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What is the point of using bombs?


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20 réponses à ce sujet

#1
Guest_Nynther_*

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I've never used them. I thought they were (like traps or poisons) a waste of money. But it seems like some good players of the forum use them frequently. Is there something I am missing?

#2
mousestalker

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If you're playing solo, they add a lot to the game. They do area of effect damage, so a rogue can run in, hurl a bomb, turn stealth on and then backstab giddily (or merrily if your rogue is an elf). You may also toss a bomb then run around a handy corner and slice up your now tenderized opponents.

#3
soteria

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They do 70-80 damage a pop, so yeah, they're pretty good. Plus, they're all on separate cooldowns, so if you have two people use several of them, you can do hundreds of points of damage to a group in a couple seconds.

#4
DragonShepard138

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The simplest way to explain bombs, according to Dworkin the bomb happy (since trigger happy is not applicable here) is to "blow **** up" lol. But they do seem useful, I might use them a bit since I'm a warrior now, and after playing as two really powerful mages, playing as a warrior makes me feel like I'm at a distinct disadvantage because of my inexperience. The mage has a sense of commanding the entire battlefield, whereas the warrior imo is limited to the few opponents in striking distance.

Modifié par DragonShepard138, 07 avril 2010 - 01:19 .


#5
TBastian

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Yep. In comparison it takes a mage several levels (around level 14) to do 80+ damage with a tier 3 spell.
Finally all rogues start with the ability to use them. So yeah, if you think Leliana is weak DPS-wise at any point in the game you should really try them out. Acid Flasks are relatively cheap, but the other bombs can be expensive (just checked, they're actually similarly priced).
Similarly, anyone who thinks warriors are wholly inferior to mages probably has no idea how bombs (and poison-making/trap-making in general) work.

Modifié par TBastian, 07 avril 2010 - 01:33 .


#6
mousestalker

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Seen in a certain light, mages have the very best bomb all to themselves. But I'm a twisted and perverse sort of person. Virulent Walking Bomb just makes me laugh every time my mage casts it. Other bombs can do more damage, but they don't have that level of evil fun.

#7
sajahVarel

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Traps, lures, bombs, poisons, balms and potions are basically the non magical alternative of the mage spells.

They do decent damages (mostly in combo, stack 2 traps on the same location and drop 2 bombs when they are triggered, if they're not dead they're elite) / give good buffs. Well they do cost money, but you can craft most of them for nearly nothing (maybe 50 gp in a playthrough if you use them all the time, you can get about 700 gp at the end of origins so it's not that much).

If you have 1 or 2 mages in your party, well, they are not really necessary, but if you ever want to play solo or a no mage party, you'll find them really convenient.

#8
mosspit

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Bombs (and poisons, traps) are good when you are out of options. For me, I am reluctant to use them simply because they are a hassle to replenish. Plus, not all of the recipe items have infinite sources (like elemental shards).

But for some key battles, they really help out alot. For those, I usually use all 5 types in quick succession to thin enemy numbers.

#9
CybAnt1

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They're good, they were the only "AoE" attack rogues or warriors had before Awakening. And crazily enough, throwing them doesn't break stealth.



("Hmmm. Gzakronk. Flame suddenly explode all around us. Think it came from over there. However, see nothing over there. Must be bursting gas pipe. Carry on.")



Incidentally, very little discussed, but Awakening does throw in two new bomb recipes, an elemental damage "spectrum" bomb that does a "spread" of every type of elemental damage, and a magic dispelling/debuffing bomb. (There's also a new "spectrum" elemental weapon coating, and a debuffing poison. Other than that, no new poisons.)



But, my quibble would be, they're not tiered! They always do 80 damage. Frankly, that makes them a ridiculously powerful darkspawn horde killer at low levels, and a minor annoyance at higher levels, and a real minor annoyance in Awakening. You're now fighting stuff with like 1200 HP. 80 damage is like a mosquito sting.



Seems to me there should be 1-5 (or 7, or 9) bomb tiers, with the increasing tiers increasing a) blast radius and B) damage. Obviously, as with everything else, the higher tiers should be harder to find, craft, buy, and (maybe) use.



Incidentally the guy who wrote Combat Tweaks realized the same thing I did; I guess the thing about his mod that doesn't make me crazy about it is he decides to pack this change/fix in with about 200 other game changes that you have to take as an all or nothing proposition (unlike, say, DA mutator). Anyway.




