Aller au contenu

Photo

The Official Migrant Fleet of Tali'Zorah fans


258292 réponses à ce sujet

#60526
Kikaimegami

Kikaimegami
  • Members
  • 6 027 messages
JeanLuc761: How did you get those rigged?

#60527
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

sergio71785 wrote...

Image IPB


Oh, here we go.

DAT ASS, DEM HIPS, DEM LEGS...Image IPB

#60528
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Kikaimegami wrote...

JeanLuc761: How did you get those rigged?

I have 3dsmax 2009.  When you extract the models with uModel and import using the ActorX importer, the models come pre-rigged.  You can even apply the ingame animations.

#60529
sergio71785

sergio71785
  • Members
  • 12 202 messages
Image IPB

#60530
mikethor007

mikethor007
  • Members
  • 2 562 messages

JeanLuc761 wrote...

Kikaimegami wrote...

JeanLuc761: How did you get those rigged?

I have 3dsmax 2009.  When you extract the models with uModel and import using the ActorX importer, the models come pre-rigged.  You can even apply the ingame animations.


Export them directly from the game files?

#60531
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

sergio71785 wrote...

Image IPB


Every place I went had a sign saying: "Not hiring quarians."

#60532
Guest_phonypapercut56_*

Guest_phonypapercut56_*
  • Guests

JeanLuc761 wrote...

sergio71785 wrote...
*snip*

I love that picture far more than is healthy :huh::wub:

You should render that scene with your textures.

#60533
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

mikethor007 wrote...

JeanLuc761 wrote...

Kikaimegami wrote...

JeanLuc761: How did you get those rigged?

I have 3dsmax 2009.  When you extract the models with uModel and import using the ActorX importer, the models come pre-rigged.  You can even apply the ingame animations.


Export them directly from the game files?

Yep.  I've got every squadmate all ready to go, even some of the enemies.

Making their textures look equally good is another thing entirely.  I've done some heavy modification to Tali and Shepard :?

#60534
smecky-kitteh

smecky-kitteh
  • Members
  • 3 725 messages

Someone With Mass wrote...

sergio71785 wrote...

Image IPB


Oh, here we go.

DAT ASS, DEM HIPS, DEM LEGS...Image IPB


Uranus!

#60535
mikethor007

mikethor007
  • Members
  • 2 562 messages

JeanLuc761 wrote...

mikethor007 wrote...

JeanLuc761 wrote...

Kikaimegami wrote...

JeanLuc761: How did you get those rigged?

I have 3dsmax 2009.  When you extract the models with uModel and import using the ActorX importer, the models come pre-rigged.  You can even apply the ingame animations.


Export them directly from the game files?

Yep.  I've got every squadmate all ready to go, even some of the enemies.

Making their textures look equally good is another thing entirely.  I've done some heavy modification to Tali and Shepard :?



I had a hunch that you had to touch them up.:police:

#60536
sergio71785

sergio71785
  • Members
  • 12 202 messages
Image IPB

*Shepard walks into engineering*

Shepard: Gabby, Ken... you're relieved of your engineering duties for the day. Go play Skyllian Five in the mess hall or something.

*Walks over to Tali* 

Shepard: As for you miss vas Normandy... you're going to be here for a while... Image IPB

Tali: That's alright... I like it here... Image IPB

#60537
Kikaimegami

Kikaimegami
  • Members
  • 6 027 messages

JeanLuc761 wrote...

Kikaimegami wrote...

JeanLuc761: How did you get those rigged?

I have 3dsmax 2009.  When you extract the models with uModel and import using the ActorX importer, the models come pre-rigged.  You can even apply the ingame animations.


I don't suppose there's any way you could send your files to me? Or at least tell me how to do it, because I looked at uModel and had no idea what to do. Plus, I can't find an ActorX importer for Blender, just exporters.

And I'd be eternally grateful if you could give me Legions model and textures too <3

I can't import any 3ds files (sure, I have a script for it, but it never works). If you're willing to help a kikai out, I'll give you a list of the kinds of files I can import.

#60538
Kikaimegami

Kikaimegami
  • Members
  • 6 027 messages
I understand I'm asking a lot from you, and if you decline, that's fine. I got the obj and texture files, I just have to rig the meshes myself *headdesk*

Modifié par Kikaimegami, 21 avril 2010 - 07:15 .


#60539
The_KFD_Case

The_KFD_Case
  • Members
  • 5 708 messages

Someone With Mass wrote...

The_KFD_Case wrote...


Agreed. Bear in mind that if you buy the PC version of Mass Effect 1 anywhere but via Steam that it will come with a version of SecuROM that installs hidden files to your PC's kernel. That game was released before EA seemed to learn from their DRM folly.


'Kay...

