Killing Connor leads to one of the funniest moments in the game. Punching out Isolde.
Is there a time limit for Connor?
Débuté par
Bootsykk
, avril 06 2010 02:14
#26
Posté 08 avril 2010 - 11:18
#27
Posté 08 avril 2010 - 12:48
I would have hated for there to have been a literal "time limit" for Connor, though I do wish that leaving him unattended while you went off to the Circle Tower (or wherever) resulted in some sort of negative consequence. Maybe you should have had the option to leave party members behind to watch him/protect Redcliffe, too? The fewer you leave behind, the more likely it is that the demon goes on another successful rampage, or something.
This is kind of why I *SHOCK HORROR* almost wish BioWare would make their games more linear in that one respect. As long as I can make decisions with consequences and can RP my character how I like -- and have areas outside of the main questline to explore at my leisure -- I couldn't care less if they're railroaded into doing the treaty quests/Mass Effect planets/whatever in a particular order. I think that would aid in the telling of a strong story, too and get rid of the feeling of "nothing happens until your character shows up".
As it stands, everything feels disconnected to some extent because everything has to be written to take into account that the main quests can happen in any order.
I suspect that's the case, actually -- though you don't need the ability to time travel, it's just the game "airing" in the wrong order.Sarah1281 wrote...
Maybe the Joining gives you the limited ability to time travel. Like since the Circle Tower seems to be the first place you go chronologically and Orzammar the last one, that's the order they get done in real-time regardless of how you play them.
This is kind of why I *SHOCK HORROR* almost wish BioWare would make their games more linear in that one respect. As long as I can make decisions with consequences and can RP my character how I like -- and have areas outside of the main questline to explore at my leisure -- I couldn't care less if they're railroaded into doing the treaty quests/Mass Effect planets/whatever in a particular order. I think that would aid in the telling of a strong story, too and get rid of the feeling of "nothing happens until your character shows up".
As it stands, everything feels disconnected to some extent because everything has to be written to take into account that the main quests can happen in any order.





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