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Arcane Warrior. Dex needed?!?!


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#1
texn

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I've read several topics about the Arcane Warrior and it seems ppl are saying both yay and nay to dex.

Someone who really knows if dex is needed at all?
Or if wisdom are the source for HIT.

I hope some one has the final answer :ph34r:

thx 

// texn

Modifié par texn, 13 décembre 2009 - 07:15 .


#2
chainek

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This game really needs a better manual. It tells nothing more than what is told in the game itself. I'll end up playing the game through 20 times just to figure out how everything works.




#3
texn

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yeah i guess it will be the same for me, but this is something i guess someone would have the answer to :P

Modifié par texn, 08 novembre 2009 - 08:48 .


#4
texn

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someone? :ph34r:

Modifié par texn, 08 novembre 2009 - 09:03 .


#5
texn

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bump xoxo :D

#6
Jun Dakari

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given i've seen this pop up before in another thread, and the Arcane Warrior skill in question makes zero mention of willpower being subbed for dex or hit, i'd personally assume a big fat "no".

given magic is traded for strength's effects when activated, which affects hit% (even its split 50/50 with dex), i'd say its an up to you optional trade off for taking that specialisation if you want to hit more often in melee.



Cunning/dex Lethality rogues have to make a similar stat trade off, given lethality replaces strength with cunning for damage purposes but NOT for the purposes of hit%.

#7
dk3dknight

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Not really the mage gets enough buffs that it seems you hit very often, I would only consider putting points in dex if your noticing yourself missing alot.

#8
Taleroth

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Combat Magic gives an attack bonus. I have no idea if this attack bonus is static, scaled, or based on a stat.

#9
blitzzz

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depends on your playstyle i guess. if you're using hexes that decrease your enemies defense/buff your attack rating, you won't be needing dex. otherwise i'd recommend putting some points in it.

#10
Sloth Of Doom

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Jun Dakari wrote...

given i've seen this pop up before in another thread, and the Arcane Warrior skill in question makes zero mention of willpower being subbed for dex or hit, i'd personally assume a big fat "no".
given magic is traded for strength's effects when activated, which affects hit% (even its split 50/50 with dex), i'd say its an up to you optional trade off for taking that specialisation if you want to hit more often in melee.

Cunning/dex Lethality rogues have to make a similar stat trade off, given lethality replaces strength with cunning for damage purposes but NOT for the purposes of hit%.



This.


My AW didn't melee much so i was fine without extra dex, but if you want to wade into battle more the exra dex is going to help you hit AND dodge melee attacks.

#11
kalniel

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You need dex. I had a high magic/WP arcane warrior and I couldn't land a hit :P

#12
Seraphael

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You need not invest much into dexterity if you keep magic pretty high, and make sure to grab Miasma which is a pbAoE defense (and attack) debuff, effectively increasing your chance to hit.

#13
Tyrax Lightning

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For good Arcane Warrior info, go here:

http://social.biowar...20/index/164126

#14
Defcon_inc

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I'm working on an elf AW now...yes I wanna make him an evil 5'5 bastard. As far a dex I say yea, if you want to take the "warrior" half of the spec seriously. But not too heavily I'd say go with the Entropy-hex tier, since the last two spells emulate high level dodge then crit% . The added bonus is the first two hexes, between your character and Morrigan can make spells much more effective. Posted Image- Rogue smiley babeh

Modifié par Defcon_inc, 11 décembre 2009 - 12:53 .


#15
TheMadCat

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I usually get the Dex base number to 20 (which is nothing when taking the mages tower into consideration), that coupled with item bonuses and Miasma I never miss. How much of an impact Dex actually has I'm not sure but it does seem to have some effect at least, and like I said a couple of points in it won't gimp you.

#16
Marionetten

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There's a reason why the specialization gives you +1 dexterity. Yes, dexterity is required in order to fight effectively. That said, most people use the arcane warrior specialization for the additional defenses by going sword and board and turning themselves into magical fortresses.

#17
Defcon_inc

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I second that--- finished a short session, and I hate to plug but people get the old warden's fortress add-on. I haven't even done the mages tower under this elf AW yet, and with the extra blood abilities, he needs to be retitled the "demi-god" of my party. The armor stats you acquire DOES apply to your mana in a big way, so toggling sustained abilities are near seamless (this is at level 7! mind you he hit 8 before I stopped playing). I suspect the quest for Shale, would be a very great topper, as far as items go. So after all that rambling of how awesome my AW will be, lol I confer base out at 20 dex, and go retake that fortress then awaken Shale!Posted Image--you'll thank me later.

Modifié par Defcon_inc, 11 décembre 2009 - 03:30 .


#18
maladictor2009

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You need enough dex to wield rosethorn in your offhand. 30 dex (with items).

#19
Damar Stiehl

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Yes, you need Dexterity for Attack bonus. Bonuses from Arcane Might are not enough.

#20
Faerell Gustani

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Damar Stiehl wrote...

Yes, you need Dexterity for Attack bonus. Bonuses from Arcane Might are not enough.

That doesn't make mathamatical sense.

Each point of Str gives +0.5 to your attack
and Each point of Dex gives +0.5 to your attack

AW lets you sub your Magic in for Strength.
So each point of Magic gives +0.5 to attack.
If you put your Attribute points into Dex rather than Magic...guess what?  It's still +0.5 to attack.
If you're having trouble hitting, putting your points to Dex rather than Magic is not going to help you one bit.

The only relevant reason for using Dex over Magic is for a higher Defense rating.

#21
NetBeansAndJava

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Damar Stiehl wrote...
AW lets you sub your Magic in for Strength.
So each point of Magic gives +0.5 to attack.


This unfortunately is wrong.  The bonus to attack is only 1/5 of spellpower, much less than what you'd get from dex.  In other words, 1 pt in magic = 1/5 to attack.  Moreover, the max is +10 attack, so even if you did boost you're magic significantly, you'll still likely need some dex (unless you're doing curses).
  • Required Level: 7
  • Upkeep: 50 (not listed in-game)
  • Fatigue: 50.0%
  • Range: Personal
  • Cooldown: 10.0s
  • Attack Bonus: 5.0 + (Spellpower / 5.0), maximum 10
  • Damage Bonus: Magic is now used in place of Strength for weapon damage (not spellpower, as per the game's description).

Modifié par NetBeansAndJava, 11 décembre 2009 - 04:54 .


#22
Faerell Gustani

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Are you sure that's all correct? I distinctly remember it allowing me to put Juggernaut armor on Wynne's measly strength. It seemed like it was a full strength replacement.

#23
jdeneweth

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Good thread necro. Anyways you certianly do not *need* dex. My AW with purely magic hits well enough in melee. You can get spells that will help with hit chance like heroic offense and miasma. Combat magic + aura of might should be enough to get by in most cases. My hit chance seemed low when I first took AW at 7 but as I leveled I found I didn't really need to use heroic offense any more.


#24
NetBeansAndJava

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Faerell Gustani wrote...

Are you sure that's all correct? I distinctly remember it allowing me to put Juggernaut armor on Wynne's measly strength. It seemed like it was a full strength replacement.


Yes, it replaces the str req, but it doesn't add to attack is what I'm saying.  For most purposes, it's a straight str replacement, but for attack it isn't.

Modifié par NetBeansAndJava, 11 décembre 2009 - 07:02 .


#25
TSAdmiral

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I don't think so. I think it replaces strength for equipping purposes and item requirements, but not in the calculation of attack rating. However, does anyone know if actual melee damage is modified by magic or strength once you take the specialization?