Aller au contenu

Photo

Which conversation system do you think worked better?


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#1
Anakha6

Anakha6
  • Members
  • 76 messages
Origins just talk to them or awakening's topical conversations based on landmarks?

#2
yasuraka.hakkyou

yasuraka.hakkyou
  • Members
  • 1 834 messages
Origins by far. I like elements of Awak's, but not that Origin's system was entirely replaced. and there have been several of these threads.

#3
Indoctrination

Indoctrination
  • Members
  • 819 messages
Definitely the system from Origins.

#4
Vankraft

Vankraft
  • Members
  • 41 messages

Indoctrination wrote...

Definitely the system from Origins.


This ^

#5
Moirin

Moirin
  • Members
  • 687 messages

Indoctrination wrote...

Definitely the system from Origins.

Ditto.

#6
Shensi

Shensi
  • Members
  • 173 messages
Both.

#7
Mortis_Angelus

Mortis_Angelus
  • Members
  • 23 messages
Both. I would like the ability to have in-depth conversations at camp, and still be able to talk to people normally. However, I felt that it was rather clever to have Landmark based convos as well.

#8
Cribbian

Cribbian
  • Members
  • 1 307 messages

Indoctrination wrote...

Definitely the system from Origins.


Agreed

#9
AndreaDraco

AndreaDraco
  • Members
  • 962 messages
As I already mentioned in many other threads, I think that a combination of both - detailed party camp (without expository questions) and environmental dialogues while on a quest - can theoretically work wonderfully :D

Modifié par AndreaDraco, 06 avril 2010 - 11:59 .


#10
Renessa

Renessa
  • Members
  • 313 messages
DAO. With Awakening, I never got my last conversation with Oghren, because I could not find the right landmark point, which would have started it. That really annoyed me. I don't want to run around like a headless chicken, looking for some place to make my companions talk to me. I even went in and out the Great Hall several times in the hope to trigger that conversation... bah.

#11
Dark Lilith

Dark Lilith
  • Members
  • 7 094 messages
I prefer origins but awakening had its good points as well

#12
BLunted

BLunted
  • Members
  • 271 messages
Origins system was way way better. I did not feel that I had any "conversations" in awakening. I basically just listened to them yap when they wanted to.

#13
FedericoV

FedericoV
  • Members
  • 1 860 messages
I know that I'm in the minority but I prefer Awakening big time.



It seems to me that dialogues in awakeing fits better in to the story. And I'm all for the story. Not very interested in interaction or romance in a game if not for the development of the story.

#14
Unrefined-Nemesis

Unrefined-Nemesis
  • Members
  • 224 messages
The Origin's System was better as it provided more character development and interaction the new one not so much but a combination of both would definitely be great !

#15
Onix Sunstone

Onix Sunstone
  • Members
  • 105 messages
Origins, with added DAA's would be nice to.

#16
CarlSpackler

CarlSpackler
  • Members
  • 414 messages


It needn't be one or the other, which is what several folks on here have suggested. Origins system of dialog was good in my opinion as to the amount of dialog that was available. It was perhaps a little strange though that I could before entering Lothering grill Alistair and Morrigan and exhaust probably 60-70% of their dialog very early in the game. Granted I didn't have to do this - but years of playing rpgs where it was necessary to extract every piece of information possible as soon as possible or else you missed something grand - compelled me to empty their trees quickly so that it would soon be filled with the new information. Conversely it was nice I thought to garner insight into the world from my companions in Awakening as we passed objects that elicited humorous or insightful dialog from my comrades. Where Awakening failed for me was the amount of dialog or insight into my companions. Of course given that it was an expansion and not a full game this was to be expected.



So I think for DA2 I would love to see a hybrid. Heh, before the developers roll their eyes at what may appear to be a request for even more dialog, I just mean the amount of dialog from DAO. Some of the personal questions in camp etc, as well as the world observations. DAO had this in some degree to their comments on big events and plot-related gifts, but I loved that Awakening had both Anders and Valenna comment on Andraste's statue. Little touches go a long way.

