finish up a couple things...


nope..in fact..go to redcliffe first....get up to conner and leave for the tower...but instead go do all the other areas including denerim and sacred ashes...THEN come back as your last treaty to get

that's how much time matters.

#6
Suron

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Anakha6 wrote...

No. Time is a bit of a strange factor in DAO though. In some quests it seemed vital and non-existant in others.


time is never a factor save for Lotherings quests..if you don't beat them before you go too far (which isn't very far at all really) outside of it you can't.

otherwise....time means crap.

#7
Herr Uhl

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Suron wrote...

Anakha6 wrote...

No. Time is a bit of a strange factor in DAO though. In some quests it seemed vital and non-existant in others.


time is never a factor save for Lotherings quests..if you don't beat them before you go too far (which isn't very far at all really) outside of it you can't.

otherwise....time means crap.


If you travel away from Redcliffe after going there (prior to defending) farther than the circle tower, the town gets sacked.

So one more.

#8
Bigdoser

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I wish there was a time limit in some form.

#9
oyzar

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I wish time was counted in the same way as in baldurs gate 2. Belive it or not but i actually felt more preasure when it was counted how much time i had used total and i tried to minimize it...

#10
Sesshomaru47

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Can you kill him? I always go and get the mages. Or do you have to sacrifice his nutty old ma?

#11
silverholly83

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you can do whichever of the three you choose.

#12
errant_knight

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Time doesn't matter, but I find the game more satisfying if I play as though it does. The characters all act as though it matters, so it's easy to get into that head space.

#13
Gilsa

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This actually burned me because I thought time wouldn't matter in one of the ME2 quests and it did. =p

#14
Nukenin

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Duncan tells you that you have about an hour to get the signal beacon lit atop the Tower of Ishal.  I'm fairly certain that you can get up there, kill the ogger, then, after Alistair whines that 'twould be a good time to light the beacon, you can instead—without pausing the game—walk away from the computer/console for a few months*, possibly to travel around the world, then return, light the signal beacon, and 'twill be as if no time had passed at all.



_______
* In practice this might not work too well if you're on a PC with Microsoft's Automatic Updates enabled, as it might decide to reboot if a particularly juicy update is installed; it also might expose even the slowest of "memory leaks," in either DA or some other application you may have left running.

Modifié par Nukenin, 08 avril 2010 - 01:26 .


#15
Majspuffen

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In the next game, I hope that time will be a more important factor. Take this connor quest, for example. If you kill Connor right on the spot, or sacrefice his mother, there should be no further trouble for Redcliffe, except for a tear-eyed Arl. If you go to the Circle, I think there really should be some consequences, so that Alistair doesn't just say "Oh, we really did the right thing", but instead "Did we do the right thing?". If you decide to go to Denerim or Orzammar or anything like that, the consequences should be dire. Perhaps you should lose Redcliffe.

#16
Sesshomaru47

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silverholly83 wrote...

you can do whichever of the three you choose.


Neat. My heartless human hating elf shall do that then. He has issues.

#17
Sarah1281

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If he's an elf mage then he can sacrifice Isolde to get laid with the Desire Demon in exchange for Connor's soul.

#18
Mykaelus

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Connor's illness progresses in RPGtime, which means he is in remission unless you interact with him again.

#19
Sarah1281

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Maybe the Joining gives you the limited ability to time travel. Like since the Circle Tower seems to be the first place you go chronologically and Orzammar the last one, that's the order they get done in real-time regardless of how you play them. That also, by the way, explains how you always show up exactly when you're needed most. It didn't work that way for Redcliffe because there was no point; you were leaving the town to its fate and it would be destroyed regardless of whether you stopped by again since you weren't interested in helping out.

#20
Suron

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Herr Uhl wrote...

Suron wrote...

Anakha6 wrote...

No. Time is a bit of a strange factor in DAO though. In some quests it seemed vital and non-existant in others.


time is never a factor save for Lotherings quests..if you don't beat them before you go too far (which isn't very far at all really) outside of it you can't.

otherwise....time means crap.


If you travel away from Redcliffe after going there (prior to defending) farther than the circle tower, the town gets sacked.

So one more.


forgot about that one yah.

#21
Sesshomaru47

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Sarah1281 wrote...

If he's an elf mage then he can sacrifice Isolde to get laid with the Desire Demon in exchange for Connor's soul.


No sadly. He's a Dalish ranger. No fun demon times for him.

#22
Sarah1281

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No sadly. He's a Dalish ranger. No fun demon times for him.

There's always the next shem-hating elven character.

#23
krasnoarmeets

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JHC. How many different ways are there of saying no? No. No? Err... no. I can't believe a simple question has attracted so many answers. Simply put: NO. That would have been enough. No.

#24
Emerald Melios

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Sarah1281 wrote...

Maybe the Joining gives you the limited ability to time travel. Like since the Circle Tower seems to be the first place you go chronologically and Orzammar the last one, that's the order they get done in real-time regardless of how you play them. That also, by the way, explains how you always show up exactly when you're needed most. It didn't work that way for Redcliffe because there was no point; you were leaving the town to its fate and it would be destroyed regardless of whether you stopped by again since you weren't interested in helping out.


My non-mage elves would seek out the Dalish first though.......

#25
MutantSpleen

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Going to the tower to save Conner should not have been an option. I can't believe they put that in the game. If you leave Redcliff before the battle the town dies, but sure you can go to the Mage's tower and take as much time as you want, the demon in Conner will just hang out and wait for you to destroy her.



If you want a game that makes sense don't take that option.