Now in dumb console gamer language.Image IPB


In layman's terms: The official copy of the game installs malware behind your back on to your PC that's supposed to stop piracy (which it failed to do). This malware comes with limited activations which means that eventually you can end up with a legal copy of the game that can't run any longer. This has been partly dealt with by an activation reclaiming tool that you have to remember to use before uninstalling the game from your PC. The SecuROM in use has also been known to cause instability in the game for some users.

Personally I still refuse to buy the PC version of ME 1; the next time Steam has a discount sale on it I may buy it (I don't like Steam much either since it's just another form of digital rights management (aka. DRM).

#60540
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

mikethor007 wrote...
I had a hunch that you had to touch them up.:police:

Had to paint their textures 4x higher res than they were ingame.  Yeah, bit of a touch up if you ask me.  

#60541
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Kikaimegami wrote...

I understand I'm asking a lot from you, and if you decline, that's fine. I got the obj and texture files, I just have to rig the meshes myself *headdesk*

So far as I know, unless Blender can import ActorX or .max files, you're going to have to rig them yourself :(

#60542
The_KFD_Case

The_KFD_Case
  • Members
  • 5 708 messages

RevanKun123 wrote...

"Muttered to herself" Maybe I should have used Udina or the Illusive man as the step queen/mother...

Oh Greeting everyone.
Anything amiss?


Hi Revan. It's been awhile. What have you been up to?

#60543
Zilod

Zilod
  • Members
  • 692 messages
Image IPB

#60544
MrBoomba

MrBoomba
  • Members
  • 2 313 messages

Zilod wrote...

Image IPB


It all makes sense now... This is why the collectors are such terrible shots at the run away from collector base scene!

#60545
RevanKun123

RevanKun123
  • Members
  • 2 107 messages

The_KFD_Case wrote...

RevanKun123 wrote...

"Muttered to herself" Maybe I should have used Udina or the Illusive man as the step queen/mother...

Oh Greeting everyone.
Anything amiss?


Hi Revan. It's been awhile. What have you been up to?


Greeting KFD.
Nothing much...I have been writing a lot.
I just wrote the most lamest thing ever...Well the first chapter of it.

http://social.biowar...1528/blog/4383/

#60546
Kikaimegami

Kikaimegami
  • Members
  • 6 027 messages

JeanLuc761 wrote...

Kikaimegami wrote...

I understand I'm asking a lot from you, and if you decline, that's fine. I got the obj and texture files, I just have to rig the meshes myself *headdesk*

So far as I know, unless Blender can import ActorX or .max files, you're going to have to rig them yourself :(


Well, I can supposedly import .3ds but it's never really worked. I could try, though. I also have the import scripts for Half Life 2, if that helps at all (it probably doesn't).

What about COLLADA?

#60547
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Zilod wrote...

Image IPB


We are the harbinger of Tali's perfection.

#60548
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Kikaimegami wrote...

JeanLuc761 wrote...

Kikaimegami wrote...

I understand I'm asking a lot from you, and if you decline, that's fine. I got the obj and texture files, I just have to rig the meshes myself *headdesk*

So far as I know, unless Blender can import ActorX or .max files, you're going to have to rig them yourself :(


Well, I can supposedly import .3ds but it's never really worked. I could try, though. I also have the import scripts for Half Life 2, if that helps at all (it probably doesn't).

What about COLLADA?

.3ds won't import a rig, and the import scripts for HL2 won't work either.  And I have no idea what COLLADA is :crying:

#60549
Kikaimegami

Kikaimegami
  • Members
  • 6 027 messages

JeanLuc761 wrote...

Kikaimegami wrote...

JeanLuc761 wrote...

Kikaimegami wrote...

I understand I'm asking a lot from you, and if you decline, that's fine. I got the obj and texture files, I just have to rig the meshes myself *headdesk*

So far as I know, unless Blender can import ActorX or .max files, you're going to have to rig them yourself :(


Well, I can supposedly import .3ds but it's never really worked. I could try, though. I also have the import scripts for Half Life 2, if that helps at all (it probably doesn't).

What about COLLADA?

.3ds won't import a rig, and the import scripts for HL2 won't work either.  And I have no idea what COLLADA is :crying:


That's odd. Do you have an option to export to COLLADA (.dae)?

#60550
The_KFD_Case

The_KFD_Case
  • Members
  • 5 708 messages

RevanKun123 wrote...

The_KFD_Case wrote...

Hi Revan. It's been awhile. What have you been up to?


Greeting KFD.
Nothing much...I have been writing a lot.
I just wrote the most lamest thing ever...Well the first chapter of it.

http://social.biowar...1528/blog/4383/


Spiffy. I'll be happy to read your latest fanfic in a little while. Right now I'm putting the finishing touches on the YouTube releases of the latest two pieces of music I composed early this morning. I had been watching a Japanese anime and was falling asleep when suddenly inspiration struck, so I got back up out of bed at 3:34 A.M. to compose. ^_^

Modifié par The_KFD_Case, 21 avril 2010 - 07:26 .