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My rant about the graphics


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#1
Valarioth

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I don't usually care about the quality of graphics in a game.  What I do care about (graphically) is attention to detail, creativity, consistency and a feeling of art.

The character/monster models, armour, weapons, animations and SOME textures are excellent.  The other textures are plain awful.

But what really bugs me about the other textures is that they ooze of sloppiness and laziness.  Look at this screenshot:

Posted Image

 The armour and characters are pretty high resolutions and detailed.  But the door, and walls behind them look so out of place.  The juxtaposition of quality 3d models to horrendous textures creates such an eye sore; they just look so out of place and look even worse than if everything had poor quality textures.

And what bothers me more is that it's obvious Bioware can do better:

Posted Image

The walls, carpet, chairs, decorations--everything--looks high resolution and matches the quality of the 3d models.  I just get the feeling that the other textures were rushed out due to laziness.

Anyways...end rant.

Modifié par Valarioth, 06 avril 2010 - 09:15 .


#2
Sneelonz

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In DA2, I hear Bioware is fixing up the Graphics Engine.

#3
Valarioth

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I'll be happy just so long everything is consistent quality

#4
thegreateski

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I noticed the inconsistency of the graphics quality as well . . . found it odd.

#5
Seanylegit

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Sneelonz wrote...

In DA2, I hear Bioware is fixing up the Graphics Engine.


If DA2 is really coming in under a year, the whole "hot" updated graphics idea is scary. How are they gonna do all that in a year? =o

#6
thegreateski

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Easy.



They've been working on DA:2 since before they released DA:O.

#7
Petsura

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They try to save money by using these low-res textures.

Same thing with Mass Effect 2.

A good game for the least amount of money.

#8
Shallina

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It wasn't rushed, it's very very very well crafted, beceause it has to run on the XBOX 360 wich has only 524 emeg of RAM.

Basically, they made this game able to run on an antiquity. A machine that has its place on a jurassic themed park. Not on the hands of today gamers. And to do that, they made many sacrifice. Those poor texture are just one of them.

Modifié par Shallina, 06 avril 2010 - 11:16 .


#9
A1x2e3l

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IMHO DAO rendering engine is quite OK: nothing new, but acceptable, some models look really nice. Textures (in general), lights, dynamic shadows, particle effects, shaders are good. FaceFX implementation with face textures (except, probably, teeth, that was fixed by modders) was successful (compare for instance with ugly plastic FaceGen heads in Oblivion).



But the rest (I am not talking about story line, it is very interesting to my mind, as well as some 3D models that are also OK) is below satisfactory marks. Especially game engine programming is very sloppy: old fashioned click-and-pick combat play; horrible collision detection; bad path finding, poor terrain features, simplified world map is totally irritating, etc.


#10
Guest_Luc0s_*

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Somehow RPG's of this sort always have worse graphics than other games of other genres (online or offline, MMO or not, it doesn't matter). WoW graphics are crap (even for it's time), Guild Wars graphics where much like DA:O graphics but worse (because it's an older game of course), same goes for Oblivion (which was a crap game in general imo) and Fallout 3.



I really wonder why "typical" (western) RPG's always have "bad" graphics.



Don't get me wrong, I don't think DA:O has bad graphics, but ME2 and other modern games obviously beat DA:O easily when it comes to graphics.

#11
MrRixter

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like others said textures need to fit on the extremely low amount of vram consoles have. however, you can get some texture mods for pc that improve things quite a lot.

#12
taine

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I think the low-res textures were so that the game could play on consoles without significant slowdown. If your hardware can handle them, there are a few high-res texture mods out there that will replace most of the things you complained about with higher quality versions.

#13
Guest_Maviarab_*

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Blame the consoles.....

#14
soteria

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It wasn't rushed, it's very very very well crafted, beceause it has to run on the XBOX 360 wich has only 524 emeg of RAM.



Basically, they made this game able to run on an antiquity. A machine that has its place on a jurassic themed park. Not on the hands of today gamers. And to do that, they made many sacrifice. Those poor texture are just one of them.




