What is the point of using bombs?
#1
Guest_Nynther_*
Posté 06 avril 2010 - 09:16
Guest_Nynther_*
#2
Posté 06 avril 2010 - 09:24
#3
Posté 06 avril 2010 - 09:58
#4
Posté 07 avril 2010 - 01:16
Modifié par DragonShepard138, 07 avril 2010 - 01:19 .
#5
Posté 07 avril 2010 - 01:20
Finally all rogues start with the ability to use them. So yeah, if you think Leliana is weak DPS-wise at any point in the game you should really try them out. Acid Flasks are relatively cheap, but the other bombs can be expensive (just checked, they're actually similarly priced).
Similarly, anyone who thinks warriors are wholly inferior to mages probably has no idea how bombs (and poison-making/trap-making in general) work.
Modifié par TBastian, 07 avril 2010 - 01:33 .
#6
Posté 07 avril 2010 - 01:38
#7
Posté 07 avril 2010 - 01:39
They do decent damages (mostly in combo, stack 2 traps on the same location and drop 2 bombs when they are triggered, if they're not dead they're elite) / give good buffs. Well they do cost money, but you can craft most of them for nearly nothing (maybe 50 gp in a playthrough if you use them all the time, you can get about 700 gp at the end of origins so it's not that much).
If you have 1 or 2 mages in your party, well, they are not really necessary, but if you ever want to play solo or a no mage party, you'll find them really convenient.
#8
Posté 07 avril 2010 - 02:00
But for some key battles, they really help out alot. For those, I usually use all 5 types in quick succession to thin enemy numbers.
#9
Posté 07 avril 2010 - 02:38
("Hmmm. Gzakronk. Flame suddenly explode all around us. Think it came from over there. However, see nothing over there. Must be bursting gas pipe. Carry on.")
Incidentally, very little discussed, but Awakening does throw in two new bomb recipes, an elemental damage "spectrum" bomb that does a "spread" of every type of elemental damage, and a magic dispelling/debuffing bomb. (There's also a new "spectrum" elemental weapon coating, and a debuffing poison. Other than that, no new poisons.)
But, my quibble would be, they're not tiered! They always do 80 damage. Frankly, that makes them a ridiculously powerful darkspawn horde killer at low levels, and a minor annoyance at higher levels, and a real minor annoyance in Awakening. You're now fighting stuff with like 1200 HP. 80 damage is like a mosquito sting.
Seems to me there should be 1-5 (or 7, or 9) bomb tiers, with the increasing tiers increasing a) blast radius and
Incidentally the guy who wrote Combat Tweaks realized the same thing I did; I guess the thing about his mod that doesn't make me crazy about it is he decides to pack this change/fix in with about 200 other game changes that you have to take as an all or nothing proposition (unlike, say, DA mutator). Anyway.
#10
Posté 07 avril 2010 - 03:24
Anybody figured out the damage/radius differences on the three different kinds of bombs Dworkin gives you?
All I know is I didn't get the point of his question on 1st playthrough. Apparently, if you tell him to take the most risks, this means, he gives you the most powerful bombs. He can give you bombs that are either "safe" (tier 1), "risky" (tier 2), or "hella crazy" (tier 3).
So I asked for the most powerful bombs on 2nd playthrough. I had trouble figuring out the damage for them because it seemed to me that regardless of where I threw them (i.e. far away from me), they still shook my screen and knocked ME off my feet. So I had trouble seeing how much damage they were actually doing.
#11
Posté 07 avril 2010 - 04:31
#12
Posté 07 avril 2010 - 06:06
You can one shot a high dragon given enough traps. Also, when you run out of mana as a mage you can still melt peoples faces of with some nice elemental grenades. Dispel grenades are awesome too!
#13
Posté 07 avril 2010 - 06:13
Note that bombs have a very short range; I use the "medium" range extension.
#14
Posté 07 avril 2010 - 06:21
I love that my mage, who as the Suave voice set, will say "what a mess" or "I've got blood on me" after exploding enemies in a hail of burgundy goo. Cracks me up every time.mousestalker wrote...
Seen in a certain light, mages have the very best bomb all to themselves. But I'm a twisted and perverse sort of person. Virulent Walking Bomb just makes me laugh every time my mage casts it. Other bombs can do more damage, but they don't have that level of evil fun.
To the OP: Bombs are great! Softens up clusters of enemies before you move in to finish them off, and allows your rogue to have a limited AoE attack. If you cycle them (like, 1 fire bomb + 1 freezy bomb), you can even finish off groups of weaker enemies.
On my way back from Fort Drakon once, we got the encounter where you're attacked by heaps and heaps of Denerim guardsmen for a failed pickpocket. I had no mage in the party, but 2 rogues, and we just kept throwing bombs. Otherwise it would have been a long day.
#15
Posté 07 avril 2010 - 08:57
Modifié par oyzar, 07 avril 2010 - 08:58 .
#16
Posté 07 avril 2010 - 12:18
#17
Posté 07 avril 2010 - 02:55
All I know is I didn't get the point of his question on 1st playthrough. Apparently, if you tell him to take the most risks, this means, he gives you the most powerful bombs. He can give you bombs that are either "safe" (tier 1), "risky" (tier 2), or "hella crazy" (tier 3).
For the radius :
T1 = regular bomb radius.
T2 = about the size of a fireball (or a T2-T3 trap).
T3 = about the size of the sleep spell (or a master trap).
#18
Posté 07 avril 2010 - 02:57
That is all
#19
Posté 07 avril 2010 - 04:25
I have to admit i never used bombs in dragon age. The reason i haven't used them is because i thought they'd be as weak as the grenades in neverwinter nights. The grenades there barely did any damage so that's really why i haven't touched them.
I did try one once in dao and i was most impressed so i have been missing out for sure.
#20
Guest_Nynther_*
Posté 08 avril 2010 - 12:26
Guest_Nynther_*
#21
Posté 08 avril 2010 - 02:17





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