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What type of Weapon for a melee arcane warrior?


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34 réponses à ce sujet

#1
El Cid X

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I've built an arcane warrior, and I'm presented with three types of weapons: Sword and Shield, Duel-Wielding, and Two-Handed. I've done some tests for each of them, and they've proven inconclusi ve.
  •  I'm not sure about S+S, as I do not want to tank. (I'm ok for being the off tank but i wanna focus on mainly dealing damage)2.
  • I know everyone says Two-Hand is slow, but its not that bad with haste.
  •   I've found that dual wield produces less damage than any of the types mentioned previously, yet everyone on these forums[and others] say its great.
So Which One Is It?

One more thing, sort of unrelated to this post but related in another way, the damage value on my char's inventory/char sheet states that starfang longsword produces more damage than starfang greatsword. just another thing to ponder.

Anyway thanks in advance for all your answers, I hope some of them help others as much as it will help me.
Happy Easter to All!

#2
d3c0yBoY

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Spellweaver is the only real choice imo tailored for the AW. I often give the 2H Starfang to Sten so he could reach out and touch someone.

#3
DKJaigen

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I've found that dual wield produces less damage than any of the types mentioned previously, yet everyone on these forums[and others] say its great.


It hits for less but hits much more often so it does more damage then 2 handed weapons. also take in account that because you hit more often weapon enchantement and weapon buffs (like flame enchantment) will also hit a lot more.  Look for weapons that gives you attack. AW hit like a truck but the problem is that they have problems hitting


[*]

Modifié par DKJaigen, 06 avril 2010 - 08:56 .


#4
El Cid X

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@d3c0yBoY: Good point, but my party normally consists of Hero, Alistair, Morrigan, Wynne.

@DKJaigen that is true..

#5
Mr_Raider

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Raw damage output, DW wins. Get haste on wynne, raise dex to 28 and you can use the best daggers. If you are addicted to spell weaver use that in the main hand, and your best dagger in the off hand. I personally use roses thorn and the edge. Once you get 6 damage runes, the punishment really piles up.



In awakenings, you can start shoving in momentum runes and intensifying runes that can jack up your speed and raise your crit rate in to the 50s.



Two handed is worth it only if you use the chasind great maul or nug crusher. The mana nonus is enormous, and you'll hit like a truck.



S+S is good because it can give you the best mana regen which allows you to sustain drain spells like shimmering shield or cleansing aura.

#6
rumblefv

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Spellweaver if you don't have Return to Ostagar DLC. Otherwise, Maric's Blade/Cailan's Shield combo far superior in my opinion. I wouldn't bother using two handers since you don't have any talents to compensate for the bad misses you will have (assuming you are playing very tough modes) and this goes the same for dual wielding. If you are playing easy mode than this won't matter.

Modifié par rumblefv, 06 avril 2010 - 12:42 .


#7
antrachite

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Based on personal experience, Rumblefv's right - two-handed approach for the arcane warrior doesn't work out too well

#8
theczaroftsars

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I am actually planning on using 2 handers for my Arcane warrior soon, when he gets more AW talents. I even tried using them with my rogue for some of the easier fights on a playthrough, felt really good, like a barbarian who sneaks up on people with an enormous maul. I dunno, I love 2 handers... just not on a warrior. lol

#9
Gaidren

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2h damage scales soooooo much better with your magic score than 2x 1hers do, if you don't have any DWing talents (which of course mages don't).

DW is awesome for warriors/rogues, but for AWs DW is awful, IMO. The idea of pumping points into Dex on a mage just to use daggers makes me ill (although to be fair, the added attack rating wouldn't hurt at all on an Arcane Warrior.....but still, Magic all the way.)

In Awakenings, shields have some pretty solid stat bonuses via heraldry (even if you don't abuse the bugged LotD one). I alternated a lot between 2h and S/S with my AW in Awakenings.Posted ImagePosted Image

EDIT:  Worth noting that I run 2x Haste in my party, so 2h attack speed is pretty darned fast so misses don't faze me much.  

Modifié par Gaidren, 06 avril 2010 - 09:29 .


#10
El Cid X

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I'm not too worried about my own mana regen, ive pumped some point into con and use blood magic. I mainly just use mana for sustained abilities.
Right now I'v'e got three chioces(For the benefit of others):
  • DW with Roses Thorn and the Edge(DLC only)
  • Two Handed with Haste and Chasind GM
  • S+S with Starfang Long and Fade Wall.
Keep 'em coming!


Update: Just tested: Starfang + Roses Thorn + Haste + Flaming Weapons = Ownage

@ Gaidren:  Why does DEX in an AW make you ill, you need it whether or not you use DW, since otherwise all your attacks miss...

Modifié par El Cid X, 07 avril 2010 - 12:27 .