...except, a lot of other games look great on the 360. Honestly, Bioware has never been famous for making gorgeous games. The game looks decent, but it doesn't stand out, imo, and no, the XBOX 360 isn't an excuse.



As others have said, games of this genre almost never look that great. I think it's because they have to make a number of sacrifices to allow you to use a variety of weapons and armor and still look decent. My suspicious is the reason Assassin's Creed or FF XIII look so much better (yes, on consoles) is that they have predefined bodies and armor textures while Bioware's games allow for more customization.

#15
errant_knight

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Gotta say, this isn't something I care about or even notice very often. It's all about the characters and story for me. It looks as good as it needs to, anything else is just icing. Icing is nice, but not what I'd consider necessary. I probably don't even have the game at top resolution. I just left it at default.

Modifié par errant_knight, 07 avril 2010 - 01:01 .


#16
Dallo

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I'm replaying The Witcher at the moment and, apart from some aspects of NPC detailing, the graphics kick DA's butt.

#17
A1x2e3l

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The Witcher has outstanding lights and great animated hair meshes.

#18
Dallo

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A1x2e3l wrote...

The Witcher has outstanding lights and great animated hair meshes.


Also great general NPC animations - the kids are really cool, for example.  The water and vegetation is way better than DA too.  Not bad for a recycled 10 year old engine.  Which kinda begs the question...

#19
astrallite

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After years of development as a PC-only title, the content of Dragon Age Origins was locked during March 2009 (when the game was scheduled for release) in order for Bioware to start working on the 360/PS3 versions at EA's behest.



In other words, the PC version you see is what it was originally intended as a PC exclusive. The console versions existence did not change the PC versions outward appearance.




#20
A1x2e3l

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Well, modern cross-platform middleware like Gamebryo/LightSpeed allows just with few settings for engine compilers and 3D modeler exporters to produce basically finished game product simultaneously for PC, PS3, Xbox 360, Nintendo Wii. “One-after-another” approach is gone for good.

In general DOA leaves an impression of a job done in a rush. It is a good example how an excellent idea could be easily spoiled.


#21
soteria

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You're exaggerating the ease of porting games across platforms to a ridiculous extreme. I'd like to see this software that can take a game designed for the PC and make the UI work well on a console, totally ignoring all the other considerations in porting a game.

#22
Guest_Luc0s_*

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soteria wrote...

...except, a lot of other games look great on the 360. Honestly, Bioware has never been famous for making gorgeous games. The game looks decent, but it doesn't stand out, imo, and no, the XBOX 360 isn't an excuse.

As others have said, games of this genre almost never look that great. I think it's because they have to make a number of sacrifices to allow you to use a variety of weapons and armor and still look decent. My suspicious is the reason Assassin's Creed or FF XIII look so much better (yes, on consoles) is that they have predefined bodies and armor textures while Bioware's games allow for more customization.


Exactly. Though I think the size of DA:O and similar games play the most vital role here. DA:O is already 12GB big! They need to cut down some MB's here and there or else the game simply gets way to insane big! I guess that explains the low-res textures, because the game is so big and has so many of them and they all need to fit it on (preferably) one DVD.

Modifié par Luc0s, 07 avril 2010 - 08:29 .


#23
miltos33

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There are bigger and better looking games than Dragon Age, e.g. Fallout 3, that take only 6GB of HDD space. The 20GB of HDD space that actually Dragon Age + Awakening takes has absolutely nothing to do with how big the game is or the quality of the textures but it is simply due to lousy decompression.

#24
st6212

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The thing that irks me the most is the major clipping issues. Like weapons and equipment sticking out of the armour. Or the armour itself being too big that it cuts-off/disappears into the character model when they move about.



The DAO promotional trailers by Blur look great, armour and such are all proportionate. Unfortunately, the same can't be said for the in-game models.



Low-res textures in the backgrounds, I hate also. But if they can solve the clipping I'd be happy with just that.

#25
Damar Stiehl

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Blame the consoles. Low-res textures are necessary for porting. Be happy that characters didn't get low-rezzed as well.