Sajuro wrote...
jklinders wrote...
shep82 wrote...
DarthRevan4life wrote...
Was no one paying attention to what EDI says after you destroy the derelect Reaper? She could not anticipate how Reaper techology would react when installed into the Normandy's systems. So as a precautionary move all essential personel were evacuated from the ship. Not sure how people claim this to be a plot hole as it should be common sense.
Agreed but there is the problem. Common sense no longer exists in the common world.
Actually common sense would have been to install the IFF near the citedal or some major Alliance facility like Arcturus station so that if something went wrong there would be help nearby. Nope, can't do that now can we, it has to be in interstellar space lightyears from nowhere just after finishing legions quest in my case. I would think that being able to produce a collector ship right near the Citedal would be a useful piece of evidence fo rthe council.
If common sense REALLY needs to be brought into this debate a far more controlled environment than the Normandy's computers would be ideal. What we have instead is lazy writing.
Yes, turn on the IFF of a reaper near the citadel or alliance base. If they did that then the collectors very well could have unleashed their swarms on either the alliance base or the citadel, taking every human there and probably killing anyone else. The way they did it only the normandy was at risk in case the Reaper IFF was yet another trap which it was.
Being able to produce a collector ship near the citadel would not be a good idea since their main cannon ripped through the shields of one of the most advanced warships of its time. Cruisers might have been able to destroy it with thalanx cannons but not before it wiped out several lesser ships/ attacked the citadel. Bringing it to an alliance base would be even worse since the base wouldn't have been on full alert what it would take for them to successfully repel a collector attack and that would have filled many more pods.
unlike collector vessels the citadel fleets ships are sealed, pressurized and compartionalized, sending swarms of insects wouldn't have helped them in a standup fight. There's a reason they are being very covert and avoiding all out engagements, and since ME1 the citadel is the most fortified place in the galaxy. The collector cruiser has one forward facing main gun, basicly all they have to do is flank it and fly circles around it while engaging it, or send in their fighters.
And while they don't know exactly what could happen they know that it's an IFF and as such a transponder constantly sending signals and broadcasting it's location, you don't have to be a genious to see the obvious trap, if the collectors really wanted to stop shepard they could have just:
1. blown up the ship while it was defenseless
2. blown up the dead reaper and the IFF so Shep couldn't go through the relay
3. board the ship and disable it with explosives to the engines or ezoo core.
Face it: the plothole is stupid.