1) Is there any way to create the fade effect in a script triggered by a variable setting? If so, I'd *much* prefer to do it that way.
2) If not, ugh, I guess that means I'll have to learn to create a dedicated cutscene to fix it. All it needs to do is deliver the spoken line he is speaking already, and then fade out. Any simple way to handle this? I've managed to avoid needing to do any cutscene work so far. I'm honestly a bit confused on how to go about it. I've been looking at the cutscenes that create the fade out in Nancine's dialogue for reference (she's in the Wonders of Thedas, the second target in Crime Wave, and dialogue fades out after you get her out of her armor),
Any help would be greatly appreciated.
Qwinn
Modifié par Qwinn1234, 06 avril 2010 - 06:08 .





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