#17
Forteg

Forteg
  • Members
  • 66 messages
Origins by far, for my anyway. It would be even better for both to be used in the next DA game but i doubt it.. In Origins you can get WAY more involved with your companions whereas in Awakening you can just talk about some random statue and its like 'Hi have we met, whats your name again?'

#18
Nerdage

Nerdage
  • Members
  • 2 467 messages
I'd like to have a bunch of questions I could ask companions upon picking them up to give me an introduction, but outside of that I think the Awakening system was probably better. It's hard to distinguish between the dialogue itself and the system (ie how the dialogue is presented), and I definately liked the Origins dialogue more, largely becasue I generally liked the Origins companions more, but on recent Origins playthroughs I've found that I've exhausted pretty much all the dialogue with a companion within an hour of meeting them, the Awakening system seems to encourage party relationships developing at a realistic rate, but I'd agree that it could use a bit of refining yet.

To be honest I liked the BG2 system more than either, conversations starting randomly was a bit odd, I remember Aerie deciding to interrupt my conversation with a silver dragon to talk about her feelings just as it turned my party into drow, but that seemed more natural than having to point out dialogue points to companions, seems to me that if an object held significance to a companion they'd start the conversation upon seeing it rather than needing it show to them.

Modifié par nerdage, 17 avril 2010 - 01:41 .


#19
MassEffect762

MassEffect762
  • Members
  • 2 193 messages
Just do/apply them both bioware and get on with it.

That said, conversations at camp should remain dominant over banter while traveling.(execeptions being plot/romance critical areas)

That would be evolution imo.

Modifié par MassEffect762, 06 avril 2010 - 11:24 .


#20
errant_knight

errant_knight
  • Members
  • 8 256 messages
Origins, absolutely. Thing is, I rarely have those conversations in camp, not since my first playthrough. For example, Alistair has a ton of dialogue at the beginning of the game--about the wardens, about the blight, about himself, about Duncan.... I find it much more amusing to play the director and work them into the story. In my last playthrough, I had most of those in Lothering, and played Alistair and my PC getting to know each other while accomplishing the tasks there. Instead of having the 'Why didn't you tell me about your birthright?' conversation at the tavern in Redcliffe right after we left Teagan, instead of waiting until all the battle stuff was over and we were back at camp. It's much more natural. It's quite fun to stage all the conversations in times and places where they make sense, and adds a little something extra to replayability.



Another thing that you get with the Origins system is different dialogue options depending on approval levels and the nature of relationships, which means things can unfold differently when you change the order of quests. Again, that's great for replayability.



The new system removes your ability to control the nature, depth, and timing of your interaction with the other characters, reducing possibilities for roleplaying, and a vaying experience in repeated playthroughs.



I don't have a problem with location specific dialogue. We get that when Alistair stops to talk as we approach Redcliffe and it worked very well there. The trigger has to be automatic, though, as it was there. It's completely non-immersive and unnatural to have to look for location triggers. Being interrupted by a companion? That would happen from time to time--perfectly natural. It can't replace dialogue we instigate, though. It has to be additional.

#21
Leon Evelake

Leon Evelake
  • Members
  • 224 messages
the original

#22
Thomas9321

Thomas9321
  • Members
  • 560 messages
I liked the conversation points in Awakening, like the statue in the courtyard. However I hated not being able to talk to them properly. It was aweful, the only companion I felt close to was the returning one due to the history in the main game.

#23
TheDayWarden

TheDayWarden
  • Members
  • 116 messages
Yea i prefer how it was in Origins, but maybe the landmark convos could be integrated too. Best of both worlds.

#24
Harcken

Harcken
  • Members
  • 343 messages
Origins, but if the dev team can produce a mix of the two, I would take that. I want to mainly have control of my party's dialogue, and enjoy talking to them in some sort of stronghold or camp; however, when certain landmarks pop into view, with certain companions, they could give a few lines of banter.

#25
DragonShepard138

DragonShepard138
  • Members
  • 431 messages
Origins, you learn more about the character. Plus you can choose to talk whenever. With Awakening, only a trigger is when you can talk. If i need to talk in Origins I just go to camp and everyone is there. Awakening, if I dont' bring a certain character to an area, I have the potential to miss out on a convo.