NuclearBuddha wrote...
Current races or former?SenHai wrote...
Council races are listed in codex. Quarians were never one.
Doesn't matter and no its current. The council races only include those who are on the council, not those with embassies.
Guest_SenHai_*
NuclearBuddha wrote...
Current races or former?SenHai wrote...
Council races are listed in codex. Quarians were never one.
Lividity Jones wrote...
Point taken.
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
Modifié par Someone With Mass, 05 juillet 2010 - 10:05 .
Blze001 wrote...
Whaddya mean "if"? The Quarian's have alot they can offer humanity, they're the only ones to make an AI other than the Protheans and Cerberus (that we know of).
Who knows what else those bucketed minds can come up with.
More like if they get Rannoch back. I think there are several scenarios in ME2 that would not lead to getting Rannoch back. Most certainly, if Legion was not recruited, it's very doubtful that there will be Geth-Quarian peace, because you lose the only olive branch the Geth have ever bothered to give, and probably will ever bother to give.Phil725 wrote...
Collider wrote...
They probably saw the planet better in Elcor hands. I can't say I completely disagree with what the Council did. If the gravity on the planet was deadly to the Quarians, I wouldn't give it to them over the Elcor either.Phil725 wrote...
Collider wrote...
*snip*
Ekuna wasn't completely hospitable to the Quarians. The gravity there could prove costly to their health.
Which is why they started colonizing it anyway, and the council had to give them a month (I think,) before opening fire on them? If you want to question the quarians intelligence on choosing that planet fine, but it doesn't excuse the council.
I have more of a problem with the method rather than the actual decision. Its not like the quarians will be staying there anyway once they get Rannoch back.
What would you suggest they do instead?From what I recall, the quarians didn't take the correct steps in colonizing, and the council had a right to give the planet to someone else. That didn't mean they needed to use the opportunity to kick and threaten them again just to assert dominance or something.
Not malicious, just lazy. I think that by the time the quarians went begging to the Council they'd already lost their homeworld. The Council probably figured "why get into a horrific and costly war over some small-time race?" They kick out the quarians, tell everyone to stay out of the Veil, give themselves a pat on the back and go back to making sure everything stays quiet.Lividity Jones wrote...
Point taken.NuclearBuddha wrote...
Having an embassy seems to imply that the race could be considered for the Council at some point, and thus is playing by the Council's rules. Note who doesn't have embassies: the batarians, the krogan, etc. All the outsiders.
The fact that the Council kicked out the quarian embassy for breaking the rules suggests that having one isn't just a matter of "hey we want to talk."
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
Pretty much this.NuclearBuddha wrote...
Not malicious, just lazy. I think that by the time the quarians went begging to the Council they'd already lost their homeworld. The Council probably figured "why get into a horrific and costly war over some small-time race?" They kick out the quarians, tell everyone to stay out of the Veil, give themselves a pat on the back and go back to making sure everything stays quiet.
Seriously: if you consider the Council's goal to be "don't make waves" everything they do makes sense.
NuclearBuddha wrote...
Not malicious, just lazy. I think that by the time the quarians went begging to the Council they'd already lost their homeworld. The Council probably figured "why get into a horrific and costly war over some small-time race?" They kick out the quarians, tell everyone to stay out of the Veil, give themselves a pat on the back and go back to making sure everything stays quiet.Lividity Jones wrote...
Point taken.NuclearBuddha wrote...
Having an embassy seems to imply that the race could be considered for the Council at some point, and thus is playing by the Council's rules. Note who doesn't have embassies: the batarians, the krogan, etc. All the outsiders.
The fact that the Council kicked out the quarian embassy for breaking the rules suggests that having one isn't just a matter of "hey we want to talk."
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
Seriously: if you consider the Council's goal to be "don't make waves" everything they do makes sense.
I guess. I'm not sure about "allowing genocide." They just let the Quarians deal with their mistakes.Lividity Jones wrote...
Regardless, they made a conscious decision to allow genocide to occur.Collider wrote...
That's just negligence. They didn't actively try to make the Quarians extinct.Lividity Jones wrote...
Yeah, letting a species get pushed to the brink of extinction really was necessary there.Collider wrote...
I don't think the Council is bad. They are simply traditionalists and stubborn. I don't like what they did with the Quarians of course, but the Quarians already knew that AI was illegal. I imagine that the Council made an example of the Quarians.
That's simply incorrect. The Asari were a spacefaring race the longest. And the Asari are most likelyI think the Quarian Empire, or whatever it might have actually been called, was a much bigger player in the galaxy before the Morning Wars. Consider the fact they they were a spacefaring race the longest and created space stations that could be compared to the Citadel in size.
I don't believe that. Quarian Empire? That doesn't sound like something the Codex would simply ommitt, not to mention the absurdity given their immune systems.The three big players were the Council, the Terminus Systems, and the Quarian Empire.
The Council turns their backs on the quarians, in the interest of removing one more factor in enforcing their own laws.
NuclearBuddha wrote...
Not malicious, just lazy. I think that by the time the quarians went begging to the Council they'd already lost their homeworld. The Council probably figured "why get into a horrific and costly war over some small-time race?" They kick out the quarians, tell everyone to stay out of the Veil, give themselves a pat on the back and go back to making sure everything stays quiet.
Seriously: if you consider the Council's goal to be "don't make waves" everything they do makes sense.
They did enforce something: their no AI law. It was the easiest way to "end" the crisis.Lividity Jones wrote...
If that's the case, then yeah, they need to be disposed.
You can't create a functioning government without enforcing it.
