Why does Shepard leave as they are installing the IFF?(Spoiler)
#26
Posté 06 avril 2010 - 06:09
#27
Posté 06 avril 2010 - 06:17
It also doesn't add much of anything to the story except for the possibility of the entire crew except Joker dying. The segment where you play as Joker isn't particularly fun and totally breaks immersion, and it's not like they weren't going to the Collector base anyway, abducted crew or not. I guess they thought it would be a nice "shocking plot twist", but it really just doesn't work on any level, it's just silly.
#28
Posté 06 avril 2010 - 06:30
.
#29
Posté 06 avril 2010 - 06:40
#30
Posté 06 avril 2010 - 06:46
#31
Posté 06 avril 2010 - 06:46
Same with Dragon Age, why are these people tagging along talking about making history when they sit around a campfire the entire time. Just suspend your disbelief and enjoy the ride.
#32
Posté 06 avril 2010 - 06:48
#33
Posté 06 avril 2010 - 07:21
As for any team members left on the ship, well there are areas they could have been locked down into such as Mirandas office, the observation areas, etc. after showing team members moving around the ship in cutscenes similar to the ones they already had for that point, with the doors (all incredibly thick ones, if Mirandas office door is anything to go by, which even Jack would have problems blasting through or Tali hacking through) locking down as the Collector ship arrives.
This isn't the only or best idea, but just to illustrate that there were other ways it could have been done.
Modifié par Steel Dancer, 06 avril 2010 - 07:23 .
#34
Posté 06 avril 2010 - 07:37
I am a fan of bioware's work, but that felt rather... Ridiculous. Did they screw themselves with the whole choice thing? Or did they simply not have the time and budget to properly implement the vision of Mass effect?
#35
Posté 06 avril 2010 - 07:52
"hey were going to install some very dangerous Tech, lets go orbit the Citadel so we have protection and such while we install it"
Modifié par gkillerrin, 06 avril 2010 - 07:54 .
#36
Posté 06 avril 2010 - 07:58
#37
Posté 06 avril 2010 - 08:01
gkillerrin wrote...
What I dont get is... Why didnt they go to the Citadel and wait in orbit around it while they install it... It seems like an obvious choice..
"hey were going to install some very dangerous Tech, lets go orbit the Citadel so we have protection and such while we install it"
That's the funny thing. I was at the Citadel when this event occurred. The Collector's apparently ambushed the Normandy when it was right next to the Citadel.
And yeah, I still don't understand why this happened. First time it occurred I was so horribly confused that I thought the game had glitched and loaded a different part of the game.
Xaijin wrote...
Why would the Citadel protect a Cerberus ship, exactly?
I don't think they would ignore the massive, unidentified space ship that has suddenly appeared out of nowhere, regardless of who it is attacking.
Modifié par Internet Kraken, 06 avril 2010 - 08:02 .
#38
Posté 06 avril 2010 - 08:04
#39
Posté 06 avril 2010 - 08:08
because if you havent noticed Shepard is the commander of said ship... and He is still a spectre (you get spectre status reinstated/He never Realy lost it)gkillerrin wrote...
What I dont get is... Why didnt they go to the Citadel and wait in orbit around it while they install it... It seems like an obvious choice..
"hey were going to install some very dangerous Tech, lets go orbit the Citadel so we have protection and such while we install it"
#40
Posté 06 avril 2010 - 08:09
umm... what he said ^Internet Kraken wrote...
gkillerrin wrote...
What I dont get is... Why didnt they go to the Citadel and wait in orbit around it while they install it... It seems like an obvious choice..
"hey were going to install some very dangerous Tech, lets go orbit the Citadel so we have protection and such while we install it"
That's the funny thing. I was at the Citadel when this event occurred. The Collector's apparently ambushed the Normandy when it was right next to the Citadel.
And yeah, I still don't understand why this happened. First time it occurred I was so horribly confused that I thought the game had glitched and loaded a different part of the game.Xaijin wrote...
Why would the Citadel protect a Cerberus ship, exactly?
I don't think they would ignore the massive, unidentified space ship that has suddenly appeared out of nowhere, regardless of who it is attacking.
#41
Posté 06 avril 2010 - 08:47
Modifié par gkillerrin, 06 avril 2010 - 08:48 .
#42
Posté 06 avril 2010 - 08:48
jklinders wrote...
The Governator wrote...
Steel Dancer wrote...
Plot driven idiocy.
I love Bioware but...yeah.
Agreed. This and the whole back from the dead cliche are the only 2 things in the writing of this game that truely strikes me as bad and lazy. At least Shep did not have amnesia as well. That would have fromed a nice little RPG cliche trifecta.
How do you think they are going to begin ME3? Amnesia, duh....
#43
Posté 06 avril 2010 - 09:10
#44
Posté 06 avril 2010 - 09:16
blooddove6 wrote...
<snip>
Why would Shepard leave with all the heavy hitters when they are installing tech from a dead reaper who killed all of the research team that landing before them, and tried to kill Shepard's team as they where trying to retrieve the tech?
<snip>
My answer: "Road Trip"
Please see the thread "The Abridged Mass Effect 2" for more details!!
http://social.biowar...5/index/1777005
#45
Posté 06 avril 2010 - 09:17
=P
#46
Posté 06 avril 2010 - 09:19
FenixFire wrote...
The thing that struck me as ridiculous was seeing the ENTIRE team take the scuttle that only has space for about 4 people + a pilot. What happened to picking your squadmates before getting on to the scuttle and leave the majority of the team behind. Damn plotwizards!
/sigh
yes the sudden leaving to go nowhere was absolutely idiotic....**** writing...poorly executed...and stupid just for plots sake
however...learn to ****ing read...that thing they call the codex
the shuttle has enough room for everyone on your team PLUS a pilot.
#47
Posté 06 avril 2010 - 09:22
DarthRevan4life wrote...
Was no one paying attention to what EDI says after you destroy the derelect Reaper? She could not anticipate how Reaper techology would react when installed into the Normandy's systems. So as a precautionary move all essential personel were evacuated from the ship. Not sure how people claim this to be a plot hole as it should be common sense.
Its idiotic that they test and install it on the normandy first....
Modifié par tonnactus, 06 avril 2010 - 09:22 .
#48
Posté 06 avril 2010 - 09:25
#49
Posté 06 avril 2010 - 09:27
#50
Posté 06 avril 2010 - 09:28
gkillerrin wrote...
umm... what he said ^Internet Kraken wrote...
gkillerrin wrote...
What I dont get is... Why didnt they go to the Citadel and wait in orbit around it while they install it... It seems like an obvious choice..
"hey were going to install some very dangerous Tech, lets go orbit the Citadel so we have protection and such while we install it"
That's the funny thing. I was at the Citadel when this event occurred. The Collector's apparently ambushed the Normandy when it was right next to the Citadel.
And yeah, I still don't understand why this happened. First time it occurred I was so horribly confused that I thought the game had glitched and loaded a different part of the game.Xaijin wrote...
Why would the Citadel protect a Cerberus ship, exactly?
I don't think they would ignore the massive, unidentified space ship that has suddenly appeared out of nowhere, regardless of who it is attacking.
Collectors have never been in Citadel space, and are unlikely to be. Relay IFF activates is not in the Widow.
Sorry, fail.
Modifié par Xaijin, 06 avril 2010 - 09:28 .




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