The system in Origins is great but could do with some fine-tuning. I loved the comments that were made by certain companions in certain scenes (that gave more information), the party banter was fun, though it would have been nicer if the triggers were random rather than the "walk over this bridge and hear them talk to each other" kind.
And I really liked Sten's dialog where you could later ask him about something he had mentioned.
I'm greedy though and would like more. In certain quests there are options to ask the party for their opinions. That felt natural to me and there were other times when I would have liked to ask them what they thought about what we were looking at or what we should do. VA costs are a consideration but this would add a lot to gameplay.
I disagree with cutting out companion dialog for those who were not in the active party. In normal social interaction you would go back to camp and talk about the days activities. They know what you have been doing and what you encountered so its natural to sit around and talk.
The gift-giving thing should also stay, IMO. It's optional and good for those people who don't want to really immerse themselves in the game & can't be bothered with dialog. The rest of us can either give gifts or not, as we choose. On one of my playthroughs I decided to only give plot gifts but in the role I was playing I still ended up giving each companion something special at the Denerim gates to remember my Warden by
So, long story short - the Origins system with some fixes, but definitely not the Awakening system.





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