This hands-off, status quo, no making waves thing is bull**** and has only been a hinderance.
Modifié par NuclearBuddha, 05 juillet 2010 - 10:12 .
Collider wrote...
I don't believe that. Quarian Empire? That doesn't sound like something the Codex would simply ommitt, not to mention the absurdity given their immune systems.
The Quarians are incredibly poor. The Flotilla is barely holding together as it is. They can't take over "everything" - much less from races that had been dominating the galaxy for thousands of years. It just does not happen. 17 million Quarians taking everything from trillions of aliens? Doesn't compute.Someone With Mass wrote...
Collider wrote...
The Quarians need to establish themselves as a power in the galaxy before they should, if ever, be on the Council. They need a planet to settle on. The Salarians, Turians, and Asari have had millenias to cultivate their empires. The Quarians only have ships.
After the war, I bet the council races are weakened. Then the quarians can just swoop in and take over everything.
Collider talkin' truth.Collider wrote...
I don't believe that. Quarian Empire? That doesn't sound like something the Codex would simply ommitt, not to mention the absurdity given their immune systems.
Asari were. Probably. Unless someone would like to prove otherwise.Blze001 wrote...
I definitely wouldn't put it past the Council to put their own superiority over another species.
Quarians were definitely the most technologically advanced race before the Morning Wars, they let them almost get exterminated and still wont work with them.
Lividity Jones wrote...
NuclearBuddha wrote...
Having an embassy seems to imply that the race could be considered for the Council at some point, and thus is playing by the Council's rules. Note who doesn't have embassies: the batarians, the krogan, etc. All the outsiders.Lividity Jones wrote...
They had an embassy.NuclearBuddha wrote...
The quarians were a council race.
They were never on the Council.
Unless that counts for some reason.
The fact that the Council kicked out the quarian embassy for breaking the rules suggests that having one isn't just a matter of "hey we want to talk."
Point taken.
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
The council aren't an evil entity. They are simply playing politics.Lividity Jones wrote...
NuclearBuddha wrote...
Having an embassy seems to imply that the race could be considered for the Council at some point, and thus is playing by the Council's rules. Note who doesn't have embassies: the batarians, the krogan, etc. All the outsiders.Lividity Jones wrote...
They had an embassy.NuclearBuddha wrote...
The quarians were a council race.
They were never on the Council.
Unless that counts for some reason.
The fact that the Council kicked out the quarian embassy for breaking the rules suggests that having one isn't just a matter of "hey we want to talk."
Point taken.
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
Guest_Runescapeguy9_*
Well, the quarians built the largest spacestation the size of the width of the presidium 300 years ago. That has to count for something.Collider wrote...
Asari were. Probably. Unless someone would like to prove otherwise.Blze001 wrote...
I definitely wouldn't put it past the Council to put their own superiority over another species.
Quarians were definitely the most technologically advanced race before the Morning Wars, they let them almost get exterminated and still wont work with them.
That's actually a great point. They wouldn't want to start a war over a small time race, yes.NuclearBuddha wrote...
Not malicious, just lazy. I think that by the time the quarians went begging to the Council they'd already lost their homeworld. The Council probably figured "why get into a horrific and costly war over some small-time race?" They kick out the quarians, tell everyone to stay out of the Veil, give themselves a pat on the back and go back to making sure everything stays quiet.Lividity Jones wrote...
Point taken.NuclearBuddha wrote...
Having an embassy seems to imply that the race could be considered for the Council at some point, and thus is playing by the Council's rules. Note who doesn't have embassies: the batarians, the krogan, etc. All the outsiders.
The fact that the Council kicked out the quarian embassy for breaking the rules suggests that having one isn't just a matter of "hey we want to talk."
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
Disposed? I don't think so. The rules need to be amended, that's certain. But having a coup is the last thing the galaxy needs. Everything needs to be gradual.Lividity Jones wrote...
If that's the case, then yeah, they need to be disposed.
You can't create a functioning government without enforcing it.
This hands-off, status quo, no making waves thing is bull**** and has only been a hinderance.
Not to mention that the war was already lost at that point. The quarians didn't go begging until Rannoch was overrun, according to the wikia.Collider wrote...
That's actually a great point. They wouldn't want to start a war over a small time race, yes.NuclearBuddha wrote...
Not malicious, just lazy. I think that by the time the quarians went begging to the Council they'd already lost their homeworld. The Council probably figured "why get into a horrific and costly war over some small-time race?" They kick out the quarians, tell everyone to stay out of the Veil, give themselves a pat on the back and go back to making sure everything stays quiet.
And the seemingly golden rule of politics, unfortuneately, is to make the little people littler and keep the big people bigger.Collider wrote...
The council aren't an evil entity. They are simply playing politics.Lividity Jones wrote...
NuclearBuddha wrote...
Having an embassy seems to imply that the race could be considered for the Council at some point, and thus is playing by the Council's rules. Note who doesn't have embassies: the batarians, the krogan, etc. All the outsiders.Lividity Jones wrote...
They had an embassy.NuclearBuddha wrote...
The quarians were a council race.
They were never on the Council.
Unless that counts for some reason.
The fact that the Council kicked out the quarian embassy for breaking the rules suggests that having one isn't just a matter of "hey we want to talk."
Point taken.
Still, allowing genocide to occur because the quarians accidentaly broke the "no AI" rule is a strawman arguement at best.
There has to be another reason.
Or they really are just malicious.
Sad but true.RiptideX1090 wrote...
The quarians are of no use to the Council.
Because of that, they don't give a damn.
Come on, this is politics 101.