#10
CybAnt1

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BTW, I have a bomb question.



Anybody figured out the damage/radius differences on the three different kinds of bombs Dworkin gives you?



All I know is I didn't get the point of his question on 1st playthrough. Apparently, if you tell him to take the most risks, this means, he gives you the most powerful bombs. He can give you bombs that are either "safe" (tier 1), "risky" (tier 2), or "hella crazy" (tier 3).



So I asked for the most powerful bombs on 2nd playthrough. I had trouble figuring out the damage for them because it seemed to me that regardless of where I threw them (i.e. far away from me), they still shook my screen and knocked ME off my feet. So I had trouble seeing how much damage they were actually doing.




#11
OmegaMeta

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Bombs are a warrior's best friend. It helped me immensely through the Fade. What I do is activate War Cry. Then when they are down, toss a bomb or two. Also if you can stun or knockdown any other way, toss another bomb.

#12
Psychoray

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Traps are awesome, I'm a mage and I always put atleast 1 skill point in trap making and poison.



You can one shot a high dragon given enough traps. Also, when you run out of mana as a mage you can still melt peoples faces of with some nice elemental grenades. Dispel grenades are awesome too!

#13
8DKimone

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I've not tried the bombs in Awakening, but I use bombs in OC regularly on my stealth rogue to "herd" critters.  If you have at least 2 stealth ranks, you can toss bombs and stay in stealth.  Your targets move to your location, so you can "herd" groups of critters into an ambush (e.g., mage AoE or traps you've laid). 

Note that bombs have a very short range; I use the "medium" range extension.

#14
Addai

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mousestalker wrote...

Seen in a certain light, mages have the very best bomb all to themselves. But I'm a twisted and perverse sort of person. Virulent Walking Bomb just makes me laugh every time my mage casts it. Other bombs can do more damage, but they don't have that level of evil fun.

I love that my mage, who as the Suave voice set, will say "what a mess" or "I've got blood on me" after exploding enemies in a hail of burgundy goo.  Cracks me up every time.

To the OP:  Bombs are great!  Softens up clusters of enemies before you move in to finish them off, and allows your rogue to have a limited AoE attack.  If you cycle them (like, 1 fire bomb + 1 freezy bomb), you can even finish off groups of weaker enemies.

On my way back from Fort Drakon once, we got the encounter where you're attacked by heaps and heaps of Denerim guardsmen for a failed pickpocket.   I had no mage in the party, but 2 rogues, and we just kept throwing bombs.  Otherwise it would have been a long day.

#15
oyzar

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Bombs is just another overpowered weapon added to the game that you don't really have to use to complete it. The first ogre on top of the tower can be very though without, but with he is pretty easy(as solo on nightmare without spells that is)...

Modifié par oyzar, 07 avril 2010 - 08:58 .


#16
Ferelden Templar

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Play on a console. I've used it in the early stages of the rogue. Really good. The funny thing is, you really forget to use the consumable items for damage. I can attest to the power of poisons and bombs myself, but for some reason while playing - I forget to use them... lol...




#17
sajahVarel

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All I know is I didn't get the point of his question on 1st playthrough. Apparently, if you tell him to take the most risks, this means, he gives you the most powerful bombs. He can give you bombs that are either "safe" (tier 1), "risky" (tier 2), or "hella crazy" (tier 3).




For the radius :



T1 = regular bomb radius.

T2 = about the size of a fireball (or a T2-T3 trap).

T3 = about the size of the sleep spell (or a master trap).

#18
Anakha6

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Explosions.



That is all

#19
Hundbert

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Alot of good tips here.

I have to admit i never used bombs in dragon age. The reason i haven't used them is because i thought they'd be as weak as the grenades in neverwinter nights. The grenades there barely did any damage so that's really why i haven't touched them.



I did try one once in dao and i was most impressed so i have been missing out for sure.

#20
Guest_Nynther_*

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Thank you very much for all of your answers. It was very useful.

#21
Sammy0721

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Bombs are great for a different role-playing experience in Origins.  Try to create a master trapper that uses clawtraps at doorways and throw a couple of bombs and the game moves a lot quicker.  Create characters that stun, paralyze, knockdown opponents and you will be able to toss bombs at a safe distance.