I knew what he looked like. I could ask around about someone of his description. It just seems out of character for a reasonable person to not make any attempt to find out who was trying to kill them.Sylvius the Mad wrote...
This didn't bother me because the game doesn't give you any leads at all. You really have no idea who tried to abduct you (he did ask Gorion to hand you over, rather than just attacking straight away), so it's not like there's something in particular you think you should be doing but aren't.Vaeliorin wrote...
It seriously bugs me that you aren't able to make any attempt to try and find out who's trying to kill you.
...
I have a hard time coming up with sufficient reason for my character to want to get involved in any of the iron shortage stuff...it seems to pale in comparison to trying to find out who's trying to kill me.
...
I'm still more bothered that you're not given any chance to try and find out who killed Gorion (and incidentally tried to kill you)
...
I just wish I'd been able to take a more proactive approach (I hate using that phrase) to finding out who's trying to kill me
I ran away to hide in the wilderness (I got off the road and didn't go anywhere near the Friendly Arm Inn for quite a while).
Without any information about who this guy was, what was it you wanted to do?
Because the genre name has been tossed around so much that it means almost nothing, so people who don't actually like RPGs buy games that are actually RPGs (and then complain about the roleplaying being boring or their being too much talking.)It's a roleplaying game. I have no idea why those other people are even trying to play the game.It certainly promotes roleplaying in those of us who roleplay. I think you'd find (I'm not stating this as a certainty, mind you, just a reasoned supposition) that those who don't roleplay are more likely to just become frustrated and toss the game aside.





Retour en haut