#11
Psychoray

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There are 3 options for a Sword/Shield Arcane Warrior:



- Spellweaver + Fade Wall/Duncan's Shield = +2.0 mana regen

- Duncan's Sword + Random Shield = + 2.0 mana regen

- Maric's Blade + Cailan's Shield = + 5.75 mana regen (No, this is not a typo.)



The cailan/maric set is insane! They're available in Dragonbone, so that's even more awesome :)



Btw, DEX is not necessary. Miasma is!




#12
Caldarin V

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random question; what does the mana regen mean? is it per second?

#13
El Cid X

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@Caladrin V: I'd guess so, but I'm no expert, how else would the calculate the base value?

#14
Caldarin V

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that's always been my guess, I suppose the best way to figure it out would be to just cast a bunch of spells and time the regen... ugh

#15
Raiil

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I tend to sword and board as an arcane warrior; I don't want to waste magic/willpower points on dex and my experience with two handed has been meh. I prefer spellweaver or Duncan's sword; for a shield i'll force an instance in Denerim to fight the Revenant and get the Dead Coat of Arms.

#16
oyzar

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Due to not having any fighting talents AW can't really match the close combat damage of a fighter or rogue. You have no way to hold agro, but if everyone else should fall the AW can tank anything. Just use a 2H or 1H the AW sword(might as well toss in a shield).

#17
Psychoray

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Yes, mana regen is point per second.

#18
miltos33

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oyzar wrote...

Due to not having any fighting talents AW can't really match the close combat damage of a fighter or rogue. You have no way to hold agro, but if everyone else should fall the AW can tank anything. Just use a 2H or 1H the AW sword(might as well toss in a shield).

Arcane Warriors may not have any fighting talents but they have tons of crowd control spells and you can always deal more damage against enemies who cannot fight back. Besides, all hostile spells and even some non damaging spells like cleansing aura and miasma can draw a lot of threat. 

#19
DKJaigen

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oyzar wrote...

Due to not having any fighting talents AW can't really match the close combat damage of a fighter or rogue. You have no way to hold agro, but if everyone else should fall the AW can tank anything. Just use a 2H or 1H the AW sword(might as well toss in a shield).


Try blood wound or crushing prison both abilities generate a huge amount of agro . anyway im was using shanker and rose  thorn in orgins and my dps was greater then the underpowered 2handers and archers. in awakenings im using voice and  vigilance and i can do constant 250 damage hits with deathhex.

#20
oyzar

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Huh? I didn't say there was no way to make up for it, just that you can't actually make a mage that dish out as much in close combat as a warrior or rogue. DKJaigen: put the same equipment on a warrior or rogue with most of the dual wield talents and that character would still deal more damage. Yes you can generate quite a bit of agro through spells, but you can't hold it very well (and if you use the spells that much, close combat will be a rather minor aspect hence there will be no need nor notice of the damage from your melee attacks). Arcane warrior is a great specialization, but it does not make you a monster at melee.

#21
DKJaigen

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oyzar wrote...

Arcane warrior is a great specialization, but it does not make you a monster at melee.


perhaps but that is not the strength of the AW. The aw's  strength lies in sheer survivability and flexibility as well doing much more then shooting stuff with a staff.

#22
Alikain

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I tend to use sword and shield for my arcane warrior; I add some points to dex about 29 I think and the rest was willpower and magic. I have also preferred the spellweaver sword over any sword in game just because it was made for that class and with stats like +5 magic, +2 combat mana regeneration, +10% spell Resistance and +3 electricity damage what more do you want.. Enhance with rune such as grandmaster paralyze and grandmaster hale for +25physical resistance. The shield I preferred mostly was warden commander shield which has +3 willpower, +6 defences, and +1 combat stamina regeneration. I used that till I got my hands on the Fade wall shield which has +3 defences, +20 healing spell, + 1 combat stamina regeneration and +25 stamina.

#23
Damar Stiehl

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Honestly? It's purely a matter of taste. Do you like seeing your character dual-wield, sword&board or swing a huge zweihander?

A proper Arcane Warrior starts with a staff in hand and unloads his entire mana supply before reaching for the trusty pig sticker. If you wade in and start swinging right off the bat, then you are either 1) doing it wrong or 2) fighting trash mobs that will die regardless of what you hit them with.

Basically, by the time you need to go hand-to-hand, whatever you are fighting should already be seriously injured, or not worth casting at. Weapon choices, therefore, boil down to aesthetics, stat bonuses and rune slots.

Also - magic score of 50-70 is more than enough.

#24
Meliorist13

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s+s

2-hander

dual-weild



What about the AW who still uses his staff???



maybe it's just me and stereotypes, but "any" warrior decked out in plate armor and wields two daggers? I'm sorry but that is just wrong on all counts.

#25
Damar Stiehl

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Except daggers in this game are actually shortswords/katzbalgers.