camirish1 wrote...
I made a post about this but it didn't catch on. I will repost it here, was concerning combining the global with the individual cooldowns:Since the ME2 developers were willing to
steallearn
from other companies about how to make better shooter mechanics, they
shouldstealuse ideas from World of Warcraft (and
other MMOs) about combining Global and Individual cooldowns for
abilities.
So for anyone that doesn't know, in WoW, when you
use any ability, it causes 2 different cooldowns to occur. The first
one is a 1.5 second global cooldown where you cannot use any of your
abilities; the second is a cooldown for the ability that was used, which
is different for each ability.
For an idea about how this will
work in ME, I will use a vanguard with Barrier and assume a 2 second
global cooldown is in place.
So at the start of a fight, I use
Barrier and a 2 second global cooldown occurs. At the end of these 2
seconds, I can now Charge but I can't use Barrier again for another 10
seconds. After I charge, another 2 second global CD occurs after which
I can't use Charge again for another 4 seconds or Barrier for another 8
seconds, BUT I can use Pull.
So in the end, I was able to use a
better variation of abilities but was still limited on how much I can
use them. This is probably more a suggestion for ME3 since this would
probably make encounters way too easy now, but it would prevent players
from being pigionholed into only using 1 or 2 powers and ignoring the
rest.
This is an excelent idea.




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